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Video Game Digital Art with a Foundation Year - BA (Hons)
Currently viewing course to start in 2024/25 Entry.
September 2024 — UCAS code W642
This Foundation Year has been specifically designed to allow you to undertake an additional year of study to build stronger creative footings that ensure successful progression through your chosen degree....
48 points required
Calculate UCAS pointsClearing places available
- Level Foundation
- Study mode Full Time
- Location Margaret Street
- Award BA (Hons)
- Start date September 2024
- Fees View course fees
- School School of Games, Film and Animation
- Faculty Faculty of Arts, Design and Media
This course is:
Open to International Students
Overview
Foundation Year
Clearing 2024
48 points (or equivalent) is the minimum you will need to be considered for this course in Clearing.
Use the UCAS Tariff Calculator to work out your points.
[00:00:02] Speaker 1 When you're on the course, you find yourself doing stuff that you don't think you would do. So it's an open book. Before I went onto this course, I was doing a lot of fine art, so it was completely different and I thought I might struggle a bit. I might not grasp the digital side of things, but then a couple of weeks in and I was already using the digital tablets, I first originally thought I wanted to go into currencies and concepts, but through my journey I've realised that I'm definitely more of a animator and the course has allowed me to try everything.
This Foundation Year has been specifically designed to allow you to undertake an additional year of study to build stronger creative footings that ensure successful progression through your chosen degree.
Working in a friendly, lively and energetic environment, you will be given the freedom to expand your knowledge of practical skills, creative exploration and conceptual thinking, underpinned by broad critical understanding, academic writing and emerging theoretical principles.
Dedicated Foundation tutors will support you throughout the year and BA teaching staff from across all the schools within the Birmingham Institute of Creative Arts (BICA) will work closely with you to prepare you for progression.
There will be a range of opportunities to work on collaborative and individual projects, aimed to build your social skills and identify your role as a developing practitioner.
Throughout the year you will be challenged with projects that question your current creative experiences and explore a breadth of experimentation to broaden your technical and critical understanding.
You will be encouraged to analyse methods and materials appropriate for creative development and to question your position in relation to historical, contemporary and future world scenarios. Both practical and written research tasks will be supported by one to one tutorials and small discussion groups to help you constructively build academic and social confidence.
The two first semester modules will form the building blocks for future work and will explore core principles of creative practice focussing on the development of technical confidence, study skills and productivity.
The two final semester modules will encourage a positive integration between research and practice, challenging decision making and technical competency. This semester is designed to empower you with independent learning skills appropriate for your future BA studies.
On successful completion of the Foundation Year, you will have the flexibility to change direction and switch courses onto a related undergraduate degree programme within Birmingham School of Art, School of Visual Communication or the School of Games, Film and Animation.
What's covered in this course?
BA (Hons) Video Game Digital Art
The course covers both core and technical art skills. It starts with helping you develop your core art skills, so expect to be doing a lot of drawing and studying topics including colour theory, composition, value and tone. Once we’ve covered the fundamentals we’ll move onto supporting you develop your technical and digital art skills. You will focus on 2D and 3D graphics covering texturing, user interface design, environment art, character art, animation and art pipelines for interactive products.
Your first position in the video game industry
Building upon your core and technical art skills, in the first year after your foundation year you will be tasked with a specific role within our in-house game development studio over the summer term. This work experience gives you the opportunity to apply the knowledge and professional practices you’ve learnt on the course in a safe and supportive environment. Typically for these projects you’ll be using industry-standard game development tools such as Unity and Unreal. These summer projects have in the past been mentored and supported by external partners such as Red Bee Media, FreeStyleGames and Codemasters. The work you’ll produce during these summer placements can act as excellent portfolio pieces, demonstrating your ability as both a professional artist and effective team member.
Putting you in control of your final project
Throughout your degree, you will be provided with a structured programme of learning, in line with your chosen specialism of video game art. The course culminates with a project you define yourself which targets a specific subsector of the games industry, such as character art, environment art or user experience (among others). You have the choice of either proposing your own individual project or collaborating with other students to create another video game project for your portfolio.
