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Video Game Digital Art - BA (Hons)

Clearing places available

112 points required

Work out your points with our UCAS points calculator

  • UCAS Code: W642
  • Level: Undergraduate
  • Starting: September 2020
  • Location: City Centre
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112 points

(or equivalent) is the minimum you will need to be considered for this course in Clearing.

Use the UCAS Tariff Calculator to work out your points.

Apply nowCall the hotline

See hotline opening hours.

Please note: the entry requirements listed below are relevant for main cycle applications and may not be applicable during Clearing.

The BA Video Game Art undergraduate degree course responds to the growing demand for skilled, team-orientated, reflexive graduate professionals ready to succeed.

Interactive entertainment and video games development are key sectors for contemporary culture, economic growth and employment locally in the Midlands, nationally and globally.

This accelerated two-year course gives you a guaranteed video game development placement in our in-house studio, which will take place over the summer term of the course. The workplace simulation approach of our department (School of Games, Film and Animation) has been championed by the influential 2009 Livingstone Next Gen Report, which cited us as a national best practice example for developing new talent for the games industry.

What's covered in the course?

The course covers both core and technical art skills. It starts with helping you develop your core art skills, so expect to be doing a lot of drawing and studying topics including colour theory, composition, value and tone. Once we’ve covered the fundamentals we’ll move onto supporting you develop your technical and digital art skills. You will focus on 2D and 3D graphics covering, texturing, user interface design, environment art, character art, animation and art pipelines for interactive products.

Your first position in the video game industry

Building upon your core and technical art skills, in the first year you will be tasked with a specific role within our in-house game development studio over the summer term. This work experience gives you the opportunity to apply the knowledge and professional practices you’ve learnt on the course in a safe and supportive environment. Typically for these projects you’ll be using industry-standard game development tools such as Unity and Unreal. These summer projects have in the past been mentored and supported by external partners such as Red Bee Media, FreeStyleGames and Codemasters. The work you’ll produce during these summer placements can act as excellent portfolio pieces, demonstrating your ability as both a professional artist and effective team member.

Putting you in control of your final project

Throughout the two years of your course, you will be provided with a structured programme of learning, in line with your chosen specialism of video game art. The course culminates with a project you define yourself which targets a specific subsector of the games industry, such as character art, concept art, environment art or user experience (among others). You have the choice of either proposing your own individual project or collaborating with other students to create another video game project for your portfolio.

Best in class facilities and staff

Teaching takes place in a modern production studio based in Birmingham City Centre where you’ll be provided with studio space to complete projects.

You will be taught by staff with significant experience in the video game development industry, having worked with game developers including, Free Radical Design, Codemasters, Freestyle Games, Sega and EA Games.

Real experience

So, by the time you graduate, a whole year before most students, you’ll have two years of tangible, games development studio experience under your belt, ready to launch your dream career as a games developer.

Alternatively, you can choose to apply for one of our one-year Gamer Camp courses, to gain even more in-depth skills and experience. 

"I have been fully supported throughout my journey to become a professional artist. I found the practical, studio simulations to be particularly useful as they both helped me in my art practice and gave me tangible production and development experience." Mark Sutcliffe, 2014-16

Why Choose Us?

  • Students are satisfied with this course! We scored 100 per cent for overall satisfaction in the National Student Survey 2019 and 2020.

  • This fast-track programme provides a rare opportunity to secure a BA (Hons) degree in only two years.
  • Guaranteed summer placement in in-house development studio (Year One).
  • Teaching is delivered by industry practitioners with over 20 years of industry experience, creating products such as ‘Star Wars Battlefront’ and ‘Goldeneye Reloaded’.
  • During the two-year course you’ll work on a number of live projects with industry partners. Previous partners and mentors have included, Red Bee Media, FreeStyleGames and Codemasters.
  • On the course you’ll learn a range new skills and art disciplines relevant and appropriate for careers in the field of video game development, such as concept, environment, character, GUI and animation.
  • This course is part of Gamer Camp, a finishing school for game developers (coders, artists and producers) based at Birmingham City University. In short, you will:
    • Get intensive, practical training from top developers
    • Tackle real game briefs set by major developers
    • Experience all stages of the games development process

Gamer Camp logo 710 px

Students outside Millennium Point

Open Days

Our Virtual Open Day for this course will take place on 26 September 2020. Book now and we will email you with a link to the Virtual Open Day for your subject area of choice.

