Main website search
Saved Courses

Gamer Camp Pro - MSc / MA

Course Overview

The essential course information

Apply online now!
Award:
MSc / MA
Attendance:
  • MA Full Time (1 year)
  • MSc Full Time (1 year)
School:
NTI Birmingham
Faculty
Faculty of Performance, Media & English
Campus:
NTI Birmingham
Course Graphic - Gamer Camp Pro MA

Gamer Camp Pro (Video Games Development MA/MSc) has been created from the ground up by the likes of Sony Computer Entertainment Europe (SCEE), Codemasters, Rare and FreestyleGames to build the perfect recruits - with not just the skills, but also the experience - for a career in the games industry.

On Gamer Camp: Pro, there are no dry classroom lectures, isolated distance learning, lengthy dissertations or exams.

Instead, you'll eat, sleep and breathe games with intensive tuition from industry pros, before working in teams in your own game development studio at NTI Birmingham's city centre studios to create a fully working game for a series of platforms, culminating in developing a PlayStation®4 working game prototype, directly for SCEE.

You'll work full-time hours (9-5, Monday to Thursday) over 12 months, with each team given a mentor from industry to set a development brief, monitor progress and sign-off the game once it's complete.

Successful students will gain an MA/MSc in Video Games Development from Birmingham City University.

The course was founded by Oliver Williams (Gamer Camp Studio Director) & Guy Wilday, former Studio Director at SEGA Racing Studio (SEGA Rally) and Head of Studio at Codemasters (Colin McRae Rally).

Gamer Camp: Pro is taught day to day by Alex Darby (Ex-FreeStyleGames, Codemasters) and Iain Harrison (Ex-Eurocom, Free Radical (now Crytek UK).

Key Facts

On Gamer Camp Pro you'll get specialist skills training, mentoring and support from leading game developers, the chance to design and build a working game that can be published and experience every stage of the games development cycle. All this and more will help stand you head and shoulders above other graduates in your readiness for a career in the games industry.

Aspiring games artists and programmers can apply for a place (please select: Video Games Development (Gamer Camp: Pro) MA/Msc from the drop down list) on Pro, where you'll make games for PC, iPad & PS4 as part of a game development team in a game development studio

  • Real game briefs, training and mentoring from partners such as, SCEE, Crytek, Codemasters and FreeStyleGames.
  • Recreates a game development studio environment in NTI Birmingham's facilities
  • Real qualifications, with an MA/MSc in Video Games Development
  • Finished games will be submitted for publication.
  • One of the first 5 courses in Europe to be given PlayStation4 development kits.
  • Graduates have gone onto to work for companies such as Rockstar, Crytek, SEGA and TT Fusion.

For more information about the five principles of Gamer Camp Pro look at Why Choose Gamer Camp Pro.

Entry Requirements

Gamer Camp Pro is open to applicants who fit either of the following programmer or artist criteria:

Programmers

Programming applicants should have, and be able to demonstrate:

  • Object-orientated programming skills, preferably C++
  • Experience working with Windows, Mac OS or Linux API's
  • Degree in Computer Science, Mathematics, Physics or related discipline is desired but not essential.
  • we'd like to see a real-time demo and its source code
What we're looking for from your demo

We want to see an interactive demo that is representative of your best work.

We'd like to see both a finished executable and source code in order to help us make our decision.

In an ideal world we're looking for:

  • a sensibly structured Object Oriented architecture
  • clean, clear, well laid out code that is easy to follow
  • appropriately documented by use of comments

This is in your best interest after all; the easier it is for us to see how good you are, the easier it is for us to be confident in your abilities.

Don't have a Demo?

Your demo doesn't necessarily need to be earth-shatteringly clever or innovative - we just want to see a real time interactive demo that you've written yourself using C++.

If you're stuck for inspiration, why not make a clone of a simple retro arcade game - for example breakout, or Space Invaders.

We suggest using the free and open source game library Cocos2dX.

Artists

Games Artist applicants should have, and be able to demonstrate:

  • Ability to draw (e.g. character design, environment design, concept boards)
  • 2D & ideally 3D design skills
  • Animation skills
  • Must be able to present at interview a game demo or game assets and a portfolio of work*
  • Degree in art, design, graphic, visual communications, animation or related discipline is desired but not essential

*Artists please note: Your portfolio should include examples of sketches and workflow, showing development of ideas, not just finished artwork.

International (non-EU) students also require the following:

  • English – IELTS 6.0 (no less than 5.5 in any bands)
  • Programmers should also have: BE or BTech at 55% or 50% from a 5 star University from a 4 year degree in either; Computer Science Engineering (CSE), Information Technology (IT), or Bachelor of Computer Applications.
  • Artists should also have: BA in Visual Communications, Art and Design or any relevant art subject.

Application Details

Applications can be made using the online application form. (Please select: Video Games Development (Gamer Camp: Pro) MA/Msc from the drop down list).

