Video Game Design and Production - BA (Hons)

UCAS Code:
I62A
Attendance:
Full Time (2 years)
Starting:
September 2018
Campus:
NTI Birmingham

Our BA (Hons) Video Game Design and Production undergraduate course responds to the growing and innovative sector by developing skilled, team-orientated, reflexive graduates ready to succeed in the field. Interactive Entertainment and Video Games development are key sectors for contemporary culture, economic growth and employment locally in the Midlands, nationally and globally.

This accelerated two-year course gives you a guaranteed video game development placement in our in-house studio. The work-place simulation approach of our department has been championed by the influential 2009 Livingstone, Hope Next Gen Report which cited us as a national best practice example for developing new talent for the games industry.

What's covered in the course?

The course focuses on digital media asset production and communication. You will gain a grounding within the industry’s design and production principles while developing your creative and teamwork skills.

Building upon your design and production skills, in the first year you will be tasked with a specific role within our in-house game development studio over the summer term. This work experience gives you the opportunity to apply the knowledge and professional practices you’ve learn on the course in a safe and supportive environment. 

Throughout the two years you will be provided with a structured programme of learning, in line with your chosen specialism of video game design and production. The course culminates with a project you define yourself which targets a specific subsector of the video games industry.

So, by the time you graduate, a whole year before most students, you’ll have two years of tangible, games development studio experience under your belt, ready to launch your dream career as a games developer.

Alternatively, you can choose to apply for one of our one-year Gamer Camp courses to gain even more in-depth skills and experience.

“The BA Video Game Design and Production course will give you the opportunity to learn all about games design and production, helping you to get your foundation of experience that you will need to decide upon which is the correct career path for you.” Zuby Ahmed – Programme Director

Why Choose Us?

  • This fast-track programme provides a rare opportunity to secure a BA (Hons) degree in only two years.
  • Guaranteed summer placement in in-house development studio (Year one).
  • Teaching is delivered by industry practitioners with over 20 years of industry experience creating products such as Star Wars Battlefront and Goldeneye Reloaded. There arealso trained industry developers now working at studios such as TT Games and Rockstar North.
  • During the two-year course you’ll work on a number of live projects with industry partners. Previous partners and mentors have included, Red Bee Media, FreeStyleGames and Codemasters.
  • On the course you’ll learn a range of skills relevant and appropriate for careers in video game development specialising in design and production within fields such as component game design and project management.
  • This course will develop you to be able to move into employment, or further study.


Students outside Millennium Point

Open Days

Our next Open Day for this course will take place in 2018. Register your interest and we'll let you know details as soon as they are available.

Register your interest

To welcome all new home and EU undergraduate degree students starting in 2017 or 2018, we're giving at least £150 worth of credit to spend in a host of ways, on books and a range of learning materials. Even better, it doesn’t have to be repaid.

Find out more

This course is open to International students

Where our students go

On completing the programme, you will have the opportunity to pursue careers within video games development, wider interactive entertainment the following design and production roles:

  •          Gamer designer
  •          Content/component designer
  •          Narrative lead
  •          Associate producer
  •          Level design
  •          Video game start-up
  •          Project management
  •          Scripter

Entry Requirements

We accept a range of qualifications, the most popular of which are detailed below.

UK students
Essential

In addition to qualifications, applicants will also need a good digital or physical portfolio.

At the point of application, you must have GCSE at Grade C or above in English Language and Mathematics. Equivalent qualifications and/or experience will be accepted

Typical Offers
UK Qualification Requirements 2018/19
GCE A Level/ AS Level BBB at A Level, excluding General Studies and Critical Thinking (120 points)
Access to Higher Education Diploma Pass overall with 60 credits, 45 at Level 3 and 15 at Level 2, including merit or higher in 20 credits at Level 3. Media related Access courses only.
BTEC National Diploma (12-units not including early years) DDM combined with other level 3 qualifications to achieve a minimum total of 120 UCAS points
BTEC Extended Diploma (18-units not including early years) DDM (120 points)
BTEC Subsidiary Diploma/ National Award (6-units not including early years) Combined with other level 3 qualifications to achieve a minimum total of 120 UCAS points
BTEC Diploma in Foundation Studies in Art and Design Distinction
International Baccalaureate Diploma

For students who complete the full IB Diploma: Obtain a total of 14 points or above from three Higher Level Subjects

For students who do not complete the full IB Diploma: Obtain a total of 16 points or above from three Higher Level Subjects 

Irish Leaving Certificate 120 points, including 4 higher level passes
Scottish Higher/ Advanced Higher 120 points, including 3 higher level passes
Welsh Baccalaureate (core plus options)

Welsh Baccalaureate Advance Diploma Core with grade Pass plus grades BB at A-Level (or equivalent qualifications) to achieve a minimum total of 120 UCAS points

Other qualifications
If you have a qualification that is not listed in the table please refer to our full entry requirements on UCAS.

