Courtney Page

Course leader for BA (Hons) Game Art

Courtney Page’s expertise in 3D Production Art and technical game development makes her a valuable mentor for emerging game artists. With a background spanning freelance, documentary, and pre-visualisation work, alongside her academic journey through BCU, she brings practical insight and strong industry connections to her teaching. Courtney helps students navigate digital art, technical pipelines, and creative problem-solving, preparing them for success in the fast-moving games industry.

  • Expert
  • Course Lead
  • Active in Industry
  • Game art

Biography

My name is Courtney Page, and I am lecturer for 3D Production art in both Film and Game. I started my journey studying at BCU, to becoming a full-time member of staff, teaching alongside some of my old mentors. 

Academic expertise

I have around 9 years of experience within multiple game software (including creative & engine), and my experience stems from a range of freelance, documentary, and Pre-Vis work, to my professional experience within BCU. 

My academic background consists of a level 3 Extended Diploma from James Watt College on their 'Digital Game Art' course. Moving to BCU for their 2 year fast-track Undergraduate course 'Video Game Digital Art' where I received a 1st class Degree. I then attended 'Feature Film Development' for my Postgraduate Degree, of which I received a Distinction.

About the course

BA Hons Game (Technical) Art is a course of which will focus on the fundamentals of both digital art, and programming, and will combine them into a deeper understanding of technical art and its role within industry. Students will develop a broad understanding of key tasks that make up for the role, including procedural modelling, studio production, computer graphics, and much more. They will use these new skills to inform a final production at the end of their 3rd year, ideally using this time to create a game or portfolio-ready technical demo.

We have multiple connections with industry, for myself these are good friends/previous students of which are now alumni, working/or have worked in all kinds of companies such as nDreams, Absolutely Games, TrailerFarm, Roarty, Sumo, and many more. The rest of the team have connection expanding further. Just to name a few, this includes places like Rockstar. Bigtooth, Atomhawk, Epic Games, Scanline VFX. 

Former students

Some of the students I have taught are now alumni in studios including nDreams, Sumo, Fish in a Bottle, and Natural Motion. Others include Bigtooth, Roarty, TrailerFarm, Lab42, and so on.

Video Games in general is a huge deal, with a generally smaller than you realise community. Everyone within video game dev looks after one another, and it's so easy to get up, and communicate with like minding individuals who enjoy the same production and creativity roles. It's very competitive, which makes for an amazing challenge, but being in Birmingham means that we are in a great mid-point for industry contact and invitation to showcase events, and talks.

Notable projects

I have recently finished helping on a documentary called 'Somewhere in La Mancha', created by Shaun Magher. This is a project of which has been in the works for a good while, and has the involvement of the Birmingham Royal Ballet, of which are now partners to BCU thanks to Shaun! Next up will be a game project, but that's all I can say for now.