Visual Effects - BSc (Hons)

  • UCAS Code: 1018
  • Level: Undergraduate
  • Starting: September 2020
  • Study mode: Full Time (3 years), Sandwich (4 years)
  • Location: City Centre

Our BSc (Hons) Visual Effects course will develop your technical, creative and production skills, related to visual effects production. The course will prepare you to pursue careers in a range of roles within visual effects and other innovative industries utilising computer graphics.

You will have access to a variety of high quality facilities including: a range of industry standard software, high specification computers, cloud-based rendering facilities, a Vicon motion capture studio, one of the largest fixed green screen studios in the UK, a Milo motion control system, a variety of camera and lighting equipment and excellent learning facilities with access to substantial library open 24 hours and a variety on-line resources.

The course is delivered by a highly skilled and experienced course team, with a range of relevant industrial and academic experience, who constantly engage with industry and update their skills, to ensure the course remains up to date.

To ensure that you are equipped and ready to engage with industry our tutoring programme and Graduate+ scheme will provide support and guidance through-out your educational journey to equip you with professional skills and prepare you for industry. The course aims to produce versatile, adaptable graduates with the fusion of technical and creative skills that industry is looking for.

Student Showreel

What's covered in the course?

You will learn all aspects of visual effects production including: shooting video, computer modelling, computer animation, matchmoving, and compositing. You will use these skills to produce digital elements such as creatures and environments, then combine them with live action video to produce convincing visual effects shots.

As a Bachelor of Science course there is an emphasis on technical director (TD) roles such as: Matchmoving, Rigging, Dynamic Simulations, Motion Capture and Python/Pipeline Development, which are in particular demand within the visual effects industry. The teaching of technical skills is underpinned with a knowledge of fundamental concepts and use of industry tools and practice.

To help you engage with industry, guest speakers are invited to come and share their expertise. The course also includes organised excursions such as trips to conferences or industrial visits. Previous examples include the London VFX Festival, Framestore, Double Negative, Cinesite, Industrial Light and Magic, and The Mill.

During the course you will do a mixture of ‘hands on’ productions and technical investigations which will teach you the practice, process, craft and technology of visual effects. These activities will help you become a proactive learner able to explore knowledge, implement best practice and critically evaluate the results of your work.

You will get the opportunity to work collaboratively with students from related disciplines such as games and film. This will allow you to broaden your horizons and help you understand how your visual effects and computer graphics skills can fit into other existing and emerging industries.

Why Choose Us?

  • You’ll work within our Centre for Digital Media Technology, using cutting-edge equipment, dedicated green screen studios and several editing stations (and much more).  
  • The course explores the fundamental technologies and physics of film and visual effects production, building connections between working with real light and sound and working with digital light, sound, video, geometry and dynamic simulations. 
  • The unique combination of technical knowledge and practical production experience makes our graduates more employable and able to move more quickly into key production roles.
  • The course encourages you to engage with industry, allowing a number of flexible paths to gaining work experience, including basing selecting modules around work experience, taking a placement year and working on commercial productions within the University.

Where our students go

Our students have gone on to work with companies such as:

  • MPC
  • Cinesite
  • Yamination

And in jobs such as:

  • CFX/Tech Animator
  • Junior Animator
  • Compositing Artist

 

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Meet or Beat scholarship for undergraduate students

Meet or beat our entry requirements and you could be eligible for an achievement scholarship worth £1,000.

*Terms and Conditions apply - some undergraduate courses are not eligible for this scheme. The £1,000 scholarship is made up of an £850 scholarship and £150 free credit to spend in an online shop.

Find out more 

This course is open to International students

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Entry Requirements

We accept a range of qualifications, the most popular of which are detailed below.

UK students
Essential

At the point of application, you must have achieved or be working towards GCSE at Grade 4 (C) or above in English Language and Mathematics. Equivalent qualifications will be accepted.

BBB or 120 UCAS tariff points from A/AS Level with a minimum of 2 A Levels. 