Teaching takes place in a modern campus based in Birmingham City Centre where you’ll be provided with studio space to complete projects and all the software you’ll need for the duration of the course.
You will be taught by staff with significant experience in the video game development industry, having worked with game developers including, Free Radical Design, Codemasters, Freestyle Games, Sega and EA Games.
Real experience
So, by the time you graduate, you'll have tangible, games development studio experience under your belt, ready to launch your dream career as a games developer.
I have been fully supported throughout my journey to become a professional artist. I found the practical, studio simulations to be particularly useful as they both helped me in my art practice and gave me tangible production and development experience.
Mark Sutcliffe, 2014-16
Why Choose Us?
- Your Foundation Year gives you the chance to explore Video Game Digital Art, Graphic Design, Illustration, Photography, Fine Art and Art and Design. You will have the flexibility to switch (should you wish to change direction) onto a number of related undergraduate degree programmes within School of Games, Film and Animation, Birmingham School of Art or the School of Visual Communication.
- Teaching is delivered by our team of industry practitioners, who collectively have over 100 years of video game industry experience, having worked on franchises such as EA’s ‘Battlefield’, Codemaster’s ‘Formula 1’ and Sega’s ‘Sonic’. They have also taught, trained and mentored students, graduates and practitioners, who are now successful industry developers, working at studios and publishers which include Ubisoft, Microsoft and Rockstar North.
- During the course you’ll work on numerous projects with periodic input from industry partners. Previous partners and mentors have included Codemasters, Pixel Toys, Sony Interactive Entertainment Europe, Microsoft’s Rare Studio and Rockstar North.
- Top 5 in the UK for Animation and Games Design (Guardian League Table 2024).
- On the course you’ll learn a range of new skills and art disciplines relevant and appropriate for careers in the field of video game development, such as concept, environment, character, GUI and animation.
- This course will develop you to be able to move into employment, or further study, for example on our Industry-recognised Master’s Courses, Gamer Camp, which is a finishing school for game developers (coders, artists, designers and producers) based at Birmingham City University.
Open Days
Join us for an on-campus Open Day where you'll be able to learn about this course in detail, chat to students, explore our campus and tour accommodation.
Next Open Day: 28 September 2024
Entry Requirements
These entry requirements apply for entry in 2024/25.
All required qualifications/grades must have been achieved and evidenced at the earliest opportunity after accepting an offer to help confirm admission and allow for on-time enrolment. This can also include other requirements, like a fee status form and relevant documents. Applicants can track their application and outstanding information requests through their BCU mySRS account.
48 points (or equivalent) is the minimum you will need to be considered for this course in Clearing.
Use the UCAS Tariff Calculator to work out your points.
Essential requirements
80 UCAS tariff points
If you have a qualification that is not listed, please contact us.
Fees & How to Apply
UK students
Annual and modular tuition fees shown are applicable to the first year of study. The University reserves the right to increase fees for subsequent years of study in line with increases in inflation (capped at 5%) or to reflect changes in Government funding policies or changes agreed by Parliament. View fees for continuing students.
Award: BA (Hons)
Starting: Sep 2024
- Mode
- Duration
- Fees
- Full Time
- 3 years
- £9,250 in 2024/25
- Apply via Clearing
International students
Annual and modular tuition fees shown are applicable to the first year of study. The University reserves the right to increase fees for subsequent years of study in line with increases in inflation (capped at 5%) or to reflect changes in Government funding policies or changes agreed by Parliament. View fees for continuing students.
Award: BA (Hons)
Starting: Sep 2024
- Mode
- Duration
- Fees
- Full Time
- 3 years
- £16,085 in 2024/25
Places available to start in September 2024
If you'd like to start this course full-time this September, you can apply through Clearing.
International and part-time students can apply online as normal using the links above.
Want to start in September 2025? You can start your application via UCAS now.
You are not required to submit a portfolio for this course.
