
User Experience Design - MSc
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The MSc User Experience Design gives you the skills and portfolio to launch as a UX professional. You’ll learn front-end development, visual design, accessibility, and usability testing with insights from industry experts. Guided by our ethos, User First. Team Always. Design Beyond you’ll put people at the heart of design, collaborate in diverse teams, and push boundaries to shape your future in UX.
- Level Postgraduate Taught
- Study mode Full Time/Part Time
- Award MSc
- Start date September 2026, January 2027
- Fees View course fees
- Subject
- Location City Centre
This course is:
Available with Professional Placement option
Open to International Students
Overview
This MSc in User Experience Design is designed for graduates from any undergraduate background who want to develop the skills to design innovative, inclusive, and future-focused user experiences across multiple channels and platforms. You will be encouraged to think critically, collaborate inclusively, and push the boundaries of what design can achieve.
Through modules in user centred and visual design, front end development, accessibility, research and usability testing, and immersive technologies design, you’ll gain a blend of creative, technical, and research-based skills. You will also benefit from the expertise of academics, researchers, and industry professionals who bring real-world insights directly into the classroom.
What's covered in this course?
The course welcomes graduates from both technical and non-technical disciplines who are keen to specialise in User Experience (UX) and Human-Computer Interaction (HCI). Core topics include:
- Interaction Design – methods and techniques for human-centred design
- Front-End Development – using industry-standard environments and frameworks
- Visual Design – creating clear, aesthetic, and functional interfaces
- Accessibility – applying inclusive design principles across contexts
- Research and User Testing – planning, running, and analysing user evaluations
- Advanced and Immersive Technologies – exploring UX design for virtual and augmented reality, haptic systems, eye-tracking, and AI-enhanced interaction
Increasingly, the course also examines the use and application of AI and how is reshaping design practice. You will encourage to explore how generative AI can support rapid ideation, prototyping, and content creation, while also considering its limits and ethical implications. You will investigate the challenges of AI in UX, including issues of trust, explainability, data privacy, and bias, and learn strategies for building systems that empower rather than exploit users.
Our teaching philosophy is rooted in industry and research-led activities, with assignments reflecting real-world challenges and skillsets. You’ll collaborate with academics, researchers, and industry partners on live briefs, developing a strong portfolio that demonstrates your ability to design for today’s needs and tomorrow’s possibilities. Opportunities are also available to engage with our Human Computer Interaction Research centre giving you hands-on experience with cutting-edge research.
Professional Placement option
This course offers an optional professional placement. This allows you to spend 20 weeks with an employer, following completion of your taught modules, and is a great way to enhance your employability.
The experience you gain through your placement will allow you to evidence your professional skills, attitudes and behaviours at the point of entry to the postgraduate job market.
If you choose the placement option, you will be responsible for finding and securing a suitable placement to complement your chosen area of study. You will be able to draw on the University’s extensive network of local, regional and national employers, and the support of our Careers teams. If you do not secure a suitable placement, you will automatically be transferred back to the standard, non-placement version of the course.
Please note: Placements will only be confirmed following a competitive, employer-led selection process. As such, the University will not be able to guarantee placements for students who have registered for the professional placement option.
The MSc in User Experience Design was an enlightening and rewarding course. It emphasized important skills like teamwork, collaboration, and presentation that are crucial for design professionals. The program provided deep insight into UX design and the diverse career paths available in this field, beyond just design roles.
I gained understanding of different problem-solving approaches and was able to impact fellow students as a course assistant. This was a tremendous learning experience that I would certainly recommend to others interested in pursuing a degree in this area.
Zainab Sarumi – Nigeria - Read Zainab’s Story
Why Choose Us?
- Highly employable graduates - Our graduates leave ready to thrive in the fast-growing UX industry, equipped with the specialist skills, research insight, and hands-on experience employers are looking for.
- Industry-Focused and Future-Ready - This course is built to prepare you for real careers in UX. You’ll work on live briefs alongside world-leading academics, researchers, and industry partners, while our active Industry Advisory Board ensures the course evolves to meet emerging demands such as the growing role of AI in design.
