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Dr Carlo Harvey is an Associate Professor in Computer Games Technology at Birmingham City University. He teaches C++ for Games, Computer Graphics and Artificial Intelligence / Machine Learning. He is the Director of Future Games and Graphics overseeing the research arm for Games and Graphics within the DMTLab at BCU.
He is a co-founder of Curzon Software House. Curzon Software House was started as a Birmingham City University initiative to aid students to develop their skills, work on industry projects and gain experience of working in a job in the field. The initiative has been recently funded and is a new micro-placement opportunity. Curzon Software House works with many top local and national companies to produce real-world projects, whilst planning out deliverables, and meeting targets. Curzon Software House benefits from the collaboration with the University, which provides the team with cutting-edge technology. Using Microsoft Hololens, VR equipment, and state-of-the-art PCs with high-end configurations, they produce high-quality content for their clients. This initiative was nominated by TIGA (The Independent Game Developers’ Association) for the Best Educational Initiative and Talent Development award.
Since arriving at BCU in late 2017, he has been shortlisted for best personal tutor and inspiring teacher of the year. He has also seen the course BSc Computer Games Technology nominated for the TIGA award: Best Educational Institution two years running.
He was previously the programme leader for the Games Programming course in the Creative Technologies department of the Faculty of Science and Technology at Bournemouth University. Whilst at Bournemouth University the course won the TIGA Award for the Best Educational Institution. He oversaw the development of the BSc Games Programming course into the redesigned BSc Games Software Engineering. This process was approved by both an internal and external panel, by the Academic Quality team and by the Faculty Academic Standard Committee. He also undertook the role of Unit of Assessment 11 Impact Champion, overseeing the development of case studies being prepared for the Research Excellence Framework 2021 submission process.
Prior to this, Carlo worked with Jaguar Land Rover on an EPSRC funded research proposal, Program for Simulation Innovation (Psi: Theme 7). This project aimed to drive digital prototyping forward for the next generation. His work on this project included visualisation and sound-field manipulation for virtual vehicles. This utilised and integrated a wide variety of technology into one holistic demonstrator.
He completed a PhD in Computer Science at the University of Warwick in 2012. This was entitled Modality Based Perception for Selective Rendering and considered user study evaluated techniques to speed up image synthesis, taking advantage of perceptual artefacts of cross-modal attention under different sensory systems. He has a BSc (Hons) Computer Science from Bristol University (2007) and a Postgraduate Certificate in Academic and Professional Practice from the University of Warwick (2016).
Carlo has published in the fields of perception-aware rendering, simulation, auditory perception, multi-sensory perceptual impact on vision and cultural heritage. He has a number of Q1 journal publications and has won numerous best technical/application and student paper awards at international conferences.
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