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Digital Media Computing - BSc (Hons)

We’ve developed this multidisciplinary course to combine computing and digital media. This enables you to leave university as a versatile graduate with a mix of computing, technical and content creation skills. You’ll study with support of the latest in digital media technology equipment. This includes digital TV studios, edit and dubbing suites....

Studying with us in 2021/22 and 2022/23

The University has put in place measures in response to Covid-19 to allow us to safely deliver our courses.  Information about the arrangements for the 2021/22 academic year can be found here.  

 

Should the impact of the Covid-19 pandemic continue in the 2022/23 academic year or subsequent years of your course, any additional and/or alternative arrangements put in place by the University in response will be in accordance with the latest government public health advice, pandemic-related/health and safety legislation, and the terms and conditions of the student contract.

  • Level Undergraduate
  • Study mode Full Time
  • Location City Centre
  • School School of Computing and Digital Technology
  • Faculty Faculty of Computing, Engineering and The Built Environment

Overview

We’ve developed this multidisciplinary course to combine computing and digital media. This enables you to leave university as a versatile graduate with a mix of computing, technical and content creation skills.

You’ll study with support of the latest in digital media technology equipment. This includes digital TV studios, edit and dubbing suites.

Study with us so you’ll be prepared for a world seeking those able to develop the next generation of digital media products.

This course is open to International students.

What's covered in this course?

Our Digital Media Computing course is an intellectually challenging and highly rewarding programme that covers everything from coding to animation. It will prepare you to meet the professional and technical demands of industry.

In the first year you will learn underlying principles of computer science, as well as visual design and human computer interaction, bringing these together through a collaborative innovation project and taking part in our annual Innovation Fest. This is where students get together to solve society’s problems with creative technology. Previous projects have included medical assistance drones, accessible gaming controllers, and smart housing solutions. The event brings together students, academics and industry guests, so it’s a great way to have fun, build experience and network, and win prizes!

During the second and third year of study you will explore more in-depth the areas of web application development, digital media processing, media production and 3D modelling and animation. You will have opportunities to work on real world projects through a major group project in year two, as well as undertaking an individual project in the final year.

You will develop key transferable skills, such as teamwork, reflection and self-awareness. You’ll also gain analytical skills through coursework tasks, as well as enhancing your problem solving using a range of systems and technologies.

You will have the option to undertake an industrial placement after your second year, gaining valuable work experience, and on the course you'll acquire skills in web technology, programming, animation, 3D modelling, video production, human-computer interaction and interface design to develop web and interactive digital media applications.

This course is a unique blend of media and computing I could not find on any other course. It is challenging yet rewarding and provides me with a sense of accomplishment when assignments are completed. The broad range of the modules allows me to have a wide range of options when choosing my career path.- Harvir Singh

Why Choose Us?

  • Brand new facilities at STEAMhouse - This state-of-the-art building will become the new home for its School of Computing and Digital Technology from the start of the 2022 academic year. Based at our expanding City Centre Campus, this unique centre will give you access to outstanding facilities and teaching spaces, as well as opportunities to collaborate with people and businesses across multiple sectors and work on real industry-based projects.
  • Prepare for industry - Gain computing and multimedia skills to apply the latest technologies, as well as the versatility to succeed in a constantly evolving, challenging industry. Our students have gone on to work with companies such as Big Marketing and Caterpillar.   
  • Highly experienced staff  - Our team of academics and practitioners offer not only academic expertise, but also current industry understanding and business acumen.  
  • Excellent campus facilities - Our City Centre Campus houses the largest University TV studio, within a purpose-built Media Centre at The Parkside Building.
  • A range of study techniques - Network opportunities, multimedia events and guest speakers bring the insights, contacts and the realities of the media world to your studies.   
  • Home to Cisco and Oracle - We are a Cisco ASC (Academy Support Centre) and one of only 10 Cisco Instructor Training Centres (ITC) in the UK.

Similar Courses

Entry Requirements

We accept a range of qualifications, the most popular of which are detailed below.

