Design for Performance: Theatre, Film and Live Events with a Foundation Year - BA (Hons)
This four-year Design for Performance degree course with a Foundation Year has been specifically designed to allow you to undertake an additional year of study which will build stronger creative footings to ensure successful progression through your chosen degree program....
Studying with us in 2021/22
It is possible that the 2021/22 academic year may be affected by the ongoing disruption caused by the Covid-19 pandemic. Information about the arrangements the University has put in place for the 2021/22 academic year in response to Covid-19 and the emerging variants can be found here.
Should the impact of Covid-19 continue in subsequent years of your course, any additional and/or alternative arrangements put in place by the University in response will be in accordance with the latest government public health advice, pandemic-related/health and safety legislation, and the terms and conditions of the student contract.
This four-year Design for Performance degree course with a Foundation Year has been specifically designed to allow you to undertake an additional year of study which will build stronger creative footings to ensure successful progression through your chosen degree program.
Working in a lively and energetic environment, you will be given the freedom to expand your knowledge of practical skills, creative exploration and conceptual development, underpinned by broad critical understanding, academic writing and emerging theoretical principles.
There will be a range of opportunities to work on collaborative and individual projects aimed to develop employability partnerships and to identify the role of developing practitioner. BA teaching staff from across both schools will work closely with you throughout the course to prepare you for progression.
After successful completion of the foundation year, you will have the flexibility to switch (should you wish to change direction) onto a number of related undergraduate degree programmes within the Birmingham Institute of Creative Arts.
BA (Hons) Design for Performance
Make creative and informed contributions to contemporary performance design practice with our unique, future-focused BA (Hons) Design for Performance course. Ambitious in its approach, this course includes design and production for theatre, events, museums, concerts, exhibitions, festivals, environments, nightclubs, film, live arts and scenography.
You will benefit from the collaboration of ideas within a multi-disciplinary School, in a course that reflects the dynamic crossover common to creative arts in the twenty-first century. Imagination, experimentation and risk taking are fundamental to our students as the challenges and opportunities are so varied on this course.
What's covered in this course?
You will develop a clear understanding of the scope and breadth of contemporary Design for Performance, engaging with a variety of individual and collaborative opportunities. Working with traditional and experimental formats from stage design to live arts and site-specific festivals to themed environments. Using hands-on making, technical skills, 2D and 3D design, craft techniques and digital platforms you will be able to determine your own career path in this expansive and growing industry.
Our approach is to offer a first year experience that educates and supports students to develop skills and understanding that encompass spatial, figurative and performance design. From these underpinning principles students tailor their second and third year study to areas of performance that are of particular interest to them. Because flexibility is built into our course design, you are able to study the same modules together regardless of your specific area of interest - this fosters a studio culture rich in diversity and collaboration.
You will be supported by an experienced team who assist you with your exploration of the traditions, theories and practices that are pertinent to your individual student journey. Learning is demonstrated through an accumulation of individual, collaborative, realised, speculative and live projects along with a suite of high profile industry opportunities.
This ensures that the course remains relevant and able to respond to the needs of the contemporary and future workplace and indeed to the discipline as a whole.
"The course gave me the opportunity to explore a wide variety of career options in the entertainments industry. I developed key skills for each step of the design process, from concepts to completion on site, gaining experience and having a lot of fun along the way! I would recommend this course to anyone who has a passion for designing and creating exciting experiences for all areas in the entertainments industry." Millie Proud
Why Choose Us?
- Your Foundation Year gives you the chance to explore Graphic Communication, Illustration, Design for Performance, Photography, Fine Art and Art and Design. You will have the flexibility to switch (should you wish to change direction) onto a number of related undergraduate degree programmes within Birmingham School of Art or the School of Visual Communication.
- The School of Visual Communication prides itself on a long-established national and international reputation. It consists of a range of courses that celebrate innovation and allow you to realise your creative ambitions.
- Our end-of-year awards are sponsored and presented by high-profile names, with most award winners offered placements which have led to permanent employment.
