Video Game Digital Art with a Foundation Year - BA (Hons) *
This three-year BA (Hons) Video Game Digital Art with a foundation course responds to the growing demand for skilled, team-orientated, reflexive graduate professionals ready to succeed....
Studying with us in 2021/22 and 2022/23
The University has put in place measures in response to Covid-19 to allow us to safely deliver our courses. Information about the arrangements for the 2021/22 academic year can be found here.
Should the impact of the Covid-19 pandemic continue in the 2022/23 academic year or subsequent years of your course, any additional and/or alternative arrangements put in place by the University in response will be in accordance with the latest government public health advice, pandemic-related/health and safety legislation, and the terms and conditions of the student contract.
This three-year BA (Hons) Video Game Digital Art with a foundation course responds to the growing demand for skilled, team-orientated, reflexive graduate professionals ready to succeed.
Working in a lively and energetic environment, students will be given the freedom to expand their knowledge of practical skills, creative exploration and conceptual development, underpinned by broad critical understanding, academic writing and emerging theoretical principles.
There will be a range of opportunities to work on collaborative and individual projects aimed to develop employability partnerships and to identify the role of developing practitioner. BA teaching staff from across all schools within the Birmingham Institute of Creative Arts will work closely with you throughout the course to prepare you for progression.
After successful completion of your foundation year, you will have the flexibility to switch (should you wish to change direction) onto a number of related undergraduate degree programmes within the Birmingham Institute of Creative Arts.
Interactive entertainment and video games development are key sectors for contemporary culture, economic growth and employment locally in the Midlands, nationally and globally.
What's covered in this course?
The course covers both core and technical art skills. It starts with helping you develop your core art skills, so expect to be doing a lot of drawing and studying topics including colour theory, composition, value and tone. Once we’ve covered the fundamentals we’ll move onto supporting you develop your technical and digital art skills. You will focus on 2D and 3D graphics covering, texturing, user interface design, environment art, character art, animation and art pipelines for interactive products.
Your first position in the video game industry
Building upon your core and technical art skills, in the first year after your foundation year you will be tasked with a specific role within our in-house game development studio over the summer term. This work experience gives you the opportunity to apply the knowledge and professional practices you’ve learnt on the course in a safe and supportive environment. Typically for these projects you’ll be using industry-standard game development tools such as Unity and Unreal. These summer projects have in the past been mentored and supported by external partners such as Red Bee Media, FreeStyleGames and Codemasters. The work you’ll produce during these summer placements can act as excellent portfolio pieces, demonstrating your ability as both a professional artist and effective team member.
Putting you in control of your final project
Throughout your degree, you will be provided with a structured programme of learning, in line with your chosen specialism of video game art. The course culminates with a project you define yourself which targets a specific subsector of the games industry, such as character art, concept art, environment art or user experience (among others). You have the choice of either proposing your own individual project or collaborating with other students to create another video game project for your portfolio.
So, by the time you graduate, you'll have tangible, games development studio experience under your belt, ready to launch your dream career as a games developer.
Alternatively, you can choose to apply for one of our one-year Gamer Camp courses, to gain even more in-depth skills and experience.
I have been fully supported throughout my journey to become a professional artist. I found the practical, studio simulations to be particularly useful as they both helped me in my art practice and gave me tangible production and development experience.
Mark Sutcliffe, 2014-16
Why Choose Us?
- Your Foundation Year gives you the chance to explore Video Game Digital Art, Graphic Communication, Illustration, Design for Performance, Photography, Fine Art and Art and Design. You will have the flexibility to switch (should you wish to change direction) onto a number of related undergraduate degree programmes within School of Games, Film and Animation, Birmingham School of Art or the School of Visual Communication.
- Guaranteed placement in our summer development team.
- Teaching is delivered by our team of industry practitioners, who collectively have over 100 years of video game industry experience, having worked on franchises such as EA’s ‘Battlefield’, Codemaster’s ‘Formula 1’ and Sega’s ‘Sonic’. They have also taught, trained and mentored students, graduates and practitioners, who are now successful industry developers, working at studios and publishers which include Ubisoft, Microsoft and Rockstar North.
- During the course you’ll work on numerous projects with periodic input from industry partners. Previous partners and mentors have included Codemasters, Pixel Toys, Sony Interactive Entertainment Europe, Microsoft’s Rare Studio and Rockstar North.
- On the course you’ll learn a range of new skills and art disciplines relevant and appropriate for careers in the field of video game development, such as concept, environment, character, GUI and animation.