Essential Requirements

112 UCAS tariff points from A/AS Level

LEVEL 2 QUALIFICATIONS
GCSE
  • GCSE English language and mathematics at grade C/4 or above
  • Equivalent level 2 qualifications can be accepted - please see UCAS for list of acceptable Maths and English equivalents considered in lieu of GCSE
  • Must have been achieved at the point of enrolment
Irish Leaving Certificate (Ordinary Level)
  • See level 3 entry under Irish Leaving Certificate for full details
Scottish Intermediate 2
  • English Language and Mathematics at grade C or above
  • Must have been achieved at the point of enrolment
Scottish Credit Standard Grade
  • English Language and Mathematics at grade 2 or above
  • Must have been achieved at the point of enrolment
Scottish National 5
  • English language and mathematics at grade C or above
  • Must have been achieved at the point of enrolment
Plus one of the following Level 3 (and above) Qualifications
A level and Advanced VCE
  • BBC / 112 UCAS points
  • Must include one from Technology, Science, Mathematics or Computing at A-level or level 3 equivalent
  • A maximum of 3 subjects are considered. These can be other A-levels or level 3 equivalents.
Access to HE Diploma
  • Pass with 60 credits, 45 of which should be at Level 3. including 12 Techical credits merit or distinction.
  • Must be from Technology, Science, Mathematics or Computing related subjects.
  • Knowledge of Computer Programming is required for BSc(Hons) Computer Games Technology and BSc(Hons) Forensic Computing.
  • Pearson BTEC National Extended Diploma
    (2016 – present)
  • Pearson BTEC Extended Diploma (QCF)
    (2010 - 2016)
  • BTEC Level 3 National Diploma
    (2002 – 2010)
  • DMM / 112 UCAS points
  • Must be in a Technology, Science, Mathematics or Computing related subject
  • Pearson BTEC Level 3 National Diploma
    (2016 – present)
  • Pearson BTEC Diploma (QCF)
    (2010 – 2016)
  • BTEC Level 3 National Certificate
    (2002 – 2010)
  • 112 UCAS points
  • Considered with one A-level or an equivalent level 3 qualification
  • Either this qualification or an accompanying A-level / level 3 equivalent must be a Technology, Science, Mathematics or Computing related subject
  • Pearson BTEC National Foundation Diploma (2016 to present)

  • Pearson BTEC 90-Credit Diploma (QCF) (2010 - 2016)

  • 112 UCAS points

  • Considered with one A-level or an equivalent level 3 qualification

  • Either this qualification or an accompanying A-level / level 3 equivalent must be a Technology, Science, Mathematics or Computing related subject

  • Pearson BTEC Level 3 National Extended Certificate
    (2016 – present)

  • Pearson BTEC Subsidiary Diploma (QCF)
    (2010 - 2016)

  • BTEC Level 3 National Award
    (2002 - 2010)

  • 112 UCAS points

  • Considered with two A-levels or an equivalent level 3 qualification(s)

  • Either this qualification or an accompanying A-level / level 3 equivalent must be a Technology, Science, Mathematics or Computing related subject

Advanced Welsh Baccalaureate - Skills Challenge Certificate (first teaching September 2015)

  • 112 UCAS points

  • Considered with two A-levels or equivalent level 3 qualification(s) one of which must be in a Technology, Science, Mathematics or Computing related subject.

Welsh Baccalaureate Advanced Diploma – Core (awarded until 2016) ESW/KS Combined component

  • 112 UCAS points

  • Considered with two A-levels or equivalent level 3 qualification(s) one of which must be in a Technology, Science, Mathematics or Computing related subject.

International Baccalaureate Diploma

  • Obtain a minimum of 28 points overall and pass one of the following subjects from Group 4 at Higher Level (Computer Science, Chemistry, Design Technology, Physics)

  • For students who do not already hold a GCSE in Mathematics at Grade C/4 or above grade 5 in Maths (Standard Level) from the IB Diploma will be accepted

  • For students who do not already hold a GCSE in English Language at Grade C/4 or above Standard Level English Language (not literature) English A - Grade 4 or above or English B - Grade 5 from the IB will be accepted.

T- Levels
Other qualifications
If you have a qualification that is not listed in the table please refer to our full entry requirements on UCAS.