- Live project partnerships include;
- Birmingham Repertory Theatre
- MAC Birmingham
- Live Nation
- Merlin Entertainments
- Boomtown Festival
- Casson Mann
- Design for Performance: Theatre, Film and Live Events - BA (Hons)
- Art and Design with a Foundation Year - BA (Hons)
- Graphic Communication with a Foundation Year - BA (Hons)
- Illustration with a Foundation Year - BA (Hons)
- Fine Art with a Foundation Year - BA (Hons)
- Photography with a Foundation Year - BA (Hons)
We accept a range of qualifications, the most popular of which are detailed below.
80 UCAS tariff points.
|LEVEL 2 QUALIFICATIONS|
|IELTS||Minimum overall score of 6.0, with 6.0 in writing and no less than 5.5 in the remaining three skills.|
|Plus one of the following Level 3 (and above) Qualifications|
|A Level and Advanced VCE||
AS and AS VCE
|Considered with a maximum of 3 other Level 3 qualifications (AS Levels must be in different subject to A-Levels) to obtain 80 pts|
Access to HE Diploma
Foundation Studies (Art and Design, and Art, Design & Media)
IBO Certificate in Higher Level
International Baccalaureate Diploma
|Obtain a minimum of 24 points overall|
Irish Leaving Certificate (Highers)
|Pass the Irish Leaving Certificate with a minimum of 80 tariff points, achieved in five Higher level subjects.|
OCR Cambridge Technical Extended Diploma
Scottish Advanced Higher
|Pass overall (C or above on the core)|
UAL Extended Diploma in Art & Design
UAL Extended Diploma in Creative Media Production & Technology
UAL Extended Diploma in Performing and Production Arts
|If you have a qualification that is not listed in the table please refer to our full entry requirements on UCAS.
Further guidance on tariff points can be found on the UCAS website.
Additional information for EU/International students
Please see your country page for further details on the equivalent qualifications we accept.
In addition to the academic entry requirements listed above, international and EU students will also require the qualifications detailed in this table.
|EU/Non-EU (International) Qualifications||Requirements|
Minimum overall score of 6.0, with 6.0 in writing and no less than 5.5 in the remaining three skills.
If you do not meet the required IELTS score, you may be eligible for one of our pre-sessional English courses. Please note that you must have a Secure English Language Test (SELT) to study on the pre-sessional English course. More information.
Applications from mature students (21+) with alternative qualifications and/or considerable work experience will be considered on their merits.
Fees & How to Apply
- UK students
- International students
Award: BA (Hons)
Starting: Sep 2021
- Full Time
- 4 years
- £9,250 per year
- Apply via Clearing
Award: BA (Hons)
Starting: Sep 2021
- Full Time
- 4 years
- £13,200 per year
£150 free credit (home/EU students only)
For 2021 entry, all new home/EU undergraduate students will receive £150 worth of free credit to spend in a host of ways, on books and a range of learning materials.
Access to computer equipment
You will require use of a laptop, and most students do prefer to have their own. However, you can borrow a laptop from the university or use one of our shared computer rooms.
You will receive £5 print credit in each year of your course, available after enrolment.
Access to Microsoft Office 365
Every student at the University can download a free copy of Microsoft Office 365 to use whilst at university and for 18 months after graduation.
You will be able to download SPSS and Nvivo to your home computer to support with your studies and research.
Subscriptions to key journals and websites are available through our library.
Free access to Rosetta Stone
All students can sign up to the online learning language platform for free through the Graduate+ scheme.
Free Adobe Creative Cloud licence
Students studying on this course can request a free licence to install the entire suite of applications on up to two personal devices.
Project materials (mandatory)
This course includes project work that requires you to develop and produce a portfolio or collection. You'll be expected to provide the materials for use in your individual major projects; costs will vary depending on the materials selected.
Clothing and safety equipment (mandatory)
This course requires the purchase of safety equipment in order to use the workshop facilities, at an estimated cost of £50 for safety boots.