Further guidance on tariff points can be found on the UCAS website.
EU/International students
Essential

In addition to qualifications, applicants will also need a good digital portfolio.

EU/Non-EU (International) Qualifications Requirements 2018/19
IELTS 6.0 (no less than 5.5 in any bands) or equivalent
International Baccalaureate Diploma (or equivalent, including internationally accredited Foundation courses).

For students who complete the full IB Diploma: Obtain a total of 14 points or above from three Higher Level Subjects

For students who do not complete the full IB Diploma: Obtain a total of 16 points or above from three Higher Level Subjects

In addition to the above, applicants will also need:
English Group A - Grade 4 or above
OR
English Group B and Ab Initio - Grade 5

Country-specific entry requirements and qualifications

International Students

Entry requirements here

 

International students who cannot meet the direct entry requirements can begin their degree studies at Birmingham City University International College (BCUIC).

From A/AS Level with a minimum of 2 A Levels

UK or EU students

Award Start Mode Duration Fees
BA (Hons) Sep 2018 FT 2 years £9,250 per year* Apply via UCAS

International Students

Award Start Mode Duration Fees
BA (Hons) Sep 2018 FT 2 years £12,000

If you're unable to use the online form for any reason, you can complete our PDF application form instead.

The University reserves the right to increase fees in line with inflation based on the Retail Prices Index or to reflect changes in Government funding policies or changes agreed by Parliament.

Guidance for UK/EU students

UCAS

UK and EU students applying for most undergraduate degree courses in the UK will need to apply through UCAS.

The Universities and Colleges Admissions Service (UCAS) is a UK organisation responsible for managing applications to university and college.

Applying through UCAS
 Register with UCAS
 Login to UCAS
 Complete your details
 Select your course
 Write a personal statement
 Get a reference
 Pay your application fee
 Send UCAS your application

Non-EU (International) students

There are three ways to apply:

1) Direct to the University

You will need to complete our International Application Form and submit it together with scan copies of your original academic transcripts and certificates.

2) Through a country representative

Our in-country representatives can help you make your application and apply for a visa. They can also offer advice on travel, living in the UK and studying abroad.

3) Through UCAS

If you are applying for an undergraduate degree or a Higher National Diploma (HND), you can apply through the UK’s Universities and Colleges Admissions Service (UCAS).

You can request a printed form from your school or nearest British Council office. You will be charged for applying through UCAS. Birmingham City University’s UCAS code is B25 BCITY.

Portfolio Guidance

If your application is progressed, you will be asked to submit a portfolio of your creative work. This can be submitted digitally or you can physically bring it in. Your portfolio is your opportunity to show us examples of your work and creative interests to support your application.

Please see our portfolio guidance page for tips and advice on putting your portfolio together.


What's included

All students on the programme will be issued with a laptop to use whilst on the course, this computer will be preloaded with all the industry-standard software required to complete the assignments and roles within the studio.

Personal statement

UK / EU students are required to submit a personal statement as part of their application for this course.*

The personal statement gives you a crucial opportunity to say why you’re applying and why the institution should accept you.

Here are the key areas you’ll need to address:

Course choice

Why does this course appeal? What areas are of particular interest?

Career plans

If you have a specific career in mind, say how your chosen course will help you pursue this goal.

Work experience

Mention any work that is relevant to your subject, highlighting the skills and experience gained.

School or college experience

Highlight skills gained at school/college, eg summer schools or mentoring activities.

Non-accredited skills or achievement

eg Duke of Edinburgh Award, Young Enterprise scheme.

You should also mention your future plans – if you’re planning to take a year out, don't forget to give your reasons. Talk about any subjects you’re studying that don’t have a formal assessment and any sponsorships or placements you’ve applied for. And don't be scared to add in details about your social, sports or leisure interests.

Get more information on writing personal statements.

*Non-EU students are not required to submit a personal statement when applying for this course.

Additional costs

There are no compulsory additional costs or charges associated with studying on this course. While you may choose to purchase personal copies of text books, all our key text books are available from our library or online (subject to normal library loan and online access arrangements). NTI Birmingham courses aim to connect students with industry locally, nationally and globally, in alignment with student aspirations. Opportunities to engage with industry in an alternative location are always promoted but are never compulsory so students can make a decision based around their individual responsibilities, lifestyle and finances.

