
Video Game Development - MA
Currently viewing course to start in 2023/24 Entry.
Gamer Camp: Pro has been created in partnership with the likes of Sony Computer Entertainment Europe, Codemasters, Rare and Exient. We aim to help you become the perfect recruit for development studios within the game industry, uniquely combining professional game development practice with the latest industry insights and tools. Our postgraduate course is a winning formula....
- Level Postgraduate Taught
- Study mode Full Time
- Location City Centre
- Award MA
- Start date September 2023
- Fees View course fees
- School School of Games, Film and Animation
- Faculty Faculty of Arts, Design and Media
This course is:
Overview
Gamer Camp: Pro has been created in partnership with the likes of Sony Computer Entertainment Europe, Codemasters, Rare and Exient.
We aim to help you become the perfect recruit for development studios within the game industry, uniquely combining professional game development practice with the latest industry insights and tools.
Our postgraduate course is a winning formula. With mentoring from industry veterans and support from leading game development teams, our graduates are prepared for success. Recent graduates are employed by companies including; Creative Assembly, Ubisoft, Lab42, Pixel Toys, Rockstar, Flix Interactive, Codemasters and other developers.
What's covered in this course?
On Gamer Camp: Pro, you'll eat, sleep and breathe game development, receiving intensive tuition from industry pros with experience at big-name developers like Travelers Tales, Electronic Arts and Codemasters.
The course was developed in partnership with the industry to provide a ‘finishing school’ that produces work-ready graduates with the practical skills they need to be successful. Many companies recruit directly from the course, giving you access to jobs that you would not come across elsewhere.
You will get specialist skills training, mentoring and support from leading game developers, the chance to develop a working game, and experience every stage of the game development cycle. You will receive real game briefs, alongside training and mentoring from our industry partners; we have worked with Sony Computer Entertainment Europe, Exient, Rare and Codemasters and Rockstar.
My tutor at Gamer Camp drew from a wealth of industry experience and he provided a level of insight and guidance which was nothing short of excellent. This, coupled with an unparalleled dedication to his student’s success, helped me to gain my first job in the game industry.
Simon Foster, Character Artist at Sega Hardlight Studio, Gamer Camp graduate
Why Choose Us?
- One of the only courses of its kind in Europe, designed to produce ‘work-ready’ graduates for the games industry. We were also one of the first five courses in Europe to be given PlayStation4 development kits, and we are proud members of the Sony Academic Alliance and PlayStation First scheme.
- You will receive real game briefs, training and mentoring from industry partners such as Sony Computer Entertainment Europe, Codemasters, Rare, Exient, Natural Motion and Mediatonic.
- You will gain a valuable qualification – an MA in Video Games Development – to prepare you to progress to a career in games.
- Your finished games will be submitted for publication, providing another opportunity to attract the attention of industry and get your name known.
- You will spend eight months producing a ‘vertical slice’ on PS4, in collaboration with Sony London Studio, using Sony hardware and software.
- Graduates have gone on to work for companies such as Rockstar Games, Creative Assembly, Sega, Codemasters and Sony.
Similar Courses
OPEN DAY
Join us for an on-campus Open Day where you'll be able to meet us in person, hear from our trailblazing academics and explore our innovative £340m facilities.
Next Event: 26 November 2023
Entry Requirements
Gamer Camp Pro is open to applicants who fit either of the following programmer or artist criteria:
Programmers
Programming applicants should have, and be able to demonstrate: |
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Object-orientated programming skills, preferably C++ |
Experience working with Windows, Mac OS or Linux API's |
Degree in computer science, mathematics, physics or related discipline is desired but not essential. |
We'd like to see a real-time demo and its source code. |
What we're looking for from your demo |
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We want to see an interactive demo that is representative of your best work |
We'd like to see both a finished executable and source code in order to help us make our decision. |
In an ideal world we're looking for a sensibly structured object oriented architecture |
Clean, clear, well laid out code that is easy to follow |
Appropriately documented by use of comments. |
This is in your best interest after all; the easier it is for us to see how good you are, the easier it is for us to be confident in your abilities. |
Don't have a demo?
Your demo doesn't necessarily need to be earth-shatteringly clever or innovative - we just want to see a real time interactive demo that you've written yourself using C++. |
If you're stuck for inspiration, why not make a clone of a simple retro arcade game - for example breakout, or Space Invaders. |
We suggest using the free and open source game library Cocos2dX. |
Artists
Games artist applicants should have, and be able to demonstrate: |
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Ability to draw (eg character design, environment design, concept boards) |
2D and ideally 3D design skills |
Animation skills |
Degree in art, design, graphic, visual communications, animation or related discipline is desired but not essential |
International students
International (non-EU) students also require the following: |
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IELTS 6.0 overall with 5.5 minimum in all bands. |
Programmers should also have: BE or BTech at 55 per cent or 50 per cent from a 5 star University from a four-year degree in either; Computer Science Engineering (CSE), Information Technology (IT), or Bachelor of Computer Applications. |
Artists should also have: BA in Visual Communications, Art and Design or any relevant art subject. |
Fees & How to Apply
UK students
Annual and modular tuition fees shown are applicable to the first year of study. The University reserves the right to increase fees for subsequent years of study in line with increases in inflation (capped at 5%) or to reflect changes in Government funding policies or changes agreed by Parliament. View fees for continuing students.
