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Visual Effects - BSc (Hons)

Currently viewing course to start in 2023/24 Entry.

So you want to work in the Film or Games industry? Do you imagine yourself as a creative artist or a technical director? Our BSc (Hons) degree in Visual Effects is where creativity meets technology. It will give you the skills to unleash your true mix of creative and technical abilities....

  • Level Undergraduate
  • Study mode Full Time
  • Location City Centre
  • School School of Computing and Digital Technology
  • Faculty Faculty of Computing, Engineering and The Built Environment

Overview

[00:00:10] Speaker 1 That's in here, and you can see I've got a sample set to five, which is actually quite high anyway. There you go. You can see that we've got a Z buffer information in there as well so we set that back. Have a look at some of the other passes that are in there as well.

[00:00:28] Speaker 2 So I chose this visual effects course because I was always interested in movie magic as a kid and I was always trying to figure out how I did the explosions and green screen work. So I was looking around for courses and I found this one and it was a welcoming environment. And it had a bunch of facilities, a green screen studio and everything - so it just made sense to pick this course.

[00:00:48] Speaker 3 What we're trying to do here is building up all of these layers, we've got our diffuse is the base colour. You've got your speculates going to pick up all those highlights. If you think about a shiny surface, a reflective glass or something, you get those lovely highlights. VFX is across lots of different industries, from film to games to virtual reality, theme park rides. It encompasses things like programming, animation, creating creatures. It's building destruction, it's fire, it's oceans. It can be so many different things.

[00:01:20] Speaker 4 When we use hard light we use it to really provide definition. So I mentioned the shadows earlier but actually shadows can be really useful because shadows are the things that let us really see the detail, whereas soft light actually washes all of that out.

[00:01:34] Speaker 5 The reason I chose the VFX course was mainly because I wanted to create that fake environment, because I wanted to make people feel like they are living in that world like a dream that you cannot find anywhere in the real world.

[00:01:49] Speaker 3 We have very, very good connections with huge international companies. They advise us, they help us with assignment briefs. They look at our curriculum, make sure that we're keeping it on point and keeping it updated. We're really about trying to get students into industry.

 

So you want to work in the Film or Games industry? Do you imagine yourself as a creative artist or a technical director? Our BSc (Hons) degree in Visual Effects is where creativity meets technology. It will give you the skills to unleash your true mix of creative and technical abilities. You could go on to work on top level productions for a range of industries, including TV, film, games, advertising, architecture, education and more.

Visual Effects is an ever expanding multi-billion-pound industry in the UK and globally, with job opportunities in high demand. As demand grows for visual effects in Film, TV and Games, the demand also grows for skilled professionals who can bring these to life.

On this course, you will develop technical, creative and production skills to prepare you for a range of careers. You will learn a variety of disciplines from modelling, rigging, animation, dynamics to lighting, rendering and compositing, there is so much for you to explore. You will learn using state of-the-art facilities and software including a Vicon Motion Capture studio, high-specification computers, industry standard software such as Maya, Nuke and Houdini and one of the largest fixed green screen studios in the UK.

You will be taught by a range of experienced staff, with a breadth of knowledge across both visual effects and the larger area of computer graphics. This includes staff with industry experience, and staff who work and innovate alongside industry in a variety of ways.

Introducing STEAMhouse

STEAMhouse is a centre for technology, innovation, creative thinking

Our brand new £70 million pound building, STEAMhouse, will become the new home for the School of Computing and Digital Technology from the start of the 2022 academic year.

Find out more

Professional Placement Year

This course offers a professional placement year. This allows you to spend a whole year with an employer, between the second and third years of your degree, and is a great way to find out more about your chosen career. Some students even return to the same employers after completing their studies.

The University will draw on its extensive network of local, regional and national employers to support you in finding a suitable placement to complement your chosen area of study. If you do not find a suitable placement, you will be automatically transferred back to the standard, non-placement version of the course.

Please note that fees are payable during your placement year, equivalent to 20% of the total full-time course fee for that year (£1,850 for UK students).

This course is open to International students.

What's covered in this course?

This course has been developed alongside the visual effects industry to meet the needs of employers, so that you leave with the skills needed to secure a great career.

You will learn all aspects of visual effects production including shooting video, computer modelling, animation, matchmoving, motion capture and compositing. You will use these skills to produce digital elements such as creatures and environments, then combine them with live action video to produce convincing visual effects shots. Along with the visual elements you produce, you will develop problem solving and critical thinking skills while building your unique fusion of creative and technical abilities that are desired by industry.