Based on the past experience of our students, you might find it helpful to set aside about £50 for each year of your studies for stationery and study materials. All our students are provided with 100 free pages of printing each year to a maximum total value of £15.

Sorry, this course is not available part-time

Worried about personal statements?

Worried about personal statements?

Whether you’ve not started yet, or just making final tweaks, we’ve got expert advice and real examples from our students on how to nail your personal statement by 15 January. You can download our free ultimate personal statement guide which includes all you need to know!

Download personal statement guide

Loans and Grants

Financial Support

We offer further information on possible undergraduate financial support. This includes the type of loans, grants and scholarships available both from the government and from Birmingham City University.

Year one

During the first year, you will study four taught modules over semester one and two and two project modules over semester three, which takes place over the summer.

Teaching methods may include practical sessions, lectures and group debates, featuring input from both University staff and guest lecturers from industry, providing you with a wide range of practical knowledge and insight. On average, these modules feature around 12 hours of teaching time per week.

During the project modules, you will be in the studio every day, from 9.30am-4.30pm, Monday to Thursday. These modules are collaborative and you will be working with students from different disciplines such as, programming, art, production and marketing/business.

Modules include:
Historical Game Analysis
20 credits

This module covers the introduction and development of game design and historical products. Looking at the history of the games industry from a global context will allow you to practically apply historical knowledge throughout the rest of the programme. You will form a good grounding in historical analysis, developing the credibility of your work.

Game Design Fundamentals
40 credits

This module introduces the fundamentals of the process of design for conceptualising a game along with game design theory. You will gain an understanding of the development needed to illustrate and refine an idea to then plan, manage and implement the game into production. This module promotes excellence and professional standards in practice-led, working methodologies, in which you apply your learnt knowledge.

Contextual Game Design
20 credits

You will build upon previous modules and apply in depth analytical lenses to ascertain the role and significance of video games in culture and society. You will also research, analyse and appraise usability, immersion and emotion in the video games under discussion. 

2D Game Spaces
40 credits

This module covers the fundamentals of 2D game space design for conceptualising gameplay within 2D environments along with game design theory. You’ll then gain an understanding of the development needed to illustrate and refine an idea to then plan, manage and implement 2D game space design and support information into production, followed on by a critical analysis of the development process. This will be supported by industry when appropriate. 

Interactive Entertainment, Development and Implementation
20 credits

This optional module is an opportunity to learn about the nature of interaction within game products, and experience the challenge and thrill of developing a fun, gaming experience. The ethos of the module is that of a ‘game jam’, where student teams will be tasked with completing a game brief inspired by either a broad theme, a defined genre or a defined reference product. This project will be small in scope and scale, a micro-project. The video game micro-project will enable students to take a code, art, design or production role within a small development team.

Interactive Entertainment, Script and Production
20 credits

This optional module is an opportunity to learn about the nature of storytelling, audience engagement and the variety of methods and tools a writer or communicators has at their disposal to engage, inform, excite and elicit emotional response from the audience. The ethos of the module is that of a story jam, where student teams will be tasked with completing a narrative challenge game brief inspired by either a broad theme, a defined genre or a defined story arch. In teams, you will define characters, setting, situation and narrative, choosing an appropriate medium to convey the narrative -  this could include, but is not restricted to, a comic book, radio/audio play, choose-your-own-adventure, branching interactive conversation or screenplay. 

Collaborative Practice
40 credits

The module is an opportunity to learn and critically reflect on the skills of collaboration by enabling you to create an interdisciplinary project with students from complementary disciplines. You will be tasked with completing a project, set either by an academic or course industry-partner, over an eight-week period. While on the module, you’ll be based in a studio environment, where you’ll be required to attend Monday to Thursday.

Year two

Advanced Game Design
20 credits

Through dedicated lectures and workshops you will generate ideas to become a multiple screen/multiple platform strategy, based on future technologies. This will then be presented and pitched to high level stakeholders at the end of the module. The multiple screen/ platform strategy will be supported by the academic team and introduces industry approaches.

Furthermore, the practical nature of the module will enable you to apply knowledge gained so that the output work will to support future modules (Strategic Game Design) and also any potential future business development/enterprise opportunities which you may wish to explore, either alone or with other students.

3D Games Spaces
40 credits

Through dedicated lectures and workshops, you will cover the fundamentals of the process of 3D game space design for conceptualising gameplay within 3D environments, married with game design considerations from 3D Game Spaces and game design theory fundamentals. The module will then go on to give you an understanding of the development and documentation needed to illustrate and refine that idea to others to then plan, manage and implement the 3D game space design and support information into production, followed on by a critical analysis of the development process. This will, in turn, be supported where and when appropriate by industry involvement, so that you are aware of how to develop 3D game spaces from an industry perspective, so that you may, as and where appropriate, take these industry-standard working methodologies into consideration within your design consolidation.