Specialist equipment (mandatory)
This course requires the purchase of specialist equipment, including an A3 cutting mat, metal ruler (300mm minimum), a variety of paintbrushes, 1 x scale ruler that has both 1:25 and 1:50 on it, Swann Morton scalpel and spare blades or disposable craft knife, a variety of pens for drawing (not ballpoint) at a total cost of approximately £40.
Excess printing (optional)
Once you have spent your £5 credit, additional printing on campus costs from 5p per sheet.
Field trips (optional)
This course includes the option of additional trips that may enhance your experience, at extra cost.
Personal equipment (optional)
Whilst not essential is it adviced you own a computer or laptop capable of design and video editing.
Gallery visits (optional)
It is advisable for all Creative Arts students to visit exhibitions, galleries and other creative and cultural institutions and events depending on your own individual area of interest. Travel and entry costs may be associated with this.
Accommodation and living costs
The cost of accommodation and other living costs are not included within your course fees. More information on the cost of accommodation can be found in our accommodation pages.
Guidance for UK students
UK students applying for most undergraduate degree courses in the UK will need to apply through UCAS.
The Universities and Colleges Admissions Service (UCAS) is a UK organisation responsible for managing applications to university and college.
Applying through UCAS
Register with UCAS
Login to UCAS
Complete your details
Select your course
Write a personal statement
Get a reference
Pay your application fee
Send UCAS your application
You are not required to submit a portfolio for this course.
Course in Depth
Throughout the year you will be challenged with projects that question your current creative experiences and explore a breadth of experimentation to broaden your technical and critical understanding.
You will be encouraged to analyse methods and materials appropriate for creative development and to question your position in relation to historical, contemporary and future world scenarios. Both practical and written research tasks will be supported by one to one tutorials and small discussion groups to help you constructively build academic and social confidence.
The two first semester modules will form the building blocks for future work and will explore core principles of creative practice focussing on the development of technical confidence, study skills and productivity.
The two final semester modules will encourage a positive integration between research and practice, challenging decision making and technical competency. This semester is designed to empower you with independent learning skills appropriate for your future BA studies.
In order to progress onto your BA Programme, you must successfully pass all four core modules (totalling 120 credits).
This module explores the term ‘practice’ as the process of making, developing and recording information. We will work with you to explore the development of your work based on a set project, looking at a number of documentation strategies while experimenting with a broad range of materials. You will have the opportunity to meet artists and practitioners through local gallery visits and in studio activities and will learn to analyse your work through tutorials and small group discussions.
Artists work in a globally influenced, culturally diverse, and technologically advancing world. Their art is a dynamic combination of materials, methods, concepts, and subjects that challenge traditional boundaries and defy easy definition.
This module will look at experimental approaches to drawing to identify radical new solutions from the perspective of the contemporary world we live in. Your brief is to apply the process of ‘rework’ to found imagery, object/s and or photographs.
You will explore your ideas through a series of workshop activities that enhance established techniques and encourage new experimentation.
You will be encouraged to explore innovative ways of recording imagery that integrate with your developing practice.
During this module you will meet lecturers, researchers and partners from across BCU, the city and further afield to open your understanding of practiced based creative work. Through lectures and workshops, you will be introduced to the versatility of subject areas in terms of ideas, development, research, materials, techniques and contexts.
Creative realisation is not just about the practice of producing creative responses, it is about identifying the factors that generate creative thinking and facilitating the process. For this module you will draw on your own creative strategies to facilitate the development of a project that is appropriate for progression onto your chosen BA (Hons) course.
Successful completion of your Foundation year will guarantee progression to any of the accredited degree courses listed above.
Your first year of study will introduce you to the basic skills and critical framework within Design for Performance.
You will be taught through a series of modules, which provide you with the knowledge to further explore this ever-expanding discipline.
In order to complete this course you must successfully complete all the following CORE modules (totalling 100 credits):
This module introduces the universal principles and theories of visual communication, celebrating the wider opportunities for interdisciplinary practice within the School. The aim of the module is not only to introduce you to the principles within your own chosen subject area, but also to provide opportunities to take workshops in other subject areas, seek advice from experts in other disciplines and work collaboratively with students from across the Visual Communication subject areas.