As a Bachelor of Science (BSc) course there is an emphasis on Technical Director (TD) roles such as: Matchmoving, Rigging, Dynamic Simulations, Motion Capture and Python/Pipeline 2 BCU Course Specification US0946 BSc (Hons) Visual Effects V3.01 2022-2023 19/07/22 Development, which are in particular demand within the visual effects industry. You will learn technical skills underpinned by knowledge of fundamental concepts while using industry tools and best practice.

During the course, you will do a mixture of ‘hands on’ productions and technical investigations, which will teach you the practice, process, craft and technology of visual effects. These activities will help you become a proactive learner able to explore knowledge, implement best practice and critically evaluate the results of your work.

Aligning with the industry practice of collaboration, you will get the opportunity to work with students from related disciplines such as games and film. This will allow you to broaden your horizons and help you understand how your visual effects and computer graphics skills can fit into other existing and emerging industries.

Accredited By

This course is accredited by:

  • Athena Swan Bronze Award

I'd have to summarise the course as challenging and exciting combined. There are many opportunities to get your hands on industry standard software along with fantastic lecturers. They make sure to unlock your true potential and are with you every step of the way.

Samuel Weeks Graduate

Why Choose Us?

  • Brand new facilities at STEAMhouse - This state-of-the-art building will become the new home for the School of Computing and Digital Technology from the start of the 2022 academic year. Based at our expanding City Centre Campus, this unique centre will give you access to outstanding facilities and teaching spaces, as well as opportunities to collaborate with people and businesses across multiple sectors and work on real industry-based projects.
  • Learn from our experts  - Our course staff have a wealth of experience to share with you. Course Leader, Lianne Forbes has worked on movies such as Harry Potter, Bladerunner 2049, Star Trek Into the Darkness, Hugo and Game of Thrones – to name a few!
  • You do not need existing experience to apply  - You do not need to have studied any related subject or have any pre-existing experience to apply for this course. We teach you the basics and skills to become a VFX professional no matter what your background, just a passion and interest for the subject is all you need.
  • Industry-standard software - You’ll learn how to use industry-standard software such as Autodesk Maya, SideFX Houdini, Foundry Nuke along with many others so that you graduate prepared to step straight into an exciting role. We will also provide you with a personal license to access these software's too!
  • State-of-the-art facilities  - You’ll have access to our Vicon, 8 camera, motion capture studio and our high spec computer labs running, with access to all the industry software you need. You’ll also have access to our cutting-edge facilities across Millennium Point and the £65 million Parkside campus, both located in City Centre. Find out more about our campuses.
  • Highly employable graduates  - The unique combination of technical and artistic knowledge and skills you gain will enable you to move into roles within various exciting industries.
  • Gain first-hand experience in industry  - You will have the opportunity to network and make key contacts with people in industry, gain work experience and to take a placement year between your second and final year.  

Similar Courses

Studying with us during the Covid-19 pandemic

The University has put in place measures in response to Covid-19 to allow us to safely deliver our courses. Should the impact of the pandemic continue in future years, any additional or alternative arrangements put in place by the University will be in accordance with the latest government public health advice, health and safety legislation, and the terms and conditions of the student contract.

Open Days

Join us for an on-campus Open Day where you'll be able to explore our campus and facilities in person. You'll be able to hear more about your chosen subject area in our course talks.

Next Open Day: Saturday 1 October 2022

Book 1 October Book 22 October

Entry Requirements

We accept a range of qualifications, the most popular of which are detailed below.

