Video Game Development with a Foundation Year - BSc (Hons)
Currently viewing course to start in 2024/25 Entry.
September 2024 — UCAS code 1145
Interactive entertainment and video games development are key sectors for contemporary culture, economic growth and employment, whether that be locally, nationally or globally....
48 points required
Calculate UCAS pointsClearing places available
- Level Foundation
- Study mode Full Time
- Location City Centre
- Award BSc (Hons)
- Start date September 2024
- Fees View course fees
- School School of Games, Film and Animation
- Faculty Faculty of Arts, Design and Media
This course is:
Open to International Students
Overview
Clearing 2024
48 points (or equivalent) is the minimum you will need to be considered for this course in Clearing.
Use the UCAS Tariff Calculator to work out your points.
Interactive entertainment and video games development are key sectors for contemporary culture, economic growth and employment, whether that be locally, nationally or globally.
This three-year BSc (Hons) Video Game Development course with Foundation Year responds to this growing and innovative sector by developing skilled, team-orientated, reflexive graduate professionals ready to succeed in the sector. On the course you will learn the most important programming languages for game development, as well as industry-standard game development tools such as Unity and Unreal.
This course gives you a guaranteed video game development placement in our in-house studio, taking place over the summer term in the second year of the course.
What's covered in this course?
Developing you as a professional developer
The course covers core programming languages and video game development tools, as well as contemporary agile software development techniques to make you a competent and adaptable programmer, capable of finding employment in the sector or preparing you for further academic study.
Your first position in the video game industry
Building upon your core language and software development skills, in the second year you will be tasked with a specific role within our in-house game development studio over the summer term. This work experience gives you the opportunity to apply the knowledge and professional practices you’ve learnt on the course in a safe and supportive environment. Typically for these projects you’ll be using industry standard game development tools such as Unity and Unreal.
The work students produce during these summer placements can act as excellent portfolio pieces, which demonstrate their ability as both a professional game developer and effective team member.
Putting you in control of your final project
Throughout the three years you will be provided with a structured programme of learning, in line with your chosen specialism of video game development. The course culminates with a project you define yourself which uses a specific programming language and technology you have learned on the course, such as JavaScript, C#, C++, Three.js, SFML, Unity and Unreal.
You have the choice of either proposing your own individual project or collaborating with other students to create another video game project for your portfolio.
Best of class facilities and staff
Teaching takes place in a modern production studio based in Birmingham city centre, where you’ll be provided with studio space to complete your projects and access to the software you’ll need for the duration of the course.
You will be taught by staff with significant experience in the video game development industry, having worked with game developers including Psygnosis, Rage Software, Codemasters, FreeStyleGames and EA Games.
Real experience
By the time you graduate you’ll have three years of tangible games development studio experience under your belt, ready to launch your dream career as a games developer.
Alternatively, you can choose to apply for one of our one-year Gamer Camp courses, to gain even more in-depth skills, and experience.
Why Choose Us?
- Guaranteed placement in our summer development team.
- Teaching is delivered by our team of industry practitioners, who collectively have over 100 years of video game industry experience, having worked on franchises such as EA’s ‘Battlefield’, Codemaster’s ‘Formula 1’ and Sega’s ‘Sonic’. They have also taught, trained and mentored students, graduates and practitioners, who are now successful industry developers, working at studios and publishers which include Ubisoft, Microsoft and Rockstar North.
- During the course you’ll work on numerous projects with periodic input from industry partners. Previous partners and mentors have included Codemasters, Pixel Toys, Sony Interactive Entertainment Europe, Microsoft’s Rare Studio and Rockstar North.
- On the course you’ll learn a range of new skills and programming disciplines relevant and appropriate for careers in the field of video game development such as gameplay, tools, VFX, AI and UI programming.
- This course will develop you to be able to move into employment, or further study, for example on our Industry-recognised Master’s Courses, Gamer Camp, which is a finishing school for game developers (coders, artists, designers and producers) based at Birmingham City University.
- Top 5 in the UK for Animation and Games Design (Guardian League Table 2024).
Open Days
Join us for an on-campus Open Day where you'll be able to learn about this course in detail, chat to students, explore our campus and tour accommodation.
Next Open Day: 28 September 2024
Entry Requirements
These entry requirements apply for entry in 2024/25.