Book now

This course is open to International students

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Visit our School site for more student work and extra information.

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Entry Requirements


(or equivalent) is the minimum you will need to be considered for this course in Clearing. Use the UCAS Tariff Calculator to work out your points.

Got your results?

If you've already received your results and have enough points for this course you can apply online now.

Apply now

Waiting for results?

Download our guide to Clearing to prepare ahead of results day and get your results day 2020 questions answered.

Get advice

Alternative options

If you do not have 112 points, you may like to look at our:

Or explore your options if you don’t have enough points for any of our courses.

Please note: the entry requirements listed below are relevant for main cycle applications and may not be applicable during Clearing.

We accept a range of qualifications, the most popular of which are detailed below.

Essential Requirements

In addition to qualifications, applicants will also need a good digital or physical portfolio.

At the point of application, you must have GCSE at Grade 4 (C) or above in English Language and Mathematics. Equivalent qualifications and/or experience will be accepted

Typical Offers
UK Qualification Requirements
GCE A Level/ AS Level BBB at A Level, excluding General Studies and Critical Thinking (120 points)
Access to Higher Education Diploma Pass overall with 60 credits, 45 at Level 3 and 15 at Level 2, including merit or higher in 20 credits at Level 3. Information, Communication Technology and Business subjects preferred but other subjects also considered.
BTEC National Diploma (12-units not including early years) D*D* combined with other level 3 qualifications to achieve a minimum total of 120 UCAS points
BTEC Extended Diploma (18-units not including early years)

DDM (120 points)

BTEC Subsidiary Diploma/ National Award (6-units not including early years) Combined with other level 3 qualifications to achieve a minimum total of 120 UCAS points
BTEC Diploma in Foundation Studies in Art and Design Distinction
International Baccalaureate Diploma

Obtain a minimum of 30 points overall. Students who do not complete the IB Diploma will be considered on the basis of their IB Certificates if they achieve a total of 15 points or above from three Higher Level subjects alongside other acceptable level 3 qualifications to meet 120 UCAS Tariff Points

Irish Leaving Certificate Pass the Irish Leaving Certificate with a minimum of 120 tariff points, achieved in four Higher level subjects
Scottish Higher/ Advanced Higher Achieve a minimum of 120 tariff points achieved from either five Highers or a combination of two Highers offered with two Advanced Highers.
Welsh Baccalaureate (core plus options) Pass plus grades BB at A-Level (or equivalent qualifications) combined with other level 3 qualifications to achieve a minimum total of 120 UCAS points
Other qualifications
If you have a qualification that is not listed in the table please refer to our full entry requirements on UCAS.

Further guidance on tariff points can be found on the UCAS website.
Extra information for EU/International students

In addition to qualifications applicants will also need a good portfolio.

EU/Non-EU (International) Qualifications Requirements
IELTS 6.5 (no less than 6.0 in any bands) or equivalent
International Baccalaureate Diploma (or equivalent, including internationally accredited Foundation courses).

In addition to the above, applicants will also need:

English Group A - Grade 4 or above
English Group B and Ab Initio - Grade 5

Country-specific entry requirements and qualifications.

International Students

Entry requirements here


International students who cannot meet the direct entry requirements can begin their degree studies at Birmingham City University International College (BCUIC).

Mature Applicants

Applications from mature students (21+) with alternative qualifications and/or considerable work experience will be considered on their merits.

Don’t meet our entry requirements?