Further guidance on tariff points can be found on the UCAS website.
Additional information for EU/International students
Essential

Please see your country page for further details on the equivalent qualifications we accept.

In additional to the academic entry requirements listed above, international and EU students will also require the qualifications detailed in this table.

EU/Non-EU (International) Qualifications  
IELTS

6.0 overall with 5.5 minimum in all bands

If you do not meet the required IELTS score, you may be eligible for one of our pre-sessional English courses. Please note that you must have a Secure English Language Test (SELT) to study on the pre-sessional English course. More information.

International Baccalaureate Diploma (or equivalent, including internationally accredited Foundation courses).

1. For students who complete the full IB Diploma: a total of 14 points or above from three Higher Level Subjects.

2. Students who do not complete the IB Diploma will be considered on the basis of their IB Certificates.

Students must have grade 5 in Maths (Standard Level)
AND
English Group A - Grade 4 or above,
OR
English Group B and Ab Initio - Grade 5

Country-specific entry requirements and qualifications.

 

International students who cannot meet the direct entry requirements can begin their degree studies at Birmingham City University International College (BCUIC).

Additional Requirements

As part of the application process you will be invited to attend an applicant visit day where you will undertake a short one-to-one interview with an academic member of staff. This is your chance to show us how passionate you are about the subject and it will help us make a decision on your application.

This will provide you with more information about the School and your course. In addition, it will give you a chance to meet and our staff and students to gain a better understanding of what it is like to be a student here.

Fees & How to Apply

  • International students

Award: BSc (Hons)

Starting: Sep 2022

  • Mode
  • Duration
  • Fees
  • Study Year £9,250
  • Placement Year £1,650

Professional Placement Fees

Full-Time courses with a Professional Placement incur a fee during the placement year. The costs for those years when you attend the university for study, and the cost for the placement year are shown here.

Award: BSc (Hons)

Starting: Sep 2022

  • Mode
  • Duration
  • Fees

Access to computer equipment

You will require use of a laptop, and most students do prefer to have their own. However, you can borrow a laptop from the university or use one of our shared computer rooms.

Printing

You will receive £5 print credit in each year of your course, available after enrolment.

Field trips

All essential field trips and associated travel costs will be included in your course fees.

Access to Microsoft Office 365

Every student at the University can download a free copy of Microsoft Office 365 to use whilst at university and for 18 months after graduation.

Key Software

You will be able to download SPSS and Nvivo to your home computer to support with your studies and research.

Key subscriptions

Subscriptions to key journals and websites are available through our library.

Free access to Rosetta Stone

All students can sign up to the online learning language platform for free through the Graduate+ scheme.

Free Adobe Creative Cloud licence

Students studying on this course can request a free licence to install the entire suite of applications on up to two personal devices.

Specialist software

You will be able to access free licences for Autodesk Maya.

Project materials (mandatory)

This course includes project work that requires you to develop and produce a portfolio or collection. You'll be expected to provide the materials for use in your individual major projects; costs will vary depending on the materials selected.

Excess printing (optional)

Once you have spent your £5 credit, additional printing on campus costs from 5p per sheet.

Books (optional)

Some modules may suggest that you purchase a key textbook. All module key texts will be in the University library, but in limited numbers. Many students choose to purchase a copy.

Placement expenses (optional)

If you choose to undertake a placement, you'll need to budget for accommodation and any travel costs you may incur whilst living or working away from home.

Accommodation and living costs

The cost of accommodation and other living costs are not included within your course fees. More information on the cost of accommodation can be found in our accommodation pages.

Guidance for UK students

UK students applying for most undergraduate degree courses in the UK will need to apply through UCAS.

The Universities and Colleges Admissions Service (UCAS) is a UK organisation responsible for managing applications to university and college.

Applying through UCAS

 Register with UCAS

 Login to UCAS

 Complete your details

 Select your course

 Write a personal statement

 Get a reference

 Pay your application fee

 Send UCAS your application

International students

There are three ways to apply:

1) Direct to the University

You will need to complete our International Application Form and Equal Opportunities Form, and submit them together with scan copies of your original academic transcripts and certificates.