Course in Depth
Foundation year
Throughout the year you will be challenged with projects that question your current creative experiences and explore a breadth of experimentation to broaden your technical and critical understanding.
You will be encouraged to analyse methods and materials appropriate for creative development and to question your position in relation to historical, contemporary and future world scenarios. Both practical and written research tasks will be supported by one to one tutorials and small discussion groups to help you constructively build academic and social confidence.
The two first semester modules will form the building blocks for future work and will explore core principles of creative practice focussing on, the development of technical confidence, research, study skills and productivity.
The two final semester modules will give you greater autonomy, encourage positive integration between research and practice, challenging decision making and technical competency. This semester is designed to empower you with independent learning skills appropriate for your future BA studies.
In order to progress onto your BA Programme, you must successfully pass all four core modules (totalling 120 credits).
This module explores the term ‘practice’ as the process of making, developing and recording information. We will work with you to explore the development of your work based on a set project, looking at a number of documentation strategies while experimenting with a broad range of materials. You will have the opportunity to meet artists and practitioners through local gallery visits and in studio activities and will learn to analyse your work through tutorials and small group discussions.
This module will look at experimental approaches to drawing to identify radical new solutions from the perspective of the contemporary world we live in.
During this module you will meet lecturers, researchers and partners from across BCU, the city and further afield to open your understanding of practiced based creative work. Through lectures and workshops, you will be introduced to the versatility of subject areas in terms of ideas, development, research, materials, techniques and contexts.
For this module you will draw on your own creative strategies to facilitate the development of a project that is appropriate for progression onto your chosen BA (Hons) course.
Year one
During the first year, teaching methods may include practical sessions, lectures and group debates, featuring input from both University staff and guest lecturers from industry, providing you with a wide range of practical knowledge and insight.
In order to complete this course you must successfully complete all the following CORE modules (totalling 180 credits):
The purpose of this module is to give you the opportunity to learn and then apply fundamental art techniques and methodologies. Students will work individually to produce a sketch book based upon a defined theme. Sketching can be used to develop ideas at various stages of the design process. For example, to establish an overall form and using perspective drawings and construction lines can assist the artist in developing ideas by considering how the object will look from various different views. The work students will be given mirrors creative industry advice about art practice and will require an element of research and skill application.
The practical nature of the module will enable students to apply knowledge gained and in applying the art theory, students will have to examine a range of foundational art techniques required by all creative industries. In industry artists spend much of their time tackling complicated design briefs. Therefore, employers desire artists with highly developed problem solving and practiced art foundation skills.
The purpose of this module is to give students an up-to-the-moment introduction to the working methodologies of 2D video game production. This module allows students to experience the challenge of completing the research, concept and development phase of a 2D video game project.
Working in small art teams, students will research appropriate art styles and comparative game products to define their own unique art style. The focus of the module will be on 2D game development disciplines, for example; 2D environment, concept, 2D character, GUI/UX and sprite animation.
The purpose of this module is to give students to opportunity to learn and then apply fundamental 3D modelling techniques and texturing methodologies. Students will work individually to produce a game ready 3D prop asset for use within a game engine.
The purpose of this module is to give you an up-to-the-moment introduction to the working methodologies of 3D video game production. This module allows you to experience the challenge of completing the research and development of 3D video game environment assets.
Working in small art teams, you will research appropriate production workflows and shade creation methodologies to define and develop your own unique game environments. The focus of the module will be on 3D game development disciplines, such as 3D environment, prop, texture and lighting.
The module is an opportunity to learn and critically reflect on the skills of collaboration by enabling you to create an interdisciplinary project with students from complementary disciplines.
You will be tasked with completing a project over a short development / production period. This project may be set either by an academic or course industry-partner.
Year two
During your second year, there will be a further opportunities to learn from guest lecturers.
You will undertake one major project module, where you will go through the process of scoping, defining and pitching the creation of your own project, which may include your own art assets, a new product, or even working with an industry partner to respond to a brief they have set.
If you are creating your own product, you may wish to partner up with the students with complementary skills such as programming, design, production and business.
