Gamer Camp Pro (Video Games Development MA/MSc) has been created from the ground up by the likes of Sony Computer Entertainment Europe (SCEE), Codemasters, Rare, Blitz Games Studios and FreestyleGames to build the perfect recruits - with not just the skills, but also the experience - for a career in the games industry.
On Gamer Camp: Pro, there are no dry classroom lectures, isolated distance learning, lengthy dissertations or exams.
Instead, you’ll eat, sleep and breathe games with intensive tuition from industry pros, before working in teams in your own game dev studio at NTI Birmingham’s city centre studios to create a fully working game for a series of platforms, culminating in developing a PlayStation®3 working game prototype, directly for SCEE.
You’ll work full-time hours (9-5, Mon-Thu) over 12 months , with each team given a mentor from industry to set a development brief, monitor progress and sign-off the game once it’s complete.
Successful students will gain an MA/MSc in Video Games Development from Birmingham City University.
The course was founded by Oliver Williams (Gamer Camp Studio Director) & Guy Wilday, former Studio Director at SEGA Racing Studio (SEGA Rally) and Head of Studio at Codemasters (Colin McRae Rally). Gamer Camp: Pro is taught day to day by Alex Darby (Ex-FreeStyleGames, Codemasters) and Iain Harrison (Ex-Eurocom, Free Radical (now Crytek UK).
On Gamer Camp Pro you'll get specialist skills training, mentoring and support from leading game developers, the chance to design and build a working game that can be published and experience every stage of the games development cycle. All this and more will help stand you head and shoulders above other graduates in your readiness for a career in the games industry.
Aspiring games artists and programmers can apply for a place (please select: Video Games Development (Gamer Camp: Pro) MA/Msc from the drop down list) on Pro, where you'll make games for PC, iPad & PS3 as part of a game development team in a game development studio
- Real game briefs, training and mentoring from partners such as, SCEE, Codemasters, FreeStyleGames Rare and Blitz Games Studios
- Recreates a game development studio environment in NTI Birmingham's facilities
- Real qualifications, with an MA/MSc in Video Games Development
- Finished games will be submitted for publication.
For more information about the five principles of Gamer Camp Pro look at Why Choose Gamer Camp Pro.
Gamer Camp Pro is open to applicants who fit either of the following programmer or artist criteria:
Programming applicants should have, and be able to demonstrate:
- Object-orientated programming skills, preferably C++
- Experience working with Windows, Mac OS or Linux API's
- Degree in Computer Science, Mathematics, Physics or related discipline is desired but not essential.
- we'd like to see a real-time demo and its source code
What we're looking for from your demo
We want to see an interactive demo that is representative of your best work.
We'd like to see both a finished executable and source code in order to help us make our decision.
In an ideal world we're looking for:
- a sensibly structured Object Oriented architecture
- clean, clear, well laid out code that is easy to follow
- appropriately documented by use of comments
This is in your best interest after all; the easier it is for us to see how good you are, the easier it is for us to be confident in your abilities.
Don't have a Demo?
Your demo doesn't necessarily need to be earth-shatteringly clever or innovative - we just want to see a real time interactive demo that you've written yourself using C++.
We suggest using the free and open source game library Cocos2dX
Games Artist applicants should have, and be able to demonstrate:
- Ability to draw (e.g. character design, environment design, concept boards)
- 2D & ideally 3D design skills
- Animation skills
- Must be able to present at interview a game demo or game assets and a portfolio of work*
- Degree in art, design, graphic, visual communications, animation or related discipline is desired but not essential
*Artists please note: Your portfolio should include examples of sketches and workflow, showing development of ideas, not just finished artwork.
International (non-EU) students also require the following:
- English – IELTS 6.0 (no less than 5.5 in any bands)
- Programmers should also have: BE or BTech at 55% or 50% from a 5 star University from a 4 year degree in either; Computer Science Engineering (CSE), Information Technology (IT), or Bachelor of Computer Applications.
- Artists should also have: BA in Visual Communications, Art and Design or any relevant art subject.
Applications can be made using the online application form. (Please select: Video Games Development (Gamer Camp: Pro) MA/Msc from the drop down list).
We strongly urge potential applicants to apply early to avoid disappointment, as we interview applicants on a fortnightly basis and offer places throughout the year. However, the final deadline for applications to Gamer Camp: Pro 2013 is currently 31st August 2013 for UK & EU students & 29th July 2013 for international students.
