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Video Game Enterprise, Production and Design - MSc

  • Level: Postgraduate Taught
  • Starting: September 2021
  • Study mode: Full Time
  • Location: City Centre

Serious about working in games? Then enrol at the industry endorsed finishing school for games developers and artists.

MSc Video Game Enterprise, Production and Design (Gamer Camp: Biz) has been created in partnership with the likes of Sony Computer Entertainment Europe, Codemasters, Rare and Exient. It provides experience of working to deadlines as part of multi-disciplined, project team to produce playable games to a professional standard.

You will work in a simulated studio environment over full-time office hours, on real game briefs set with one or more of our partner developers.

It's a winning formula, with mentoring from industry veterans and support from leading game development teams. Recent graduates from Gamer Camp are employed by companies including TT Games, Creative Assembly, Ubisoft, Codemasters and Rockstar Games.

What's covered in the course?

If your ambition is to work as a video games designer, games producer and/or entrepreneur, you will need serious design knowledge, and managerial and business know-how to help lead a game to its completion. Although you will not be coding or creating art assets on a daily basis, it is vital that you have a comprehensive and realistic understanding of the game development process, and how all the disparate elements operate and come together. This is what makes you an effective ‘T’-Skills candidate.

On Gamer Camp: Biz you'll get specialist training, mentoring and support from our staff who all have vast industry experience as game developers, having worked in design, production, art, programming and even running their own business. Staff come from such big-name developers as Eurocom, Electronic Arts and Freestyle Games, while Programme Director Zuby Ahmed founded his own company, SmashMouth Games. The course is delivered in a series of ‘boot camps’ followed by one-to-one support, studio based game development and project delivery.

Starting with the fundamentals of video games code, art and design, you will build upon these creative skills to teach you how game development teams are managed and how complex processes, ideas and personalities can combine to create a successful games product.

Teaching takes place in a modern production studio based in Birmingham City Centre where you’ll be provided with studio space to complete projects, with access to the facilities and software you’ll need for the duration of the course. As and where possible students are also given work experience opportunities, previously these have included studios such as SmashMouth Games, Codemasters and Exient.

“I have been in the industry for almost 2 years now and the Gamer Camp Biz course definitely helped me gain the necessary experience and understanding of the role. Following the course I was able to get several interviews including getting to the final round of the Ubisoft graduate scheme before I got my position at TT Games.” Toby Jennings, Gamer Camp Biz 2014 Graduate. Junior Project Co-ordinator at Travellers Tales Games

Why Choose Us?

  • The course will show you how to project manage the delivery of complex, creative and technically challenging video game products, and explain the business models available to generate income from games.
  • Gamer Camp has been recognised as one of the top games courses in the UK, highlighted in the Livingstone-Hope Next-Gen report. Gamer Camp is part of the Sony Computer Entertainment Europe Academic Advisory Board.
  • The course has been designed to give you an understanding and experience of game development roles in design, production, and business start-up, where you will also have a window looking how programming, art and audio design work within development.
  • You will learn in a realistic game development studio environment using the School of Games, Film and Animation's facilities. You will make a number of small scale games and a large scale game, on platforms such as PC, tablet/mobile and console, in collaboration with our industry partners which include Sony London Studio, Codemasters, Rare, Exient, Natural Motion and Mediatonic.
  • You will gain a real qualification, leaving with an MSc in Video Game Enterprise, Production and Design.
  • As you go through the course you may find opportunities to set up your own business or work at a partner company; we will endeavour to help you to get to where you want to be in your professional career.
  • Graduates have gone onto to work for companies such as Rockstar Games, Creative Assembly, Sega, Codemasters and Sony.

This course is open to International students

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New £10,906 postgraduate loans

You may be able to take advantage of the government’s plans to make loans of up to £10,906 available for postgraduate study.

