A computing student’s placement journey as a Game Developer at TG0

Meet Jacob, and discover how he managed to land a placement as a Game Developer at TG0

How did you secure your placement?

I first showed interest in an AI presentation given by the CEO of TG0, and my lecturer later shared an opportunity for a placement with the same company. I applied through Careers and Student Opportunities, submitting an application and a cover letter explaining why I think I'd be a good fit for the role.

I spoke to my lecturer for further advice, and she suggested demonstrating my skills with Unity (a game development engine) and programming skills. I also used the resources through Careers and Student Opportunities, specifically the cover letter builder, which helped me structure my letter around key points like showing interest, demonstrating why I'm a suitable candidate, and closing professionally.

What was your first day like?

My first day working the placement was spent helping my lecturer with a research project evaluation at the City South campus, helping to coordinate a testing session that used the Etee controllers (special controllers made by the micro placement company TG0) to play the game. I'd be using those controllers in my game so it was a chance to see how they worked.

 After that, I worked three days a week, two full seven hour days and a four hour half day. Initially, I focused on game design and then planned the game concept, designed levels, and worked out how I'd use the controllers input data. My average day involved fixing coding bugs, creating new 3D models and implementing new mechanics. I also wrote weekly reports to document and show my progress.

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 What were your highlights?

This placement was very insightful and has definitely prepared me for my future career. It gave me my first real interview experience where I had to talk about previous games that I created. It has also provided me with great work experience for my CV, making a game for a company before even starting my second year of university. Mostly, this opportunity gave me the confidence to see myself working in the games industry after I graduate.

 One of my top highlights had to be seeing the whole project come together, I had envisioned an idea and getting to bring that to life felt so rewarding. Another was the positive feedback I received from my lecturer, the TG0 team, and friends and family who saw my progress.

Any advice for students?

My advice for students currently looking for placements is to make use of any resources available. Whether it's getting feedback on your CV or cover letter, asking people how they'd prepare for interviews, or reaching out to lecturers for opportunities.

I'm really grateful for the opportunity and proud of what I achieved in the 80 hours. Creating a game that could help make rehabilitation more engaging was such a rewarding experience, and it's inspired me to keep exploring how games can make a real difference. It's definitely motivated me for what's ahead in my degree and future career.

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