Gamer Camp: Biz (MSc Video Game Enterprise and Production) is a year-long Masters-level course for the next generation of games industry entrepreneurs and producers. We give people who want to work in games an in-depth experience of the full game development process combined with all the hard-edged business skills they need to run a small games business or manage a studio production. Employers of our graduates include Rockstar North, Traveller’s Tales, Creative Assembly and Exient.
If you’re looking to start this course in 2017, it's important to know that the content and structure are undergoing a substantial review and are likely to be different to what is outlined here. Next year's course will also have a new name: Video Game Enterprise, Production and Design. We’ll publish more detailed information about the changes over the next few months. If you’re starting in 2016, the course content/structure won’t be affected by the review.
If your ambition is to work as a video games producer and/or entrepreneur, you will need serious managerial and business know-how to lead a game production to completion. Although you will not be coding or designing art assets on a daily basis, it is vital that you have a comprehensive and realistic understanding of the game development process, and how all the disparate elements operate and come together. This is what makes you an effective ‘T’-Skills candidate.
On Gamer Camp: Biz you'll get specialist skills training, mentoring and support from leading game developers, artists, producers and business owners, with experience at such big-name developers as Eurocom, Electronic Arts and Freestyle Games, while Programme Director Zuby Ahmed founded his own company, SmashMouth Games. The course is delivered in a series of ‘boot camps’ followed by one-to-one support, studio based game development and project delivery.
Gamer Camp: Biz starts by teaching the fundamentals of video games code, art and design and then builds upon the technical and creative skills to teach you how game development teams are managed and how complex processes, ideas and personalities can combine to create a successful games product.
Teaching takes place in a modern production studio based in Birmingham City Centre where you’ll be provided with studio space to complete projects, with the facilities and software you’ll need for the duration of the course. Students are also given work experience opportunities with studios such as SmashMouth Games, Codemasters and Exient.
Our next Postgraduate Open Day will be on Wednesday 23 November. Registration will open shortly.
In the meantime, register your details and we'll contact you when more information is available.
Visit our School site for more student work and extra information.
You may be able to take advantage of the government’s plans to make loans of up to £10,000 available for postgraduate study.
Passion for games
Confidence to run a business and / or creative technical software development team
Comfortable user of Windows or Mac OS applications
|Desired, but not essential|
Experience of web or software coding (HTML, Java, C, C++, C#)
Experience of art asset creation using Adobe Creative Suite, Maya, 3DS Max or ZBrush
Game development experience
Degree related to games, programming, art, business, management, marketing, law, economics or design.
In addition to the above, international (non-EU) students also require:
|Essential English Language Requirements|
English – IELTS 6.0 (no less than 5.5 in any bands)
|MSc||Sep 2016||FT||1 year||£9,500|
|MSc||Sep 2017||FT||1 year||TBC|
If you're unable to use the online form for any reason, you can complete our PDF application form instead.
|MSc||Sep 2016||FT||1 year||£12,000|
|MSc||Sep 2017||FT||1 year||£12,000|
If you're unable to use the online form for any reason, you can complete our PDF application form instead.
The University reserves the right to increase fees broadly in line with increases in inflation, or to reflect changes in government funding policies or changes agreed by Parliament.
There are no compulsory additional costs or charges associated with studying on this course. While you may choose to purchase personal copies of text books, all our key text books are available from our library or online (subject to normal library loan and online access arrangements). NTI Birmingham courses aim to connect students with industry locally, nationally and globally, in alignment with student aspirations. Opportunities to engage with industry in an alternative location are always promoted but are never compulsory so students can make a decision based around their individual responsibilities, lifestyle and finances.
Based on the past experience of our students, you might find it helpful to set aside about £50 for each year of your studies for stationery and study materials. All our students are provided with 100 free pages of printing each year to a maximum total value of £15.
Your personal statement is a highly important part of your application. It gives you a crucial opportunity to say why you’re applying and why the institution should accept you.
Here are the key areas you’ll need to address:
Why does this course appeal? What areas are of particular interest?
If you have a specific career in mind, say how your chosen course will help you pursue this goal.
Mention any work that is relevant to your subject, highlighting the skills and experience gained.
Highlight skills gained at school/college, eg summer schools or mentoring activities.
eg Duke of Edinburgh Award, Young Enterprise scheme.
You should also mention your future plans – if you’re planning to take a year out, don't forget to give your reasons. Talk about any subjects you’re studying that don’t have a formal assessment and any sponsorships or placements you’ve applied for. And don't be scared to add in details about your social, sports or leisure interests.
Get more information on writing personal statements.
Search our Frequently Asked Questions for a range of information about our courses and studying here.
We offer further information on possible postgraduate financial support. This includes the type of loans, grants and scholarships available both from the government and from Birmingham City University.
Did you know that you will soon be able to apply for a postgraduate loan of up to £10,000 for some courses and options?
Video Game Development Programming and Art Disciplines
You will explore the fundamentals of game development, so that you understand, appreciate and can apply specific skills as part of a team to successfully deliver a basic game product. Areas covered include C# and Unity, working with a game engine, publishing platforms, working with coding standards, and object-oriented programming.
Video Game Game Design Practice and Theory
This module covers more of the fundamentals of game development, so that you can apply specific skills as part of a team to successfully deliver basic game design documentation. You will learn about topics including game loop/interactivity, working within a game brief, meeting publisher requirements, designing for specific hardware and designing for multiple platforms.
