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Game Technical Art - BA (Hons)

Currently viewing course to start in 2025/26 Entry.

Join the innovative world of game art with our BA (Hons) Game Technical Art course. This course bridges the gap between art and technology, training you in 3D modelling, animation, motion capture, and real-time rendering techniques. Our labs are equipped with the latest digital sculpting and animation tools to bring your artistic visions to life....

  • Level Undergraduate
  • Study mode Full Time

This course is:

Available with Professional Placement year

Open to International Students

Overview

At BCU we offer a range of games related degrees developed with modern technologies in mind to keep up with the fast-paced gaming industry. Our courses evolve alongside industry trends ensuring you stay ahead of the game.

Located in the heart of Birmingham at our city centre campus our courses are led by industry professionals and experts who help you push the limits of your talents and create things you didn't think possible teaching you in our state-of-the-art facilities.

We offer games courses in technology, programming, design and technical art and all courses share a common first year to provide them with the shared knowledge and the opportunity to specialise in their preferred area in years two and three.

Our students have gone on to work for AAA game titles such as Call of Duty. If you aspire to create immersive worlds, to captivating narratives, groundbreaking gameplay mechanics or even virtual replicas of our campus, BCU is the place for you.

Join the innovative world of game art with our BA (Hons) Game Technical Art course. This course bridges the gap between art and technology, training you in 3D modelling, animation, motion capture, and real-time rendering techniques. Our labs are equipped with the latest digital sculpting and animation tools to bring your artistic visions to life.

You’ll work on projects that challenge your creativity and technical skills, preparing you for a versatile career in game art. Engage with industry professionals and take part in collaborative projects that showcase your talent to potential employers in the gaming and entertainment sectors.

You will have access to state-of-the-art digital art studios, featuring high-performance workstations, graphics tablets, advanced 3D facilities, and a range of industry-standard software such as Autodesk Maya and Adobe Creative Cloud. Our facilities are designed to simulate a professional game art studio environment, allowing you to develop skills in a realistic setting.

Collaborations with renowned game studios and digital art companies are a cornerstone of this course, offering you opportunities to work on real projects and receive mentorship from industry veterans. These partnerships are integral to staying abreast of the latest trends and technologies in game art and technical design.

STEAMhouse building exterior

Introducing STEAMhouse

STEAMhouse is a centre for technology, innovation, creative thinking, prototyping and business development. Our £70 million pound building is the home for all of our Computing courses.

Find out more

This course is open to International students.

What's covered in this course?

  • Master a range of technical art skills including 3D modelling, animation, rigging, and motion capture for real-time rendering in game development.
  • Explore procedural modelling, dynamics, and effects to develop high-quality game assets and environments.
  • Engage deeply with game design through hands-on projects in game mechanics, game asset pipelines, and worldbuilding.
  • Participate in an optional professional placement year to gain real-world experience and build industry connections.
  • Collaborate on capstone projects such as the Individual Honours Project, simulating real-world game studio production.
  • Benefit from partnerships with leading game technology companies and studios, providing valuable industry exposure and insights.

Professional Placement Year

This course offers an optional professional placement year. This allows you to spend a whole year with an employer, following successful completion of your second year, and is a great way to find out more about your chosen career. Some students even return to the same employers after completing their studies.

If you choose to pursue a placement year, you will need to find a suitable placement to complement your chosen area of study. You will be able to draw on the University’s extensive network of local, regional, and national employers, and the support of our Careers teams. If you are able to secure a placement, you can request to be transferred to the placement version of the course.

Please note that fees are payable during your placement year, equivalent to 20% of the total full-time course fee for that year.

If you want to get into the video game industry, specifically as a designer or producer, I literally cannot recommend another course. BCU has incredible opportunities and has the best lecturers I have ever had in my educational life. They’re not just teachers; I would go so far as to say that I would consider them all friends because they’re all such incredible people.

Noah Rigden

Why Choose Us?

  • Access to developer kits - We are proud to be one of the first universities that can offer access to developer mode or dev kits from the three major video game platforms - PlayStation, Xbox and Nintendo.
  • We work in partnership with Unity and Unreal - This means that we have met strict standards of excellence and are authorised to offer training courses and Unity Certification Exams on behalf of Unity Technologies.
  • State-of-the-art facilities - Our computing facilities include a dedicated computer games development lab which houses high specification game development PCs, VR and AR headsets, and gaming peripherals.
  • BCU are winners of Excellence in Games Research Award at the TIGA UK Games Education Awards 2024, 'best educational initiative and talent development' at the TIGA Games Industry Awards 2023 and the Innovative Teaching Award at the TIGA Games Education Award 2023.
  • Ranked in the top 5 in the UK for animation and games design (Guardian League Table 2024).

