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112 points required

Clearing 2021

There are places available on this course for 2021.

Video Game Development - BSc (Hons)

September 2021 — UCAS code I573

Do you want to turn your passion for video games into a rewarding career? Apply for one of the only video games degree courses of its kind in Europe, designed to produce ‘work ready’ graduates for the industry. With access to PlayStation 4 developer kits and real games briefs, this two-year fast track degree can prepare you to work for companies such as Sega and Sony....

112points required

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Clearing 2021

There are places available on this course.

Got your results?

Apply online now

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Studying with us in 2021/22

It is possible that the 2021/22 academic year may be affected by the ongoing disruption caused by the Covid-19 pandemic.  Information about the arrangements the University has put in place for the 2021/22 academic year in response to Covid-19 and the emerging variants can be found here.


Should the impact of Covid-19 continue in subsequent years of your course, any additional and/or alternative arrangements put in place by the University in response will be in accordance with the latest government public health advice, pandemic-related/health and safety legislation, and the terms and conditions of the student contract.

  • Level Undergraduate
  • Study mode Full Time
  • Location City Centre
  • School School of Games, Film and Animation
  • Faculty Faculty of Arts, Design and Media

Clearing 2021

112 points
(or equivalent) is the minimum you will need to be considered for this course in Clearing.
Use the UCAS Tariff Calculator to work out your points.

Got your results?

If you've already received your results and have enough points for this course you can apply online now.

Apply now

Waiting for results?

Download our guide to Clearing to prepare ahead of results day and find out the top four things you can do whilst you wait.

Get advice

Please note: the entry requirements listed below are relevant for main cycle applications and may not be applicable during Clearing.

Course overview

Do you want to turn your passion for video games into a rewarding career? Apply for one of the only video games degree courses of its kind in Europe, designed to produce ‘work ready’ graduates for the industry. With access to PlayStation 4 developer kits and real games briefs, this two-year fast track degree can prepare you to work for companies such as Sega and Sony.

Interactive entertainment and video games development are key sectors for contemporary culture, economic growth and employment, whether that be locally, nationally or globally.

Our BSc (Hons) Video Game Development course responds to this growing and innovative sector by developing skilled, team-orientated, reflexive graduate professionals ready to succeed in the sector. On the course you will learn the most important programming languages for game development, as well as industry-standard game development tools such as Unity and Unreal.

This accelerated two-year course gives you a guaranteed video game development placement in our in-house studio, taking place over the summer term of the course. The work-place simulation approach of our department (School of Games, Film and Animation) has been championed by the influential 2009 Livingstone, Hope Next Gen Report which cited us as a national best practice example for developing new talent.

This course is open to International students.

What's covered in this course?

Developing you as a professional developer

The course covers core programming languages and video game development tools, as well as contemporary agile software development techniques to make you a competent and adaptable programmer, capable of finding employment in the sector or preparing you for further academic study.

The course starts with introducing you to computer programming by teaching you the most valuable langue for developing interaction online, JavaScript. You’ll then be introduced to C# and object-oriented software, and will be given a range of interactive products to develop using both languages. As you move into your second year of study, you’ll concentrate on the most powerful and efficient language for game development, such as C++

Your first position in the video game industry

Building upon your core language and software development skills, in the first year you will be tasked with a specific role within our in-house game development studio over the summer term. This work experience gives you the opportunity to apply the knowledge and professional practices you’ve learnt on the course in a safe and supportive environment. Typically for these projects you’ll be using industry standard game development tools such as Unity and Unreal.

These summer projects have in the past been mentored and supported by external partners including Red Bee Media, FreeStyleGames and Codemasters. The work students produce during these summer placements can act as excellent portfolio pieces, which demonstrate their ability as both a professional artist and effective team member.

Putting you in control of your final project

Throughout the two years you will be provided with a structured programme of learning, in line with your chosen specialism of video game development. The course culminates with a project you define yourself which uses a specific programming language and technology you have learned on the course, such as JavaScript, C#, C++, Three.js, SFML, Unity and Unreal.

You have the choice of either proposing your own individual project or collaborating with other students to create another video game project for your portfolio.

Best of class facilities and staff

Teaching takes place in a modern production studio based in Birmingham city centre, where you’ll be provided with studio space to complete your projects.

You will be taught by staff with significant experience in the video game development industry, having worked with game developers including Psygnosis, Rage Software, Codemasters, FreeStyleGames and EA Games.

Real experience

By the time you graduate, a whole year before most students, you’ll have two years of tangible games development studio experience under your belt, ready to launch your dream career as a games developer.