2) Through a country representative

Our in-country representatives can help you make your application and apply for a visa. They can also offer advice on travel, living in the UK and studying abroad.

3) Through UCAS

If you are applying for an undergraduate degree or a Higher National Diploma (HND), you can apply through the UK’s Universities and Colleges Admissions Service (UCAS).

You can request a printed form from your school or nearest British Council office. You will be charged for applying through UCAS. Birmingham City University’s UCAS code is B25 BCITY.

Personal statement

UK / EU students are required to submit a personal statement as part of their application for this course.*

The personal statement gives you a crucial opportunity to say why you’re applying and why the institution should accept you.

Here are the key areas you’ll need to address:

Course choice

Why does this course appeal? What areas are of particular interest?

Career plans

If you have a specific career in mind, say how your chosen course will help you pursue this goal.

Work experience

Mention any work that is relevant to your subject, highlighting the skills and experience gained.

School or college experience

Highlight skills gained at school/college, eg summer schools or mentoring activities.

Non-accredited skills or achievement

eg Duke of Edinburgh Award, Young Enterprise scheme.

You should also mention your future plans – if you’re planning to take a year out, don't forget to give your reasons. Talk about any subjects you’re studying that don’t have a formal assessment and any sponsorships or placements you’ve applied for. And don't be scared to add in details about your social, sports or leisure interests.

Get more information on writing personal statements.

*Non-EU students are not required to submit a personal statement when applying for this course.

Course in Depth

Year One

In order to complete this course a student must successfully complete all the following CORE modules (totalling 120 credits):

This introductory computer programming module provides the underpinning knowledge and practice for computing students to design, build and test software components. The module will make use of practical sessions primarily to allow you to apply programming principles and constructs in order to creatively solve problems by means of developing small programs. Module content and assessment enables learners to acquire programming skills in a modern imperative language

This fundamental computer systems module puts into practice the learning done through reading, video lecturers, skills building labs and problem based learning for the acquisition of new knowledge and core practical competencies.

This module provides the underpinning skills necessary to develop an effective web based information system based around a clear understanding of the visual requirements of an interface, a structured design approach and the technical skills necessary to implement a solution.

This module will equip you with the necessary background knowledge about common data structures and algorithms. It will develop your skills for writing them, and analysing their efficiency and correctness. You will cover topics such as how computers represent and operate on arrays, lists, sets, queues, stacks, graphs and networks, as well as how to write and analyse algorithms.

The module provides the opportunity to learn and critically reflect the skills required in building and designing basic networks and their requirements within a network infrastructure. This module builds on the underpinning knowledge and theory of networking systems.

This first-year project allows you to develop and cultivate a creative mind-set through collaborative innovative practice, allowing you to bring together knowledge and imagination to construct a viable product. It is an opportunity to express your ideas, skills and talent to the wider community of innovative practice.

The project provides you with an opportunity to be part of a thriving community of innovators that practices connected learning. This is facilitated by putting you into inter-disciplinary project teams supported by innovation mentors, advisors and academics; culminating in you exhibiting your work to an international panel of experts.

Year Two

In order to complete this course a student must successfully complete all the following CORE modules (totalling 120 credits):

The module will be taught using a combination of lectures, interactive seminars and lab sessions. A case study approach to learning and teaching will be utilised throughout the module and assessment. During the module you will work individually to design and develop a user-friendly database-driven web application.

This module will give you a comprehensive understanding in the fields of image, video and mixed reality processing.

This module forms a core part of the production element of the course, providing the knowledge related to the production of video artefacts, focusing on planning, video production, post production, and video compression. 

This module provides knowledge of and develops skills in the production of 3D models, rendering and animation for use in a variety of different media and platforms.

You will participate in a small structured team to design, produce and test a multimedia product. The module allows you to build upon the experiences gained during the innovation project undertaken in your first year and to consolidate the additional knowledge you have gained in Semester 1 Year 2.

Year Three

In order to complete this course a student must successfully complete all the following CORE modules (totalling 120 credits):

The purpose of the module is to enable you to undertake a sustained, in-depth and research informed project exploring an area that is of personal interest to you. In agreement with your supervisor, you will decide upon your topic which will take the form of a practical outcome (artefact) with accompanying contextual material. The main consideration when choosing your topic is that it must be aligned to the programme you are studying, and you should consider the relevance of this topic to your future academic or professional development.