Award: MA
Starting: Sep 2023
- Mode
- Duration
- Fees
- Full Time
- 1 year
- £10,000 in 2023/24
- Full Time
- 18 months (including Professional Placement - see below*)
- £11,000 in 2023/24
International students
Annual and modular tuition fees shown are applicable to the first year of study. The University reserves the right to increase fees for subsequent years of study in line with increases in inflation (capped at 5%) or to reflect changes in Government funding policies or changes agreed by Parliament. View fees for continuing students.
Award: MA
Starting: Sep 2023
- Mode
- Duration
- Fees
- Full Time
- 1 year
- £16,870 in 2023/24
- Full Time
- 18 months (including Professional Placement - see below*)
- £18,557 in 2023/24
*Professional Placement option
The Professional Placement version of the course is optional and is offered as an alternative to the standard version of the course.
This will allow you to complete a credit bearing, 20 week Professional Placement as an integral part of your Master’s Degree. The purpose of the Professional Placement is to improve your employability skills which will, through the placement experience, allow you to evidence your professional skills, attitudes and behaviours at the point of entry to the postgraduate job market. Furthermore, by completing the Professional Placement, you will be able to develop and enhance your understanding of the professional work environment, relevant to your chosen field of study, and reflect critically on your own professional skills development within the workplace.
You will be responsible for finding and securing your own placement. The University, however, will draw on its extensive network of local, regional and national employers to support you in finding a suitable placement to complement your chosen area of study. You will also benefit from support sessions delivered by Careers+ as well as advice and guidance from your School.
Placements will only be confirmed following a competitive, employer-led selection process, therefore the University will not be able to guarantee placements for students who have registered for the ‘with Professional Placement’ course. All students who do not find a suitable placement or do not pass the competitive selection process will be automatically transferred back to the standard, non-placement version of the course.
Personal statement
You’ll need to submit a personal statement as part of your application for this course. This will need to highlight your passion for postgraduate study – and your chosen course – as well as your personal skills and experience, academic success, and any other factors that will support your application for further study.
Not sure what to include? We’re here to help – take a look at our top tips for writing personal statements and download our free postgraduate personal statement guide for further advice and examples from real students.
Course in Depth
Modules
In order to complete this course you must successfully complete all the following CORE modules (totalling 180 credits):
The purpose of this module is to give you the opportunity to experience the challenge of completing the research and concept phase of a time constrained, small-scale video game project. You will work in small art teams to research appropriate art styles and comparative game products to define their own unique art style for a video game project.
The purpose of this module is to bring together art, code, production and design students together into a game development team and give them the opportunity to work collaboratively to produce a releasable small-scale video game. Typically this is the type of title commonly described as an ‘indie game’ which is made in a short time frame with a small agile development team. If the completed game is at an appropriate standard the game can be submitted to relevant game stores and act as a published title on a student CV.
The purpose of this module is to give you the opportunity to experience the challenge of completing the research and concept phase of a co-ordinated yet adaptive video game project. You will work in a large art team to research appropriate art styles and comparative game products to define their own unique art style for a video game project. The focus of the module will be on a student’s chosen discipline, for example; environment, concept, character, GUI/UX, animation or technical art.
The purpose of this module is to bring together art, code, production and design students together into a game development team and give them the opportunity to work collaboratively to produce a prototype for a large-scale game on either console, PC or connected devices.
The purpose of the module is to enable you to undertake a sustained, in-depth and theoretically informed research project exploring an area that is of personal interest to you. It is important that we can support you appropriately, so you will be guided towards choosing a research topic which is relevant to your discipline and in which your lecturers have expertise. The outcome may take the form of a written dissertation or a practical outcome with accompanying reflective, critical and contextual material. The main consideration when choosing your topic is that it must be relevant to your programme and you should consider the relevance of this topic to your future academic or professional development.
Professional Placement
In order to qualify for the above awards with Professional Placement, a student must successfully complete all of the Level 7 modules listed above as well as the following Level 6 module:
Professional Placement
Download course specification
Download nowCourse structure
You’ll be provided with industry-crafted training throughout the course, tailored to your discipline.
You will learn the fundamental skills used every day in the games industry, covering topics including the concept design process, using Maya for game assets, Z Brush and retopology, plus the correct use of source control and project management.
Gamer Camp: Pro is divided into three sections on two game development projects:
- PG Certificate - Semester One: Small Scale Project - Mobile
- PG Diploma - Semester Two: Large Scale Project - PS4 Console
- Master of Arts - Semester Three: Final Major Project - PS4 Console
Within each phase, you'll learn the skills you need to create games for each platform from our in-house game development veterans and external mentors from the game industry.
You will work in teams to produce a mobile game and a PlayStation4 console game. This will simulate both the indie and AAA game development experience.
This is all about you, your professional development, your pursuit of perfection and your proven application of knowledge to practice through an intense game development experience that showcases your expertise, talent, and professionalism.