Open Days

Join us for an Open Day where you'll be able to learn about this course in detail, chat to students, explore our campus and tour accommodation. Booking isn't open yet for this event, register your interest and we’ll email you as soon as booking goes live.

Next Open Day: 22 March 2025

Register your interest

Entry Requirements

These entry requirements apply for entry in 2025/26.

All required qualifications/grades must have been achieved and evidenced at the earliest opportunity after accepting an offer to help confirm admission and allow for on-time enrolment. This can also include other requirements, like a fee status form and relevant documents. Applicants can track their application and outstanding information requests through their BCU mySRS account.

Essential requirements

If you have a qualification that is not listed, please contact us.

Fees & How to Apply

Please select your student status to view fees and apply
  • UK Student
  • International Student

UK students

Annual and modular tuition fees shown are applicable to the first year of study. The University reserves the right to increase fees for subsequent years of study in line with increases in inflation (capped at 5%) or to reflect changes in Government funding policies or changes agreed by Parliament. View fees for continuing students.

Award: BA (Hons)

Starting: Sep 2025

  • Mode
  • Duration
  • Fees

(Back to price) * The Government is proposing to increase the cap on full-time regulated tuition fees to £9,535 for 2025/26 and the University is planning on increasing fees to that maximum level once legislation is enacted. Part-time fees are charged pro-rata, where applicable.

International students

Annual and modular tuition fees shown are applicable to the first year of study. The University reserves the right to increase fees for subsequent years of study in line with increases in inflation (capped at 5%) or to reflect changes in Government funding policies or changes agreed by Parliament. View fees for continuing students.

Award: BA (Hons)

Starting: Sep 2025

  • Mode
  • Duration
  • Fees
  • Full Time
  • 3 years
  • £17,690 in 2025/26

Access to computer equipment 

You will require use of a laptop, and most students do prefer to have their own. However, you can borrow a laptop from the university or use one of our shared computer rooms. 

Printing 

You will receive £5 print credit in each year of your course, available after enrolment. 

Field trips 

All essential field trips and associated travel costs will be included in your course fees. 

Access to Microsoft Office 365 

Every student at the University can download a free copy of Microsoft Office 365 to use whilst at university and for 18 months after graduation. 

Key software 

You will be able to download SPSS and Nvivo to your home computer to support with your studies and research. 

Key subscriptions 

Subscriptions to key journals and websites are available through our library. 

Unity certifications and resources 

The exams required to gain Unity User, Unity Associate and Unity Certified Professional certifications are currently free for our students. We also provide access to free self-paced Unity provided resources and access to practice exams via dedicated online portals through our status as Unity Academic Alliance. 

Specialist Software 

You will be able to access free licences for specialist software such as Autodesk Maya, Unity, Unreal Engine, Visual Studio and Vicon Shogun.  

Free Adobe Creative Cloud licence 

Students studying on this course can request a free licence to install the entire suite of applications on up to two personal devices. 

Specialist equipment 

This course requires specialist equipment. You will access to high-powered graphics capable desktop machines or equivalent via thin-client virtual machine. 

Excess printing (optional) 

Once you have spent your £5 credit, additional printing on campus costs from 5p per sheet. 

Personal stationery and study materials (optional) 

Based on the past experience of our students, you might find it helpful to set aside about £30 for each year of your studies for your personal stationery and study materials. 

Placement expenses (optional) 

If you choose to undertake a placement, you'll need to budget for accommodation and any travel costs you may incur whilst living or working away from home. 

Personal equipment (optional) 

Whilst not essential, it is advised you own a computer or laptop capable of running game engines such as Unity and Unreal (version, latest LTS).   

Accommodation and living costs (optional)

The cost of accommodation and other living costs are not included within your course fees. More information on the cost of accommodation can be found in our accommodation pages.

Guidance for UK students

UK students applying for most undergraduate degree courses in the UK will need to apply through UCAS.

The Universities and Colleges Admissions Service (UCAS) is a UK organisation responsible for managing applications to university and college.

Applying through UCAS

  1. Register with UCAS
  2. Login to UCAS and complete your details
  3. Select your course and write a personal statement
  4. Get a reference
  5. Pay your application fee and submit your application

Guidance for International students

There are three ways to apply:

1) Direct to the University

You will need to complete our International Application Form and Equal Opportunities Form, and submit them together with scan copies of your original academic transcripts and certificates.

2) Through a country representative

Our in-country representatives can help you make your application and apply for a visa. They can also offer advice on travel, living in the UK and studying abroad.

3) Through UCAS

If you are applying for an undergraduate degree or a Higher National Diploma (HND), you can apply through the UK’s Universities and Colleges Admissions Service (UCAS).