Essential Requirements

120 UCAS tariff points from A/AS Level

LEVEL 2 QUALIFICATIONS
GCSE
  • GCSE English language and mathematics at grade C/4 or above
  • Equivalent level 2 qualifications can be accepted - please see UCAS for list of acceptable Maths and English equivalents considered in lieu of GCSE
  • Must have been achieved at the point of enrolment
Irish Leaving Certificate (Ordinary Level)
  • See level 3 entry under Irish Leaving Certificate for full details
Scottish Intermediate 2
  • English Language and Mathematics at grade C or above
  • Must have been achieved at the point of enrolment
Scottish Credit Standard Grade
  • English Language and Mathematics at grade 2 or above
  • Must have been achieved at the point of enrolment
Scottish National 5
  • English language and mathematics at grade C or above
  • Must have been achieved at the point of enrolment
Plus one of the following Level 3 (and above) Qualifications
A level and Advanced VCE
  • BBB / 120 UCAS Tariff Points
  • A maximum of 3 subjects are considered. These can be other A-levels or level 3 equivalents.
Access to HE Diploma
  • 60 credits overall. Minimum of 45 credits at level 3. The remaining 15 credits can be taken either at level 2 or 3.
  • A minimum of 12 credits achieved from any Technology Units awarded at Merit or Distinction.
  • Pearson BTEC National Extended Diploma
    (2016 – present)
  • Pearson BTEC Extended Diploma (QCF)
    (2010 - 2016)
  • BTEC Level 3 National Diploma
    (2002 – 2010)
  • DDM / 120 UCAS Tariff Points)
  • Pearson BTEC Level 3 National Diploma
    (2016 – present)
  • Pearson BTEC Diploma (QCF)
    (2010 – 2016)
  • BTEC Level 3 National Certificate
    (2002 – 2010)
  • 120 UCAS points
  • Considered with one A-level or an equivalent level 3 qualification
  • Pearson BTEC National Foundation Diploma (2016 to present)

  • Pearson BTEC 90-Credit Diploma (QCF) (2010 - 2016)

  • 120 UCAS points

  • Considered with two A Levels or equivalent level 3 qualification(s)

  • Pearson BTEC Level 3 National Extended Certificate
    (2016 – present)

  • Pearson BTEC Subsidiary Diploma (QCF)
    (2010 - 2016)

  • BTEC Level 3 National Award
    (2002 - 2010)

  • 120 UCAS points

  • Considered with two A-levels or an equivalent level 3 qualification(s)

Advanced Welsh Baccalaureate - Skills Challenge Certificate (first teaching September 2015)

  • 120 UCAS points

Welsh Baccalaureate Advanced Diploma – Core (awarded until 2016) ESW/KS Combined component

  • 120 UCAS points

International Baccalaureate Diploma

  • Obtain a minimum of 28 points overall and pass one of the following subjects from Group 4 at Higher Level (Computer Science, Chemistry, Design Technology, Physics)

  • For students who do not already hold a GCSE in Mathematics at Grade C/4 or above grade 5 in Maths (Standard Level) from the IB Diploma will be accepted

  • For students who do not already hold a GCSE in English Language at Grade C/4 or above Standard Level English Language (not literature) English A - Grade 4 or above or English B - Grade 5 from the IB will be accepted.

T- Levels
Level 4 qualifications
Certificate in Higher Education (Cert HE)
  • Pass with 120 credits at level 4
  • Must be in a related pathway.
  • May be considered for advanced entry onto the second year of the degree. Subject to satisfactory comparability of modular content at level 4. A transcript will be required.
Other qualifications
If you have a qualification that is not listed in the table please refer to our full entry requirements on UCAS.

Further guidance on tariff points can be found on the UCAS website.
Additional information for EU/International students
Essential

Please see your country page for further details on the equivalent qualifications we accept.

In additional to the academic entry requirements listed above, international and EU students will also require the qualifications detailed in this table.

EU/Non-EU (International) Qualifications  
IELTS

6.0 overall with 5.5 minimum in all bands

If you do not meet the required IELTS score, you may be eligible for one of our pre-sessional English courses. Please note that you must have a Secure English Language Test (SELT) to study on the pre-sessional English course. More information.

International Baccalaureate Diploma (or equivalent, including internationally accredited Foundation courses).

1. For students who complete the full IB Diploma: a total of 14 points or above from three Higher Level Subjects.

2. Students who do not complete the IB Diploma will be considered on the basis of their IB Certificates.

Students must have grade 5 in Maths (Standard Level)
AND
English Group A - Grade 4 or above,
OR
English Group B and Ab Initio - Grade 5

Country-specific entry requirements and qualifications.

 

International students who cannot meet the direct entry requirements can begin their degree studies at Birmingham City University International College (BCUIC).

Additional Requirements

As part of the application process you will be invited to attend an applicant visit day where you will undertake a short one-to-one interview with an academic member of staff. This is your chance to show us how passionate you are about the subject and it will help us make a decision on your application.

This will provide you with more information about the School and your course. In addition, it will give you a chance to meet and our staff and students to gain a better understanding of what it is like to be a student here.