You could apply for a foundation course or a course at our International College. These routes have lower entry requirements and act as the bridge to a full degree. To find out more, please select your status:

Home student International student

  • UK/EU students
  • International students

Award: BA (Hons)

Starting: Sep 2020

  • Mode
  • Duration
  • Fees

Award: BA (Hons)

Starting: Sep 2020

  • Mode
  • Duration
  • Fees
  • Full Time
  • 2 years
  • £14,000 per year

If you're unable to use the online form for any reason, you can complete our PDF application form and equal opportunities PDF form instead. The University reserves the right to increase fees in line with inflation based on the Retail Prices Index or to reflect changes in Government funding policies or changes agreed by Parliament up to a maximum of five per cent.

Places available to start in September 2020

If you'd like to start this course full-time this September, you can apply through Clearing.

Got your results?

If you've already received your results and have enough points for this course you can apply online now.

Apply now

Waiting for results?

Download our guide to Clearing to prepare ahead of results day and get your results day 2020 questions answered.

Get advice

International and part-time students can apply online as normal using the links above.

Want to start in September 2021?

You can apply via UCAS from September 2020.

Portfolio Guidance

If your application is progressed, you will be asked to submit a portfolio of your creative work. This can be submitted digitally or you can physically bring it in. Your portfolio is your opportunity to show us examples of your work and creative interests to support your application.

Please see our portfolio guidance page for tips and advice on putting your portfolio together.

Personal statement

UK / EU students are required to submit a personal statement as part of their application for this course.*

The personal statement gives you a crucial opportunity to say why you’re applying and why the institution should accept you.

Here are the key areas you’ll need to address:

Course choice

Why does this course appeal? What areas are of particular interest?

Career plans

If you have a specific career in mind, say how your chosen course will help you pursue this goal.

Work experience

Mention any work that is relevant to your subject, highlighting the skills and experience gained.

School or college experience

Highlight skills gained at school/college, eg summer schools or mentoring activities.

Non-accredited skills or achievement

eg Duke of Edinburgh Award, Young Enterprise scheme.

You should also mention your future plans – if you’re planning to take a year out, don't forget to give your reasons. Talk about any subjects you’re studying that don’t have a formal assessment and any sponsorships or placements you’ve applied for. And don't be scared to add in details about your social, sports or leisure interests.

Get more information on writing personal statements.

*Non-EU students are not required to submit a personal statement when applying for this course.

Additional costs

You will be required to purchase a Wacom digital tablet or equivalent, drawing materials and sketchbooks. While you may choose to purchase personal copies of text books, all our key text books are available from our library or online (subject to normal library loan and online access arrangements). Courses within the School of Games, Film and Animation aim to connect students with industry locally, nationally and globally, in alignment with student aspirations. Opportunities to engage with industry in an alternative location are always promoted but are never compulsory so students can make a decision based around their individual responsibilities, lifestyle and finances.

Based on the past experience of our students, you might find it helpful to set aside about £50 for each year of your studies for stationery and study materials. All our students are provided with 100 free pages of printing each year to a maximum total value of £15.

Worried about personal statements?

Worried about personal statements?

If you've got no idea where to start or just want to check you're on the right track, we’ve got expert advice and real examples from our students to help you nail your personal statement. You can even download our ultimate personal statement guide for free.

Get personal statement advice

Loans and Grants

Financial Support

We offer further information on possible undergraduate financial support. This includes the type of loans, grants and scholarships available both from the government and from Birmingham City University.

Year one

During the first year, teaching methods may include practical sessions, lectures and group debates, featuring input from both University staff and guest lecturers from industry, providing you with a wide range of practical knowledge and insight. 

In order to complete this course you must successfully complete all the following CORE modules (totalling 160 credits):

Art Theory and Practice
20 credits

The purpose of this module is to give you the opportunity to learn and then apply fundamental art techniques and methodologies. Students will work individually to produce a sketch book based upon a defined theme. Sketching can be used to develop ideas at various stages of the design process. For example, to establish an overall form and using perspective drawings and construction lines can assist the artist in developing ideas by considering how the object will look from various different views. The work students will be given mirrors creative industry advice about art practice and will require an element of research and skill application.