In order to complete this course you must successfully complete all the following CORE modules (totalling 180 credits):
The purpose of this module is to give students to opportunity to learn and then apply fundamental 3D sculpting and texturing methodologies for game character development. Students will work individually to produce a game ready 3D character bust/asset for use within a game engine.
The purpose of this module is to give students an up-to-the-moment introduction to the working methodologies of 3D video game character art production and this module allows students to experience the challenge of completing the research and development of a 3D video game character asset.
Working individually, students will research appropriate production workflows and retopology creation methodologies, to define and develop their own unique game characters. The focus of the module will be solely on the 3D game development disciplines of character artist. This is due to the complexity and distinct specialisation that this role has within industry.
The purpose of this module is to give students the opportunity to learn and then apply fundamental 3D animation techniques and skinning methodologies for game character development. Students will work individually to produce an animation ready, 3D game character asset for use within a game engine.
The module is an opportunity to learn and critically reflect on the skills of collaboration &/or your own professional practice. The module enables you to create either an interdisciplinary project with students from complementary disciplines or your own self-defined project.
The purpose of the module is to enable you to undertake a sustained, in-depth and theoretically informed research project exploring an area that is of personal interest to you. It is important that we can support you appropriately, so you will be guided towards choosing a research topic which is relevant to your discipline and in which your lecturers have expertise. The outcome may take the form of a written dissertation or a practice-based portfolio.
Download course specification
Download nowThe course is structured around teaching you new skills and allowing you, where and when possible, the freedom to experiment and experience putting your new skills into practice through stakeholder-directed live projects.
Typically, this means modules are split into taught modules and studio-based project modules.
Taught modules
In the taught modules the focus is on your personal development as a professional artist. You will take modules which focus on the development of skills for specific roles within the sector.
Studio-based project modules
The BA (Hons) Video Game Digital Art course is all about providing you with the crucial experience-based learning you'll need for your career. To this end during the summer term, you will be required to attend an in-house studio simulation. During this placement, you will be required to attend full-time and have opportunity to use development tools such as Unity and Unreal.
Assessment
This is a two-year accelerated undergraduate degree course, with an additional foundation year, with professional game development studio experience embedded as part your learning journey.
You'll be assessed in a variety of different ways, including practical project work – both group and individual – presentations, written reports and practical portfolios.
Assessment is embedded into the course, which will mean your learning experience isn't constantly interrupted by assessment. You are also assessed on your work within a project delivery team while you are based in our simulated in-house studio environment.
On the course, you'll be taught by staff that include established industry professionals with a wealth of expertise and enthusiasm, who are experienced at recognising and responding to the rapidly changing demands of the industry.
Projects
At the beginning of every module you will be given a project brief. Throughout the module you will then have taught sessions to help you fulfil the brief, followed by tutorials to monitor your progress and give you guidance and feedback.
Below is an example* from the 2D Art Production module. Please note, this is just an indicative brief and the actual briefs may vary every year.
Overview: Ghosts & Goblins – MetalSlug – Rygar – create a contemporary classic
Take ONE of these classic games and create concepts for an updated version for the Target Hardware – PC, Tablet (iOS, Android). It must include the following key features: a main Character, multiple enemies, environments (at least THREE GUI elements), pre-visualisation and art style.
You have three art styles to choose from for your updated game: Scooby Doo (Original), Loony Toons or Steven Universe. Please pick ONE art style and after analysis/research, create a Style Bible for your new game. This art style must be used to inform future art production decisions.
Employability
Enhancing your employability
Courses within the School of Games, Film and Animation are built upon workplace simulation and industry-standard work, ensuring you behave less like a student and more as a professional, gaining the workplace experience and attributes you need.
As well as gaining course-specific skills, you could also gain broader tools through our Graduate+ programme, which will help enhance your employment options by helping with careers development, employability activities, volunteering and part-time work experience.