More about postgraduate loans

Entry Requirements

Essential Requirements 

Passion for games

Positive attitude

Confidence to run a business and / or creative technical software development team

Comfortable user of Windows or Mac OS applications

Desired, but not essential

Experience of web or software coding (HTML, Java, C, C++, C#)

Experience of art asset creation using Adobe Creative Suite, Maya, 3DS Max or ZBrush

Game development experience

Degree related to games, programming, art, business, management, marketing, law, economics or design.

In addition to the above, international (non-EU) students also require:

Extra information for EU/International students 
Essential English Language Requirements

English – IELTS 6.5 (no less than 6.0 in any bands)

International Students

Entry requirements here

International Students

Don't meet our entry requirements? You could apply for courses at our International College.

Apply now

  • UK students
  • International students

Award: MSc

Starting: Sep 2021

  • Mode
  • Duration
  • Fees
  • Full Time
  • 1 year
  • £9,800 per year
  • Full Time
  • 18 months (including Professional Placement - see below*)
  • TBC

Award: MSc

Starting: Sep 2021

  • Mode
  • Duration
  • Fees
  • Full Time
  • 1 year
  • £14,500 per year
  • Full Time
  • 18 months (including Professional Placement - see below*)
  • TBC

If you're unable to use the online form for any reason, you can complete our PDF application form and equal opportunities PDF form instead. The University reserves the right to increase fees in line with inflation based on the Retail Prices Index or to reflect changes in Government funding policies or changes agreed by Parliament up to a maximum of five per cent.

*Professional Placement option

The Professional Placement version of the course is optional and is offered as an alternative to the standard version of the course.

This will allow you to complete a credit bearing, 20 week Professional Placement as an integral part of your Master’s Degree. The purpose of the Professional Placement is to improve your employability skills which will, through the placement experience, allow you to evidence your professional skills, attitudes and behaviours at the point of entry to the postgraduate job market. Furthermore, by completing the Professional Placement, you will be able to develop and enhance your understanding of the professional work environment, relevant to your chosen field of study, and reflect critically on your own professional skills development within the workplace.

You will be responsible for finding and securing your own placement. The University, however, will draw on its extensive network of local, regional and national employers to support you in finding a suitable placement to complement your chosen area of study. You will also benefit from support sessions delivered by Careers+ as well as advice and guidance from your School.

Placements will only be confirmed following a competitive, employer-led selection process, therefore the University will not be able to guarantee placements for students who have registered for the ‘with Professional Placement’ course. All students who do not find a suitable placement or do not pass the competitive selection process will be automatically transferred back to the standard, non-placement version of the course.

Personal statement

Students are required to submit a personal statement as part of their application for this course.

Your postgraduate personal statement is going to shine a light on your personal experience, academic success, personal skills and any other factors that will support your application for further study.

Here are the key areas you’ll need to address:

Your passion and motivations

Studying a postgraduate course usually means you want to specialise in something. So what’s driving you?

Why this course?

Show that you’ve researched the course offering. What is it about this particular course that appeals to you? Is it the lecturers? The modules? Etc.

What makes you a good postgraduate candidate?

Tutors want to know that you can handle postgraduate study, so show them how your undergraduate experiences or work life has equipped you for a more advanced level of study. Key areas to address are research and group work but this can vary depending on your chosen course.

Relevant academic or work experience

Add anything relevant that relates back to your chosen course and shows how your skills will contribute towards your learning. What extra-curricular activities have you taken part in? What awards have you won? What employment or voluntary experience do you have that has helped you develop transferable skills? How do these specifically relate to the course you are applying for?

You should also mention your future plans and how a postgraduate qualification fits in. Try to look beyond your postgraduate study – do you plan to jump straight into a specific career or follow your studies with a research degree? Lastly, use plain, professional English and, where possible, utilise the language of your chosen industry.

Get more information on writing personal statements.

Additional costs

Our courses include activities such as performance, exhibitions, field trips and production of works or artefacts which may require you to purchase specific equipment, instruments, books, materials, hire of venues and accommodation, or other items.

