PhD Medieval History
BA (Hons) Ancient and Medieval History
Nick Webber's research focuses on (video)games, cultural history and identity. Current projects explore the impact of virtual worlds and online games on the practice of history, the concept of the culturally ‘British’ game, and the development of the games industry in the Midlands region. He collaborates with colleagues such as Dima Saber and Paul Long to examine the use of video games by non-state actors in the Middle East and the representation of World War I veterans in the British press.
I am able to supervise in the following areas:
Cultural history (particularly of, in and around games)
Games industry
Games culture
Selected publications
Chapters and sections
2017
‘EVE Online’s War Correspondents: Player Journalism as History’, in Melanie Swalwell, Angela Ndalianis, and Helen Stuckey (eds.) Fans and Videogames: History, Fandom, Archives (Routledge).
2016
‘EVE Online as History’, in Marcus Carter, Kelly Bergstrom, and Darryl Woodford Internet Spaceships are Serious Business: An EVE Online Reader (University of Minnesota Press), 189-209.
‘Selling the Imperium: Changing Organisational Culture and History in EVE Online’ [with Oskar Milik], Proceedings of 1st International Joint Conference of DiGRA and FDG.
‘Public History, Game Communities and Historical Knowledge’, Proceedings of Playing with History 2016 DiGRA/FDG Workshop.
2014
‘Changing Cultural Coordinates: The Transistor Radio and Space / Time / Identity’ [with Tim Wall], in Jason Stanyek and Sumanth Gopinath (eds.) Oxford Handbook of Mobile Music Studies (Oxford University Press), 118-31.
‘Personal Listening Pleasures’ [with Tim Wall], in Martin Conboy and John Steel (eds.) Routledge Companion to British Media History (Routledge), 539-49.
‘What is Videogame History’, in Dawn Stobbart and Monica Evans (eds.) Engaging with Videogames: Play, Theory and Practice, (Inter-Disciplinary Press; e-book), 155-67.
Journal articles
2017
‘“This is our Call of Duty”: Hegemony, History and Resistant Videogames in the Middle East [with Dima Saber], Media, Culture and Society 39(1): 77-93.
2016
‘A Future for Game Histories?’ [with Alex Wade], Cogent Arts and Humanities 3(1).
2015
‘EVE is Real: How conceptions of the 'real' affect and reflect an online game community’ [with Marcus Carter, Kelly Berstrom and Oskar Milik], Well Played 5(2): 5-33.
2014
‘The Last Post: British Press Representations of Veterans of the Great War’ [with Paul Long], Media, War and Conflict 7(3): 273-90.
‘Law, Culture and Massively Multiplayer Online Games’, International Review of Law, Computers and Technology 28(1): 45-59.
Reports
2015
Gaming Global: A report for British Council [with Paul Long], March.
2013
Culture Cloud: Engaging online participants in crowd curation of the visual arts [with Tim Wall, Paul Long and Simon Barber], March.
Reviews
2016
Dudo of Saint-Quentin's Historia Normannorum: Tradition, Innovation and Memory, Benjamin Pohl, The Heroic Age 16.
2015
Norman Expansion: Connections, Continuities and Contrasts, Keith J. Stringer and Andrew Jotischky (eds.), The American Historical Review 120 (2): 700-701.