- Build a Standout Portfolio - You’ll tackle real-world projects that test your creativity and problem-solving skills. With expert guidance and mentorship, you’ll shape these experiences into a professional portfolio that sets you apart in a competitive job market.
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Work on industry-defined projects and learn directly from invited talks by UX leaders. You’ll be taught by world-renowned scholars whose work shapes the future of UX. Our expertise spans from immersive technologies such as augmented and virtual reality, and inclusive design that ensures technology is accessible to all. You’ll gain insight into the latest innovations and research driving real change in industry and society.
- Designed for Diverse Backgrounds - Whether your background is technical or non-technical, this course gives you the knowledge, practical skills, and confidence to become a successful UX practitioner. Our philosophy User First, Team Always, Design Beyond we put you at the centre of the learning journey, work together as a team, and empower you to push boundaries and design beyond.
OPEN DAY
Join us for an Open Day where you'll be able to learn about this course in detail, chat to students, explore our campus and tour accommodation. Booking isn't open for this event yet, register your interest and we'll let you know when booking goes live.
Next Event: 15 November 2025
Entry Requirements
Essential requirements
Applicants are normally expected to have a minimum of a 2:2 honours degree, or equivalent. We will consider applicants from a wide range of backgrounds broadly related to User Experience Design (including but not limited to Computing, Gaming, Engineering, Business, Marketing, Psychology, Law, Art and Design).
Applicants will need to be interested in the technological and scientific approaches to User Experience Design, and all applications require a personal statement to demonstrate interest in the subject.
Applying with international qualifications
See below for further information on applying as an international student.
If you have a qualification that is not listed, please contact us.
Fees & How to Apply
UK students
Annual and modular tuition fees shown are applicable to the first year of study. The University reserves the right to increase fees for subsequent years of study in line with increases in inflation (capped at 5%) or to reflect changes in Government funding policies or changes agreed by Parliament. View fees for continuing students.
Award: MSc
Starting: Sep 2026
- Mode
- Duration
- Fees
- Full Time
- 12 months
- £10,350 in 2026/27
- Full Time
- 18 months (with Professional Placement)
- £11,385 in 2026/27
- Part Time
- 24 months
- Show fees
- £1150 per 20 credits
- Year 1 - 80 credits
- Year 2 - 100 credits
Fees for Part-time students
This course can be studied on a Part-time study basis. The cost per year of study is based on credit requirements for that year.
Award: MSc
Starting: Jan 2027
- Mode
- Duration
- Fees
- Full Time
- 12 months
- £10,350 in 2026/27
- Full Time
- 18 months (with Professional Placement)
- £11,385 in 2026/27
International students
Annual and modular tuition fees shown are applicable to the first year of study. The University reserves the right to increase fees for subsequent years of study in line with increases in inflation (capped at 5%) or to reflect changes in Government funding policies or changes agreed by Parliament. View fees for continuing students.
Award: MSc
Starting: Sep 2026
- Mode
- Duration
- Fees
- Full Time
- 12 months
- £18,970 in 2026/27
- Full Time
- 18 months (with Professional Placement)
- £20,865 in 2026/27
Award: MSc
Starting: Jan 2027
- Mode
- Duration
- Fees
- Full Time
- 12 months
- £18,970 in 2026/27
- Full Time
- 18 months (with Professional Placement)
- £20,865 in 2026/27
Personal statement
You’ll need to submit a personal statement as part of your application for this course. This will need to highlight your passion for postgraduate study – and your chosen course – as well as your personal skills and experience, academic success, and any other factors that will support your application for further study.
If you are applying for a stand alone module, please include the title of the module you want to study in your Personal Statement.
Not sure what to include? We’re here to help – take a look at our top tips for writing personal statements and download our free postgraduate personal statement guide for further advice and examples from real students.