Typical Offers
UK Qualification Requirements 
GCE A Level/ AS Level BBB or 120 UCAS tariff points from A/AS Level with a minimum of 2 A Levels.
Access to Higher Education Diploma

60 credits overall. Minimum of 45 credits at level 3. The remaining 15 credits can be taken either at level 2 or 3.

A minimum of 12 credits achieved from any Technology Units awarded at Merit or Distinction.

BTEC National Diploma (12-units not including early years)/ Pearson BTEC Level 3 National Diploma D*D* or combined with other level 3 qualifications to achieve a minimum total of 120 UCAS points. 
BTEC Extended Diploma (18-units not including early years)/ Pearson BTEC Level 3 National Extended Diploma DDM - grades. 
BTEC Subsidiary Diploma/ Pearson BTEC Level 3 National Extended Certificate Combined with other level 3 qualifications to achieve a minimum total of 120 UCAS points (2017 entry)
International Baccalaureate Diploma

Obtain a minimum of 30 points overall. Students who do not complete the IB Diploma will be considered on the basis of their IB Certificates and alongside other acceptable level 3 qualifications to meet 120 UCAS Tariff Points. Obtain a total of 15 points or above from three Higher Level Subjects.

For students who do not already hold a GCSE in Mathematics at Grade C/4 or above grade 5 in Maths (Standard Level) from the IB Diploma will be accepted. For students who do not already hold a GCSE in English Language at Grade C/4 or above Standard Level English Language (not literature) Group A English Group A - Grade 4 or above, OR English Group B Grade 5 from the IB will be accepted.

A combination of GCSEs, A-levels and IB certificates will be considered on a case by case basis.

Irish Leaving Certificate

Pass the Irish Leaving Certificate with a minimum of 120 tariff points, achieved in four Higher level subjects. This must include Maths and English Language taken at either Ordinary level (minimum grade O1-O4 (or A-C/A1-C3)) or Higher level (minimum H5/D1).

Scottish Higher/ Advanced Higher

Achieve a minimum of 120 tariff points achieved in either three Advanced Highers or from a combination of two Advanced Highers plus two Highers. Where three Advanced Highers have been taken achieve a minimum of grades CCC.  Where a combination of Highers and Advanced Highers have been taken you must achieve (grades of CC in two Advanced Highers plus grades of CC in two Highers).

Welsh Baccalaureate (core plus options)

Pass grade combined with other level 3 qualifications to achieve a minimum total of 120 UCAS points. 

Must be offered along with either A-levels, BTEC Subsidiary Diplomas/ OCR Cambridge Technical Introductory Diplomas or a BTEC 12-unit National Diploma/ OCR Cambridge Technical Diploma combination with a total of 120 UCAS tariff points.

Other qualifications
If you have a qualification that is not listed in the table please refer to our full entry requirements on UCAS.

Further guidance on tariff points can be found on the UCAS website.
EU/International students
Essential
EU/Non-EU (International) Qualifications Requirements 
IELTS 6.0 overall with 5.5 minimum in all bands
International Baccalaureate Diploma (or equivalent, including internationally accredited Foundation courses).

Obtain a minimum of 30 points overall. Students who do not complete the IB Diploma will be considered on the basis of their IB Certificates and alongside other acceptable level 3 qualifications to meet 120 UCAS Tariff Points. Obtain a total of 15 points or above from three Higher Level Subjects.

For students who do not already hold a GCSE in Mathematics at Grade C/4 or above grade 5 in Maths (Standard Level) from the IB Diploma will be accepted. For students who do not already hold a GCSE in English Language at Grade C/4 or above Standard Level English Language (not literature) Group A English Group A - Grade 4 or above, OR English Group B Grade 5 from the IB will be accepted.

A combination of GCSEs, A-levels and IB certificates will be considered on a case by case basis.

Country-specific entry requirements and qualifications.