Based on the past experience of our students, you might find it helpful to set aside about £50 for each year of your studies for your personal stationery and study materials. All our students are provided with 100 free pages of printing each year to a maximum total value of £15.

Accommodation and living costs

The cost of accommodation and other living costs are not included within your course fees. More information on the cost of accommodation can be found in our accommodation pages.

Financial Support

We offer further information on possible postgraduate financial support. This includes the type of loans, grants and scholarships available both from the government and from Birmingham City University.

Did you know that you can apply for a postgraduate loan of up to £10,906 for some courses and options?

Postgraduate loans


In order to complete this course you must successfully complete all the following CORE modules (totalling 180 credits):

Small Scale Video Game Research and Planning
20 credits

The purpose of this module is to engage students in the concept phase of development of features for a discrete small-scale video game, ensuring students can follow the process of design to ask questions at the start of the concept phase of product development, to follow onto the research stage, before applying ideas within a synthesis stage before refining and finally applying their ideas.. Students will work in teams to produce concepts for small-scale games, which they must present using effective communication skills.

Small Scale Video Game Development
40 credits

The purpose of this module is to bring together art, code, production and design students together into a game development team and give them the opportunity to work collaboratively to produce a releasable small-scale video game. Typically this is the type of title commonly described as an ‘indie game’ which is made in a short time frame with a small agile development team. If the completed game is at an appropriate standard the game can be submitted to relevant game stores and act as a published title on a student CV.

Large Scale Video Game Research and Enterprise
20 credits

The purpose of this module is ensure that students can experience the challenge of completing the research and concept phase of a co-ordinated yet adaptive video game project whilst simultaneously generating ideas to become a business plan which will be presented / pitched to high level stakeholders at the end of the module.

Large Scale Video Game Prototype
40 credits

The purpose of this module is to bring together art, code, production and design students together into a game development team and give them the opportunity to work collaboratively to produce a prototype for a large-scale game on either console, PC or connected devices.

Major Project
60 credits

The purpose of the module is to enable you to undertake a sustained, in-depth and theoretically informed research project exploring an area that is of personal interest to you. It is important that we can support you appropriately, so you will be guided towards choosing a research topic which is relevant to your discipline and in which your lecturers have expertise. The outcome may take the form of a written dissertation or a practical outcome with accompanying reflective, critical and contextual material. The main consideration when choosing your topic is that it must be relevant to your programme and you should consider the relevance of this topic to your future academic or professional development.

Course Structure

The MSc Video Game Enterprise, Production and Design programme focuses on professional game development so that you can work as an effective team member within the remit of games design or games production. You may even wish to investigate ways of setting up your own studio with the knowledge and skills you learn from the programme. In summary, the course offers students:

  • PG Certificate- Semester One
  • Small Scale Project- Mobile
  • PG Diploma- Semester Two
  • Large Scale Project- PS4 Console & Enterprise Development
  • Master of Arts/Science- Semester Three
  • Final Major Project - PS4 Console and/ or Placement/ Start up.

Each module on Gamer Camp is dedicated to ensuring you have the understanding and skills to tackle the challenges of professional game development. The dedicated teaching weeks at the beginning of each module will give you a broad appreciation of process and methodology, combined with regular tutorials from both our industry veteran teaching staff and also where possible our external mentors from the game industry.

This is all about you, your professional development, your pursuit of perfection and your proven application of knowledge to practice through an intense game development experience that showcases your expertise, talent and professionalism.

Classroom activities

As part of your study you will take part in a largely practical environment as a member of a game design team adhering to project briefs. These briefs are given to your team which you work together to achieve under the guidance of one of our staff as your mentor. Past students have created work that has been published on the iOS store. 

Student work

Some of our past games include:

Professional associations:

We are members of both the video games trade associations, Ukie and TIGA (The Independent Games Developers Association). 

We are also a PlayStation First institution and a very active member of the Sony Academic Alliance.

Trips and visits

During module sprint reviews there will be opportunities for industry guests to attend ‘milestone review’ sessions, to review and provide feedback on your work and suggest directions for further development.