We strongly urge potential applicants to apply early to avoid disappointment, as we interview applicants on a fortnightly basis and offer places throughout the year.

However, the final deadline for applications to Gamer Camp: Pro is currently 31 August for UK and EU students, and 29 July for international students.

Apply online now!

Fees and Finance

Fees for students from the UK or EU countries?
Start Mode Duration Award Fees
Sep 2014 FT 1 year MSc £9,000
Sep 2014 FT 1 year MA £9,000
Fees for students from non-EU countries (International)?
Start Mode Duration Award Fees
Sep 2014 FT 1 year MSc £10,500
Sep 2014 FT 1 year MA £10,500

The University reserves the right to increase fees broadly in line with increases in inflation, or to reflect changes in government funding policies or changes agreed by Parliament.

Fees are paid upon acceptance onto the course.

Fees can be paid in installments or up front, £1,000 must be paid on enrolment, which takes place on the first day of the course

Course fees can be supported by a career development loan, please see the loans sections of this website

Acceptance onto the course is subject to interview.

Fee Waivers

You may be eligible to apply for a number of tuition fee waivers that we offer.

International Students

International Students at BCU

Birmingham City University is a vibrant and multicultural university in the heart of a modern and diverse city. We welcome many international students every year – there are currently students from more than 80 countries among our student community.

The University is conveniently placed, with Birmingham International Airport nearby and first-rate transport connections to London and the rest of the UK. Our reputation for excellence is soaring globally, thanks to the superb links we forge with industry, our international alliances, and our focus on practical, vocational learning.

Our international pages contain a wealth of information for international students who are considering applying to study here, including:

University Approach to Employability

Our close links with business and the professions mean that our courses are always relevant, up-to-date and meet the exact needs of the current marketplace. Wherever possible, we involve employers in planning the curriculum, while many of our lecturers come from and maintain their links with industry, ensuring they are up to speed with the latest developments.

Employability will be an integral outcome of your studies.

Employment Opportunities

The Gamer Camp courses have been designed by some of the UK's most succesful games companies to completely prepare an individual for working in a development studio through simulating a development team project from start to finish.

Students on the MA specialise in a specific video games art disciplines and upon completing the course are ready for job roles as; GUI/FX, Environment, Character, Concept and Technical artist or animator.

Students on the MSc also specialise in specific video games programming disciplines and upon completing the course are ready for jobs as; Tools, Graphics, UI/FX, Physics and Gameplay programmers.

MA and MSc students have also gone onto set up their own studios.

Students leaving Gamer Camp course have gone onto work with, Sony, Playground Games, Crytek, Travellers’ Tales and other games studios.

Course Structure

Gamer Camp: Pro takes place over the course of 12 months. Students are split into two groups; programmers and artists, providing industry-crafted training throughout the course, tailored to your discipline.

Within the training sessions of the course, students will learn the fundamental skills used every day in the games industry.

Gamer Camp: Pro is divided into three sections:

PG Certificate PC
PG Diploma iPad
Master PS3® Final Project

Within each section, you'll learn the skills you need to create games as a programmer or artist for each platform from in-house staff with games and external mentors from the games industry.

Programmers will study topics such as C++, maths, debugging, coding standards and source control. Whilst Games artists training will cover topics including Photoshop, 3D Studio Max/Maya, Z Brush and source control.

Programmers and Artists will be placed together to learn in teams, but will be assessed as individuals. The teams will then be set a series of briefs to design and build games for PC, iPad, Sony PSP® and Sony PlayStation®3.

With mentoring from course leaders Iain Harrison and Alex Darby, they will work in teams to produce a 2D game, followed by a 3D console game, before a final 6 month production period where they'll produce a PlayStation3 game.

Course Modules

Games Artists
ModuleDates
Art Fundamentals of Game Development September to October
2D Game Art, Production and Delivery October to December
3D Game Development (Art) January to March
Art for Console Game Prototypes March to May
Video Game Professional Art Practice May to August
Programmers
ModuleDates
Programming Fundamentals of Game Development September to October
2D Game Programming, Production and Delivery October to December
3D Game Development (Programming) January to March
Programming for Console Game Prototypes March to May
Video Game Professional Programming Practice May to August

Enquiries

Unsure whether to take the plunge, or have a question about Gamer Camp? Simply email iain@gamercamp.co.uk, call 0121 202 4818 or speak to us on Twitter.

Prospectus

For an overview of our postgraduate courses and a range of other information please download our Postgraduate Prospectus (6Mb).

Further Information

More information can be found on GamerCamp.co.uk, via the Facebook page or Twitter feed.

Check out the Gamer Camp website for details about the Gamer Camp mentors, options for funding your course and nearby accommodation.

Similar Courses

You may be interested in these similar courses...

Newsletter Sign-up

Latest Tweets

Follow us on Twitter

Find us on facebook