Fees & How to Apply

Please select your student status to view fees and apply
  • UK Student
  • International Student

UK students

Annual and modular tuition fees shown are applicable to the first year of study. The University reserves the right to increase fees for subsequent years of study in line with increases in inflation (capped at 5%) or to reflect changes in Government funding policies or changes agreed by Parliament. View fees for continuing students.

Award: BSc (Hons)

Starting: Sep 2023

  • Mode
  • Duration
  • Fees
  • Study Year (2023/24) £9,250

Professional Placement Fees

The tuition fee for your first year of study at the university is shown here. Full-time courses with a Professional Placement also incur a fee during the placement year. The fee for your placement year will be £1,850, which is equivalent to 20% of the total full-time course fee.

International students

Annual and modular tuition fees shown are applicable to the first year of study. The University reserves the right to increase fees for subsequent years of study in line with increases in inflation (capped at 5%) or to reflect changes in Government funding policies or changes agreed by Parliament. View fees for continuing students.

Award: BSc (Hons)

Starting: Sep 2023

  • Mode
  • Duration
  • Fees
  • Full Time
  • 3 years
  • TBC

If you're unable to use the online form for any reason, you can complete our PDF application form and equal opportunities PDF form instead.

Access to computer equipment

You will require use of a laptop, and most students do prefer to have their own. However, you can borrow a laptop from the university or use one of our shared computer rooms.

Printing

You will receive £5 print credit in each year of your course, available after enrolment.

Field trips

All essential field trips and associated travel costs will be included in your course fees.

Access to Microsoft Office 365

Every student at the University can download a free copy of Microsoft Office 365 to use whilst at university and for 18 months after graduation.

Key Software

You will be able to download SPSS and Nvivo to your home computer to support with your studies and research.

Key subscriptions

Subscriptions to key journals and websites are available through our library.

Free access to Rosetta Stone

All students can sign up to the online learning language platform for free through the Graduate+ scheme.

Specialist Software

You will be able to access free licences for game development specific software such as Unity, Unreal Engine, Substance Suite, Maya, Mudbox, Motion Builder and Houdini.

Free Adobe Creative Cloud licence

Students studying on this course can request a free licence to install the entire suite of applications on up to two personal devices, including access to Photoshop, Illustrator, InDesign, XD, Premier Pro and After Effects.

Project materials (mandatory)

This course includes project work that requires you to develop and produce a portfolio or collection. You'll be expected to provide the materials for use in your individual major projects; costs will vary depending on the materials selected.

Excess printing (optional)

Once you have spent your £5 credit, additional printing on campus costs from 5p per sheet.

Books (optional)

Some modules may suggest that you purchase a key textbook. All module key texts will be in the University library, but in limited numbers. Many students choose to purchase a copy.

Placement expenses (optional)

If you choose to undertake a placement, you'll need to budget for accommodation and any travel costs you may incur whilst living or working away from home.

Accommodation and living costs

The cost of accommodation and other living costs are not included within your course fees. More information on the cost of accommodation can be found in our accommodation pages.

Guidance for UK students

UK students applying for most undergraduate degree courses in the UK will need to apply through UCAS.

The Universities and Colleges Admissions Service (UCAS) is a UK organisation responsible for managing applications to university and college.

Applying through UCAS

  1. Register with UCAS
  2. Login to UCAS and complete your details
  3. Select your course and write a personal statement
  4. Get a reference
  5. Pay your application fee and submit your application

Guidance for International students

There are three ways to apply:

1) Direct to the University

You will need to complete our International Application Form and Equal Opportunities Form, and submit them together with scan copies of your original academic transcripts and certificates.

2) Through a country representative

Our in-country representatives can help you make your application and apply for a visa. They can also offer advice on travel, living in the UK and studying abroad.

3) Through UCAS

If you are applying for an undergraduate degree or a Higher National Diploma (HND), you can apply through the UK’s Universities and Colleges Admissions Service (UCAS).

You can request a printed form from your school or nearest British Council office. You will be charged for applying through UCAS. Birmingham City University’s UCAS code is B25 BCITY.

Personal statement

UK / EU students are required to submit a personal statement as part of their application for this course.*

The personal statement gives you a crucial opportunity to say why you’re applying and why the institution should accept you.