During your final major project you will have a number of choices to complete a major portfolio piece, which may require you to go off-site to visit key stakeholders as and when required.

  • the opportunity to work on-site to complete the large-scale game, which will have industry steer
  • the opportunity to work on-placement within a live development studio, working within either a design or production discipline
  • the opportunity to set up your own business and immediately start developing your own product(s). 

End of year summer showcase

The end of year summer showcase gives you the chance to showcase some of the work you’ve completed over the past academic year to high profile industry guests. Hear more about the event from Head of the School of Games, Film and Animation, Oliver Williams.

Employment Opportunities

The Gamer Camp Biz course directly answers the industry call for “T-skilled” workers in thecreative media industry, (Skillset. Strategic Skills Assessment for the Creative Media Industry, London. 2009: 20). Here professional employability is defined by proficiency across disciplines and specialist expertise within them. 

The course seeks to develop students into T-Shaped art professionals complete with a keenly practiced ability who can work with others in a creative and technology constrained development team. This is the type of adaptive, reflective and capable professional the industry requires.

“There is a shortage of new people in the industry equipped with ‘T-skills’ - highly specialised in one core field, but with broad skills and knowledge to utilise their specialism across teams and platforms” - Skillset, December 2009 Strategic Skills Assessment for the Creative Media Industry. London: Skillset

Broad Attributes and Knowledge developed may include but is not limited to

  •          Team work and communication
  •          Project management and delivery
  •          Agile project delivery and Scrum
  •          Estimating
  •          Critical analysis and evaluation
  •          Reflection and adaptation
  •          Client handling
  •          Global appreciation

With this skill-set, the programme’s graduates have a huge advantage and are often employed by industry soon after finishing the course.

Typically, Gamer Camp: Bizgraduates go on to deliver professional game content in either AAA or indie game development studios.Here they continue their specialist professional development within Game Design, Production or Business & Enterprise within career-focused positions such asMission Scripter/Technical Designer, Publishing and more.

Feedback from Employers

"PlayStationFirst works in partnership with select universities in the UK and Europe as we see the development of new development talent in the UK crucial to the continued success of our European studios and the wider video games industry.

Dr. Maria Stukoff, Head of Academic Development at Sony Computer Entertainment Europe


There are opportunities every year for students to work in game development studios.  Working with our industry partners, we are able to offer a short placement* over the Easter break to selected individuals.  During the final phase of your course, you’ll have the opportunity to undertake a three-month placement* as part of your Master’s by Practice.

Previous students have worked at  Codemasters, Sony, Exient and Jagex, with the majority having been offered full-time positions on finishing the course.

*Please note, placements are not guaranteed and are subject to the requirements of our industry partners.


OpportUNIty Student Ambassador

OpportUNIty: Student Jobs on Campus ensures that our students are given a first opportunity to fill many part-time temporary positions within the University. This allows you to work while you study with us, fitting the job around your course commitments. By taking part in the scheme, you will gain valuable experiences and employability skills, enhancing your prospects in the job market.

It will also allow you to become more involved in University life by delivering, leading and supporting many aspects of the learning experience, from administration to research and mentoring roles.

Links to industry

Sony Computer Entertainment Europe (SCEE), Codemasters, Rare, Exient, FreeStyleGames, Playground Games, Mediatonic, Natural Motion, MintGames, Lab42, UKIE and Aardvark Swift (recruiters) have all endorsed Gamer Camp, with SCEE kindly supplying PlayStation4 and VITA development kits for the course in the process.

Our partners also kindly offer their time by sending staff to help deliver key discipline specific lectures, sit in on milestone reviews and help mentor students to success.

Graduate jobs

Successful students will be prepared for roles in production and design; more specifically as project managers, scrum masters and assistant producers within the games industry. They will also be able to work in product development, as product owners, as designers/scripters or in game and business analytics, and will also be confident and able to set up their own video games business.