Course in Depth
Module
Human-Centred Design is about creating products and services that put people first. This module introduces you to the principles of user experience design, blending theoretical concepts with practical, hands-on approaches used widely across industry and academia to deliver meaningful interactive experiences.
You’ll explore the full user-centred design process, including design thinking strategies that prioritise the needs of real people. Key skills include identifying and understanding target audiences, gathering user requirements, and applying rapid low-fidelity prototyping methods to test and refine ideas quickly.
You will learn how to design, conduct, and analyse usability studies using a range of evaluation techniques, and how to feed insights directly back into the design process. Working as a team, you will apply this knowledge to create and evaluate a digital prototype using industry-standard tools.
This module directly supports and connects with Visual Interface Design and UX Development. The low-fidelity prototypes you create here will form the foundation to implement those decisions through the visual interface design process.
At the end of this module, you will have a ready-made portfolio item, a designed interactive prototype, supported by user research, personas, scenarios, low- and high-fidelity designs, and usability testing results. This work will demonstrate your ability to apply human-centred design methods, justify design decisions with evidence, and deliver an interactive experience shaped by real user needs.
This module introduces you to industry-leading frameworks, libraries, and platforms that are widely used to build front-end user experiences. You will gain knowledge of web development methodologies adopted across both industry and academia, exploring theories alongside practical applications to evaluate their suitability for deployment.
Drawing on the skills and concepts developed in Human-Centred Design and Visual Interface Design, you will individually create the front-end of an interactive application using a library or framework introduced in earlier sessions. You will also gain experience with system unit testing approaches to ensure your work is reliable, scalable, and free from critical errors.
At the end of this module, you will have a portfolio item that demonstrates your ability to translate design concepts into robust, user-focused web experiences—showcasing both your technical and creative capabilities.
This module explores the principles and practices of designing effective, engaging, and accessible user interfaces. You’ll learn how visual design choices—such as layout, typography, colour, and interaction patterns—shape the overall user experience.
Building on the foundations of Human-Centred Design, you will apply design thinking and user research insights to create high-fidelity prototypes using industry-standard tools. You’ll also evaluate your designs through user testing and critical feedback, refining them into polished, professional interfaces.
Practical workshops will give you hands-on experience with design systems, interaction design principles, and accessibility standards, ensuring your work aligns with both industry practice and user needs.
At the end of this module, you will have a portfolio item that showcases your ability to design, prototype, and evaluate a high-fidelity user interface—demonstrating the creative and technical skills required of a professional UX designer.
This module explores the critical role of inclusive design, accessibility, and assistive technology in shaping meaningful user experiences. You’ll examine how different types of impairments—physical, visual, cognitive, and auditory—affect the way people engage with digital technologies.
You will gain hands-on insight into the wide range of assistive tools used by people with disabilities, including eye-gaze tracking, switches, head tracking, and speech recognition. Understanding how these technologies influence interaction will help you design interfaces that are both accessible and empowering.
The module also tackles the challenges of universal design, where systems must work for everyone, regardless of ability. Through practical project work, you will design, develop, and evaluate accessible digital solutions that respond to specific accessibility needs.
At the end of this module, you will have a portfolio item that demonstrates your ability to integrate accessibility principles into UX practice, showcasing your skills in designing inclusive solutions that expand access to digital experiences.
This module develops the advanced research skills essential for postgraduate study and professional practice. You’ll learn how to design and implement rigorous research methodologies, translate technical theory into effective test strategies, and critically interpret results to draw meaningful, evidence-based conclusions.
The teaching is practice-led drawing on industry standards and the module team’s active engagement with applied research communities worldwide. You’ll explore both qualitative and quantitative approaches, gaining the ability to evaluate, compare, and select methods that best suit specific research questions in user experience and interactive systems.
By the end of the module, you will have a written report portfolio item that demonstrates your ability to design, conduct, and present a robust research study preparing you for the expertise required for a research career or advanced professional role in UX.
Immersive and advanced interface systems such as Augmented Reality (AR), Virtual Reality (VR), Brain-Computer Interfaces (BCIs), eye tracking, and haptic sensors are transforming human-computer interaction. These technologies offer exciting new opportunities for user experience design, but also introduce complex challenges that demand specialist expertise.
