Wenge is particularly interested in supervising PhD students in projects broadly related to Human-Computer Interaction, Extended Reality (Virtual/Augmented/Mixed Reality), or Games. Please get in touch directly with Dr Xu if you would like to discuss potential projects in these areas further.
Areas of current Research:
- Human-Computer Interaction
- Extended (Virtual, Augmented, Mixed) Reality
- 3D User Interface
- Serious Games
- Text Entry/Editing
Selected recent publications. You can find a more updated list here.
W. Xu, H.N. Liang, N Baghaei, X Ma, K Yu, X Meng, S Wen. Effect of Immersive Virtual Reality Exergaming on University Students’ Anxiety, Depression, and Perceived Stress: A Pilot Study. JMIR serious games. (2021; In Press)
R. Shi, H.N. Liang, Y. Wu, D. Yu, and W. Xu. Virtual Reality Sickness Mitigation Methods: A Comparative Study in a Racing Game. Proceedings of the ACM on Computer Graphics and Interactive Techniques. (2021)
W. Xu, H.N. Liang, Q. He, X. Li, K. Yu, Y. Chen. Results and Guidelines From a Repeated-Measures Design Experiment Comparing Standing and Seated Full-Body Gesture-Based Immersive Virtual Reality Exergames: Within-Subjects Evaluation. JMIR Serious Games. (2020)
W. Xu, H.N. Liang, N. Baghaei, W.B. Bing, and Y. Yue. Health Benefits of Digital Videogames for the Ageing Population: A Systematic Review. Games for Health. (2020)
W. Xu, H.N. Liang, Z. Zhang, and N. Baghaei. Studying the Effect of Display Type and Viewing Perspective on User Experience in Virtual Reality Exergames. Games for Health. (2020)
W. Xu, H.N. Liang, Y. Zhao, T. Zhang, D. Yu, D. Monteiro, and Y. Yue. RingText: Dwell-free and hands-free Text Entry for Mobile Head-Mounted Displays using Head Motions. IEEE Transactions on Visualization and Computer Graphics. (2019)
D. Yu, K. Fan, H. Zhang, D. Monteiro, W. Xu, and H.N. Liang. PizzaText: Text entry for virtual reality systems using dual thumbsticks. IEEE Transactions on Visualization and Computer Graphics. (2018)
D. Monteiro, H.N. Liang, W. Xu, M. Brucker, V. Nanjappan, and Y. Yue. Evaluating Immersion, Presence, and Emulator Sickness in Virtual Reality Games based on First- and Third-Person Viewing Perspectives. Computer Animation & Virtual Worlds. (2018)
D. Monteiro, H.N. Liang, X. Wang, W. Xu, H. Tu. Design and Development of a Low-cost Device for Weight and Center of Gravity Simulation in Virtual Reality. ACM ICMI’21.
W. Xu, H.N. Liang, K. Yu, N. Baghaei. Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames. ACM CHI’21.
X. Lu, D. Yu, H.N. Liang, W. Xu, Y. Chen, X. Li, K. Hasan. Exploration of Hands-free Text Entry Techniques for Virtual Reality. IEEE ISMAR’20.
W. Xu, H.N. Liang, Y. Chen, X. Li, and K. Yu. Exploring Visual Techniques for Boundary Awareness During Interaction in Augmented Reality Head-Mounted Displays. IEEE VR’20. Nominated for the best conference paper award (top5%)
D. Yu, H.N. Liang, X. Lu, T. Zhang, and W. Xu. DepthMove: Leveraging Head Motions in the Depth Dimension to Interact with Virtual Reality Head-Worn Displays. IEEE ISMAR’19.
W. Xu, H.N. Liang, A. He, and Z. Wang. Pointing and Selection Methods for Text Entry in Augmented Reality Head-Mounted Displays. IEEE ISMAR’19.
W. Xu, H.N. Liang, Y. Zhao, D. Yu, and D. Monteiro. DMove: Directional Motion-based Interaction for Augmented Reality Head-Mounted Displays. ACM CHI’19.