- This course will develop you to be able to move into employment, or further study, for example on our Industry-recognised Master’s Courses, Gamer Camp, which is a finishing school for game developers (coders, artists, designers and producers) based at Birmingham City University. On our Masters courses, you’ll get intensive, practical training from our top industry-experienced team, you’ll tackle real game briefs set with input from globally recognised developers/publishers, and you’ll experience all stages of the games development process, ultimately providing you with a great portfolio of work to get a job in AAA Video Game Development.
We accept a range of qualifications, the most popular of which are detailed below.
80 UCAS tariff points.
|LEVEL 2 QUALIFICATIONS|
|Irish Leaving Certificate (Ordinary Level)||See level 3 entry under Irish Leaving Certificate for full details.|
|Scottish National 5||
|IELTS||6.0 overall with no less than 5.5 in each band.|
|Plus one of the following Level 3 (and above) Qualifications|
|A Level and Advanced VCE||
AS and AS VCE
|Considered with a maximum of 3 other Level 3 qualifications (AS Levels must be in different subject to A-Levels) to obtain 80 pts|
Access to HE Diploma
Foundation Studies (Art and Design, and Art, Design & Media)
IBO Certificate in Higher Level
International Baccalaureate Diploma
Irish Leaving Certificate (Highers)
|Pass the Irish Leaving Certificate with a minimum of 80 tariff points, achieved in five Higher level subjects. This must include English Language and Maths taken at either Ordinary Level (minimum grade O1-O4 (or A-C/A1-C3)) or Higher level minimum grade H1/H7 (or A-D / A1-D3 up to and including 2016.|
OCR Cambridge Technical Extended Diploma
Scottish Advanced Higher
UAL Extended Diploma in Art & Design
UAL Extended Diploma in Creative Media Production & Technology
UAL Extended Diploma in Performing and Production Arts
|If you have a qualification that is not listed in the table please refer to our full entry requirements on UCAS.
Further guidance on tariff points can be found on the UCAS website.
Additional information for EU/International students
Please see your country page for further details on the equivalent qualifications we accept.
In addition to the academic entry requirements listed above, international and EU students will also require the qualifications detailed in this table.
|EU/Non-EU (International) Qualifications||Requirements|
6.0 overall with no less than 5.5 in each band.
If you do not meet the required IELTS score, you may be eligible for one of our pre-sessional English courses. Please note that you must have a Secure English Language Test (SELT) to study on the pre-sessional English course. More information.
Fees & How to Apply
- UK students
- International students
Award: BA (Hons)
Starting: Sep 2022
- Full Time
- 3 years
- £9,250 per year
- Apply via UCAS
Award: BA (Hons)
Starting: Sep 2022
- Full Time
- 3 years
Access to computer equipment
You will require use of a laptop, and most students do prefer to have their own. However, you can borrow a laptop from the university or use one of our shared computer rooms.
You will receive £5 print credit in each year of your course, available after enrolment.
All essential field trips and associated travel costs will be included in your course fees.
Access to Microsoft Office 365
Every student at the University can download a free copy of Microsoft Office 365 to use whilst at university and for 18 months after graduation.
You will be able to download SPSS and Nvivo to your home computer to support with your studies and research.
Subscriptions to key journals and websites are available through our library.
Free access to Rosetta Stone
All students can sign up to the online learning language platform for free through the Graduate+ scheme.
Excess printing (optional)
Once you have spent your £5 credit, additional printing on campus costs from 5p per sheet.
Accommodation and living costs
The cost of accommodation and other living costs are not included within your course fees. More information on the cost of accommodation can be found in our accommodation pages.
Guidance for UK students
UK students applying for most undergraduate degree courses in the UK will need to apply through UCAS.
The Universities and Colleges Admissions Service (UCAS) is a UK organisation responsible for managing applications to university and college.
Applying through UCAS
Register with UCAS
Login to UCAS
Complete your details
Select your course
Write a personal statement
Get a reference
Pay your application fee
Send UCAS your application
You are not required to submit a portfolio for this course.
Course in Depth
Throughout the year you will be challenged with projects that question your current creative experiences and explore a breadth of experimentation to broaden your technical and critical understanding.
You will be encouraged to analyse methods and materials appropriate for creative development and to question your position in relation to historical, contemporary and future world scenarios. Both practical and written research tasks will be supported by one to one tutorials and small discussion groups to help you constructively build academic and social confidence.
