BIAD : Jewellery, Silversmithing and Related Products - MA


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Jewellery, Silversmithing and Related Products - MA

Introduction

MA in Jewellery, Silversmithing and Related Products is the overall title of the course. Jewellery and Silversmithing is the conventional means of defining the products. This is however a very limited and traditional description when one considers the wide variety of products that are within the province of the designer who has knowledge and expertise in the area of personal ornaments, body signification and decorative metal objects. The variety of materials, manufacturing techniques and processes available to the designer in this field is far larger and of much greater potential than is indicated by the term ‘jewellery and silversmithing’ and has some affinities with industrial design, fashion design, fine art and sculpture and is often informed by intellectual engagements like general philosophy, conceptualisation or critical theory.

The creative industry for the provision of jewellery, silverware and associated products is characterized by diversity of possible applications and markets. It comprises craft workshops, exhibiting studio artists, designer maker workshops, designer of innovative products for galleries, mail order outlets, luxury brand retailers and high street shops. There are also industries related to jewellery and silversmithing, which include clocks and watches, small sculpture, souvenirs and other decorative items. Another aspect related to our subject area, which gained commercial and critical momentum in recent years, is the hybrid area related to fine art and fashion.

The course philosophy addresses the existing and potential relationships within this sector, and educates its students to recognize, identify, understand and operate within this diversity. The philosophy of the course is embodied within a structured project programme that requires students to address vocational and academic research in design by applying their developing abilities and interests to a wide range of issues. Design experiences include ideas generation focused through strategies for concept development, the analysis of design problems and reflection on the relationships between personal objectives, cultural values, market identities, prototyping techniques and new technologies, thus enhancing knowledge and understanding, as well as facilitating the formation of professional studio methodologies.

At Postgraduate Certificate level, students apply concept origination and development techniques, prototyping facilities, market and other research techniques to facilitate the development of individual design projects.

At Postgraduate Diploma level, students apply new and unfamiliar technologies and skills, project planning techniques and strategic thinking to further develop their individual design strategy, which informs the direction of personal and professional objectives and studio practice.

At Master of Arts level, students apply accumulated contextual information to the conduct and documentation of a Major Design Study, which addresses the relationship between individuals' skills and objectives, professional planning and career aspirations.

School of Jewellery website

MA 2011 catalogue (1)

MA 2011 catalogue (2)

MA 2010 catalogue

MA 2009 catalogue

Summary
  • School
  • School of Jewellery
  • Campus
  • Vittoria Street
  • Duration
  • Full Time: 1 year
    Part Time: 2 years
  • Fees
  • Full Time: £4,500
    Part Time: £2,250
    Full Time (International): £10,300 per year
    For information on fees please contact the School directly:
    Tel: +44 (0)121 331 5800
    Email: biad.admissions@bcu.ac.uk

Further Studies

For further information on courses Tel: +44(0)121 331 5595 or go direct to the courses section of the website.

Employment Opportunities

Graduates of the course with appropriate skills, knowledge and understanding will be able to develop of their own practice, either full or part time, as artists or designer makers; generate and facilitate industrial, design-orientated and artistic change through the creation of innovative products and objects; lead product development and initiate technology transfer in either the designer-maker or the artist-maker sector, the design-led product or the volume market.

Structure

Course Structure

The structure of the course, the modules, levels and credit ratings, and the awards, which can be gained are shown below. Personal Development Planning is an integral part of all modules. Successful completion of Level 1 leads to the award of Postgraduate Certificate, successful completion of level 2 leads to the award of Postgraduate Diploma or Postgraduate Diploma and successful completion of Level 3 leads to the award of a Master of Arts or Master of Arts with Commendation/Distinction. Part-time study follows the same pattern of levels and awards but over a total period of two academic years.

Full-time or Part-time

The course can be followed either full-time or part-time with the possibility of changing from full to part-time attendance and vice versa at the end of each examined level if circumstances require it. Alternatively, there are negotiated arrangements between an individual student and the Course Director that are timetable negotiated and are likely to include aspects of distance learning or in-company experiences.