 Alternatively, you can choose to apply for one of our one-year Gamer Camp courses, to gain even more in-depth skills, and experience.

“I joined the course having some exposure to programming and a drive to learn more. The course has given me the opportunity to learn new programming languages and work collaboratively with other coders, artists, producers and marketers to develop industry standard projects. Honestly, I can not recommend this course enough if you have a passion for making games." Joeb Rogers, student, 2015-17

Why Choose Us?

  • Students are satisfied with this course! We scored 93 per cent for overall satisfaction in the National Student Survey 2019.
  • This fast-track programme provides a rare opportunity to secure a BSc (Hons) degree in only two years.
  • Guaranteed placement in our summer development team in your first year of study.
  • Teaching is delivered by our team of industry practitioners, who collectively have over 100 years of video game industry experience, having worked on franchises such as EA’s ‘Battlefield’, Codemaster’s ‘Formula 1’ and Sega’s ‘Sonic’. They have also taught, trained and mentored students, graduates and practitioners, who are now successful industry developers, working at studios and publishers which include Ubisoft, Microsoft and Rockstar North.
  • During the two-year course you’ll work on numerous projects with periodic input from industry partners. Previous partners and mentors have included Codemasters, Pixel Toys, Sony Interactive Entertainment Europe, Microsoft’s Rare Studio and Rockstar North.
  • On the course you’ll learn a range of new skills and programming disciplines relevant and appropriate for careers in the field of video game development such as gameplay, tools, VFX, AI and UI programming.
  • This course will develop you to be able to move into employment, or further study, for example on our Industry-recognised Master’s Courses, Gamer Camp, which is a finishing school for game developers (coders, artists, designers and producers) based at Birmingham City University. On our Masters courses, you’ll get intensive, practical training from our top industry-experienced team, you’ll tackle real game briefs set with input from globally recognised developers/publishers, and you’ll experience all stages of the games development process, ultimately providing you with a great portfolio of work to get a job in AAA Video Game Development.

Entry Requirements

112 points
(or equivalent) is the minimum you will need to be considered for this course in Clearing.
Use the UCAS Tariff Calculator to work out your points.

Got your results?

If you've already received your results and have enough points for this course you can apply online now.

Apply now

Waiting for results?

Download our guide to Clearing to prepare ahead of results day and find out the top four things you can do whilst you wait.

Get advice

Alternative options

If you do not have 112 points, you may like to look at our:

Or explore your options if you don’t have enough points for any of our courses.

Please note: the entry requirements listed below are relevant for main cycle applications and may not be applicable during Clearing.

We accept a range of qualifications, the most popular of which are detailed below.

Essential Requirements

120 UCAS points

Successful applicants also must complete an online test

LEVEL 2 QUALIFICATIONS
GCSE
  • GCSE English Language at grade C/4 or above
  • GCSE Maths at grade C/4 or above
  • Must have been achieved at the point of enrolment
Irish Leaving Certificate (Ordinary Level) See level 3 entry under Irish Leaving Certificate for full details
Scottish National 5
  • English Language at grade C or above
  • Maths at grade C or above
  • Must have been achieved at the point of enrolment
IELTS

Minimum overall score of 6.0, with 6.0 in writing and no less than 5.5 in the remaining three skills.