All required qualifications/grades must have been achieved and evidenced at the earliest opportunity after accepting an offer to help confirm admission and allow for on-time enrolment. This can also include other requirements, like a fee status form and relevant documents. Applicants can track their application and outstanding information requests through their BCU mySRS account.
48 points (or equivalent) is the minimum you will need to be considered for this course in Clearing.
Use the UCAS Tariff Calculator to work out your points.
Essential requirements
80 UCAS tariff points
If you have a qualification that is not listed, please contact us.
Fees & How to Apply
UK students
Annual and modular tuition fees shown are applicable to the first year of study. The University reserves the right to increase fees for subsequent years of study in line with increases in inflation (capped at 5%) or to reflect changes in Government funding policies or changes agreed by Parliament. View fees for continuing students.
Award: BSc (Hons)
Starting: Sep 2024
- Mode
- Duration
- Fees
- Full Time
- 3 years
- £9,250 in 2024/25
- Apply via Clearing
International students
Annual and modular tuition fees shown are applicable to the first year of study. The University reserves the right to increase fees for subsequent years of study in line with increases in inflation (capped at 5%) or to reflect changes in Government funding policies or changes agreed by Parliament. View fees for continuing students.
Award: BSc (Hons)
Starting: Sep 2024
- Mode
- Duration
- Fees
- Full Time
- 3 years
- £16,085 in 2024/25
Places available to start in September 2024
If you'd like to start this course full-time this September, you can apply through Clearing.
International and part-time students can apply online as normal using the links above.
Want to start in September 2025? You can start your application via UCAS now.
You are not required to submit a portfolio for this course.
Course in Depth
Foundation year
In order to complete this course a student must successfully complete all the following CORE modules (totalling 120 credits):
The purpose of this module is to give students the opportunity to gain an understanding of the basic foundations of game design to develop an analytical mindset. By learning the fundamentals of game design and utilising analytical frameworks, we will discuss looking at games layer by layer through various lenses to propose structured and cohesive systems that will provide an engaging user experience.
The purpose of this module is to give students the opportunity to get to grips with an easy-to-use programming language and manage to handle input from the keyboard and output to the computer screen. This will allow students to gain an appreciation of how logic works within software to be able to deliver an interactive experience to the user.
The purpose of this module is to assist students in developing the academic skills needed to succeed in higher education.
The purpose of this module is to assist students in developing the research and prototyping skills needed to support their ambitions to be a game developer. This module also enables the development of communications skills which are key employability skills, how to present work effectively, how to draw on existing research to support ideas, how to organise and plan projects, and how to write reflectively about the experience.
The purpose of this module is to enable students to draw on their own creative strategies to facilitate the development of a project that is appropriate for progression onto their chosen BSc (Hons) or BA (Hons) course. This is achieved by utilising and building upon research and planning conducted towards the development of the vision of the video game. This is further enhanced by reflecting upon academic and professional skills progression, demonstrated over the course of the foundation.
Year one
During the first year, modules may include practical sessions, lectures and group debates, featuring input from both University staff and guest lecturers from industry, providing you with a wide range of practical knowledge and insight.
In order to complete this course you must successfully complete all the following CORE modules (totalling 180 credits):
The purpose of this module is to give you, the students, the opportunity to get to grips with the basic foundations of computer-science and understand program-flow such as conditions and loops. It will also allow you to gain an appreciation of what video games are and how they generally work, from a high-level perspective.
The purpose of this module is to give you the opportunity to learn the C# programming language, and to gain a deeper understanding of programming concepts such as object-orientation.
The purpose of this module is to give you the opportunity to learn about some of the mathematics required to create games in a 3D world.
The purpose of this module is to give you the opportunity to learn about Physics and Physics engines required to create games in both 2D and 3D worlds.
The module is an opportunity to learn and critically reflect on the skills of collaboration by enabling you to create an interdisciplinary project with students from complementary disciplines. You will be tasked with completing a project over a short development / production period. This project may be set either by an academic or course industry-partner.
Year two
In order to complete this course you must successfully complete all the following CORE modules (totalling 180 credits):
The purpose of this module is to give you the opportunity to learn about programming in the High Performance language C++.
The purpose of this module is to give you the opportunity to learn about and apply a C++ Library to help with the development of a software artefact.