Credits and Awards

Module 1 - Design Project: Diagnostic: 15 credits
Module 2 - Design Project: Design Development: 30 credits
Module 3 - Research Project: 15 credits
Award: Postgraduate Certificate (60 credits)

Module 4 - Design Project: Research & Innovation: 45 credits
Module 5 - Professional Practice Project: 15 credits
Award: Postgraduate Diploma (60 credits)

Module 6 - Master Design Project: 60 credits
Award: Master of Art 

Course Module Descriptions

Postgraduate Certificate

Module 1 
Design Project: Diagnostic
Two design projects emphasise the origins of design ideas. These comprise of a project based on previous experience which demonstrates current design development skills, and a diagnostic development project that addresses design development, visual research methodologies, aims and ambitions, critical contextual and cultural considerations.

Module 2
Design Project: Design Development
The project requires students to identify and design a product/object or range of products/objects, investigate and describe its contexts and aesthetic identity. The researched material, material investigation and possibilities of technical application inform the design development process.

Module 3
Research Project
Seminars, tutorials and workshops are structured around the research needs of students, the development of whose own research ideas is an essential ingredient. The module covers subjects such as definitions and applications of research methods, the planning and management of research projects, the identification of sources of information and their analysis, and the presentation of research findings. 

Postgraduate Diploma

Module 4 
Design Project: Research and Innovation
This module provides the opportunity to expand the student's range of technical knowledge, including development of a broader understanding of the use of up-to-date technologies, manufacturing processes and materials leading to experimental product/object development.

Module 5
Professional Practice Project
This module gives an introduction to professional practice in relation to presentation skills, professional appearance, interview experience and public lecturing. The module requires reflection on appropriate research methodologies, dissemination techniques and contextual practice in relation to the students’ already developed design projects.

Master of Arts

Module 6 
Masters Design Project
This module requires the consolidation of an individual design brief, including self-directed research and experimentation necessary to inform the project for advanced aesthetic and functional problem solving culminating in the presentation of a body of work. An accompanying Design Report records the progress and resolution of the project, including contextual and market related research.

How to apply

Entry Requirements

Candidates must satisfy the general admissions requirements of the programme:

  • A first degree in Art and Design or recognised equivalent subject (degrees in business related and other theoretical subjects without evidence of advanced creative practice are not recognised as equivalent subjects).
  • International students must hold a qualification recognised as graduate status and agreed by the Academic Registrar. The must also have appropriate English language skills.
  • Candidates may be admitted without a first degree via APEL/APL subject to agreement of the Academic Registrar, eg high level of educational, industrial, or professional experience.
  • A study proposal that indicates development potential supported by evidence of high level creative work.

Initial selection is made from evidence given on the application form and the submission of a portfolio/CD-Rom showing recent work and indicating possible future developments.

The applicant should be able to provide evidence of experience as detailed below:

  • The interview is an opportunity for applicants to show a selection of their work and the portfolio. In the interview the applicant is expected to be able to verbalise work related content, context, development potential and their personal, as well as professional, aims and objectives.
  • The portfolio will need to indicate the following:
    • Creativity and imagination, leading to practical experience in three dimensions and an interest in skilful technical application.
    • Demonstrating the ability to generate ideas and pursue considered design development.
    • An ability to use primary research methods in drawing or other visual means to communicate and develop ideas. It is essential that this is demonstrated in the work itself and not by using desktop publishing, website design or any other commissioned or external visual help.
    • Evidence of a working familiarity with basic artistic concepts/concerns, such as colour, texture, pattern, dynamics, structure etc.  This may be documented in two or three-dimensional work.
    • Evidence of a working familiarity with basic artistic concepts/concerns as they relate to theoretical and art historical concerns.
    • An indication of enthusiasm and motivation towards, plus enjoyment of, creative professional work – An inquiring attitude to the creative process is likely to result in knowledge of other creative media like fashion, fine art, sculpture etc. and an understanding of more intellectually driven working methodologies.

Application Details

Please apply direct to BIAD faculty office. For more information, or an application form, please contact the Admissions office:

Tel: 0121 331 5150. Email: biad.admissions@bcu.ac.uk

Fees Notes

For information on fees please contact the Admissions Office. Tel: +44 (0)121 331 5150. Email: biad.admissions@bcu.ac.uk

Enquiries

Prospective students from the UK or EU may enquire online by using the Course Enquiry Form or call +44 (0)121 331 5595.

Prospective students from non-EU countries may enquire via the International Enquiry Form or call +44 (0)121 331 6714.

Further Information

Guide to the Design Process and Portfolio Preparation

Design is not a simplistic step by step process, however it can be broken down "into the following elements: Analysis, Research, Concepts, Development Evaluation.