Plus one of the following Level 3 (and above) Qualifications
A Level and Advanced VCE
  • BBB / 120 UCAS points
  • Excluding subjects General Studies & Critical Thinking
  • A maximum of 4 subjects are considered. These can be other A/S Levels (as long in a different subject) A-Levels or Level 3 equivalents.
AS and AS VCE Considered with a maximum of 3 other Level 3 qualifications (AS Levels must be in different subject to A-Levels) to obtain 120 pts
Access to HE Diploma
  • Pass with 60 credits overall. At least 45 credits at Level 3 with 20 credits at merit or distinction
  • Information, Communication Technology and Business subjects preferred but other subjects also considered
  • Pearson BTEC National Extended Diploma (2016 – present)
  • Pearson BTEC Extended Diploma (QCF) (2010 - 2016)
  • BTEC Level 3 National Diploma (2002 – 2010)
DDM
Foundation Studies (Art and Design, and Art, Design & Media) Considered with a maximum of 3 other Level 3 qualifications to obtain 120 pts
IBO Certificate in Higher Level
  • Students who do not complete the IB Diploma will be considered on the basis of their IB Certificates if they obtain a total of 14 points or above from three Higher Level Subjects
  • Considered with other acceptable level 3 qualifications to meet 120 UCAS Tariff Points
  • For students who do not already hold a GCSE in English Language at Grade C/4 or above Standard Level English Language (not literature) English A - Grade 4 or above or English B - Grade 5 from the IB Diploma will be accepted
  • For students who do not already hold a GCSE in Mathematics at Grade C/4 or above Standard Level Maths, grade 5 or above from the IB Diploma will be accepted
International Baccalaureate Diploma
  • Obtain a minimum of 28 points overall
  • For students who do not already hold a GCSE in English Language at Grade C/4 or above Standard Level English Language (not literature) English A - Grade 4 or above or English B - Grade 5 from the IB Diploma will be accepted
  • For students who do not already hold a GCSE in Mathematics at Grade C/4 or above Standard Level Maths, grade 5 or above from the IB Diploma will be accepted
Irish Leaving Certificate (Highers) Pass the Irish Leaving Certificate with a minimum of 120 tariff points, achieved in five Higher level subjects. This must include English Language and Maths taken at either Ordinary Level (minimum grade O1-O4 (or A-C/A1-C3)) or Higher level minimum grade H1/H7 (or A-D / A1-D3 up to and including 2016
OCR Cambridge Technical Extended Diploma DDM
Scottish Advanced Higher
  • Achieve a minimum of 120 tariff points achieved in either three Advanced Highers or from a combination of two Advanced Highers plus two Highers.
  • Where three Advanced Highers have been taken achieve a minimum of grades CCC
  • Where a combination of Highers and Advanced Highers have been taken you must achieve (grades of CC in two Advanced Highers plus grades of CC in two Highers).
UAL Extended Diploma in Art & Design Merit overall / 120 UCAS points
Other qualifications
If you have a qualification that is not listed in the table please refer to our full entry requirements on UCAS.

Further guidance on tariff points can be found on the UCAS website.
Additional information for EU/International students
Essential

Please see your country page for further details on the equivalent qualifications we accept.
In addition to the academic entry requirements listed above, international and EU students will also require the qualifications detailed in this table.

EU/Non-EU (International) Qualifications Requirements
IELTS

Minimum overall score of 6.0, with 6.0 in writing and no less than 5.5 in the remaining three skills.

If you do not meet the required IELTS score, you may be eligible for one of our pre-sessional English courses. Please note that you must have a Secure English Language Test (SELT) to study on the pre-sessional English course. More information.

International Baccalaureate Diploma (or equivalent, including internationally accredited Foundation courses).

Country-specific entry requirements and qualifications.

 

International students who cannot meet the direct entry requirements can begin their degree studies at Birmingham City University International College (BCUIC).

Mature Applicants

Applications from mature students (21+) with alternative qualifications and/or considerable work experience will be considered on their merits.

Fees & How to Apply

  • International students

Award: BSc (Hons)

Starting: Sep 2021

  • Mode
  • Duration
  • Fees

Award: BSc (Hons)

Starting: Sep 2021

  • Mode
  • Duration
  • Fees
  • Full Time
  • 2 years
  • £14,500 per year

If you're unable to use the online form for any reason, you can complete our PDF application form and equal opportunities PDF form instead.

£150 free credit (home/EU students only)

For 2021 entry, all new home/EU undergraduate students will receive £150 worth of free credit to spend in a host of ways, on books and a range of learning materials.

Access to computer equipment

You will require use of a laptop, and most students do prefer to have their own. However, you can borrow a laptop from the university or use one of our shared computer rooms.

Printing

You will receive £5 print credit in each year of your course, available after enrolment.

Field trips

All essential field trips and associated travel costs will be included in your course fees.

Access to Microsoft Office 365

Every student at the University can download a free copy of Microsoft Office 365 to use whilst at university and for 18 months after graduation.

Key software

You will be able to download SPSS and Nvivo to your home computer to support with your studies and research.

Key subscriptions

Subscriptions to key journals and websites are available through our library.

Free access to Rosetta Stone

All students can sign up to the online learning language platform for free through the Graduate+ scheme.

Free Adobe Creative Cloud licence

Students studying on this course can request a free licence to install the entire suite of applications on up to two personal devices.

Excess printing (optional)

Once you have spent your £5 credit, additional printing on campus costs from 5p per sheet.

Accommodation and living costs

The cost of accommodation and other living costs are not included within your course fees. More information on the cost of accommodation can be found in our accommodation pages.

Places available to start in September 2021

If you'd like to start this course full-time this September, you can apply through Clearing.


Got your results?

If you've already received your results and have enough points for this course you can apply online now.

Apply now

Waiting for results?

Download our guide to Clearing to prepare ahead of results day and get your results day 2021 questions answered.

Get advice

International and part-time students can apply online as normal using the links above.

Want to start in September 2022?

You can apply via UCAS from September 2021.