The aim of this module is to introduce you to the main principles and common practice found within Design for Performance, creating a solid foundation of knowledge and skill based activity. Emphasis will be placed upon providing a holistic view of the Performance Designer’s creative process.
This module will consolidate your practice undertaken in the previous Level 4 projects. Allowing you to develop further your creative process as a designer for performance, it will build on and extend your visual and technical vocabulary, and prepare you for progression to level five.
Throughout your first year, a series of Perspectives lectures will be delivered on a regular basis, exploring a wide range of themes appropriate to the analysis and production of visual communication outcomes. These lectures will be coupled with studio-based discussions and/or activities considering discipline-specific research. Discourse follows on from this lecture series, and is a module in which you will produce a written response. The module, and preceding lecture series, will supply you with a broad contextual framework that will underpin your practice.
In order to complete this course you must successfully complete at least 20 credits from the following list of OPTIONAL modules:
The ‘Space and Place’ optional L4 module is designed to equip students with a good understanding of the issues surrounding these two areas. This will be achieved through a conceptual and practical understanding of the narrative process.
The ‘Time and Sequence’ optional L4 module is designed to equip students with a good understanding of the issues surrounding these two areas. This will be achieved through a conceptual and practical understanding of the narrative process.
The ‘Sound and Movement’ optional L4 module is designed to equip students with a good understanding of the issues surrounding these two areas. This will be achieved through a conceptual and practical understanding of the narrative process.
The ‘Text and Image’ optional L4 module is designed to equip students with a good understanding of the issues surrounding these two areas. This will be achieved through a conceptual and practical understanding of the narrative process.
The ‘People and Identity’ optional L4 module is designed to equip students with a good understanding of the issues surrounding these two areas. This will be achieved through a conceptual and practical understanding of the narrative process.
Core modules are guaranteed to run. Optional modules will vary from year to year and the published list is indicative only.
Your second year is designed to broaden your experience and increase your critical approach to the role of the designer within performance.
Through a combination of theory and experiment, you will learn how to evaluate and apply principles to practice.
In order to complete this course you must successfully complete all the following CORE modules (totalling 100 credits):
To further develop a creative understanding of the practical and technical vocabulary of Design for Performance, this module aims to develop your awareness of the breadth of practice within this industry and your potential role within it.
This flexible module reflects upon the range of experiences in Level 4 and Level 5 to allow you to identify a specific direction for your own practice and future aspirations. This will then form the initial stage and design of your Level 6 study. In this module, you will explore possible approaches, areas of research and projects that will help define your area of practice.
This module provides an opportunity for you to apply your knowledge and skills to an external, professional brief. The brief will be set by an external client/ agency, in consultation with your supervisor, and it could be a ‘real life’ problem to be solved, or a simulation. It is an opportunity for you to engage in a professional manner with an aspect of your subject area, which contributes to the development of employability skills within the supportive infrastructure of the University. Where appropriate, the project may involve interdisciplinary collaboration with students from other courses. In this way, it reflects the collaborative, flexible nature of employment within the Creative Industries.
In order to complete this course you must successfully complete at least 20 credits from the following list of OPTIONAL modules.
The purpose of this module is to enable you to develop professional attributes and subject skills through experience in the work place, and to critically reflect upon your learning in that context. You will normally be expected to arrange your own placement, with support from academic staff and ADM Careers+.
The module is an opportunity to learn and critically reflect on the skills of collaboration by enabling you to create an interdisciplinary project with students from complementary disciplines, or with academic staff. Collaboration is a vital employability skill within the Creative Industries and this module allows you to develop these skills, making use of University facilities and with the support of academic staff. Within this module framework, several kinds of collaborative opportunities are available. For example, with the approval of your supervisor, you can determine a project based on your own interests; your supervisor may set you a predetermined project to enable you to work with other students in a way that is appropriate to your subject area; or there may be opportunities for you to collaborate with staff on research projects. In all cases, you must apply your subject skills to an interdisciplinary project which will be agreed in advance with your supervisor.