In this module, you’ll learn to approach immersive and advanced interactive systems from a user-centred perspective. You’ll gain the practical skills needed to design, develop, and evaluate experiences using cutting-edge platforms, preparing you for careers in the rapidly growing immersive technologies sector.
You will develop a core understanding of how to design for novel interfaces, sensors, and display systems. This includes exploring advanced interaction methods, analysing system specifications, and evaluating design considerations such as interface constraints, interaction paradigms, and tolerances.
By the end of the module, you will have a portfolio item that demonstrates your ability to design and evaluate an immersive or advanced technology experience showcasing skills that are highly valued in both research and industry.
This 60 credit dissertation module gives you the opportunity to undertake a sustained, research-informed project in an area of your choice, aligned with your programme and future ambitions. With guidance from your supervisor, you’ll plan and deliver a significant practical outcome (such as an artefact, system, or application) supported by critical and reflective material.
You’ll work independently, supported by one-to-one supervision, seminars, and workshops covering project planning, research methods, ethics, and academic writing. As the final, integrating module, it allows you to bring together knowledge and skills gained across the course—from Human-Centred Design and UX Development to Visual Interface Design, Accessibility and Assistive Technology, Advanced and Immersive Technologies, and Research Methods and Evaluation.
By the end of this module, you will produce a major portfolio piece that demonstrates your ability to conceive, plan, and deliver a research-informed UX project at a professional standard, evidence of your readiness for advanced roles in industry or doctoral study.
Professional Placement (optional)
In order to qualify for the award of MSc User Experience Design with Professional Placement, a student must successfully complete all of the Level 7 modules listed above as well as the following Level 6 module:
This module is designed to provide you with the opportunity to undertake a credit bearing, 20-week Professional Placement as an integral part of your Master’s Degree.
The purpose of the Professional Placement is to improve your employability skills which will, through the placement experience, allow you to evidence your professional skills, attitudes and behaviours at the point of entry to the postgraduate job market. Furthermore, by completing the Professional Placement, you will be able to develop and enhance your understanding of the professional work environment, relevant to your chosen field of study, and reflect critically on your own professional skills development within the workplace.
Download course specification
Download nowCourse Strengths and Opportunities
The MSc User Experience Design course offers a range of distinctive advantages:
- Inclusive and Diverse Cohort – Learn alongside peers from computing, engineering, arts, humanities, business, and marketing, gaining fresh perspectives that enrich your approach to UX.
- Research-Driven Experience – Contribute to cutting-edge projects exploring virtual and augmented reality, accessibility, and assistive technologies, working with internationally recognised researchers.
- Access to State-of-the-Art Facilities – Benefit from advanced technologies and dedicated workspaces that support both experimentation and professional project delivery.
- Industry-Defined Projects – Engage directly with briefs shaped and mentored by leading organisations, strengthening your professional networks and career readiness.
- Spiral Curriculum Design – Progress through an integrated curriculum where modules connect and build on one another, allowing you to develop substantial projects that feed into a strong, competitive portfolio.
Course Details
The course will explore the key theoretical issues associated with Human-Computer Interaction (HCI) and their application in creating and evaluating user experiences across a range of platforms. A practical learning and teaching approach will underpin each of the main modules on the course ensuring that you gain “hands-on” experience in developing the necessary skills utilised in industry environments.
The learning and teaching in the first semester will focus on building broader fundamental knowledge in the field to ensure that all students have a common understanding of key topics. These areas include human-centred design, UX development, and visual interface design. You will choose a key application theme to work on across the whole semester which each module will inform from a different (but complimentary) perspective.
For instance, the Human-Centred Design module will focus on processes for understanding and identifying user requirements, interaction design, information architecture, low-fidelity prototyping, and the evaluation of early design concepts. Low-fidelity designs created as part of this module’s assessment will be taken forward and utilised in the Visual Interface Design module. This module will teach fundamentals around key graphical and visual concepts (e.g. typography, colour theory, visual design process, etc.) which will be used to inform the production of assessed high-fidelity designs based on the low-fidelity prototypes.