Here are the key areas you’ll need to address:

  • Course choice - Why does this course appeal? What areas are of particular interest?
  • Career plans - If you have a specific career in mind, say how your chosen course will help you pursue this goal.
  • Work experience - Mention any work that is relevant to your subject, highlighting the skills and experience gained.
  • School or college experience - Highlight skills gained at school/college, eg summer schools or mentoring activities.
  • Non-accredited skills or achievement - eg Duke of Edinburgh Award, Young Enterprise scheme.

You should also mention your future plans – if you’re planning to take a year out, don't forget to give your reasons. Talk about any subjects you’re studying that don’t have a formal assessment and any sponsorships or placements you’ve applied for. And don't be scared to add in details about your social, sports or leisure interests.

Worried about Personal Statements?

If you've got no idea where to start or just want to check you're on the right track, we’ve got expert advice and real examples from our students to help you nail your personal statement. You can even download our ultimate personal statement guide for free.

Get personal statement advice

*Non-EU students are not required to submit a personal statement when applying for this course.

Course in Depth

Year One

In order to complete this course a student must successfully complete all the following CORE modules (totalling 120 credits):

Year Two

In order to complete this course a student must successfully complete all the following CORE modules (totalling 120 credits):

Professional Placement Year (Optional)

In order to qualify for the award of Bachelor of Science with Honours Visual Effects with Professional Placement Year, a student must successfully complete all of the Level 6 modules listed below as well as the following Level 5 module:

Final Year

In order to complete this course a student must successfully complete all the following CORE modules (totalling 120 credits):

Download course specification

Download now

You will develop key skills through an assessment strategy that reflects industry needs. Assessments will be varied and predominantly focused on coursework. The practical application of technology and the craft of production are key features of the course, which are also emphasised in the style and focus of assessments.

The first year of the course focuses on developing your fundamental skills and knowledge in using digital video production to capture live action elements, using 3D modelling and software graphics tools to create virtual elements, and using compositing tools to combine live action and virtual elements. 

Your skills will be developed further in your second year, with specialist subjects such as motion capture, shader development, dynamic simulations, programming visual effects tools in python, and research and development.  You will also experience more demanding and collaborative production experiences. 

Your final year is about refining your skills and realising your full potential.  You will undertake a carefully planned, high-quality film and visual effects production, undertake an investigation (exploring a technical area of your choice), develop a well-defined career plan and examine how your skillset fits into a variety of industries.

Hear from our students

Second year Visual Effects student, Gabriel, tells us why he chose the course and what he has enjoyed most – plus his advice for future students.

Student Showreel 

Watch a selection of the work that our students studying BSc (Hons) Visual Effects have produced.

Attendance requirements

For more information on attendance requirements, course contact time and suggested self-study hours, download the course specification.

Athena Swan Bronze Award
Athena Swan Bronze Award

We have successfully secured the Athena SWAN Departmental Bronze Award recognising a commitment to gender equality.

The Athena Swan Charter is a framework which is used across the globe to support and transform gender equality within higher education (HE) and research.

Employability

Employment Opportunities

There is currently a shortage of skilled creatives in the CGI and VFX industries, so once you gain your degree the chances of employment in the industry are good – though getting on the first rung of the ladder can still be challenging. Salaries can be high compared to production jobs like camera operators, producers and so on where supply outstrips demand.

Engaging with industry and gaining work experience during your studies is essential if you are going to be taken seriously in the job market. Getting work experience in film and visual effects production can be challenging, so we encourage you to be agile. We will also help you engage with a broad range of opportunities, as well as offering options for extra awards and recognition.

You have the option undertake an assessed sandwich year between your second and third year, which will provide you with valuable work experience and give you the real-life skills you need.

The second-year Collaborative Practice and final-year Production Project modules have been designed so that you can use your work in industry as a basis for the module’s assessment.

The University has a Graduate+ programme, an extracurricular awards framework that is designed to augment the subject-based skills that you’ve developed throughout the programme with broader employability attributes, which will enhance your employability options upon graduating.