The two first semester modules will form the building blocks for future work and will explore core principles of creative practice focussing on the development of technical confidence, study skills and productivity.
The two final semester modules will encourage a positive integration between research and practice, challenging decision making and technical competency. This semester is designed to empower you with independent learning skills appropriate for your future BA studies.
In order to progress onto your BA Programme, you must successfully pass all four core modules (totalling 120 credits).
This module explores the term ‘Context’, what it means to a practitioner and how you can apply it to your own work. You will explore how the context of your work can radically alter its meaning.
This module will look at experimental approaches to drawing to identify radical new solutions from the perspective of the contemporary world we live in.
During this module you will meet lecturers, researchers and partners from across BCU, the city and further afield to open your understanding of practiced based creative work. Through lectures and workshops, you will be introduced to the versatility of subject areas in terms of ideas, development, research, materials, techniques and contexts.
For this module you will draw on your own creative strategies to facilitate the development of a project that is appropriate for progression onto your chosen BA (Hons) course.
During the first year, teaching methods may include practical sessions, lectures and group debates, featuring input from both University staff and guest lecturers from industry, providing you with a wide range of practical knowledge and insight.
In order to complete this course you must successfully complete all the following CORE modules (totalling 160 credits):
The purpose of this module is to give you the opportunity to learn and then apply fundamental art techniques and methodologies. Students will work individually to produce a sketch book based upon a defined theme. Sketching can be used to develop ideas at various stages of the design process. For example, to establish an overall form and using perspective drawings and construction lines can assist the artist in developing ideas by considering how the object will look from various different views. The work students will be given mirrors creative industry advice about art practice and will require an element of research and skill application.
The practical nature of the module will enable students to apply knowledge gained and in applying the art theory, students will have to examine a range of foundational art techniques required by all creative industries. In industry artists spend much of their time tackling complicated design briefs. Therefore, employers desire artists with highly developed problem solving and practiced art foundation skills.
The purpose of this module is to give students an up-to-the-moment introduction to the working methodologies of 2D video game production. This module allows students to experience the challenge of completing the research, concept and development phase of a 2D video game project.
Working in small art teams, students will research appropriate art styles and comparative game products to define their own unique art style. The focus of the module will be on 2D game development disciplines, for example; 2D environment, concept, 2D character, GUI/UX and sprite animation.
The purpose of this module is to give students to opportunity to learn and then apply fundamental 3D modelling techniques and texturing methodologies. Students will work individually to produce a game ready 3D prop asset for use within a game engine.
The purpose of this module is to give you an up-to-the-moment introduction to the working methodologies of 3D video game production. This module allows you to experience the challenge of completing the research and development of 3D video game environment assets.
Working in small art teams, you will research appropriate production workflows and shade creation methodologies to define and develop your own unique game environments. The focus of the module will be on 3D game development disciplines, such as 3D environment, prop, texture and lighting.
The module is an opportunity to learn and critically reflect on the skills of collaboration by enabling you to create an interdisciplinary project with students from complementary disciplines.
You will be tasked with completing a project over a short development / production period. This project may be set either by an academic or course industry-partner.
In order to complete this course a student must successfully complete at least 20 credits from the following list of OPTIONAL modules.
The module is an opportunity to learn about the nature of interaction within game products and experience the challenge and thrill of developing a fun, gaming experience.
The ethos of the module is that of a ‘Game-jam’, where student teams will be tasked with completing a game brief inspired by either; a broad theme, a defined genre or a defined reference product. This project will be small in scope and scale, a micro-project.
The video game micro-project will enable students to take a code, art, design or production role within a small development team.
The module is an opportunity to learn about the nature of storytelling, audience engagement and the variety of methods and tools a writer or communicators has at their disposal to engage, inform, excite and elicit emotional response from the audience The ethos of the module is that of a ‘Story-Jam’, where student teams will be tasked with completing a narrative challenge game brief inspired by either; a broad theme, a defined genre or a defined story arch.
Core modules are guaranteed to run. Optional modules will vary from year to year and the published list is indicative only.
During your second year, there will be a further opportunities to learn from guest lecturers.
You will undertake one major project module, where you will go through the process of scoping, defining and pitching the creation of your own project, which may include your own art assets, a new product, or even working with an industry partner to respond to a brief they have set.
If you are creating your own product, you may wish to partner up with the students with complementary skills such as programming, design, production and business.