At this level, you will be expected to work independently but you will receive additional one-to-one support from your supervisor, who will be familiar with your chosen topic area. As you progress on the module, extra support will be available and this may take the form of group seminars, workshops and online materials that will help to develop your project. 

This module provides you with the technical comprehension necessary to organise, manipulate, and enhance video data at both the point of capture and in post-production ready for delivery.

In this module you will cover topics and technologies related to Cloud Computing. You will explore solutions and learn design principles for building large network-based systems to support both compute and data intensive computing across geographically distributed infrastructure and develop an application using cloud services.

Within this module you will develop productions that span a number of platforms such as film, games, social media, web and VR. It provides you with an opportunity to work with students from a number of disciplines and develop an understanding of how your knowledge and skills can fit into the production workflow of different media industries.

This module enables you to gain an understanding of the processes, scope and role when providing guidance or advice in a professional consulting capacity. It will also assist you if you join a larger organisation with the aspiration to become a leader and manager. The module provides awareness on the wider consulting profession and practice, the consulting role in computing and the management of client relationships. The focus will be to analyse and evaluate the frameworks, processes and techniques applied by computing consultants, managers and leaders.

Course Structure

Lectures are used to introduce themes, theories and concepts, which are further explored in tutorials. Technology-enhanced learning is used, where appropriate, through the provision of online resources, discussion forums and other activities. Textbooks are used, together with professional material and journal articles, in order to ensure that students develop a critical understanding of work in their discipline. The module guides direct students to a full range of resources, including books and journals, as well as specialised course-based material.

Analytical and problem solving skills are further developed using a range of appropriate 'real' and 'theoretical' case studies, plus a range of problem-based learning scenarios. Practical, including lab-based, sessions are used throughout the programme to develop practical skills and to place theory in a work-related context. Where appropriate, you will also use commercial development environments.

You will develop the key skills of research, academic writing and time management required for study at degree level throughout your first two years of study, which will enable you develop them further on the final-year individual project.

Transferable/key skills are pervasive and incorporated into modules and assessments as appropriate. For example, team-working skills are fostered via group activities. You are encouraged to plan your own work schedules and are required to meet deadlines. Reflection and self-awareness are fostered throughout.

A range of assessment methods are employed, assessment criteria being published in each assignment brief. Knowledge and skills are assessed, formatively and summatively by a number of methods, including coursework, examinations (seen and unseen, open and closed-book), presentations, practical assignments, vivas, online forums and project work.

Attendance requirements

For more information on attendance requirements, course contact time and suggested self-study hours, download the course specification.

Why study Digital Media Computing

Our Digital Media Computing course is an intellectually challenging and highly rewarding programme that covers everything from coding to animation. It will prepare you to meet the professional and technical demands of industry..

In the first year you will learn underlying principles of computer science, as well as visual design and human computer interaction, bringing these together through a collaborative innovation project..

During the second and third year of study you will explore more in-depth the areas of web application development, digital media processing, media production and 3D modelling and animation. You will have opportunities to work on real world projects through a major group project in year two, as well as undertaking an individual project in the final year..

You will develop key transferrable skills, such as teamwork, reflection and self-awareness. You’ll also gain analytical skills through coursework tasks, as well as enhancing your problem solving using a range of systems and technologies. .

You will have the option to undertake an industrial placement after your second year, gaining valuable work experience, and on the course you'll acquire skills in web technology, programming, animation, 3D modelling, video production, human-computer interaction and interface design to develop web and interactive digital media applications..

Employability

Employment Opportunities

The University is committed to preparing you for your future career and giving you a competitive edge in the graduate job market. The University’s Graduate+ programme, an extracurricular awards framework, is designed to augment the subject-based skills that you will have developed throughout the programme with broader transferable skills which will enhance your employability options upon


Placements

You'll be encouraged to further enhance your career prospects by including an industrial placement in your course. This takes place after the second year of study and extends the course duration to four years..