The practical nature of the module will enable students to apply knowledge gained and in applying the art theory, students will have to examine a range of foundational art techniques required by all creative industries. In industry artists spend much of their time tackling complicated design briefs. Therefore, employers desire artists with highly developed problem solving and practiced art foundation skills.

2D Art Production
40 credits

The purpose of this module is to give students an up-to-the-moment introduction to the working methodologies of 2D video game production. This module allows students to experience the challenge of completing the research, concept and development phase of a 2D video game project.

Working in small art teams, students will research appropriate art styles and comparative game products to define their own unique art style. The focus of the module will be on 2D game development disciplines, for example; 2D environment, concept, 2D character, GUI/UX and sprite animation.

3D Modelling Theory and Practice
20 credits

The purpose of this module is to give students to opportunity to learn and then apply fundamental 3D modelling techniques and texturing methodologies. Students will work individually to produce a game ready 3D prop asset for use within a game engine.

3D Art Production
40 credits

The purpose of this module is to give you an up-to-the-moment introduction to the working methodologies of 3D video game production. This module allows you to experience the challenge of completing the research and development of 3D video game environment assets.

Working in small art teams, you will research appropriate production workflows and shade creation methodologies to define and develop your own unique game environments. The focus of the module will be on 3D game development disciplines, such as 3D environment, prop, texture and lighting.

Collaborative Project
40 credits

The module is an opportunity to learn and critically reflect on the skills of collaboration by enabling you to create an interdisciplinary project with students from complementary disciplines.

You will be tasked with completing a project over a short development / production period. This project may be set either by an academic or course industry-partner.

In order to complete this course a student must successfully complete at least 20 credits from the following list of OPTIONAL modules.

Interactive Entertainment, Development and Implementation
20 credits

The module is an opportunity to learn about the nature of interaction within game products and experience the challenge and thrill of developing a fun, gaming experience.

The ethos of the module is that of a ‘Game-jam’, where student teams will be tasked with completing a game brief inspired by either; a broad theme, a defined genre or a defined reference product. This project will be small in scope and scale, a micro-project.

The video game micro-project will enable students to take a code, art, design or production role within a small development team.

Narrative Entertainment Script & Production
20 credits

The module is an opportunity to learn about the nature of storytelling, audience engagement and the variety of methods and tools a writer or communicators has at their disposal to engage, inform, excite and elicit emotional response from the audience The ethos of the module is that of a ‘Story-Jam’, where student teams will be tasked with completing a narrative challenge game brief inspired by either; a broad theme, a defined genre or a defined story arch.

Core modules are guaranteed to run. Optional modules will vary from year to year and the published list is indicative only.

Year two

During your second year, there will be a further opportunities to learn from guest lecturers. 

You will undertake one major project module, where you will go through the process of scoping, defining and pitching the creation of your own project, which may include your own art assets, a new product, or even working with an industry partner to respond to a brief they have set.

If you are creating your own product, you may wish to partner up with the students with complementary skills such as programming, design, production and business.

In order to complete this course you must successfully complete all the following CORE modules (totalling 180 credits):

3D Sculpting Primer
20 credits

The purpose of this module is to give students to opportunity to learn and then apply fundamental 3D sculpting and texturing methodologies for game character development. Students will work individually to produce a game ready 3D character bust/asset for use within a game engine.

3D Character Production
40 credits

The purpose of this module is to give students an up-to-the-moment introduction to the working methodologies of 3D video game character art production and this module allows students to experience the challenge of completing the research and development of a 3D video game character asset.

Working individually, students will research appropriate production workflows and retopology creation methodologies, to define and develop their own unique game characters. The focus of the module will be solely on the 3D game development disciplines of character artist. This is due to the complexity and distinct specialisation that this role has within industry.