 

International students who cannot meet the direct entry requirements can begin their degree studies at Birmingham City University International College (BCUIC).

International Students

Entry requirements here

Don’t meet our entry requirements?

You could apply for a foundation course or a course at our International College. These routes have lower entry requirements and act as the bridge to a full degree. To find out more, please select your status:

Home student International student

  • UK/EU students
  • International students

Award: BSc (Hons)

Starting: Sep 2020

  • Mode
  • Duration
  • Fees
  • Study Year £9,250
  • Placement Year £1,650

Sandwich Fees

Our Sandwich courses incur a fee during the placement year, the costs for years when you attend the university for study, and the cost for the placement year are shown here.

Award: BSc (Hons)

Starting: Sep 2020

  • Mode
  • Duration
  • Fees
  • Full Time
  • 3 years
  • £12,800 per year

If you're unable to use the online form for any reason, you can complete our PDF application form and equal opportunities PDF form instead. The University reserves the right to increase fees in line with inflation based on the Retail Prices Index or to reflect changes in Government funding policies or changes agreed by Parliament up to a maximum of five per cent.

Guidance for UK/EU students

UCAS

UK and EU students applying for most undergraduate degree courses in the UK will need to apply through UCAS.

The Universities and Colleges Admissions Service (UCAS) is a UK organisation responsible for managing applications to university and college.

Applying through UCAS
 Register with UCAS
 Login to UCAS
 Complete your details
 Select your course
 Write a personal statement
 Get a reference
 Pay your application fee
 Send UCAS your application

Non-EU (International) students

There are three ways to apply:

1) Direct to the University

You will need to complete our International Application Form and Equal Opportunities Form, and submit them together with scan copies of your original academic transcripts and certificates.

2) Through a country representative

Our in-country representatives can help you make your application and apply for a visa. They can also offer advice on travel, living in the UK and studying abroad.

3) Through UCAS

If you are applying for an undergraduate degree or a Higher National Diploma (HND), you can apply through the UK’s Universities and Colleges Admissions Service (UCAS).

You can request a printed form from your school or nearest British Council office. You will be charged for applying through UCAS. Birmingham City University’s UCAS code is B25 BCITY.

Personal statement

UK / EU students are required to submit a personal statement as part of their application for this course.*

The personal statement gives you a crucial opportunity to say why you’re applying and why the institution should accept you.

Here are the key areas you’ll need to address:

Course choice

Why does this course appeal? What areas are of particular interest?

Career plans

If you have a specific career in mind, say how your chosen course will help you pursue this goal.

Work experience

Mention any work that is relevant to your subject, highlighting the skills and experience gained.

School or college experience

Highlight skills gained at school/college, eg summer schools or mentoring activities.

Non-accredited skills or achievement

eg Duke of Edinburgh Award, Young Enterprise scheme.

You should also mention your future plans – if you’re planning to take a year out, don't forget to give your reasons. Talk about any subjects you’re studying that don’t have a formal assessment and any sponsorships or placements you’ve applied for. And don't be scared to add in details about your social, sports or leisure interests.

Get more information on writing personal statements.

*Non-EU students are not required to submit a personal statement when applying for this course.

Additional costs

  • Memory Cards – £40
  • Portable Hard Drive (1TB+) – £70

Worried about personal statements?

Worried about personal statements?

If you've got no idea where to start or just want to check you're on the right track, we’ve got expert advice and real examples from our students to help you nail your personal statement. You can even download our ultimate personal statement guide for free.

Get personal statement advice

Loans and Grants

Financial Support

We offer further information on possible undergraduate financial support. This includes the type of loans, grants and scholarships available both from the government and from Birmingham City University.

Year One

Modelling
20 credits

This module provides students with the technical skills and experience to produce 3D models and turntable renders for use in visual effects.

The skills developed in this module will inform and underpin the use of 3D models throughout the rest of your course.