As well as providing the workplace experience sought by many employers, a placement provides an invaluable opportunity for you to further develop your practical expertise, earn money and try out a potential career path. Our placements team support you throughout the placement process..

Full details can be found on the School placements page.

OpportUNIty

OpportUNIty Student Ambassador

OpportUNIty: Student Jobs on Campus ensures that our students are given a first opportunity to fill many part-time temporary positions within the University. This allows you to work while you study with us, fitting the job around your course commitments. By taking part in the scheme, you will gain valuable experiences and employability skills, enhancing your prospects in the job market.

It will also allow you to become more involved in University life by delivering, leading and supporting many aspects of the learning experience, from administration to research and mentoring roles.

International Students

Birmingham City University is a vibrant and multicultural university in the heart of a modern and diverse city. We welcome many international students every year – there are currently students from more than 80 countries among our student community.

The University is conveniently placed, with Birmingham International Airport nearby and first-rate transport connections to London and the rest of the UK.

Our international pages contain a wealth of information for international students who are considering applying to study here, including:

Facilities and Staff

Our Facilities

We are constantly investing in our estate and are currently in the process of spending £340 million on new learning facilities.

Here at Birmingham City University, the School of Computing and Digital Technology is equipped with a multitude of professional, dedicated equipment. With world-class facilities including: two film and television studios, four multi-track recording studios, post-production facilities, and several hundred multimedia stations.

We have cutting edge facilities available to support the course and research that goes on in the School, including the purpose-built Media Centre at The Parkside Building, DMT Lab and Cisco Academy at Millennium Point. We also have several PC and Apple Mac computing suites with the latest industry standard applications and tools for audio, video and multimedia application development and content creation.

As a student of the School of Computing and Digital Technology you will be able to take advantage of a comprehensive range of state-of-the-art technology and equipment to prepare you for working within industry. Our four fully digital, interconnected TV studios can be used within a variety of contexts, including audio-recording. Alongside this with have several broadcast-standard edit and dubbing suites.

Film and television

You will have access to four fully digital, interconnected TV studios, along with broadcast-standard edit and dubbing suites.

Multimedia

An Apple Mac sound lab, electronics and fully equipped multimedia labs are all part of the technology and multimedia experience on offer.

Sound and music

Discover the full range of studios, mix rooms, recording spaces and a vast range of recording equipment.

Our staff

Kira Summers

Programme Leader, Lecturer

Akira Summers has been working in software and technological development since the year 2000. Starting off in web development and interactive media, she has held many development roles and spent several years working as an embedded game programmer, multimedia developer and learning technologist. 

She now works as a lecturer at BCU and is responsible for the BSc Digital Media Course at BIFCA, in Wuhan China, as Link tutor, a member of the Faculty Academic Ethics Committee (FAEC) and Faculty Equality, Diversity and Inclusion (EDI) Committee. 

More about Kira

Jay Patel

Senior Lecturer

Jay is a Lecturer in the School of Digital Media Technology. Jay has been involved with the delivery of ERDF projects. Since the successful completion of these projects he has moved into teaching. He currently delivers a variety of modules such as Audio Visual Technology, Moving Image Technology and Mathematics for Media.

More about Jay

Andy White

Programme Leader

Andy joined Birmingham City University 2001 as a Senior Lecturer within the School of Computing and Digital Technology. Following a number of years in course management he has recently been appointed Programme Leader managing a group of courses in the multimedia and broadcast area.

Andy began his career as a postgraduate researcher in 1995 at the University of Northumbria at Newcastle. His research in collaboration with the University of Essex and Sony Ericsson led to publications and the development of novel tools which can automatically design and optimise electronic systems.

Moving to the West Midlands in 1999, Andy worked as a consultant developing and implementing technology strategies that were delivered across the region to businesses and organisations.

As a Senior lecturer at Birmingham City University he continues to remain active in research and knowledge exchange through projects funded by various sources, such as DTI, ERDF and EU R&D Frameworks.

Andy holds an BEng(Hons) in Electronic and Communications Engineering and an MSc in Computer Based System Design from the University of Huddersfield and is currently working toward registration of a PhD.

More about Andy