This stage is quite likely to be done in conjunction with the Research element, the one feeding the other. Ask yourself what the brief is actually about. Is there only one obvious answer? Are there likely to be many answers or interpretations? What are your immediate responses? Perhaps you might care to write down a list of pros and cons. Quite possibly after this, on further reflection, your reactions and interpretation of the brief will change; it is very likely to do so once you begin to undertake some research. Above all, have an enquiring and lively attitude to it all.

Research

a) Search for relevant examples in response to the brief. These may be directly related to the brief. Find exciting examples of other designers work. Always keep a reference of where you found the information and who the designer is. Notes relating to materials, finishes, mechanisms are also important Some honest personal observations give research a point - what have you learnt from the research? Present what you have found in a visually stimulating manner. Start to build up a visual reference library of ideas/shapes/forms etc.

b) Technical researches - read and digest. Be selective. Choose relevant points, and summarise the information which you feel will be useful for that particular brief.

Generation of Ideas and Concepts

Recognise and respond to what you would like to achieve and what is required by a brief. Set realistic limits. Concepts often develop after some research has been carried out; you may spot an area of potential that has been untapped until now.

It is important that you explore a number of ideas in order to be selective - remember that you are selecting the idea with most development potential. These ideas will be in the form of sketches or may still be in the research phase, eg when exploring an articulating piece of body adornment, there are a number of areas you could look at - armor, natural forms such as insects, skeletons, the tailoring of clothing etc. Lateral thinking is required - word association exercises are often useful. You may find it useful to analyse the brief by brainstorming diagrams - do this and write everything down. This can help to narrow down a brief and force you to question exactly what is required. Keep these as a reference to come back to if you find yourself going round in circles. They can be used as a quick way of rationalising and visually/verbally explaining the project to someone else.

Idea Development

This is also more formally known as synthesis. You should be pulling a number of ideas together in a recognisable form e.g. a drawing or a soft model. As synthesis begins, ideas will probably be confused, disorganised and over complex. It is via drawing and modelling that you are able to organise and re-organise thoughts quickly and easily. At this stage your ideas do not necessarily need to be recognisable as '"products" ¬ - they may still be abstract. Recognise when you can move forward more quickly via drawing or modeling. Try to advance your work into 3D modelling or in drawing form by acknowledging how junctions of materials work. Expand and extend your drawing work into details - which can quickly lead you to rationalise your design. Drawings can deceive - get into 3D as soon as possible - spend time manipulating the materials.

Keep an open mind so that modifications can be incorporated into your work through the interaction that occurs between you the designer/maker, and the material. You may discover some aspect you had not previously considered.

Evaluation

This comes at the completion of a project. Be as objective as you can. Refer back to the original brief and your research notes. Does your solution answer the brief? Is it innovative, visually interesting, economic, viable, dangerous, successful, unsuccessful? Of course nothing in design is ever quite as black-and-white as that but be as honest with yourself as you can. By recognising faults you can improve on weaknesses and build up strengths.

Visual Work

Should you be interested in applying you need to send the finished application form and a portfolio showing your work (this could be in a CD-Rom format, using PowerPoint). The application should provide evidence of academic, visual and practical experience.

Our MA in Jewellery, Silversmithing and Related Product emphasizes the individual and so your portfolio should visualize your unique way of how you generate and process ideas, and your aims and objectives of what you want to achieve in this one year of advanced and self-directed studies.

Your portfolio will need to indicate the following:

  • Creativity and imagination, leading to practical experience in three dimensions and an interest in skilful technical application.
  • Demonstrating the ability to generate ideas and pursue considered design development.
  • An ability to use primary research methods in drawing or other visual means to communicate and develop ideas. It is essential that this is demonstrated in the work itself and not by using desktop publishing, website design or any other commissioned or external visual help.
  • Evidence of a working familiarity with basic artistic concepts/concerns, such as colour, texture, pattern, dynamics, structure etc.  This may be documented in two or three-dimensional work.
  • Evidence of a working familiarity with basic artistic concepts/concerns as they relate to theoretical and art historical concerns.
  • An indication of enthusiasm and motivation towards, plus enjoyment of, creative professional work – An inquiring attitude to the creative process is likely to result in knowledge of other creative media like fashion, fine art, sculpture etc. and an understanding of more intellectually driven working methodologies.