Fees and Finance
Fees for students from the UK or EU countries?
|Sep 2013||FT||1 year||MSc||£8,000|
|Sep 2013||FT||1 year||MA||£8,000|
Fees for students from non-EU countries (International)?
|Sep 2013||FT||1 year||MSc||£10,600|
|Sep 2013||FT||1 year||MA||£10,600|
Most of our undergraduate and postgraduate courses start in September/October, at the beginning of the academic year. However, some courses also have January/February or April start options. Short courses take place throughout the year.
Many of our courses can be studied on a Full-Time (FT) or Part-Time (PT) basis.
We also offer a Sandwich (SW) option for some courses – this usually involves two periods of Full Time study separated by a 'sandwich' placement spent working in an occupation related your course.
Online Learning (OL) courses can be studied remotely, usually using online learning tools.
Fees quoted are only for the academic year or start date stated. Fees may change in future years.
The University reserves the right to increase fees broadly in line with increases in inflation, or to reflect changes in government funding policies or changes agreed by Parliament.
Fees are paid upon acceptance onto the course.
Fees can be paid in installments or up front, £1000 must be paid on enrolment, which takes place on the first day of the course
Course fees can be supported by a career development loan, please see the loans sections of this website
Acceptance onto the course is subject to interview.
Postgraduate students must find ways of funding their tuition fees and living costs rather than relying on government grants and loans. We offer further information on possible financial support.
Birmingham City University is a vibrant and multicultural university in the heart of a modern and diverse city. We welcome many international students every year – there are currently students from more than 80 countries among our student community.
The University is conveniently placed, with Birmingham International Airport nearby and first-rate transport connections to London and the rest of the UK. Our reputation for excellence is soaring globally, thanks to the superb links we forge with industry, our international alliances, and our focus on practical, vocational learning.
Our international pages contain a wealth of information for international students who are considering applying to study here, including:
- Explore some of the good reasons why you should study here.
- Find out how to improve your language skills before starting your studies.
- Find all the information relevant to applicants from your country.
- Learn where to find financial support for your studies.
- Discover what current and former international students have to say.
University Approach to Employability
Our close links with business and the professions mean that our courses are always relevant, up-to-date and meet the exact needs of the current marketplace. Wherever possible, we involve employers in planning the curriculum, while many of our lecturers come from and maintain their links with industry, ensuring they are up to speed with the latest developments.
Employability will be an integral outcome of your studies.
The Gamer Camp courses have been designed by some of the UK's most succesful games companies to completely prepare an individual for working in a development studio through simulating a development team project from start to finish.
Students on the MA specialise in a specific video games art disciplines and upon completing the course are ready for job roles as; GUI/FX, Environment, Character, Concept and Technical artist or animator.
Students on the MSc also specialise in specific video games programming disciplines and upon completing the course are ready for jobs as; Tools, Graphics, UI/FX, Physics and Gameplay programmers.
MA & MSc students have also gone onto set up their own studios.
Students leaving Gamer Camp course have gone onto work with, Sony, Playground Games, Crytek, Travellers’ Tales and other games studios.
Gamer Camp: Pro takes place over the course of 12 months. Students are split into two groups; programmers and artists, providing industry-crafted training throughout the course, tailored to your discipline.
Within the training sessions of the course, students will learn the fundamental skills used every day in the games industry.
Gamer Camp: Pro is divided into three sections:
PG Certificate PC
PG Diploma iPad
Master PS3® Final Project
Within each section, you’ll learn the skills you need to create games as a programmer or artist for each platform from in-house staff with games and external mentors from the games industry.
Programmers will study topics such as C++, maths, debugging, coding standards and source control. Whilst Games artists training will cover topics including Photoshop, 3D Studio Max/Maya, Z Brush and source control.
Programmers and Artists will be placed together to learn in teams, but will be assessed as individuals. The teams will then be set a series of briefs to design and build games for PC, iPad, Sony PSP® and Sony PlayStation®3.
With mentoring from course leaders Iain Harrison and Alex Darby, they will work in teams to produce a 2D game, followed by a 3D console game, before a final 6 month production period where they'll produce a PlayStation3 game.
|Art Fundamentals of Game Development||September to October|
|2D Game Art, Production and Delivery||October to December|
|3D Game Development (Art)||January to March|
|Art for Console Game Prototypes||March to May|
|Video Game Professional Art Practice||May to August|
|Programming Fundamentals of Game Development||September to October|
|2D Game Programming, Production and Delivery||October to December|
|3D Game Development (Programming)||January to March|
|Programming for Console Game Prototypes||March to May|
|Video Game Professional Programming Practice||May to August|
For an overview of our postgraduate courses and a range of other information please download a PDF of our Prospectus (6Mb).