Animation Pipelines
20 credits

The purpose of this module is to give students the opportunity to learn and then apply fundamental 3D animation techniques and skinning methodologies for game character development. Students will work individually to produce an animation ready, 3D game character asset for use within a game engine.

Professional Practice
40 credits

The module is an opportunity to learn and critically reflect on the skills of collaboration &/or your own professional practice. The module enables you to create either an interdisciplinary project with students from complementary disciplines or your own self-defined project.

Major Project
60 credits

The purpose of the module is to enable you to undertake a sustained, in-depth and theoretically informed research project exploring an area that is of personal interest to you. It is important that we can support you appropriately, so you will be guided towards choosing a research topic which is relevant to your discipline and in which your lecturers have expertise. The outcome may take the form of a written dissertation or a practice-based portfolio.

The course is structured around teaching you new skills and allowing you, where and when possible, the freedom to experiment and experience putting your new skills into practice through stakeholder-directed live projects.

Typically, this means modules are split into taught modules and studio-based project modules.

Taught modules

In the taught modules the focus is on your personal development as a professional artist, where you will also learn professional project management methodologies to help you deliver you design projects. You will take modules which focus on the development of skills for specific roles within the sector. For example, you will gain an understanding of the history and fundamentals of game design, looking at 2D and 3D game spaces and analysing advanced and strategic game design.

Studio-based project modules

The BA (Hons) Video Game Digital Art course is all about providing you with the crucial experience-based learning you'll need for your career. To this end during the summer term, you will be required to attend an in-house work placement. During this placement, you will be required to attend full-time and have opportunity to use development tools such as Unity and Unreal.


This is a two-year accelerated undergraduate degree course with professional game development studio experience embedded as part your learning journey.

You'll be assessed in a variety of different ways, including practical project work – both group and individual – presentations, written reports and practical portfolios.

Assessment is embedded into the course, which will mean your learning experience isn't constantly interrupted by assessment. You are also assessed on your work within a project delivery team while you are based in our simulated in-house studio environment.

Laptop included

All students on the programme will be issued with a laptop to use while on the course, this computer will be preloaded with all the industry-standard software required to complete the assignments and roles within the studio.

On the course, you'll be taught by established industry professionals with a wealth of expertise and enthusiasm, who are experienced at recognising and responding to the rapidly changing demands the industry.


At the beginning of every module you will be given a project brief. Throughout the module you will then have taught sessions to help you fulfil the brief, followed by tutorials to monitor your progress and give you guidance and feedback.

Below is an example* from the 2D Art Production module. Please note, this is just an indicative brief and the actual briefs may vary every year.

Overview: Ghosts & Goblins – MetalSlug – Rygar – create a contemporary classic

Take ONE of these classic games and create concepts for an updated version for the Target Hardware – Tablet (iOS, Android). It must include the following key features: a main Character, multiple enemies, environments (at least THREE GUI elements), pre-visualisation and art style.

You have three art styles to choose from for your updated game: Scooby Doo (Original), Loony Toons or Steven Universe. Please pick ONE art style and after analysis/research, create a Style Bible for your new game. This art style must be used to inform future art production decisions.

End of year showcase

The end of year summer showcase gives you the chance to showcase some of the work you’ve completed over the past academic year to high profile industry guests. 

Further Study

For successful graduates there is a natural progression from BA (Hons) Video Game Digital Art to MA Video Game Development, which is a one-year accelerated Master’s degree focused on initially indie and then AAA video game development. Students taking this option can gain an undergraduate and postgraduate degree within three years.

View all our postgraduate courses

Student stories

Sophie discusses her creative journey and how the freedom to explore the different areas of video game art helped influence her career ambitions. 

Trips and visits

Throughout the course video games industry practitioners visit the course and either review student work or help deliver taught sessions.

During taught modules guest speakers may attend for specific classes such as User Experience (UX) & concept art.