The module aims to develop your modelling skills to a highly competent standard, developing your knowledge of the fundamentals of 3D modelling as well as providing you with experience of using industry-standard modelling tools. By the end of the module you will be able to approach modelling productions by drawing on a suite of 3D modelling methods and tools. The module will also provide an overview of how 3D assets are used in a variety of industries.

Computer Programming
20 credits

Within the module of Computer Programming you will learn the key skills of Programming and how this relates to technology and communications. Programming is an engineering tool that plays a vital role to drive most of the modern technologies surrounding us, including the technological devices for communication, transportation and entertainment. In other words, it can be said that our modern lifestyles are heavily dependent on programming. Moreover, businesses increasingly rely on computers and the software run on them. Programming skills and a broader and deeper understanding of programming are therefore becoming increasingly important to the jobs market.

Acquisition for Visual Effects
20 credits

This module will develop your key understanding of audio visual acquisition technologies for digital film production. The module addresses how images and audio are captured using sound and video recording equipment in a film production environment.

Texture and Look Development
20 credits

This module provides students with technical skills and experience to Texture, Shade, Light and Render models for use in visual effects shots.

The module aims to develop your skills to a high level allowing you to develop knowledge of balancing CGI texturing, lighting and rendering to match reference images. The module will provide you with experience of using industry-standard software and tools. It will also provide you with the unique mixture of art, science and maths skills needed to work in Technical Director roles such as Texture, Look Development or Lighting.

Rigging for Animation
20 credits

This module provides knowledge and experience of a key technical industry skill; Rigging. It aims to develop your technical skills and introduce you to core rigging techniques, such as FK, IK, skinning, weighting, and control rigs.

You will be expected to plan and produce a variety of high-quality rigs, along with demonstrating and critiquing on their capabilities. They should be suitable to produce high quality animation within a visual effects production.

Matchmoving
20 credits

This module will provide an in-depth exploration of the Technical Director role; Matchmoving. Matchmoving also known as Camera Tracking is a key area within visual effects, it has become known for being a great entry point into the industry for those looking at the 3D route.

The module will use industry level software, to implement various tracking methods and techniques; explore lens distortion; develop onset visual effects skills. You will develop an understanding on how the Matchmoving role relates to other visual effects disciplines and wider production pipeline, as well as how to layout and deliver completed matchmoved shots.

Year Two

Animation
20 credits

3D computer animation is the cornerstone of modern visual media production, and is an essential requirement for working in film visual effects.

This module aims to develop your 3D animation and production skills, introducing you to core computer animation techniques. You will be expected to plan and produce high quality, 3D computer animations suitable for use in visual effects production pipelines.

As well as developing technical skills, the module aims to provide you with an authentic experience of planning and producing computer animation from storyboarding to managing assets and designing production pipelines.

Visual Effects Tools
20 credits

This module provides knowledge and experience of designing and developing bespoke add-ons and extensions to industry standard software. You will learn to programme scripts to make visual effects and games production more efficient and extend the capabilities of existing software. The development and implementation of bespoke visual effects tools is a key part of the competitiveness of games and visual effects companies, allowing them to make themselves more efficient and capable than their competitors.

Compositing
20 credits

This module provides knowledge and experience of digital video compositing, exploring the fundamental principles and techniques of compositing using professional node based compositing skills and tools. The competent use and application of these techniques are core practical skills within the course programme and fundamentally important to a variety of careers within the visual effects industry.

Dynamic Effects and Simulations
20 credits

This module will provide an in-depth look at Dynamics and Simulations. This module will consist of an exploration into creating and simulating physics such as setting fire to objects, breaking glass, adding dust to scenes and destroying various geometry.

The module will use industry level software and will cover various methods and techniques in order for the student to control and artistically direct simulations. The module will enable them to; fracture geometry; constrain elements of the simulation, and create a variety of realistic simulations.

Research and Testing Methods
20 credits

For graduates wishing to pursue a technical career in digital media production, be it Film or visual effects production, then a comprehensive understanding of the low level capture, processing and distribution technology is essential. To complement this a fundamental understanding in the methods for conducting research into the technology, the design and the limitations of this technology is essential.