Core modules are guaranteed to run. Optional modules will vary from year to year and the published list is indicative only.
During your final year of study you will be supported in establishing the confidence to acknowledge and assert your own distinctive work identity.
You will take a critical view of the world of Design for Performance, identifying your own aspirations and place within the field. The work will be challenging, yet you will experiment and establish a solid foundation in the basic skills and conventions of the field.
In order to complete this course you must successfully complete all the following CORE modules (totalling 120 credits):
Level 6 Critical Practice constitutes a step progression from Level 5, building and elaborating a more advanced expansion of study. Critical Practice provides the opportunity to adopt an increasingly autonomous commitment to the individually chosen direction(s), from the wide spectrum of Visual Communication and Creative Design Practice. These directions are established with guidance and academic rigour through individual tutorials, guest professionals, workshops, group discussion and peer participation.
The purpose of the module is to enable you to undertake a sustained, in-depth and theoretically informed research project exploring an area that is of personal interest to you. It is important that we can support you appropriately, so you will be guided towards choosing a research topic which is relevant to your discipline and in which your lecturers have expertise. The outcome may take the form of a written dissertation or a practice-based portfolio.
You will work individually and collaboratively to develop a stimulating visual portfolio of work that evidences your enthusiasm for further study within a specific subject area.
BA teaching staff from across both Birmingham School of Art and the School of Visual Communication will work with you throughout the course and you will have full access to all of the University facilities.
The two first semester modules will run in conjunction with each other to enable understanding of the relationship between developing work and potential contexts.
These modules will form the building blocks for future work and will focus on developing confidences with techniques, learning skills and productivity. The two final semester modules will run in conjunction with each other to enable a positive integration between Perspectives on Practice and Creative Realisation.
You will develop skills and understanding that encompass spatial, figurative and performance design. From these fundamental principles, you can tailor the remainder of the course to areas of performance that are of particular interest to you and your future career aims.
You will develop your technical, creative, analytical, interpretive and reflective skills; helping you to understand traditional performance design and its relationship to contemporary practice. Through your modules, you will discover the application and use of colour, light, scale, composition, the figure and space.
Fundamental visual communication issues will be addressed through a series of core lectures and theory seminars. You will also have the opportunity to work with other students from across the school by selecting one of five in house options.
Shakespeare paper installation
Our first year students recently created a life-size installation featuring more than a dozen of Shakespeare’s most famous creations handcrafted from paper and cardboard as part of the figure in space module.
The show displayed scale models over six feet tall, a three-meter-high balcony and even a walk-in tavern, and was made as a tribute to mark 400 years since the Bard’s death.
Students used techniques learned on the course to sculpt 780 meters of corrugated cardboard and nearly 5,000 meters of brown paper into the entire setting and characters.
We are interested in allowing you to discover your own personal direction within this ever expanding and exciting area of design.
You will receive opportunities for placement, field study, collaborative and interdisciplinary work. We shall help you to develop your own personal direction, focusing towards the establishment of a specialised and flexible area of practice.
You will learn how to effectively communicate information, arguments and analysis in a variety of forms to specialist and non-specialist audiences. You will enhance your ability to work collaboratively within a working environment, demonstrating knowledge of the main methods of enquiry within the field.
Your second year of study is crafted to allow you to develop your critical awareness, and formulate approaches to solving problems. You will develop your own individual style and perspective, drawing upon your own influences and direction. Helping you to further understand the creative role, opportunities and responsibility of the contemporary designer.
You will be required to demonstrate, within your work, a particular view of what constitutes a design proposition. You will enhance your communication skills, allowing you to develop confidence and understanding, allowing you to capably articulate your views and knowledge to others.
The final year of the programme is designed to help you demonstrate a systematic, extensive and advanced knowledge of contemporary Design for Performance. You shall work autonomously or collaboratively to a professional standard on self-generated projects, with creativity and imagination.