Personal statement

UK / EU students are required to submit a personal statement as part of their application for this course.*

The personal statement gives you a crucial opportunity to say why you’re applying and why the institution should accept you.

Here are the key areas you’ll need to address:

Course choice

Why does this course appeal? What areas are of particular interest?

Career plans

If you have a specific career in mind, say how your chosen course will help you pursue this goal.

Work experience

Mention any work that is relevant to your subject, highlighting the skills and experience gained.

School or college experience

Highlight skills gained at school/college, eg summer schools or mentoring activities.

Non-accredited skills or achievement

eg Duke of Edinburgh Award, Young Enterprise scheme.

You should also mention your future plans – if you’re planning to take a year out, don't forget to give your reasons. Talk about any subjects you’re studying that don’t have a formal assessment and any sponsorships or placements you’ve applied for. And don't be scared to add in details about your social, sports or leisure interests.

Get more information on writing personal statements.

*Non-EU students are not required to submit a personal statement when applying for this course.

Course in Depth

Year one

During the first year, modules may include practical sessions, lectures and group debates, featuring input from both University staff and guest lecturers from industry, providing you with a wide range of practical knowledge and insight. 

In order to complete this course you must successfully complete all the following CORE modules (totalling 160 credits):

The purpose of this module is to give you, the students, the opportunity to get to grips with the basic foundations of computer-science and understand program-flow such as conditions and loops. It will also allow you to gain an appreciation of what video games are and how they generally work, from a high-level perspective.

The purpose of this module is to give you the opportunity to learn the C# programming language, and to gain a deeper understanding of programming concepts such as object-orientation.

The purpose of this module is to give you the opportunity to learn about some of the mathematics required to create games in a 3D world.

The purpose of this module is to give you the opportunity to learn about Physics and Physics engines required to create games in both 2D and 3D worlds.

The module is an opportunity to learn and critically reflect on the skills of collaboration by enabling you to create an interdisciplinary project with students from complementary disciplines. You will be tasked with completing a project over a short development / production period. This project may be set either by an academic or course industry-partner.

In order to complete this course you must successfully complete at least 20 credits from the following list of OPTIONAL modules.

The module is an opportunity to learn about the nature of interaction within game products and experience the challenge and thrill of developing a fun, gaming experience.

The module is an opportunity to learn about the nature of storytelling, audience engagement and the variety of methods and tools a writer or communicators has at their disposal to engage, inform, excite and elicit emotional response from the audience.

Core modules are guaranteed to run. Optional modules will vary from year to year and the published list is indicative only.

Year two

In order to complete this course you must successfully complete all the following CORE modules (totalling 180 credits):

The purpose of this module is to give you the opportunity to learn about programming in the High Performance language C++.

The purpose of this module is to give you the opportunity to learn about and apply a C++ Library to help with the development of a software artefact.

The purpose of this module is to give you experience in the field of using a 3D library to aid the development of a 3D software artefact using the High Performance language C++.

The module is an opportunity to learn and critically reflect on the skills of collaboration &/or your own professional practice. The module enables you to create either an interdisciplinary project with students from complementary disciplines or your own self-defined project.

The purpose of the module is to enable you to undertake a sustained, in-depth and theoretically informed research project exploring an area that is of personal interest to you. It is important that we can support you appropriately, so you will be guided towards choosing a research topic which is relevant to your discipline and in which your lecturers have expertise. The outcome may take the form of a written dissertation or a practice-based portfolio.

The course is structured around teaching you new skills and allowing you the freedom to experiment and experience putting your new skills into practice through live projects.

Typically, this means modules are split into taught modules and studio-based project modules.

Taught Modules

In the taught modules the focus is on your personal development as a professional coder. You will take modules which focus on your individual development as a computer programmers for interactive software, for example; Computer Science fundamentals, object oriented programming, maths for game development, physics,  using existing software library & software development practices. It is during these languages you’ll learn the programming languages, JavaScript, C# and C++

Guaranteed in-house placement (Project Modules)

The video game development course is all about providing you with crucial experience-based learning you'll need for your career. To this end during the summer term you will be required to attend an in-house work placement. It is during these modules you’ll be using development tools such as Unity & Unreal.

Assessment

This is a two year accelerated undergraduate degree course with professional game development studio experience embedded as part your learning journey. You'll be assessed in a variety of different ways, including practical project work – both group and individual – presentations, written reports and practical portfolios.

Assessment is embedded into the course, which will mean your learning experience isn't constantly interrupted by assessment. You are also assessed on your work within a project delivery team while you are based in our simulated in-house studio environment.