Strategic Game Design
20 credits

On this module, you will create a business plan, which will be presented / pitched to high level stakeholders at the end of the module. The business proposition will be supported by the academic team and introduces industry approaches.

Furthermore, the practical nature of the module will enable you to apply knowledge gained, so that the output work will support any potential future business development/enterprise opportunities which you may wish to explore, either alone or with other students.

Professional Pratice
40 credits

This module provides you with the skills, behaviours and attributes you need to be successful in a modern workplace. You’ll not only develop your academic attributes, but will also acquire lifelong skills, such as problem solving, entrepreneurship and a global focus. You’ll gain an understanding of successful project planning, as well as learning to be innovative, critical and professional. 

Major Project
60 credits

The purpose of the module is to enable you to undertake a sustained, theoretically and professionally-informed project exploring an area that is of personal interest to you. It is important that we can support you appropriately, so you will be guided towards choosing a research or professional-level project on a topic which is relevant to your discipline. The outcome may take the form of a written dissertation or a practice-based portfolio. At this level, you will be expected to work independently, but you will receive additional one-to-one support from your supervisor, who will be familiar with your chosen topic area. As you progress on the module, extra support will be available and this may take the form of group seminars, workshops and online materials

The course is structured around teaching you new skills and allowing you the freedom to experiment and experience putting your new skills into practice through stakeholder-directed live projects.

Typically, this means modules are split into taught modules and studio-based project modules.

In the taught modules the focus is on your personal development as a professional designer. You will also learn professional project management methodologies to help you deliver your design projects. You will take modules which focus on the development of skills for specific roles within the sector, for example, understanding the history and fundamentals of Game Design, looking at 2D and 3D Game Spaces, and advanced and strategic Game Design

The Video Game Design and Production course is all about providing you with crucial experience-based learning you'll need for your career. To this end during the summer you will be required to attend an in-house work placement. During this placement you will be required to attend full-time, 9.30am to 4.30pm, Monday to Thursday. It is during these modules you’ll be using development tools such as Unity & Unreal.

This two-year accelerated undergraduate degree course has professional game development studio experience embedded as part of your learning journey.

You'll be assessed in a variety of different ways, including practical project work – both group and individual – presentations, written reports and practical portfolios.

Assessment is embedded into the course, which will mean your learning experience isn't constantly interrupted by assessment. You are also assessed on your work within a project delivery team while you are based in our simulated in-house studio environment.

The course culminates with a project you define yourself which targets a specific subsector of the video games industry, for example; working as a component and technical designer or even managing a project using Agile Project Management methodologies (note this is not an exhaustive list of roles). You have the choice of either proposing your own individual project or collaborating with other students to create another video game project for your portfolio.


Hours in the classroom

During taught you will receive two classes per week, plus one tutorial. During project you are expected to be present in the studio 9.30am- 4.30pm, Monday to Thursday.

Accreditation and professional associations

At the NTI we are members of both of the Video Games Trade Associations, TIGA and UKIE.

We are also a PlayStation First institution and a very active member of the Sony Academic Alliance

Study and work abroad

If you are interested in undertaking part of your studies abroad, the Erasmus scheme may be of interest to you. It allows higher education students to study for part of their degree in another European country.

It is open to undergraduates in their second year (or above) and offers a unique opportunity to enhance your CV and experience new cultures. If you study with us you will have access to an Erasmus co-ordinator, who can provide information about which institutions we have links with.

Find out more

Further Study

For successful graduates there is a natural progression from BA Video Game Art to MA Video Game Development, which is a one-year accelerated Master’s degree focused on initially indie and then AAA video game development. Students taking this option can gain an undergraduate and postgraduate degree within three years.

Find out more

Trips and Visits

During project modules, industry guests have historically attended during ‘milestone review’ sessions to review and feedback upon students’ video game development work, as well as providing direction for further development.

During your final major project an industry mentor maybe sought to help you deliver your project. In 2016, staff from Microsoft’s Rare studio worked with students to help them complete their major projects.

Links to Industry 

The course team have excellent links with the following game development studios: Rockstar North, Sony Interactive Entertainment Europe, Codemasters, Exient and Mediatonic.

Experience on the Course

Workplace simulation and giving student indicative or real industry-standard work to complete while on their course is a core pillar of the approach and success for courses at NTI. 