The purpose of this module is to give you experience in the field of using a 3D library to aid the development of a 3D software artefact using the High Performance language C++.
The module is an opportunity to learn and critically reflect on the skills of collaboration &/or your own professional practice. The module enables you to create either an interdisciplinary project with students from complementary disciplines or your own self-defined project.
The purpose of the module is to enable you to undertake a sustained, in-depth and theoretically informed research project exploring an area that is of personal interest to you. It is important that we can support you appropriately, so you will be guided towards choosing a research topic which is relevant to your discipline and in which your lecturers have expertise. The outcome may take the form of a written dissertation or a practice-based portfolio.
Download course specification
Download nowThe course is structured around teaching you new skills and allowing you the freedom to experiment and experience putting your new skills into practice through live projects.
Typically, this means modules are split into taught modules and studio-based project modules.
Taught Modules
In the taught modules the focus is on your personal development as a professional coder. You will take modules which focus on your individual development as computer programmers for interactive software, for example; Computer Science fundamentals, object oriented programming, maths for game development, physics, using existing software library & software development practices. It is during these languages you’ll learn the programming languages, JavaScript, C# and C++.
Guaranteed in-house placement (Project Modules)
The video game development course is all about providing you with crucial experience-based learning you'll need for your career. To this end during the summer term you will be required to attend an in-house work placement. It is during these modules you’ll be using development tools such as Unity & Unreal.
Assessment
This is a two year accelerated undergraduate degree course, with an additional foundation year, with professional game development studio experience embedded as part your learning journey. You'll be assessed in a variety of different ways, including practical project work – both group and individual – presentations, written reports and practical portfolios.
Assessment is embedded into the course, which will mean your learning experience isn't constantly interrupted by assessment. You are also assessed on your work within a project delivery team while you are based in our simulated in-house studio environment.
On the course, you'll be taught by established industry professionals with a wealth of expertise and enthusiasm, who are experienced at recognising and responding to the rapidly changing demands within the industry.
Employability
Experience on the course
Courses within the School of Games, Film and Animation are built upon workplace simulation and industry-standard work, ensuring you behave less like a student and more as a professional, gaining the workplace experience and attributes you need.
As well as gaining course-specific skills, you could also gain broader tools through our Graduate+ programme, which will help enhance your employment options by helping with careers development, employability activities, volunteering and part-time work experience.
Leading up to and upon graduation
At the end of your studies you’ll complete a final major project, which may lead you to working directly with a client. This direct contact will give you the experience, confidence and freedom to put into action all you’ve learned on your studies. Allied with this course-specific experience, you will also have access to a range of support staff and services from the University’s Careers Service, who can help with:
- Reviewing CVs, covering letters and application forms
- Career planning and decision making
- Preparing for interviews and assessment centres
- Developing portfolios
- Networking with employers
- Advice about self-employment and entrepreneurship
Placements
During the summer term of your first year, you will have the opportunity to work in a video game development team as part of the in-house placement element of the course. Previous, projects have included a ‘Doctor Who’ interactive comic book project with the BBC and Red Bee Media, an integrated web and mobile suite of mini games with The Wellcome Trust and Xtreme Drone Racing with Sony PlayStation First.
Working on live projects
Students have also worked along postgraduates to make a mobile version of the PlayStation 4 Xtreme Drone Racing game which is being developed as part of the PlayStationFirst initiative. The mobile versions features racing against 40 drones in a variety of locations in Birmingham, geotagged content and extensive drone customisation.
International
Birmingham City University is a vibrant and multicultural university in the heart of a modern and diverse city. We welcome many international students every year – there are currently students from more than 80 countries among our student community.
The University is conveniently placed, with Birmingham International Airport nearby and first-rate transport connections to London and the rest of the UK.
Our international pages contain a wealth of information for international students who are considering applying to study here, including:
- Details of the entry requirements for our courses
- Some of the good reasons why you should study here
- How to improve your language skills before starting your studies
- Information relevant to applicants from your country
- Where to find financial support for your studies.
Facilities & Staff
Our School of Games, Film and Animation is based in the Curzon Building, a £63 million development, located on our City Centre campus.
We help you learn a specific discipline such as digital marketing, programming or art and put that discipline into practice by offering flexible teaching space, dedicated development studios and open access work areas for group projects, as well as course-specific facilities.