During project modules, industry guests have historically attended ‘milestone review’ sessions to review and feedback upon students’ video game development work, as well as providing direction for further development.

During your final major project, an industry mentor may be sought to help you deliver your project.

Professional Associations

At the School of Games, Film and Animation we are members of both of the Video Games Trade Associations, TIGA & UKIE. We are also a PlayStation First institution and a very active member of the Sony Academic Alliance.

Enhancing your employability

Courses within the School of Games, Film and Animation are built upon workplace simulation and industry-standard work, ensuring you behave less like a student and more as a professional, gaining the workplace experience and attributes you need.

As well as gaining course-specific skills, you could also gain broader tools through our Graduate+ programme, which will help enhance your employment options by helping with careers development, employability activities, volunteering and part-time work experience.

Leading up to and upon graduation

At the end of your studies you’ll complete a final major project, this project may lead you to working directly with a client. This direct contact will give you the experience, confidence and freedom to put into action all you’ve learned on your studies. Allied with this course-specific experience, you will also have access to a range of support staff and services from the University’s Careers Service, who can help with:

  • Reviewing CVs, covering letters and application forms
  • Career planning and decision making
  • Preparing for interviews and assessment centres
  • Developing portfolios
  • Networking with employers
  • Advice about self-employment and entrepreneurship

Working on live projects

Students on the Video Game degree courses at Birmingham City University work on live briefs with real clients.

During the summer on the first year of your course you’ll have a guaranteed placement in an in-house development studio. Our students previously worked directly with The Wellcome Trust on an interactive, online awareness campaign which involved making, video games, web apps, mobile apps and video material to promote The Crunch initiative.

Students have also worked along postgraduates to make a mobile version of the PlayStation 4 Xtreme Drone Racing game which is being developed as part of the PlayStationFirst initiative. The mobile versions features racing against 40 drones in a variety of locations in Birmingham, geotagged content and extensive drone customisation.


During the summer term of your first year, you will have the opportunity to work in a wide game development team as part of the in-house placement element of the course. Previous projects have included a ‘Doctor Who’ interactive comic book project with the BBC and Red Bee Media, an integrated web and mobile suite of mini games with The Welcome Trust and Xtreme Drone Racing with Sony PlayStation First.


OpportUNIty Student Ambassador

OpportUNIty: Student Jobs on Campus ensures that our students are given a first opportunity to fill many part-time temporary positions within the University. This allows you to work while you study with us, fitting the job around your course commitments. By taking part in the scheme, you will gain valuable experiences and employability skills, enhancing your prospects in the job market.

It will also allow you to become more involved in University life by delivering, leading and supporting many aspects of the learning experience, from administration to research and mentoring roles.

Graduate stories

Students progress into roles with video game development, wider interactive entertainment and creative art roles, working as technical, concept, environment, character and VFX artists, or technical and character animators. Our graduates have gone on to work for many major game development studios.

By focusing on portfolio creation and ensuring that you have a dedicated arts practice, you can achieve your career goals.  Through commitment and hard work, Scott was able to find work in his chosen disciplines soon after graduating.

Scott Woodhams - employability tab- VGDA

Scott Woodhams
Technical Artist, MediaTonic Games

A typical day involves implementing artists’ work into the game, fixing any graphical issues and creating art, whether that’s through 3D modelling or painting in Photoshop. I enjoy the problem solving part of my role the most and the job-like structure of the course made the transition into industry really smooth for me. All the art skills and knowledge I learned are indispensable in my day to day activities. I wouldn't be able to do this job without it.” 

Find out more about Scott's role


BCU Graduate+

Through our courses we give you the skills and experience needed to get a head start when applying for jobs. But we offer something extra too – Graduate+.

Our unique programme gives you the chance to develop valuable skills outside of the more formal classroom learning. We award points for Graduate+ activities (including firewalking!) and these can be put towards a final Graduate+ award.