Placements

There are a range of opportunities for you to gain industry experience during your studies. Examples of activities our student have done include: 

  • Working as an Editor and Visual Effects Artist for an animation house
  • Working as an Animator for a charity project
  • Working as a runner on one of our commercial productions
  • Working part-time for a production company
  • Doing a placement year between the second and third year of the course
  • Submitting work to festivals and competitions such as the Rookies
  • Collaborating with other students and local film makers on productions
  • Setting up a YouTube channel
  • Working directly for clients

Jobs after graduation 

Companies and jobs our students have gone on to work at:

  • VFX Production Assistant at Framestore (Oscar winning company)
  • Junior Previs Artist / Shot Creator at The Third Floor (Main player for previsualisation within the field)
  • Creative and Production Intern at Moonbug Entertainment
  • Animation Coordinator at Sun Creatures
  • Junior 3D Artist and Cataloguer at Virtual Worlds

International

Birmingham City University is a vibrant and multicultural university in the heart of a modern and diverse city. We welcome many international students every year – there are currently students from more than 80 countries among our student community.

The University is conveniently placed, with Birmingham International Airport nearby and first-rate transport connections to London and the rest of the UK.

Our international pages contain a wealth of information for international students who are considering applying to study here, including:

Facilities & Staff

Computing facilities two
Computing facilities three
Computing facilities four

Our Facilities

As a student in the School of Computing and Digital Technology, you will have access to our labs, software, professional sound studios, computer games labs and industry-standard facilities to develop your practical skills in audio, video and multimedia application development, content creation and more.

We are currently undertaking a £340 million investment programme in our facilities, including a major expansion of our City Centre Campus. This includes our brand new £70 million development, STEAMhouse, which will be the new home to Computing and Digital Technology students. This state-of-the-art centre will give you access to outstanding facilities and equipment, as well as opportunities to collaborate with businesses across multiple sectors and work on real industry-based projects.

Our facilities in Millennium Point have undergone a £6.5million investment with a new maker area, engineering labs/equipment and IT equipment.

Thanks to our partnerships with Cisco, Microsoft, Oracle, Juniper, SAS and LPI you will have access to the latest technology and facilities that reflect advanced professional practice. Our students also have access to software such as the Adobe Suite including Photoshop, InDesign and Illustrator.

Computing and Digital Technology facilities

Our staff

Sandeep Singh Chahil

Lecturer

Sandeep has a background in corporate video production, having spent several years producing content for commercial video projects. He’s experienced in all stages of this process, with a strong technical knowledge of hardware and software systems.  Full Profile

More about Sandeep

Lianne Forbes

Senior Lecturer and Course Leader in Visual Effects

Lianne has 14 years of high-end VFX film industry experience. Her focus is on forging strong links between the University and industry. She plans to develop student awareness of industry practices and produce more opportunities for them to engage with industry professionals. Her VFX career has spanned over 5 countries, working with award-winning...

More about Lianne

Mathew Randall

Senior Lecturer in Visual Effects and Computer Graphics

Mathew has been working with computer graphics since the mid-1990s and has been involved in moving image production for over 10 years. Coming from an academic background in multimedia, he has extensive experience in real-time computer graphics and rendering, designing and developing user interfaces, games, systems for visualising data and signals,...

More about Mathew

Cathryn Jane Easthope

Lecturer

I teach on BSc courses within the Department of Digital Media Technology and although my degrees are arts based, I've worked in biomedical research as well as design for the NHS, so this combination is ideal for courses like ours which allow our students to both express their creative and aesthetic abilities as well as develop their technical...

More about Cathryn Jane

Kira Summers

Programme Leader, Lecturer

Akira Summers has been working in software and technological development since the year 2000. Starting off in web development and interactive media, she has held many development roles and spent several years working as an embedded game programmer, multimedia developer and learning technologist.  She now works as a lecturer at BCU and is...

More about Kira

Dr Carlo Harvey

Associate Professor, Director of Future Games and Graphics

Dr Carlo Harvey is an Associate Professor in Computer Games Technology at Birmingham City University, in the School of Computing and Digital Technology. He teaches C++ for Games, Computer Graphics and Artificial Intelligence / Machine Learning. He is the course leader for BSc Computer Games Technology and the Director of Future Games and...

More about Carlo

Jay Patel

Senior Lecturer

Jay is a Lecturer in the School of Digital Media Technology. Jay has been involved with the delivery of ERDF projects. Since the successful completion of these projects he has moved into teaching. He currently delivers a variety of modules such as Audio Visual Technology, Moving Image Technology and Mathematics for Media.

More about Jay

Michael Bickerton

Lecturer

Michael has been producing and teaching film for over twenty years. He has international production experience and has taught on prestige courses (such as the UK Film Council’s Introduction to Screenwriting). He is a member of BECTU, GTC, and is a Senior Fellow of the Higher Education Academy.

More about Michael