Examples of recent students' projects
'Erryday' Festival Hub
Advert for Yorkshire Sculpture Park
Classroom activities and projects
Once you enter a studio you will feel part of a shared community, you’ll find yourself engaging in messy workshops, creative group work and working on live briefs.
Design For Performance requires a multitude of approaches and we believe that the best way to learn is by doing, throwing your self in at the deep end and accepting that mistakes are part of the process. The activities and projects undertaken on the course are active, hardwork, memorable, realistic and fun.
In your first year, for example, you may take part in group work in which the group is expected to work together using nothing more than £500 worth of brown paper and card. Past versions have included WW1 trenches, Frost Fairs and a Shakespearean pub complete with characters from the play and the bard himself. All of these were produced over an intensive four-week period.
Collaboration is a vital employability skill within the creative industries and the Collaborative Practice module on this course allows you to develop these skills. Within this module you are able to create an interdisciplinary project with students from complementary disciplines across the School and wider Faculty. See below for an example of one of these projects:
Enhancing employability skills
The programme is designed so that you will complete your studies skilled, confident and ready to take on a creative career. Throughout the degree you will develop transferable skills, equipping you for creative practice. You will learn methods and techniques, with the ability to review, consolidate, extend and apply your knowledge and understanding in order to initiate and carry out projects.
You’ll develop the skill to identify and tackle problems, with confidence in communicating information and ideas. You will leave with sophisticated and professional communication and presentation skills.
Not only will you be able to work well within a team through collaborative practice you will also have confidence in your own abilities, with the talent and knowledge to independently produce creative work. Knowledge of the field will be developed throughout your studies, allowing you to critically evaluate historical, contemporary and personal practice.
The course will facilitate in the development of a wide range of both practical and knowledge-based skill. We will help you in your professional development, encouraging you to develop portfolios and gain extensive industry experience. You’ll be taught how to devise and manage design proposals, from conception to completion, readying you for a career in creative design. We’ll help you nurture your own creative flair and talent, with a focus on the creation of your own personal creative identity; something that will make you stand-out in industry.
Producer at Tate St Ives
“I am the festival producer for SWITCH festival for Tate St Ives. I have been a tutor creating programming with a group of young people to create a festival of newly created artwork, DJs and VJs, and contemporary dance on the beach. I have curated an exhibition and produced an open call for moving image artwork from young people across the UK. My role consists of tutor, mentor, programmer, exhibition designer, copywriter, producer, production manager, lighting designer and community liaison.”
Creative Director, STAX Creations
“I started Stax Creations with two friends a few months before graduating. We began by making decor and pallet furniture for local events, and we now design and make large-scale immersive installations and stages for festivals, venues, bars and experiential marketing. Our clients include Cornetto, Coors, Heineken, Carlsberg, Bestival, The Zoo Project and Sound City Festival, taking us to Ibiza, London and all over the UK. We’re on a mission to gather as many creative designer/makers as possible in all disciplines to help us on our way as we grow.”
Set Designer at Corporate Events
"I am currently working at an events company that caters for corporate clients, such as Nationwide, Heineken, Müller and BMW. It is an exciting role that involves designing and visualising a variety of live event formats, from exhibitions and roadshows, to business conferences and glittering award shows. I enjoy working across the different departments – creative, technical and event management - and coming up with engaging solutions to clients' briefs, however detailed or open they may be."
Freelance Themed Entertainment Designer
“The course allowed me to follow my passion for themed entertainment and pursue it in my final year, along with giving me a huge foot in the door via the Madame Tussauds project, which set me up to be able to work in the field from day one after graduating. I'm a freelance themed entertainment designer with various large clients such as Merlin Entertainment and Compagnie Des Alpes. I've been able to work on projects for Alton Towers, Thorpe Park, Legoland parks, Madame Tussauds and Sea Life locations across the world.”
