Wenge is particularly interested in supervising PhD students in projects to Extended Reality, Accessibility, Autonomous Vehicle. Please get in touch directly with Dr Xu if you would like to discuss potential projects in these areas further.
Selected recent publications. For a more updated list, visit Wenge's Google Scholar page.
Journal
- Z. Guo, H. Wang, H. Deng, W. Xu, N. Baghaei, C.-H. Lo, and H.N. Liang. Breaking the Isolation: Exploring the Impact of Passthrough in Shared Spaces on Player Performance and Experience in VR Exergames. IEEE TVCG. (2024). DOI: 10.1109/TVCG.2024.3372114
- T. Wan, R. Shi, W. Xu, Y. Li, K. Atkinson, L. Yu, H.N. Liang. Hands-free Multi-Type Character Text Entry in Virtual Reality. Springer Virtual Reality. (2024). DOI: 10.1007/s10055-023-00902-z
- W. Xu, H.N. Liang, K. Yu, S. Wen, N. Baghaei, H. Tu. Acceptance of Virtual Reality Exergames Among Chinese Older Adults. International Journal of Human–Computer Interaction (2023). DOI: 10.1080/10447318.2022.2098559
- W. Xu, K. Yu, X. Meng, D. Monteiro, D Kao, H.N. Liang. Exploring the Effect of the Size and Feedback of Non-Player Character Spectators in Virtual Reality Exergames. Frontier in Psychology (2023). DOI: 10.3389/fpsyg.2023.1079132
- Wenge Xu, Hai-Ning Liang, Nilufar Baghaei, Xiaoyue Ma, Kangyou Yu, Xuanru Meng, Shaoyue Wen. Effects of an Immersive Virtual Reality Exergame on University Students’ Anxiety, Depression, and Perceived Stress: Pilot Feasibility and Usability Study. JMIR serious games. (2021). DOI: 10.2196/29330
- W. Xu, H.N. Liang, N. Baghaei, W.B. Bing, and Y. Yue. Health Benefits of Digital Videogames for the Ageing Population: A Systematic Review. Games for Health. (2020). DOI: 10.1089/g4h.2019.0130
- W. Xu, H.N. Liang, Z. Zhang, and N. Baghaei. Studying the Effect of Display Type and Viewing Perspective on User Experience in Virtual Reality Exergames. Games for Health. (2020). DOI: 10.1089/g4h.2019.0102
- W. Xu, H.N. Liang, Y. Zhao, T. Zhang, D. Yu, D. Monteiro, and Y. Yue. RingText: Dwell-free and hands-free Text Entry for Mobile Head-Mounted Displays using Head Motions. IEEE TVCG. (2019). DOI: 10.1109/TVCG.2019.2898736.
Conference
- Z. Guo, H. Deng, H. Wang, A. Tan, W. Xu, H.N. Liang. Exploring the impact of passthrough on vr exergaming in public environments: A field study. IEEE ISMAR’24. DOI: 10.1109/ISMAR62088.2024.00037
- Z. Guo, W. Xu, H. Wang, T. Wan, N. Baghaei, C.H. Lo, H.N. Liang. Enhancement of co-located shared vr experiences: Representing non-hmd observers on both hmd and 2d screens. IEEE ISMAR’24. DOI: 10.1109/ISMAR62088.2024.00038
- Z. Guo, W. Xu, J. Zhang, H. Wang, C.-H. Lo, H.N. Liang. Who's Watching Me?: Exploring the Impact of Audience Familiarity on Player Performance, Experience, and Exertion in Virtual Reality Exergames. IEEE ISMAR’23. DOI: 10.1109/ISMAR59233.2023.00077
- W. Xu, X. Meng, K. Yu, S. Sarcar, H.N. Liang. Evaluation Text Selection in Virtual Reality Head-Mounted Displays. IEEE ISMAR’22. DOI: 10.1109/ISMAR55827.2022.00027
- D. Monteiro, H.N. Liang, X. Wang, W. Xu, H. Tu. Design and Development of a Low-cost Device for Weight and Center of Gravity Simulation in Virtual Reality. ACM ICMI’21. DOI: 10.1145/3462244.3479907
- W. Xu, H.N. Liang, K. Yu, N. Baghaei. Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames. ACM CHI’21.. DOI: 10.1145/3411764.3445801
- X. Lu, D. Yu, H.N. Liang, W. Xu, Y. Chen, X. Li, K. Hasan. Exploration of Hands-free Text Entry Techniques for Virtual Reality. IEEE ISMAR’20. DOI: 10.1109/ISMAR50242.2020.00061
- W. Xu, H.N. Liang, Y. Chen, X. Li, and K. Yu. Exploring Visual Techniques for Boundary Awareness During Interaction in Augmented Reality Head-Mounted Displays. IEEE VR’20. Nominated for the best conference paper award (top5%). DOI: 10.1109/VR46266.2020.00039