You can request a printed form from your school or nearest British Council office. You will be charged for applying through UCAS. Birmingham City University’s UCAS code is B25 BCITY.

Personal statement

UK / EU students are required to submit a personal statement as part of their application for this course.*

The personal statement gives you a crucial opportunity to say why you’re applying and why the institution should accept you.

Here are the key areas you’ll need to address:

  • Course choice - Why does this course appeal? What areas are of particular interest?
  • Career plans - If you have a specific career in mind, say how your chosen course will help you pursue this goal.
  • Work experience - Mention any work that is relevant to your subject, highlighting the skills and experience gained.
  • School or college experience - Highlight skills gained at school/college, eg summer schools or mentoring activities.
  • Non-accredited skills or achievement - eg Duke of Edinburgh Award, Young Enterprise scheme.

You should also mention your future plans – if you’re planning to take a year out, don't forget to give your reasons. Talk about any subjects you’re studying that don’t have a formal assessment and any sponsorships or placements you’ve applied for. And don't be scared to add in details about your social, sports or leisure interests.

Worried about Personal Statements?

If you've got no idea where to start or just want to check you're on the right track, we’ve got expert advice and real examples from our students to help you nail your personal statement. You can even download our ultimate personal statement guide for free.

Get personal statement advice

*Non-EU students are not required to submit a personal statement when applying for this course.

Course in Depth

Year one

In order to complete this course a student must successfully complete all the following CORE modules (totalling 120 credits):

Year two

In order to complete this course a student must successfully complete all the following CORE modules (totalling 120 credits):

Year three

In order to complete this course a student must successfully complete all the following CORE modules (totalling 120 credits):

Download course specification

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In the BA (Hons) Game Technical Art course, students immerse themselves in a comprehensive learning experience, focusing on the intersection of creativity and technical precision essential for a career in game development. Here’s how you will learn throughout the course:

Level 4

You start by building a robust foundation in 3D modelling, texturing, and lighting, understanding the fundamental aspects of technical art. Through targeted lectures, hands-on workshops, and collaborative projects, you gain insights into the technical pipelines used in game design. You'll practice these skills by creating basic 3D models and textures, critically analysing their application in gaming environments.

Level 5

Advancing to more complex techniques, you'll explore rigging, animation, and real-time rendering, which are skills crucial for creating dynamic and immersive game experiences. This level includes practical modules on advanced procedural modelling and dynamics to enhance your ability to craft detailed and interactive game environments. Group projects simulate a professional studio setting, fostering teamwork and problem-solving skills, while guest lectures from industry experts provide real-world insights.

Level 6

In your final year, you'll refine your expertise through an Individual Honours Project, demonstrating your ability to integrate technical art with innovative game design. You'll tackle sophisticated challenges such as motion capture, tools development and advanced shader creation, preparing for the demands of the game industry. Peer reviews and ongoing feedback from tutors support your project development, ensuring you are industry-ready upon graduation.

Throughout the course, you are encouraged to engage with a variety of learning resources, participate actively in discussions, and undertake self-directed research to deepen your understanding and problem-solving skills. This approach ensures a well-rounded education, preparing you to be a proficient and innovative game technical artist.

Further studies

You could progress onto a range of postgraduate studies, including an MSc or PGCE. You could also potentially go straight to doctoral research study.

The MSc User Experience Design programme at STEAMhouse is a popular choice among graduating students.

Employability

In the BA (Hons) Game Technical Art course at Birmingham City University, we prioritise equipping you with a robust set of skills tailored to enhance your future employability in the fast-evolving gaming industry. Here's how we prepare you to be a highly competent professional in game development: Develop Your Own Practice:

You will learn to refine your programming and design practices through advanced modules and real-world project experiences. This training enables you to critically analyse your work in relation to industry standards and future employment opportunities.

Link Theory to Practice

Our curriculum bridges theoretical knowledge with practical application, allowing you to develop a unique professional identity. You'll understand how various theories underpin the technical aspects of game development, enhancing your ability to innovate and solve complex problems.

Professional Standards in Presentation and Collaboration

You will gain experience in negotiating, planning, and presenting projects to a professional standard. The course emphasises the importance of working effectively both independently and as part of a team, preparing you for the collaborative nature of the gaming industry.

Develop a Broad Skill Set

The course covers a wide array of technical skills, from procedural modelling to dynamics and visual effects to console game development and motion capture. This diverse skill set ensures you can adapt to various roles within the industry.

Professional Practice Guidance

To further enhance your career readiness, we provide guidance on CV writing, utilising social media for professional networking, and promoting your work effectively using various digital platforms. You will also learn to present your projects and ideas professionally, using advanced communication tools and presentation software.