Collaborative Practice
20 credits

The module is an opportunity to learn and critically reflect on the skills of collaboration by enabling you to create an interdisciplinary project with students from complementary disciplines, or with academic staff. Collaboration is a vital employability skill within the Creative Industries and this module allows you to develop these skills, making use of University facilities and with the support of academic staff. Within this module framework, several kinds of collaborative opportunities are available.

For example, with the approval of your supervisor, you can determine a project based on your own interests; your supervisor may set you a predetermined project to enable you to work with other students in a way that is appropriate to your subject area; or there may be opportunities for you to collaborate with staff on research projects. In all cases, you must apply your subject skills to an interdisciplinary project which will be agreed in advance with your supervisor.

Year Three

Production Project
40 credits

Working in the wider community of production, it is important to consider your part in the overall creation of an artefact. Being able to work independently; demonstrating problem solving skills; identifying and improving your own performance and; working other team members, are all traits that will be demanded of you in a typical work-place setting.

Individual Honours Project
40 credits

The purpose of the module is to enable you to undertake a sustained, in-depth and research informed project exploring an area that is of personal interest to you. In agreement with your supervisor, you will decide upon your topic which will take the form of a practical outcome (artefact) with accompanying contextual material. The main consideration when choosing your topic is that it must be aligned to the programme you are studying, and you should consider the relevance of this topic to your future academic or professional development.

At this level, you will be expected to work independently but you will receive additional one-to-one support from your supervisor, who will be familiar with your chosen topic area. As you progress on the module, extra support will be available and this may take the form of group seminars, workshops and online materials that will help to develop your project.

Cross Platform Media
20 credits

Within this module you will develop productions that span a number of platforms such as film, games, social media, web and VR. It provides you with an opportunity to work with students from a number of disciplines and develop an understanding of how your knowledge and skills can fit into the production workflow of different media industries.

Professional Practice
20 credits

In order to set the skills gained across your degree programme in a wider context, you need an appreciation of business practice and current working environment, project management styles and the processes involved in gaining and completing high quality commissioned work.

Aimed specifically to the film, television, VFX, and video production industries the module will set in context these current career and work environments, building on the knowledge learnt from the first year to apply theory and use contextualised case studies to explore projects’ development, the processes involved in commissioning these projects and the financial implications behind them.

You will develop key skills through an assessment strategy that reflects industry needs. Assessments will be varied and predominantly focused on coursework. The practical application of technology and the craft of production are key features of the course, which are also emphasised in the style and focus of assessments.

The first year of the course focuses on developing your fundamental skills and knowledge in using digital video production to capture live action elements, using 3D modelling and software graphics tools to create virtual elements, and using compositing tools to combine live action and virtual elements. 

Your skills will be developed further in your second year, with specialist subjects such as motion capture, shader development, dynamic simulations, programming visual effects tools in python, and research and development.  You will also experience more demanding and collaborative production experiences. 

Your final year is about refining your skills and realising your full potential.  You will undertake a carefully planned, high-quality film and visual effects production, undertake an investigation (exploring a technical area of your choice), develop a well-defined career plan and examine how your skillset fits into a variety of industries.

Student Showreel 

Attendance requirements

There are 30 attendance weeks in each academic year.

A typical week on this course will include 13 hours of contact time over four days, plus self study time.

Study and work abroad

If you are interested in undertaking part of your studies abroad, the Erasmus scheme may be of interest to you. It allows higher education students to study for part of their degree in another European country.

It is open to undergraduates in their second year (or above) and offers a unique opportunity to enhance your CV and experience new cultures. If you study with us you will have access to an Erasmus co-ordinator, who can provide information about which institutions we have links with.

Find out more

Employment Opportunities

There is currently a shortage of skilled creatives in the CGI and VFX industries, so once you gain your degree the chances of employment in the industry are good – though getting on the first rung of the ladder can still be challenging. Salaries can be high compared to production jobs like camera operators, producers and so on where supply outstrips demand.