Classroom activities
As part of your study you will take part in a largely practical environment as a member of a game design team adhering to project briefs. These briefs are given to your team which you work together to achieve under the guidance of one of our staff as your mentor. Past students have created work that has been published on the iOS store.
Student work
Some of our past games include:
Employability
Enhancing employability skills
The Gamer Camp: Pro courses directly answer the industry call for “T-skilled” workers in the creative media industry, (Skillset. Strategic Skills Assessment for the Creative Media Industry, London. 2009: 20). Here, professional employability is defined by proficiency across disciplines and specialist expertise within them.
With this skillset, the programme’s graduates have an advantage and are often employed by industry soon after finishing the course.
Typically, Gamer Camp: Pro graduates at work are delivering professional game content in either AAA or indie game development studios. MA graduates are frequently employed within a multitude of industry-specific roles, including concept, environment, character and GUI artist positions. The course ensures that each student focuses on a core art discipline, which ensures they are ready to work within the highly competitive game development industry.
Feedback from Employers
"Gamer Camp is great preparation for a career in games. The opportunities students have gained through the programme are endless."
- David Stephen, Managing Director of Feral Interactive Limited
"PlayStationFirst works in partnership with select universities in the UK and Europe as we see the development of new development talent in the UK crucial to the continued success of our European studios and the wider video games industry."
- Dr. Maria Stukoff, Head of Academic Development at Sony Computer Entertainment Europe
Graduate jobs
Freddie Pitcher
Junior 3D Artist at Holosphere VR
“If there’s anything potential employers look for most, it’s experience. GamerCamp provides the environment that emulates real-world game studios and offers an opportunity to work within a multi-disciplinary team of Coders, Designers, Artists and Producers.
What I enjoyed most about GamerCamp was the hands-on attitude to the work involved. The best way to learn about the complexities of game development is to simply make games! GamerCamp throws you into a room full of other like-minded individuals with varying specialisms and tells you to make a game.
What you learn as a direct result of the maelstrom that follows is invaluable to anyone wanting a career in game development. I'm currently working as a Junior 3D Artist at a VR company based in Birmingham called HolosphereVR. It's a great place, the work is always interesting and the people are awesome!”
Placements
There are opportunities every year for students to work in game development studios. Working with our industry partners, we are able to offer a short placement* over the Easter break to selected individuals. During the final phase of your course, you’ll have the opportunity to undertake a three-month placement* as part of your Master’s by Practice.
Previous students have worked at Codemasters, Sony, Exient and Jagex, with the majority having been offered full-time positions on finishing the course.
*Please note, placements are not guaranteed and are subject to the requirements of our industry partners.
Links to industry
Sony Computer Entertainment Europe (SCEE), Codemasters, Rare, Exient, FreeStyleGames, Playground Games, Mediatonic, Natural Motion, MintGames, Lab42, UKIE and Aardvark Swift (recruiters) have all endorsed Gamer Camp, with SCEE kindly supplying PlayStation4 and VITA development kits for the course in the process.
Our partners also kindly offer their time by sending staff to help deliver key discipline specific lectures, sit in on milestone reviews and help mentor students to success.
International
Birmingham City University is a vibrant and multicultural university in the heart of a modern and diverse city. We welcome many international students every year – there are currently students from more than 80 countries among our student community.
The University is conveniently placed, with Birmingham International Airport nearby and first-rate transport connections to London and the rest of the UK.
Our international pages contain a wealth of information for international students who are considering applying to study here, including:
- Explore some of the good reasons why you should study here.
- Find out how to improve your language skills before starting your studies.
- Find all the information relevant to applicants from your country.
- Learn where to find financial support for your studies.
Additional information
Gamer Camp: Pro is defined by the diversity of its students and their continuing professional development in a constantly evolving, global game market. Every continent and culture are represented in every cohort of our graduates: Europe, Middle East, Africa, Russia, India, Asia Pacific and the Americas. This is a mirror of the game industry itself, which has a global reach.
International students who have a serious interest in studying with us but who perhaps cannot meet the direct entry requirements, academic or English, or who have been out of education for some time, can enter Birmingham City University International College (BCUIC) and begin their degree studies.
BCUIC is part of the global Navitas Group, an internationally recognised education provider, and the partnership allows students to access the University’s facilities and services and move seamlessly through to achieving a Bachelor’s degree from Birmingham City University.
Facilities & Staff




Our School of Games, Film and Animation is based in the Curzon Building, a £63 million development, located on our City Centre campus.
We help you learn a specific discipline such as digital marketing, programming or art and put that discipline into practice by offering flexible teaching space, dedicated development studios and open access work areas for group projects, as well as course-specific facilities.
The School of Games, Film and Animation expressly reserves the right to change the technology, hardware and software used on its undergraduate and postgraduate programmes wholly or partly, at any time and without giving notice.
Our staff
Zuby Ahmed
Programme & Creative Director Video Game Design & Production
Zuby is a seasoned game developer and manager, with a career spanning over 20 years, 15 years of which have been focused within the Games Industry. Starting as a freelance writer for Edge, Zuby went onto work for Digital Image Design, Warthog Games, and EA Games.
More about Zuby