More about Graduate+

Graduate jobs

Links to industry 

The course has excellent links with the following game development studios: Codemasters, Sony Interactive Entertainment Europe, Exient and Mediatonic.

Industry professionals from RarePixel Toys and Playground Games explain why they think our students are industry ready. 

Birmingham City University is a vibrant and multicultural university in the heart of a modern and diverse city. We welcome many international students every year – there are currently students from more than 80 countries among our student community.

The University is conveniently placed, with Birmingham International Airport nearby and first-rate transport connections to London and the rest of the UK.

Our international pages contain a wealth of information for international students who are considering applying to study here, including:

The UK remains one of the world's leading study destinations

The UK remains one of the world's leading study destinations for international students.

The first-class experience offered by universities are reflected in the world’s largest survey of international students. International students are more likely to recommend the UK than any other leading English-language study destination.

Birmingham City University International College (BCUIC)

International students who have a serious interest in studying with us but who perhaps cannot meet the direct entry requirements, academic or English, or who have been out of education for some time, can enter Birmingham City University International College (BCUIC) and begin their degree studies.


BCUIC is part of the global Navitas Group, an internationally recognised education provider, and the partnership allows students to access the University’s facilities and services and move seamlessly through to achieving a Bachelor’s degree from Birmingham City University.

Learn more about BCUIC

Parkside and Curzon Buildings

Our School of Games, Film and Animation is based in the Curzon Building, a £63 million development, located on our City Centre campus.

We help you learn a specific discipline such as digital marketing, programming or art and put that discipline into practice by offering flexible teaching space, dedicated development studios and open access work areas for group projects, as well as course-specific facilities.

Gamer Camp

  • Dedicated games development studio space.
  • Apple and Android target devices.
  • One high spec PC for game development per code and art student and high spec laptop per business student. As a Gamer Camp student you have your own PC and desk in a games development studio.
  • Wacom Cinetiq graphics tablets for selected art roles, such concept, GUI and character.
  • PlayStation 4 development and test kits. We were one of only five universities in Europe to receive PS4 Dev at launch.
  • PlayStation VITA development and test kits.
  • Perforce Source Control.
  • Hansoft Project Management software.

Two-Year Fast-Track

  • High spec PC laptop (Games Development, Digital Art and Design and Production) for the duration of the course.
  • MacBookAir laptop (Digital Marketing) for the duration of the course.
  • Dedicated studio space for projects.

Future Media and Film Futures

  • Access to dedicated studio space including iMac computers to deliver projects with external clients.
  • IMDB Pro.

Shaun Magher

Shaun Magher

Course Director MA Feature Film Development

Shaun Magher is a senior lecturer working with Birmingham City University’s NTI department, specialising in Story and Character development, Performance Animation and Digital Art. He teaches on Interactive Entertainment, Video Game Digital Art and Gamer Camp.

Shaun helps shape students into industry ready ‘T shaped’ artists. The horizontal strand demonstrates proficiency across various art disciplines and the vertical demonstrate a specialist expertise.

Read Shaun's full profile

Zuby Ahmed

Programme & Creative Director Video Game Design & Production

Zuby is a seasoned game developer and manager, with a career spanning over 20 years, 15 years of which have been focused within the Games Industry.

Starting as a freelance writer for Edge, Zuby went onto work for Digital Image Design, Warthog Games, and EA Games.

In 2006 Zuby founded SmashMouth Games (SMG), with a focus on making innovative 'pick up & play' games whilst also starting his career in Higher Education as a lecturer. Zuby has taught graduates who have gone on to have successful careers, working for companies which include Sony, Ubisoft, TT Games and Rockstar North.

Venita Staff Profile

Venita Pereira


Venita has previously worked on a number of titles on a variety of platforms including the mobile hit Sonic Dash and at many games studios from nDreams, SEGA and Jagex going all the way back to old veteran studios such as Team17 in Wakefield.

Read Venita's full profile