This is so that on completing the programme students will have the opportunity to pursue careers in the following: 

  • Producer / Associate Producer
  • Game Designer (Component, 2D/3D Spatial/Level, Analyst)
  • Mission Scripter/Technical Designer
  • Publishing
  • Business Start-up and Business Development

Previous graduates now work in roles including technical designer at Rockstar North, associate producer at Rockstar London, junior product co-ordinator at Travellers Tales Games and asset and process management intern at Nintendo Germany.

Student stories

Take a look at how Sean landed a job at mobile, table and VR games company, Pixel Toys, after attending an industry event.

Industry professionals

We caught up with industry professionals from RarePixel Toys and Playground Games at our end of year showcase to ask them why they think our students are industry ready. Take a look at what they said in the video below. 

Birmingham City University is a vibrant and multicultural university in the heart of a modern and diverse city. We welcome many international students every year – there are currently students from more than 80 countries among our student community.

The University is conveniently placed, with Birmingham International Airport nearby and first-rate transport connections to London and the rest of the UK.

Our international pages contain a wealth of information for international students who are considering applying to study here, including:

Additional information

Gamer Camp: Biz is defined by the diversity of its students and their continuing professional development in a constantly evolving, global game market. Our graduates come from backgrounds as diverse as Europe, the Middle East, Africa, Russia, India, Asia Pacific and the Americas. This is a mirror of the game industry itself, which has a global reach.

Birmingham City University International College (BCUIC)

International students who have a serious interest in studying with us but who perhaps cannot meet the direct entry requirements, academic or English, or who have been out of education for some time, can enter Birmingham City University International College (BCUIC) and begin their degree studies.


BCUIC is part of the global Navitas Group, an internationally recognised education provider, and the partnership allows students to access the University’s facilities and services and move seamlessly through to achieving a Bachelor’s degree from Birmingham City University.

Learn more about BCUIC

Popular home countries

Our students come from around the world but our video game enterprise and production course is most popular with international students from:

Parkside and Curzon Buildings

Our School of Games, Film and Animation is based in the Curzon Building, a £63 million development, located on our City Centre campus.

We help you learn a specific discipline such as digital marketing, programming or art and put that discipline into practice by offering flexible teaching space, dedicated development studios and open access work areas for group projects, as well as course-specific facilities.

Gamer Camp

  • Dedicated games development studio space.
  • Apple and Android target devices.
  • One high spec PC for game development per code and art student and high spec laptop per business student. As a Gamer Camp student you have your own PC and desk in a games development studio.
  • Wacom Cinetiq graphics tablets for selected art roles, such concept, GUI and character.
  • PlayStation 4 development and test kits. We were one of only five universities in Europe to receive PS4 Dev at launch.
  • PlayStation VITA development and test kits.
  • Perforce Source Control.
  • Hansoft Project Management software.

Two-Year Fast-Track

  • High spec PC laptop (Games Development, Digital Art and Design and Production) for the duration of the course.
  • MacBookAir laptop (Digital Marketing) for the duration of the course.
  • Dedicated studio space for projects.

Future Media and Film Futures

  • Access to dedicated studio space including iMac computers to deliver projects with external clients.
  • IMDB Pro.

Zuby Ahmed

Programme & Creative Director Video Game Design & Production

Zuby is a seasoned game developer and manager, with a career spanning over 20 years, 15 years of which have been focused within the Games Industry.

Starting as a freelance writer for Edge, Zuby went onto work for Digital Image Design, Warthog Games, and EA Games.

In 2006 Zuby founded SmashMouth Games (SMG), with a focus on making innovative 'pick up & play' games whilst also starting his career in Higher Education as a lecturer. Zuby has taught graduates who have gone on to have successful careers, working for companies which include Sony, Ubisoft, TT Games and Rockstar North.