Leading up to and upon graduation
At the end of your studies you’ll complete a final major project, this project may lead you to working directly with a client. This direct contact will give you the experience, confidence and freedom to put into action all you’ve learned on your studies. Allied with this course-specific experience, you will also have access to a range of support staff and services from the University’s Careers Service, who can help with:
- Reviewing CVs, covering letters and application forms
- Career planning and decision making
- Preparing for interviews and assessment centres
- Developing portfolios
- Networking with employers
- Advice about self-employment and entrepreneurship
Students have also worked along postgraduates to make a mobile version of the PlayStation 4 Xtreme Drone Racing game which is being developed as part of the PlayStationFirst initiative. The mobile versions features racing against 40 drones in a variety of locations in Birmingham, geotagged content and extensive drone customisation.
Graduate stories
Students progress into roles with video game development, wider interactive entertainment and creative art roles, working as technical, concept, environment, character and VFX artists, or technical and character animators. Our graduates have gone on to work for many major game development studios.
By focusing on portfolio creation and ensuring that you have a dedicated arts practice, you can achieve your career goals. Through commitment and hard work, Scott was able to find work in his chosen disciplines soon after graduating.
Scott Woodhams
Technical Artist, MediaTonic Games
“A typical day involves implementing artists’ work into the game, fixing any graphical issues and creating art, whether that’s through 3D modelling or painting in Photoshop. I enjoy the problem solving part of my role the most and the job-like structure of the course made the transition into industry really smooth for me. All the art skills and knowledge I learned are indispensable in my day to day activities. I wouldn't be able to do this job without it.”
International
Birmingham City University is a vibrant and multicultural university in the heart of a modern and diverse city. We welcome many international students every year – there are currently students from more than 80 countries among our student community.
The University is conveniently placed, with Birmingham International Airport nearby and first-rate transport connections to London and the rest of the UK.
Our international pages contain a wealth of information for international students who are considering applying to study here, including:
- Details of the entry requirements for our courses
- Some of the good reasons why you should study here
- How to improve your language skills before starting your studies
- Information relevant to applicants from your country
- Where to find financial support for your studies.
Facilities & Staff
![Parkside and Curzon Buildings](https://cphfcrflaa.cloudimg.io/_bcuimages/parkside-and-curzon-buildings-131133078810384148.jpg)
![NTI-facilities-2](https://cphfcrflaa.cloudimg.io/_bcuimages/nti-facilities-2-131975569102619255.jpg)
![NTI-facilities-3](https://cphfcrflaa.cloudimg.io/_bcuimages/nti-facilities-3-131975569506997676.jpg)
![](https://cphfcrflaa.cloudimg.io/_bcuimages/nti-facilities-4-131975569829658213.jpg)
Our School of Games, Film and Animation is based in the Curzon Building, a £63 million development, located on our City Centre campus.
We help you learn a specific discipline such as digital marketing, programming or art and put that discipline into practice by offering flexible teaching space, dedicated development studios and open access work areas for group projects, as well as course-specific facilities.
Margaret Street campus
During your Foundation Year you will be based at our Margaret Street Campus - an impressive purpose built Grade 1 listed building. From industry-standard machinery in metal, wood and print, to our studio spaces and media suite, everything you need will be at your fingertips from day one. See our facilities
Our staff
Jo Newman
Foundation Course Director and BA course leader
Jo chose a career in education so that she could provide students with learning environments where conversations, ideas and materials can be selected, combined, analysed and shared, offering them a way of socializing, caring and questioning to grow their learning with meaning for their futures.
More about JoJane Watts
Senior Lecturer | Course Director of BA (Hons) Art Business (Level 6 Top-Up)
Jane is an interdisciplinary practitioner, and began her career in textile design. She has since worked as National Craft Advisor for the Women’s Institute in the charity sector, and has 20 years’ experience of teaching in higher education across a range of creative programmes.
More about JaneJoe Miles
Course Leader BA (Hons) Photography
Specialising in commercial and editorial photography for national and international clients, Joe currently leads the BA (Hons) Photography and BA (Hons) Fashion Imaging courses. Experienced in both film and digital photography he has worked with RED cameras, combining moving and still imagery. His extensive list of clients include:...
More about Joe