In order to complete this course you must successfully complete all the following CORE modules (totalling 180 credits):
The purpose of this module is to give students to opportunity to learn and then apply fundamental 3D sculpting and texturing methodologies for game character development. Students will work individually to produce a game ready 3D character bust/asset for use within a game engine.
The purpose of this module is to give students an up-to-the-moment introduction to the working methodologies of 3D video game character art production and this module allows students to experience the challenge of completing the research and development of a 3D video game character asset.
Working individually, students will research appropriate production workflows and retopology creation methodologies, to define and develop their own unique game characters. The focus of the module will be solely on the 3D game development disciplines of character artist. This is due to the complexity and distinct specialisation that this role has within industry.
The purpose of this module is to give students the opportunity to learn and then apply fundamental 3D animation techniques and skinning methodologies for game character development. Students will work individually to produce an animation ready, 3D game character asset for use within a game engine.
The module is an opportunity to learn and critically reflect on the skills of collaboration &/or your own professional practice. The module enables you to create either an interdisciplinary project with students from complementary disciplines or your own self-defined project.
The purpose of the module is to enable you to undertake a sustained, in-depth and theoretically informed research project exploring an area that is of personal interest to you. It is important that we can support you appropriately, so you will be guided towards choosing a research topic which is relevant to your discipline and in which your lecturers have expertise. The outcome may take the form of a written dissertation or a practice-based portfolio.
The course is structured around teaching you new skills and allowing you, where and when possible, the freedom to experiment and experience putting your new skills into practice through stakeholder-directed live projects.
Typically, this means modules are split into taught modules and studio-based project modules.
In the taught modules the focus is on your personal development as a professional artist, where you will also learn professional project management methodologies to help you deliver you design projects. You will take modules which focus on the development of skills for specific roles within the sector. For example, you will gain an understanding of the history and fundamentals of game design, looking at 2D and 3D game spaces and analysing advanced and strategic game design.
Studio-based project modules
The BA (Hons) Video Game Digital Art course is all about providing you with the crucial experience-based learning you'll need for your career. To this end during the summer term, you will be required to attend an in-house work placement. During this placement, you will be required to attend full-time and have opportunity to use development tools such as Unity and Unreal.
This is a two-year accelerated undergraduate degree course, with an additional foundation year, with professional game development studio experience embedded as part your learning journey.
You'll be assessed in a variety of different ways, including practical project work – both group and individual – presentations, written reports and practical portfolios.
Assessment is embedded into the course, which will mean your learning experience isn't constantly interrupted by assessment. You are also assessed on your work within a project delivery team while you are based in our simulated in-house studio environment.
On the course, you'll be taught by established industry professionals with a wealth of expertise and enthusiasm, who are experienced at recognising and responding to the rapidly changing demands of the industry.
At the beginning of every module you will be given a project brief. Throughout the module you will then have taught sessions to help you fulfil the brief, followed by tutorials to monitor your progress and give you guidance and feedback.
Below is an example* from the 2D Art Production module. Please note, this is just an indicative brief and the actual briefs may vary every year.
Overview: Ghosts & Goblins – MetalSlug – Rygar – create a contemporary classic
Take ONE of these classic games and create concepts for an updated version for the Target Hardware – Tablet (iOS, Android). It must include the following key features: a main Character, multiple enemies, environments (at least THREE GUI elements), pre-visualisation and art style.
You have three art styles to choose from for your updated game: Scooby Doo (Original), Loony Toons or Steven Universe. Please pick ONE art style and after analysis/research, create a Style Bible for your new game. This art style must be used to inform future art production decisions.
End of year showcase
The end of year summer showcase gives you the chance to showcase some of the work you’ve completed over the past academic year to high profile industry guests.
Enhancing your employability
Courses within the School of Games, Film and Animation are built upon workplace simulation and industry-standard work, ensuring you behave less like a student and more as a professional, gaining the workplace experience and attributes you need.
As well as gaining course-specific skills, you could also gain broader tools through our Graduate+ programme, which will help enhance your employment options by helping with careers development, employability activities, volunteering and part-time work experience.
Leading up to and upon graduation
At the end of your studies you’ll complete a final major project, this project may lead you to working directly with a client. This direct contact will give you the experience, confidence and freedom to put into action all you’ve learned on your studies. Allied with this course-specific experience, you will also have access to a range of support staff and services from the University’s Careers Service, who can help with:
- Reviewing CVs, covering letters and application forms
- Career planning and decision making
- Preparing for interviews and assessment centres
- Developing portfolios
- Networking with employers
- Advice about self-employment and entrepreneurship
Working on live projects
Students on the Video Game degree courses at Birmingham City University work on live briefs with real clients.