Video Game Production Approaches and Implementation
This module covers the delivery and production of video game products together with the essentials of managing a team. This includes project management methodologies, running team meetings, using project management software, team management, critical-path analysis, managing and resolving conflict, game business models, and video game development post mortems.
Video Game Business Start-up
This module focuses on the skills you will need to generate your own business plan either in a team or individually which will be presented/pitched to investors at the end of the module. You will learn about business set-up, marketing, competitor analysis, advertising, platform-specific development, and payment and distribution modules.
Video Game Professional Enterprise and Production Practice
You will work within a game studio to experience for yourself a game development project, working through a series of phased production periods – pre-production, production, delivery and evaluation. As a member of a game development team you will act in a project management / project delivery capacity.
Gamer Camp: Biz takes place over the course of 12 months and is divided into three sections:
PG Certificate – Game development simulation
PG Diploma – Game production and delivery, game business models and business start-up
Masters – Product delivery or Placement
For the first two modules, from September to December, you will be based in a development studio environment working on a number of different game development briefs in teams. You work at NTI Birmingham on iOS and Android projects, as well as concepting Latest Gen games.
From January to May, you will work on building concepts for Latest Gen games, while also looking at setting up the infrastructure and intellectual property for a brand new business. By the end of this stage, you should have a prototype Latest Gen product.
The final module runs from May to August, and you will be given three options to choose from. You will either be:
The course will be delivered “boot-camp” style with intensive teaching blocks lasting between one and four weeks, followed by assignments with planned review points for support and guidance. Assignments will be a mixture of team and individual work, during which you will be expected to be in the studio full-time, from 9am to 5pm, five days a week.
Key members of the staff delivery team are Zuby Ahmed and Oliver Williams please see our team pages for more information.
Gamer Camp: Biz has been designed to help the next generation of game business leaders to succeed in the dynamic and exciting field of games. It is suitable both for those in the games industry and graduates with an appropriate degree who are keen to strike out on their own.
On successful completion of the programme, you will be able to:
"Gamer Camp taught valuable lessons by allowing us to make mistakes and learn from them on projects within the safe environment of education. The course also taught professional practice and ensured that it was followed on projects and created an environment where teamwork was key to success and helped foster industry connections."
- Liz Lansdown, Graduate MSc Video Game Enterprise and Production 2014-15 now Associate Producer, Rockstar Games
"PlayStationFirst works in partnership with select universities in the UK and Europe as we see the development of new development talent in the UK crucial to the continued success of our European studios and the wider video games industry"
- Dr. Maria Stukoff, Head of Academic Development at Sony Computer Entertainment Europe
As part of one of the modules, you will work within a game studio to experience for yourself a game development project. The academic team can arrange a placement or you can arrange your own,. You will be supported in each phase of the process by a tutor, where you will have one-to-one tutorials and also be visited by the tutor to meet you and the people you work with during your placement.
Our students have taken part in placements with such companies as Exient and Codemasters, where they have shadowed product owners and scrum masters within fields including game and level design, and game analytics.
OpportUNIty: Student Jobs on Campus ensures that our students are given a first opportunity to fill many part-time temporary positions within the University. This allows you to work while you study with us, fitting the job around your course commitments. By taking part in the scheme, you will gain valuable experiences and employability skills, enhancing your prospects in the job market.
It will also allow you to become more involved in University life by delivering, leading and supporting many aspects of the learning experience, from administration to research and mentoring roles.
Successful students will be prepared for roles in production and design; more specifically as project managers, scrum masters and assistant producers within the games industry. They will also be able to work in product development, as product owners, as designers/scripters or in game and business analytics, and will also be confident and able to set up their own video games business.
Previous graduates now work in roles including mission scripter at Rockstar North, associate producer at Rockstar London, assistant producer at Exient and assistant producer at Traveller’s Tales.
Birmingham City University is a vibrant and multicultural university in the heart of a modern and diverse city. We welcome many international students every year – there are currently students from more than 80 countries among our student community.
The University is conveniently placed, with Birmingham International Airport nearby and first-rate transport connections to London and the rest of the UK.
Our international pages contain a wealth of information for international students who are considering applying to study here, including:
International students who have a serious interest in studying with us but who perhaps cannot meet the direct entry requirements, academic or English, or who have been out of education for some time, can enter Birmingham City University International College (BCUIC) and begin their degree studies.
BCUIC is part of the global Navitas Group, an internationally recognised education provider, and the partnership allows students to access the University’s facilities and services and move seamlessly through to achieving a Bachelor’s degree from Birmingham City University.
Our students come from around the world but our video game enterprise and production course is most popular with international students from:
The New Technology Institute (NTI) is a part of Birmingham City University's City Centre Campus at University House.
We help you learn a specific discipline such as digital marketing, programming or art and put that discipline into practice by offering flexible teaching space, dedicated development studios and open access work areas for group projects, as well as course-specific facilities.
Oliver is Associate Director at the New Technology Institute (NTI), an industry-facing school within Birmingham School of Media that specialises in developing industry-led academic courses. He is also the Studio Director for Gamer Camp, a Masters-level video game development programme.
Oliver’s 16-year career spans product development, project management, software development, marketing, management and solution selling. He is an expert in project managing complex interactive media products.