These high-fidelity designs will then be incorporated into the UX Development module assessment which will focus on the application of front-end development frameworks, libraries, and platforms. The skills developed during this module will therefore be used to implement the designs produced during the other two complementary modules. One of the key outputs of the first semester will therefore be a substantial project that has been explored and developed across each of the key modules.
The second semester will build on this foundation through developing research and user evaluation skills (including experimental design and statistical data analysis), exploring the importance of inclusive design (e.g. developing solutions that are accessible for people with a range of impairments), and investigating how to design user experiences across advanced and immersive technologies (such as virtual and augmented reality). This will make you aware of future innovations in the field and will ensure you are prepared for designing experiences using emerging hardware and interactive technologies.
You will also undertake a more substantial individual research project where you will have flexibility in choosing a specialist skill or area you would like to focus on. For instance, if you are more interested in graphics and visual design, you will be able to focus on innovative projects in those areas. Alternatively, if you are more interested in technical front-end development projects or statistical analysis, you will also have the opportunity to specialise in these areas. This flexibility will enable you to build your identity within the sector and to position yourself for the UX jobs market.
Assessments
Assessments will be comprised of a mix of individual and group work where you will be required to present coursework through a combination of oral presentations, formal reports, and demonstrations of products. This will enable you to develop broader professional skills required in industry and academic environments (i.e. working effectively in teams, clearly communicating complex concepts, time management in working towards multiple deadlines, etc.), as well as providing an opportunity to develop your design thinking and critical reflection skills.
Our strong collaborative links with industry and leading academics also support the practice-based philosophy of the course – in particular, the assessment strategy aligns with industry design briefs (set by industry partners and research groups) and will be focused on enabling you to develop a tangible prototype or artefact at the end of each module (that can be placed in a portfolio of work). This is an essential focus of the course as a professional online portfolio of work is crucial in the UX field for improving the likelihood of securing employment within the sector.
The production of a portfolio over the duration of the course will therefore be mandatory, although it will not be formally assessed. Support will be provided throughout the course (via workshops and one-to-one personal tutoring) to assist you in building a personalised online body of work that emphasises your strengths, interests, and preferred specialism within the field.
Industry Engagement
The course offers substantial industry engagement opportunities through organised conferences, events, and guest lectures from industry experts. Industry engagement with the course includes specialists from organisations such as Google, Adobe, Meta/WhatsApp, Spotify, BBC, IBM Research, Virgin Money, GitHub, Snap, British Airways, Santander, Aviva, Volvo, ASOS, UK Home Office, and the Nielsen Norman Group. Furthermore, there will be the opportunity for you to align your coursework with active research projects at the university, thus enabling you to work on cutting-edge research with academics who specialise in their field of study.
Employability
Enhancing your employability skills
The MSc User Experience Design is designed to equip you with the skills, experience, and mindset to thrive in a rapidly growing field. Over the past decade, demand for UX professionals has expanded across every sector media, finance, health, education, and beyond as organisations recognise the need to create seamless, accessible, and meaningful digital experiences.
Graduates who can design, develop, and evaluate products in multi-disciplinary teams are in particularly high demand, not only in established global companies but also in start-ups, SMEs, and the third sector. With the emergence of AI-driven design and intelligent user experiences, new opportunities are opening up in one of the fastest-evolving areas of the industry.
Our course is built to give you a competitive edge. You’ll gain hands-on experience with industry-standard platforms, tools, and technologies, while learning from world-leading researchers and industry experts. Through projects defined and mentored by international partners, you’ll build a professional portfolio that showcases your ability to deliver innovative, evidence-based solutions.