During your course you’ll have a guaranteed placement in an in-house development studio. Our students previously worked directly with The Wellcome Trust on an interactive, online awareness campaign which involved making, video games, web apps, mobile apps and video material to promote The Crunch initiative.
Students have also worked along postgraduates to make a mobile version of the PlayStation 4 Xtreme Drone Racing game which is being developed as part of the PlayStationFirst initiative. The mobile versions features racing against 40 drones in a variety of locations in Birmingham, geotagged content and extensive drone customisation.
During your course, you will have the opportunity to work in a wide game development team as part of the in-house placement element of the course. Previous projects have included a ‘Doctor Who’ interactive comic book project with the BBC and Red Bee Media, an integrated web and mobile suite of mini games with The Welcome Trust and Xtreme Drone Racing with Sony PlayStation First.
OpportUNIty: Student Jobs on Campus ensures that our students are given a first opportunity to fill many part-time temporary positions within the University. This allows you to work while you study with us, fitting the job around your course commitments. By taking part in the scheme, you will gain valuable experiences and employability skills, enhancing your prospects in the job market.
It will also allow you to become more involved in University life by delivering, leading and supporting many aspects of the learning experience, from administration to research and mentoring roles.
Students progress into roles with video game development, wider interactive entertainment and creative art roles, working as technical, concept, environment, character and VFX artists, or technical and character animators. Our graduates have gone on to work for many major game development studios.
By focusing on portfolio creation and ensuring that you have a dedicated arts practice, you can achieve your career goals. Through commitment and hard work, Scott was able to find work in his chosen disciplines soon after graduating.
Technical Artist, MediaTonic Games
“A typical day involves implementing artists’ work into the game, fixing any graphical issues and creating art, whether that’s through 3D modelling or painting in Photoshop. I enjoy the problem solving part of my role the most and the job-like structure of the course made the transition into industry really smooth for me. All the art skills and knowledge I learned are indispensable in my day to day activities. I wouldn't be able to do this job without it.”
Birmingham City University is a vibrant and multicultural university in the heart of a modern and diverse city. We welcome many international students every year – there are currently students from more than 80 countries among our student community.
The University is conveniently placed, with Birmingham International Airport nearby and first-rate transport connections to London and the rest of the UK.
Our international pages contain a wealth of information for international students who are considering applying to study here, including:
Facilities and Staff
Our School of Games, Film and Animation is based in the Curzon Building, a £63 million development, located on our City Centre campus.
We help you learn a specific discipline such as digital marketing, programming or art and put that discipline into practice by offering flexible teaching space, dedicated development studios and open access work areas for group projects, as well as course-specific facilities.
Foundation Course Director
Jo chose a career in education so that she could provide students with learning environments where conversations, ideas and materials can be selected, combined, analysed and shared, offering them a way of socializing, caring and questioning to grow their learning with meaning for their futures.
She champions the integration of interdisciplinary approaches with her creative practice, which has a direct impact on her teaching and the student learning experience.
In line with the 2015 HEA report on the ‘Interdisciplinary Provision in Higher Education, Jo aims to facilitate collaborations and synergies between disciplines to challenge students to become inquisitive and to speculate on multiple ‘real life’ scenarios.
Jane is an interdisciplinary practitioner, and began her career in textile design. She has since worked as National Craft Advisor for the Women’s Institute in the charity sector, and has 20 years’ experience of teaching in higher education across a range of creative programmes. Alongside running the BA Art Business programme, Jane is also passionate about drawing and making, facilitating interdisciplinary approaches to creative practice and broadening our perceptions of what ‘practice’ might mean, and how ethical and inclusive work can benefit individuals, communities and the planet.More about Jane
Course Leader BA (Hons) Photography and BA (Hons) Fashion Imaging
Specialising in commercial and editorial photography for national and international clients Joe works freelance alongside his work for the University. Experienced in both film and digital photography he is currently working with RED cameras, combining moving and still image. His extensive list of clients include: BBC, British Telecom, Fulham FC, Hyundai, Liverpool FC, Marie Claire, Microsoft, Nivea, the Times, Sotheby’s, The Sunday Times Magazine Tesco and the Young Vic Theatre.More about Joe