Through this approach, you will emerge from the BA (Hons) Game Technical Art course not only as a skilled game developer and technical artist but also as a well-rounded professional ready to thrive in the global gaming industry and associated sectors.

The BA (Hons) Game Technical Art course at Birmingham City University boasts robust links with the gaming industry, both domestically and internationally. These connections not only enhance the learning experience but also offer valuable work experience opportunities for our students. Through these industry partnerships, students gain practical insights and direct exposure to real-world scenarios, which significantly enrich their academic journey and professional growth.

Regional Partnerships: We collaborate closely with local game studios, heritage centres and tech companies, providing students with internships and project opportunities right at the heart of the UK's gaming hub. These relationships enable students to work on commercial titles and engage with cutting-edge game development processes.

National Links: Our national connections extend to major players in the industry, such as TIGA. These partnerships facilitate guest lectures, professional mentorships, and an industry informed curriculum, giving students a broader perspective of the gaming landscape across the UK.

International Collaborations: Internationally, we have established partnerships with game development companies, such as Unity’s Academic Alliance and Unreal’s Academic Partnership schemes. These links offer students the chance to participate in personal development programs, and skills webinars relevant to their career journeys. We also host Global competitions such as the Global Game Jam, enhancing portfolio opportunities.

These industry links are instrumental in ensuring that our curriculum remains current and aligned with industry standards, while also preparing graduates to transition seamlessly into professional roles in the gaming industry and beyond. They reinforce a practical learning environment that emphasises real-world relevance and equips students with the skills necessary to excel in a competitive global market.

Placements

The BA (Hons) Game Technical Art course at Birmingham City University includes an enriching placement year, offering a unique opportunity to gain invaluable industry experience.

This optional placement significantly enhances your employability and professional network. Students have worked with leading gaming companies such as Rare on Sea of Thieves, Double Eleven on Minecraft Dungeons, and Rebellion on Evil Genius 2, with more recent placements at Bulkhead Interactive.

These placements allow you to apply your academic knowledge in professional settings, develop practical skills, and learn from seasoned professionals. This direct industry engagement is instrumental in deepening your understanding of game development and enhancing your career prospects, making our graduates highly desirable in the competitive gaming industry.

International

Birmingham City University is a vibrant and multicultural university in the heart of a modern and diverse city. We welcome many international students every year – there are currently students from more than 80 countries among our student community.

The University is conveniently placed, with Birmingham International Airport nearby and first-rate transport connections to London and the rest of the UK.

Our international pages contain a wealth of information for international students who are considering applying to study here, including:

Facilities & Staff

At Birmingham City University, the BA (Hons) Game Technical Art course boasts cutting-edge facilities designed to mimic a professional game development environment. Our labs are outfitted with high-performance PCs and industry-standard software like Unity and Unreal Engine, ensuring students can tackle game projects with the tools used in top studios.

Motion Capture (Mocap) Labs: A key feature is our mocap lab, which allows students to create realistic animations by capturing real-world movements, vital for developing dynamic game characters and environments.

Texture Creation and Photogrammetry Equipment: Students access high-quality cameras and scanning equipment for texture creation, essential for crafting detailed game visuals. Our photogrammetry tools enable precise 3D modelling of real-world objects, greatly enhancing game realism.

VR and AR Development Kits: We provide resources like Oculus Quest, HTC Vive, and Microsoft HoloLens, enabling students to develop and test pioneering VR and AR experiences.

Dedicated Game Studios: Our studio and project spaces enable a collaborative atmosphere where students can cultivate teamwork and creativity, crucial for successful game design and production.

Our staff

Mathew Randall

Senior Lecturer

Dr Mathew Randall is a Senior Lecturer at Birmingham City University in the UK, where he lectures in visual effects and computer graphics. He is a member of the Graphics and Vision Research group, specializing in real-time analysis and manipulation of motion captured performances and applications of virtual production technology. He is a senior...

More about Mathew

Lianne Forbes

Senior Lecturer and Course Leader in BA Visual Effects

Lianne has 14 years of high-end VFX film industry experience. Her focus is on forging strong links between the University and industry. She plans to develop student awareness of industry practices and produce more opportunities for them to engage with industry professionals.

More about Lianne

Dr Carlo Harvey

Associate Professor, Director of Future Games and Graphics

Dr Carlo Harvey is an Associate Professor in Computer Games Technology at Birmingham City University. He teaches C++ for Games, Computer Graphics and Artificial Intelligence / Machine Learning. He is the Director of Future Games and Graphics overseeing the research arm for Games and Graphics within the DMTLab at BCU.

More about Carlo