Visual Merchandising Assistant Manager at Selfridges
"I absolutely love my job. I love being a part of a wider team, all working towards one goal of delivering extraordinary customer environments every day and new scheme designs within the windows and visual moments within the store. I get to work within the Manchester and London stores, as well as getting the opportunity to travel to places like Paris, Milan and Copenhagen. Within these trips I get to explore different spaces, designs, displays, exhibitions and fashion shows. Visual Merchandising combined both my passion for events and the design of spaces with fashion.
I began working for Selfridges as a sales associate when I left the University. Later I got a job as visual merchandiser for menswear, then team leader, and now assistant manager for the store. No day is the same and no is job quite like this."
Operations Manager at Mad Science
"Since graduating in 2013, I have been working for a company called Mad Science as their Operations Manager. This role involves training staff, creating new shows and events, preparing science themed show kits for the whole of the West Midlands and I even had the opportunity to work with huge corporate companies such as National Grid, Alton Towers, Warwick Castle and Seaworld. The course helped me get the experience and skills needed to be accepted for jobs such as this, as well as giving me the confidence to put my ideas forward and make them possible."
Junior Production Manager for Firecracker Works
"I currently work as a Junior Production Manager for Firecracker Works, a London based production company specialising is design, production and building within the events industry. I work on a variety of different briefs, from events, window displays, experiential activations to installations and interiors.
It is my job to conceptualise and create moods in response to the initial brief and then quote, oversee the logistics and be the 'go to' of the project in hand. I work within a team of spatial designers, project managers and production assistants with the aim to create bespoke design and build."
Scenic Designer/Maker at Stage Manager
"With confidence and skills gained from the Design for Performance course, I moved from strength to strength, starting off scenic painting on the new London Dungeons, then freelancing to be creative on various other theme park projects (Lego Land, Thorpe Park and York Dungeons). Now, I work closely with PropTarts as a set builder/ props maker/ assistant designer, as well as divulging into more stage management jobs for various productions in Oxford, In particular the Oxford Playhouse. Design for Performance was the perfect platform for me to start a career in the industry I love."
OpportUNIty: Student Jobs on Campus ensures that our students are given a first opportunity to fill many part-time temporary positions within the University. This allows you to work while you study with us, fitting the job around your course commitments. By taking part in the scheme, you will gain valuable experiences and employability skills, enhancing your prospects in the job market.
It will also allow you to become more involved in University life by delivering, leading and supporting many aspects of the learning experience, from administration to research and mentoring roles.
Birmingham City University is a vibrant and multicultural university in the heart of a modern and diverse city. We welcome many international students every year – there are currently students from more than 80 countries among our student community.
The University is conveniently placed, with Birmingham International Airport nearby and first-rate transport connections to London and the rest of the UK.
Our international pages contain a wealth of information for international students who are considering applying to study here, including:
Students come to study in the School of Visual Communication from all over the world but we have nurtured some long-standing relationships with Malaysia, Thailand, China and India.
If you are a student from these countries, or any other, you should consider studying with us, as we offer a wide curriculum that has internationalisation built into the modules. We actively encourage trans-disciplinary teaching, group projects and have established relationships with colleges and industry overseas.
We take a pride in developing strong creative communities and these thrive on the injection of different cultural experiences. To develop a sense of sharing all experiences and ideas is fundamental to the philosophy of Visual Communication.
International student case study: Karolina Bielskyte
Studying this course was the reason why I came to England. In this unique programme of study, I became an interdisciplinary artist experienced in design for theatre, film, performance, exhibitions and more.
The course enabled me to embrace various aspects of performance related design, unifying different techniques and combining them with my traditional art knowledge. I have explored storyboarding, set construction and dressing to filming and post-production. I really enjoyed my time on the course as the range of projects and the high quality of teaching developed the skills I already had, encouraged me to gain new ones and helped me to grow as an individual and an artist at the same time. Most importantly, course tutors never put me in any frames or made rules to restrict my individuality or creativity, instead always encouraged and lead me though my own individual development.