Engaging with industry and gaining work experience during your studies is essential if you are going to be taken seriously in the job market. Getting work experience in film and visual effects production can be challenging, so we encourage you to be agile. We will also help you engage with a broad range of opportunities, as well as offering options for extra awards and recognition.

You have the option undertake an assessed sandwich year between your second and third year, which will provide you with valuable work experience and give you the real-life skills you need.

The second-year Collaborative Practice and final-year Production Project modules have been designed so that you can use your work in industry as a basis for the module’s assessment.

The University has a Graduate+ programme, an extracurricular awards framework that is designed to augment the subject-based skills that you’ve developed throughout the programme with broader employability attributes, which will enhance your employability options upon graduating.

Placements

There are a range of opportunities for you to gain industry experience during your studies. Examples of activities our student have done include: 

  •        Working as a runner on one of our commercial productions
  •        Working for crewing agencies
  •        Working part-time for a production company
  •        Doing a placement year between the second and third year of the course
  •        Submitting work to crowdsourcing competitions and film festivals
  •        Collaborating with other students and local film makers on productions
  •        Setting up a YouTube channel
  •        Working directly for clients
  •        Organising and running events.

OpportUNIty

OpportUNIty Student Ambassador

OpportUNIty: Student Jobs on Campus ensures that our students are given a first opportunity to fill many part-time temporary positions within the University. This allows you to work while you study with us, fitting the job around your course commitments. By taking part in the scheme, you will gain valuable experiences and employability skills, enhancing your prospects in the job market.

It will also allow you to become more involved in University life by delivering, leading and supporting many aspects of the learning experience, from administration to research and mentoring roles.

Firewalking

BCU Graduate+

Through our courses we give you the skills and experience needed to get a head start when applying for jobs. But we offer something extra too – Graduate+.

Our unique programme gives you the chance to develop valuable skills outside of the more formal classroom learning. We award points for Graduate+ activities (including firewalking!) and these can be put towards a final Graduate+ award.

More about Graduate+

Birmingham City University is a vibrant and multicultural university in the heart of a modern and diverse city. We welcome many international students every year – there are currently students from more than 80 countries among our student community.

The University is conveniently placed, with Birmingham International Airport nearby and first-rate transport connections to London and the rest of the UK.

Our international pages contain a wealth of information for international students who are considering applying to study here, including:

The UK remains one of the world's leading study destinations

The UK remains one of the world's leading study destinations for international students.

The first-class experience offered by universities are reflected in the world’s largest survey of international students. International students are more likely to recommend the UK than any other leading English-language study destination.

Birmingham City University International College (BCUIC)

International students who have a serious interest in studying with us but who perhaps cannot meet the direct entry requirements, academic or English, or who have been out of education for some time, can enter Birmingham City University International College (BCUIC) and begin their degree studies.

BCUIC

BCUIC is part of the global Navitas Group, an internationally recognised education provider, and the partnership allows students to access the University’s facilities and services and move seamlessly through to achieving a Bachelor’s degree from Birmingham City University.

Learn more about BCUIC

Visual Effects - BSc (Hons)

The Visual Effects course is supported with the latest industry standard software such as Maya, Houdini, Nuke, Syntheyes and Arnold. There are cutting-edge facilities available to our students, our Vicon motion capture studio, the University’s Parkside Media Centre, which is equipped with over 1,200 sq m of dedicated equipment, including three film/television studios, dedicated green screen studio, post-production facilities, MILO motion control rig, multi-track recording studios, and several editing and grading stations.

Cameras, light and grip equipment can be hired for free from our hires and loans team. Equipment available includes 4K cameras, high-end HD cinema style cameras with follow focus and matte boxes, a range of DSLR cameras, a range of different lights, soft boxes, flags, reflectors, a range of different tripods, stands, dollies, steady cams and jib arms.

