Moulage

To add even more fidelity to high fidelity simulation learning Tim Marquis – Learning Technologist, OSIME, has been creating moulage for actors and students that play parts in many of our simulation learning activities as well as supplying props to many departments to be used in teaching. 

Lacerations, abrasions, stabbings and de-gloving injuries in addition to many more have been created to heighten the reality of our simulation teaching activities as well as added realism to the Faculty debridement courses. 

Small workshops are taught on the creation and application of simple wounds for HELS staff. 

To extend the value of this work, Mark Richards – 3D artist, OSIME takes 3D scans of Tim’s moulage work, to be used in the creation of avatars for the 3D trauma simulations we are developing.