We also prepare you for long-term career success by developing transferable skills such as complex problem-solving, critical thinking, and collaborative teamwork. Guided by our ethos—User First, Team Always, Design Beyond—we place people at the heart of design, value inclusive collaboration, and empower you to push creative and technological boundaries. By graduation, you’ll be equipped not only with a strong portfolio but also with the resilience, adaptability, and innovation mindset to shape the future of UX.
Facilities & Staff
Our Facilities
We are constantly investing in our estate and are currently in the process of spending £500 million on new learning facilities. This course will be taught at Millennium Point at the City Centre Campus.
The course is supported with a wide range of cutting-edge facilities in the City Centre Campus. We have a state-of-the-art computer games technology lab which contains high-performance PCs, Sony PlayStation development kits and a range of industry standard software including Unity, Unreal and a suite of professional Microsoft development tools.
We also have many open access areas where students can study together and even hire out laptops for use in these spaces and others within the university.
Within the University there are many internationally recognised research teams giving you the opportunity to collaborate with them on exciting interdisciplinary projects.
Computer networking
The laboratories are well-equipped for all our computer networking courses, as well as specialist areas for practical work such as voice-over internet protocol (VoIP), forensic and ethical hacking technologies, wireless and mobile technologies and radio frequency identification technologies to name but a few.
Software development and computer programming
There are a number of open access, software development and computer programming laboratories that can be used to develop systems and programmes, including database management systems such as MySQL, to name but a few.
Systems laboratories
Our embedded systems laboratories are used to develop real-time systems, such as specialist hardware training and development resources, and industrial-standard software development and simulation tools. These include microcontroller software and robotics design and development, to name but a few.
Electronic systems
To underpin the basic principles of electronic systems, we have a well-equipped laboratory of general and specialist test and measurement kits, including powered prototyping development boards, dual power supplies, frequency generators and counters and digital multi-meters to name but a few.
Forensic computing
Our successful development of forensic computing has led to a specialist forensics laboratory that is fully equipped with essential hardware and software for this sensitive area of study. The laboratory includes high-spec PCs with built-in multi interface Tableau write blockers, EnCase and FTK computer forensic software and steganography detection and analysis software, to name but a few.
Our staff
Dr Tychonas Michailidis
Course Leader - MSc User Experience Design
Dr Tychonas Michailidis is Course Leader for MSc User Experience Design. He is part of BIFCA, teaching both students in Birmingham and in Wuhan, China. He joined BCU in February 2020 from Solent University in Southampton.
More about TychonasProfessor Chris Creed
Professor of Human-Computer Interaction
Professor Creed specialises in the area of Human-Computer Interaction and has extensive experience in leading collaborative technical projects exploring the use of innovative technologies. His core research interest is around the design and development of assistive technology for disabled people across a range of impairments. He also leads the ...
More about ChrisIan Williams
Professor of Visual Computing and Head of the Digital Media Technology Lab (DMT Lab)
Dr Williams is Professor of Visual Computing and Head of the Digital Media Technology Lab (DMT Lab). He leads the research strategy and vision for the DMT Lab which encompasses the four core domains of: Human Computer Interaction (HCI), Computer Graphics and Computer Vision, Sound and Music Analysis and Broadcast Systems.
More about IanDr Wenge Xu
Senior Lecturer in Human-Computer Interaction
Dr Wenge Xu is a senior lecturer in Human-Computer Interaction (HCI) and an active researcher within the HCI Research Centre. Wenge specialises in HCI, focusing on Extended (Virtual, Augmented, Mixed) Reality and accessibility. He is researching to (1) make VR accessible for all, (2) use AR to support everyday life, and (3) design inclusive...
More about WengeDr Maite Frutos-Pascual
Lecturer in Digital Media Technology
Dr Maite Frutos-Pascual specialises in Human Computer Interaction (HCI), usability, user analysis, interactive systems and sensor data analysis and integration.
More about MaiteJay Patel
Senior Lecturer
Jay has been involved with the delivery of ERDF projects. Since the successful completion of these projects he has moved into teaching. He currently delivers a variety of modules such as Audio Visual Technology, Moving Image Technology and Mathematics for Media.
More about Jay