Soon after graduation, I won the Birmingham Repertory Theatre Award at the VISCOM Ian Emes Awards which led to backstage work experience at The REP Theatre. Here, I had the chance to work with a wonderful person, Milorad Zakula, the REP production Manager, along with artists Rob Olins, Douglas Benford and Lee Berwick to create ‘The Sound Of Memories’ - an interactive audio visual installation in the theatre foyer. While there, I was also involved into making of a 50 minute film production to be released in tandem with the new Pink Floyd album, and for ‘The Endless River’ directed by Ian Emes, I was both an art director‘s assistant and a performer as well!
Later on, I took an ERASMUS+ opportunity and a two month placement at a theatre company called ‘Chille De La Balanza’ (located in a former psychiatric hospital!) in Italy, Florence. Here, I helped set up a painting exhibition and worked on set designs for the show ‘Fathers and Sons’ by Ivan Turgenev.
Facilities and Staff
Birmingham School of Art (an impressive purpose built Grade 1 listed example of Venetian Gothic architecture) was the first major renovation project undertaken by the university (£5.5m refurbishment). The School provides an incredible resource for the production of art and its associated fields of study. The building has a range of facilities available including studios, workshops, specialist art and design library, bookable spaces and lecture/seminar rooms.
Foundation Course Director
Jo chose a career in education so that she could provide students with learning environments where conversations, ideas and materials can be selected, combined, analysed and shared, offering them a way of socializing, caring and questioning to grow their learning with meaning for their futures.
She champions the integration of interdisciplinary approaches with her creative practice, which has a direct impact on her teaching and the student learning experience.
In line with the 2015 HEA report on the ‘Interdisciplinary Provision in Higher Education, Jo aims to facilitate collaborations and synergies between disciplines to challenge students to become inquisitive and to speculate on multiple ‘real life’ scenarios.
Course Leader BA (Hons) Photography and BA (Hons) Fashion Imaging
Specialising in commercial and editorial photography for national and international clients Joe works freelance alongside his work for the University. Experienced in both film and digital photography he is currently working with RED cameras, combining moving and still image. His extensive list of clients include: BBC, British Telecom, Fulham FC, Hyundai, Liverpool FC, Marie Claire, Microsoft, Nivea, the Times, Sotheby’s, The Sunday Times Magazine Tesco and the Young Vic Theatre.More about Joe
Course Director/ School Academic Lead
Paul Barrett has been the course director for BA Hons Design for Performance: Theatre, Film and Live Events since 2001. A practising scenographer, his professional credits include designs for large-scale theatre, small-scale outdoor touring productions, corporate events and festivals. He has many years’ experience as a freelance designer, company director and performer. He holds an MA in Scenography and is currently studying his practice based PhD focussing on found object assemblages as an alternative method to generate performance design. He has led on numerous learning and teaching initiatives and is currently the School Academic Lead.More about Paul
Professor Andrew Kulman
Principal Lecturer in Visual Communication
Principal Lecturer and Professor of Graphic Art. Award winning Illustrator with 30 years of industry engagement. Currently Head of Undergraduate Studies in the School of Visual Communication. Responsible for developing courses in the School of Art and initiating several outreach programmes for the University. Research areas include the development of autographic print processes in contemporary graphic art practice.More about Andrew
Deputy Head of Birmingham Institute of Creative Arts
George Hart was the first member of my family to go to University, which has given him an understanding of the challenges students face when going to Universities.
After the completion of his degree George worked within the creative industries for seventeen years as a Freelance Illustrator/ Designer, mainly working in London, but also nationally. Some of the commercial clients he worked with include companies such as The Sunday Times, Channel 4, Conde Nast Publishing, Hodder and Stoughton Publishers, Brian Eno & War Child, British Airways, Commonwealth Institute, etc.More about George
Jane is an interdisciplinary practitioner, and began her career in textile design. She has since worked as National Craft Advisor for the Women’s Institute in the charity sector, and has 20 years’ experience of teaching in higher education across a range of creative programmes. Alongside running the BA Art Business programme, Jane is also passionate about drawing and making, facilitating interdisciplinary approaches to creative practice and broadening our perceptions of what ‘practice’ might mean, and how ethical and inclusive work can benefit individuals, communities and the planet.More about Jane