On the course, you'll be taught by established industry professionals with a wealth of expertise and enthusiasm, who are experienced at recognising and responding to the rapidly changing demands within the industry.

End of year showcase

The end of year summer showcase gives you the chance to showcase some of the work you’ve completed over the past academic year to high profile industry guests. 

Employability

Experience on the course

Courses within the School of Games, Film and Animation are built upon workplace simulation and industry-standard work, ensuring you behave less like a student and more as a professional, gaining the workplace experience and attributes you need.

As well as gaining course-specific skills, you could also gain broader tools through our Graduate+ programme, which will help enhance your employment options by helping with careers development, employability activities, volunteering and part-time work experience.

Leading up to and upon graduation

At the end of your studies you’ll complete a final major project, which may lead you to working directly with a client. This direct contact will give you the experience, confidence and freedom to put into action all you’ve learned on your studies. Allied with this course-specific experience, you will also have access to a range of support staff and services from the University’s Careers Service, who can help with:

  • Reviewing CVs, covering letters and application forms
  • Career planning and decision making
  • Preparing for interviews and assessment centres
  • Developing portfolios
  • Networking with employers
  • Advice about self-employment and entrepreneurship

Placements

During the summer term of your first year, you will have the opportunity to work in a video game development team as part of the in-house placement element of the course. Previous, projects have included a ‘Doctor Who’ interactive comic book project with the BBC and Red Bee Media, an integrated web and mobile suite of mini games with The Wellcome Trust and Xtreme Drone Racing with Sony PlayStation First.


Working on live projects

Whilst studying with us, you'll have the opportunity work on live briefs with real clients.

During the summer on the first year of your course you’ll have a guaranteed placement in an in-house development studio. Our students previously worked directly with The Wellcome Trust on an interactive, online awareness campaign which involved making, video games, web apps, mobile apps and video material to promote The Crunch initiative.

Students have also worked along postgraduates to make a mobile version of the PlayStation 4 Xtreme Drone Racing game which is being developed as part of the PlayStationFirst initiative. The mobile versions features racing against 40 drones in a variety of locations in Birmingham, geotagged content and extensive drone customisation.

OpportUNIty

OpportUNIty Student Ambassador

OpportUNIty: Student Jobs on Campus ensures that our students are given a first opportunity to fill many part-time temporary positions within the University. This allows you to work while you study with us, fitting the job around your course commitments. By taking part in the scheme, you will gain valuable experiences and employability skills, enhancing your prospects in the job market.

It will also allow you to become more involved in University life by delivering, leading and supporting many aspects of the learning experience, from administration to research and mentoring roles.

International Students

Birmingham City University is a vibrant and multicultural university in the heart of a modern and diverse city. We welcome many international students every year – there are currently students from more than 80 countries among our student community.

The University is conveniently placed, with Birmingham International Airport nearby and first-rate transport connections to London and the rest of the UK.

Our international pages contain a wealth of information for international students who are considering applying to study here, including:

The UK remains one of the world's leading study destinations

The UK remains one of the world's leading study destinations for international students.

The first-class experience offered by universities are reflected in the world’s largest survey of international students. International students are more likely to recommend the UK than any other leading English-language study destination.

Facilities and Staff

Parkside and Curzon Buildings
NTI-facilities-2
NTI-facilities-3

Our School of Games, Film and Animation is based in the Curzon Building, a £63 million development, located on our City Centre campus.

We help you learn a specific discipline such as digital marketing, programming or art and put that discipline into practice by offering flexible teaching space, dedicated development studios and open access work areas for group projects, as well as course-specific facilities.

Our staff

Zafar Qamar

Senior Lecturer/Technical Director for Gamer Camp and Interactive Entertainment

Zafar Qamar is a Senior Lecturer and the Technical Director at Birmingham City University’s School of Games, Film and Animation, working as part of the Gamer Camp team teaching the MA/MSc in Video Games Development and BSc in Interactive Entertainment (Games Development).

More about Zafar

Venita Pereira

Lecturer

Venita has previously worked on a number of titles on a variety of platforms including the mobile hit Sonic Dash and at many games studios from nDreams, SEGA and Jagex going all the way back to old veteran studios such as Team17 in Wakefield.

More about Venita

Oliver Williams

Deputy Head of the Birmingham Institute of Creative Arts

Oliver is Associate Director at the New Technology Institute (NTI), an industry-facing school within Birmingham School of Media that specialises in developing industry-led academic courses. He is also the Studio Director for Gamer Camp, a Masters-level video game development programme.

Oliver’s 16-year career spans product development, project management, software development, marketing, management and solution selling. He is an expert in project managing complex interactive media products.

More about Oliver