Zafar Qamar

Zafar Qamar

Senior Lecturer/Technical Director for Gamer Camp and Interactive Entertainment

Zafar Qamar is a Senior Lecturer and the Technical Director at Birmingham City University’s NTI Birmingham, working as part of the Gamer Camp team teaching the MA/MSc in Video Games Development and BSc in Interactive Entertainment (Games Development).

Graduating from University of Birmingham in the 90’s, Zafar went on to have a successful career in video games for more than 20 years working for companies including; Psygnosis, Codemasters, FreeStyleGames. Zafar has worked on several titles; Hostile Waters, Cold Winter, F1 2010, 50 Cent Blood on the Sand, Blur Overdrive. He recently joined the NTI team in December 2014 and oversees the development of game programmers on Gamer Camp and Interactive Entertainment. Currently, he is lecturing on two levels, for Postgraduates and Undergraduates and helps students focus on the skills needed to become first-class programmers.

"Anyone can play games, or download Apps on their smartphones and tablets and play on them or use them. This is analogous to reading. But how do you write? As technology exponentially develops, the gap between people being able to read and those being able to write is widening.
I’ve always loved computers since the age of 12 when my brother bought a “cutting-edge” 48K Sinclair Spectrum! I want to share my knowledge going all the way back to old-skool retro-games like Pong and Asteroids and vector-based displays all the way up to cutting-edge full HD games of nowadays."

"I love programming, I love mathematics and I love creating games and apps software. I now love sharing those skills with others and injecting my enthusiasm into them and preparing them to jump straight into the games-industry, or even becoming proficient enough to develop their own games studios."

Zafar’s role as Senior Lecturer on Gamer Camp consists of managing the numerous trainees on the course, making sure they are working at an appropriate level that is coherent across all bases. Each trainee on the course is required to meet real briefs in order to enhance their skills as a game developer. Zafar expects a high level of professionalism from all the trainees having previously worked through many games studios from Codemasters, FreeStyleGames and AppCrowd going all the way back to old veteran studios such as Sony/Psygnosis in Liverpool, and Rage Software/Swordfish Studios in Birmingham.

"I’ve had some great times in the games industry and it’s been a real pleasure working with some extremely talented and lovely people."

"In the olden days we had computers that were ‘all-in-one’ units like the BBC Micro, or Commodore64. You just plugged them into a TV. When you switched them on then after a few seconds they prompted you to start typing something in to them. This seemed quite encouraging to make the users type on their keyboards. Nowadays people switch on their PCs or MACs and start clicking things with a mouse.

If you want to learn how to program then there are literally hundreds of ways to do it, all of them requiring you to install some large application or having to go to particular websites. There are many questions from the outset:

  • Which language? C/C++/C#/Java/JavaScript/other?
  • Which application?
  • Which version of Visual Studio?
  • Which development platform? PC/Mac/other?
  • Which Target platform? PC/Mac/Xbox/Playstation/Android phone/Apple iPhone/Microsoft Windows Phone/other?
  • Should I create native programs or can I create something cross-platform (so that it works on multiple platforms without having to re-write it)?
  • Is there a good game-engine/framework/library that I can use/purchase? Unreal Engine/Unity/Marmalade/Xamarin/other?

So you can see there are many questions to answer before you’ve even started. This presents a bit of a hurdle for anyone wanting to have a ‘quick go’ at programming!"

"Here at Gamer Camp we teach great programming development methodologies based on decades of professional experience, and keep it up to date with the latest technologies, all whilst steering clear of the many bottlenecks and pitfalls that seem to present themselves around us. Work smart and hard."

Read Zafar's full profile

Shaun Magher

Shaun Magher

Course Director MA Feature Film Development

Shaun Magher is a senior lecturer working with Birmingham City University’s NTI department, specialising in Story and Character development, Performance Animation and Digital Art. He teaches on Interactive Entertainment, Video Game Digital Art and Gamer Camp.

Shaun helps shape students into industry ready ‘T shaped’ artists. The horizontal strand demonstrates proficiency across various art disciplines and the vertical demonstrate a specialist expertise.

Read Shaun's full profile