Within the Centre there is an internationally recognised research team, Digital Media Technology (DMT) labs, specialising in mixed reality, intelligent animation, automated grading and compositing and human perception. This research team is involved in the delivery of this course, providing opportunities to join them as a post-graduate researcher on completion of the course.

Lianne Forbes

Lianne Forbes

Senior Lecturer

Lianne is a Senior Lecturer with 14 years of high-end VFX film industry experience. Her focus is on forging strong links between the University and industry. She plans to develop student awareness of industry practices and produce more opportunities for them to engage with industry professionals.

Lianne has worked on a long list of Hollywood movies including, Fantastic Beasts and Where to Find Them, Star Trek Into the Darkness, Hugo, Bladerunner 2049, Beauty and the Beast (2017), King Arthur (2017), Harry Potter and the Goblet of Fire, Harry Potter and the Half-blood Prince, Harry Potter and the Deathly Hallows Part 2 and Game of Thrones. Further titles can be found on her IMDb profile.

Her VFX career has spanned over 5 countries, working with award winning companies such as Framestore, Animal Logic, Pixomondo, and Rising Sun Pictures.

Lianne was part of the Oscar winning teams for both Hugo (Pixomondo) and Bladerunner 2049 (Framestore) as well as the Emmy award winning teams for Game of Thrones Seasons 2 and 3 (Pixomondo).

A recent industry stint involved her working in partnership with Framestore and Anibrain to help train artists in Pune, India.

Read Lianne's full profile

Mathew Randall

Programme Leader, Film and Image

Mathew has been working with computer graphics since the mid-1990s and has been involved in moving image production for over 10 years. Coming from an academic background in multimedia, he has extensive experience in real-time computer graphics and rendering, designing and developing user interfaces, games, systems for visualising data and signals, video systems for concerts and festivals, interactive sonic and video installations and real-time generative art.

Jay Patel

Senior Lecturer

Jay is a Lecturer in the School of Digital Media Technology. Jay has been involved with the delivery of ERDF projects. Since the successful completion of these projects he has moved into teaching. He currently delivers a variety of modules such as Audio Visual Technology, Moving Image Technology and Mathematics for Media.

Robert Mclaughlin

Lecturer

Robert is a lecturer whose emphasis is on student engagement with industry and external partnership development. He is a Prince2 Practitioner whose area of teaching is industry contextualisation, business, marketing and the work environment. 

He writes for media focused, genre and technology websites and a semi-regular basis as a freelance copywriter specifically about new media and technology and has been used to providing commentary on media industry by journalists and local and national radio (Free Radio and Radio 1). 

His work has led to student opportunities for mentoring and industry guidance from external clients such as Sky Academy, Spotify, YouTube and ITV. 

He has worked on multiple industry focused projects which have included documentaries for Canadian Broadcasters, student competition judged by Hollywood directors and student driven multi-media projects curated from the creators of 2000AD. 

He is also the project coordinator for Creative Networks a monthly event that is designed to increase student engagement within their subject matter and to learn from external partners and practitioners. He also runs the BCU-Comic Lab and co-hosts the weekly DMT Podcast show. 

Read Robert's full profile

Michael Bickerton

Lecturer

Since 1997, Michael has been involved with Moving Image production as well as lecturing on a range of moving image courses (including the highly successful UK Film Council's Introduction to Screenwriting courses in the West Midlands region).

Prior to his current responsibility as Course Director for Birmingham City University's BSc Film Production and Technology course, he previously taught in an Ofsted-rated 'outstanding' further education college.

Stephen Gordon

Senior Lecturer

Stephen is a Senior Lecturer in the School of Digital Media Technology.

He has worked for five years at the University, teaching video production on various courses.

Giving students the skills needed to work in the industry is central to how Stephen Gordon works. Keen to maintain his handle on the world of video production, he keeps in regular contact with those working in the field, looking at new technological developments and how they are being applied in the field.