Structure
Course Structure
Throughout the programme you will be involved in the development of interactive environments and time-based applications of technology for performance/installation. The emphasis is on producing live experiences through applying digital technologies.
The early part of the programme focuses on developing collaborative projects that enhance and expand your technological skills as well as identifying training needs. The middle section of the programme experiments with different applications of technology in the arts, ranging from improvisation to installation practices, from the concert hall to the art gallery or dance studio. As a final project, you are able to work on a specific idea in the context of your choice, combining your understanding of technology with your expressive ideas through performance.
Shared Option Modules (15 credits)
Term 1:
Advanced Practice
Art in the Public Realm
Arts Policy and Cultural Planning
Discourses in Art and Design
Perspectives on Art as a Global Human Experience
Subjectivity, Arts and Culture
Term 2:
Art and New Media
Models and Methods of Curatorial Practice
Mythologies of Madness
Photography as Research
Project Planning
Queer Strategies in Practice
Small Arts Business Set Up
Unconscious to Conscious Theories