On top of the course-specific experiences, the University has introduced the BCU Graduate+ programme, which is an extra-curricular awards framework that is designed to augment the subject-based skills that you develop through your programme with broader employability skills and techniques that will enhance your employment options.

Leading up to and upon graduation

At the end of your studies, you’ll complete a final major project, which may lead you to working directly with a client. This direct contact will give you the experience, confidence and freedom to put into action all you’ve learned on your studies. Allied with this course-specific experience you will also have access to a range of support staff and services from the University’s careers service, who can help with:

  • Reviewing CVs, covering letters and application forms
  • Career planning and decision making
  • Preparing for interviews and assessment centres
  • Developing portfolios
  • Networking with employers
  • Advice about self-employment and entrepreneurship

Placements

During the summer term of your first year, you will have the opportunity to work in a video game development team as part of the in-house placement element of the course.


Previous, projects have included a ‘Doctor Who’ interactive comic book project with the BBC and Red Bee Media, an integrated web and mobile suite of mini games with The Wellcome Trust and Xtreme Drone Racing Micro with Sony PlayStation First.


Xtreme Robot Destruction

An awesome experiential event and showcase for student work, attended by VIPs from the digital games, advertising and art industries.


OpportUNIty

OpportUNIty Student Ambassador

OpportUNIty: Student Jobs on Campus ensures that our students are given a first opportunity to fill many part-time temporary positions within the University. This allows you to work while you study with us, fitting the job around your course commitments. By taking part in the scheme, you will gain valuable experiences and employability skills, enhancing your prospects in the job market.

It will also allow you to become more involved in University life by delivering, leading and supporting many aspects of the learning experience, from administration to research and mentoring roles.

Firewalking

BCU Graduate+

Through our courses we give you the skills and experience needed to get a head start when applying for jobs. But we offer something extra too – Graduate+.

Our unique programme gives you the chance to develop valuable skills outside of the more formal classroom learning. We award points for Graduate+ activities (including firewalking!) and these can be put towards a final Graduate+ award.

More about Graduate+

Where our students go

On completing the programme, you will have the opportunity to pursue careers within video games development, wider interactive entertainment the following design and production roles:

  •          Gamer designer
  •          Content/component designer
  •          Narrative lead
  •          Associate producer
  •          Level design
  •          Video game start-up
  •          Project management
  •          Scripter

Birmingham City University is a vibrant and multicultural university in the heart of a modern and diverse city. We welcome many international students every year – there are currently students from more than 80 countries among our student community.

The University is conveniently placed, with Birmingham International Airport nearby and first-rate transport connections to London and the rest of the UK.

Our international pages contain a wealth of information for international students who are considering applying to study here, including:

The UK remains one of the world's leading study destinations

The UK remains one of the world's leading study destinations for international students.

The first-class experience offered by universities are reflected in the world’s largest survey of international students. International students are more likely to recommend the UK than any other leading English-language study destination.

Birmingham City University International College (BCUIC)

International students who have a serious interest in studying with us but who perhaps cannot meet the direct entry requirements, academic or English, or who have been out of education for some time, can enter Birmingham City University International College (BCUIC) and begin their degree studies.

BCUIC

BCUIC is part of the global Navitas Group, an internationally recognised education provider, and the partnership allows students to access the University’s facilities and services and move seamlessly through to achieving a Bachelor’s degree from Birmingham City University.

Learn more about BCUIC

The New Technology Institute (NTI) is a part of Birmingham City University's City Centre Campus at University House.

We help you learn a specific discipline such as digital marketing, programming or art and put that discipline into practice by offering flexible teaching space, dedicated development studios and open access work areas for group projects, as well as course-specific facilities.

  • High spec PC laptop (Video Games Development, Video Game Design and Production and Digital Art), to use for the duration of the course.
  • MacBook Air laptop (Digital Marketing), to use for the duration of the course
  • Dedicated studio space for projects where you will be working closely with Postgraduate students
  • Software including Creative Suite, Maya, MS Office and other dedicated development and analytics tools

NTI's MA / MSc Postgraduate Programmes: 

  • Dedicated games development studio space.
  • Apple and Android target devices.
  • One high spec PC for game development per code and art student and high spec laptop per business student. As a Gamer Camp student you have your own PC and desk in a games development studio
  • Wacom Cinetiq graphics tablets for selected art roles, such concept, GUI and character.
  • PlayStation 4 development and test kits. We were one of only five universities in Europe to receive PS4 Dev at launch.
  • PlayStation VITA development and test kits.
  • Perforce Source Control.
  • Hansoft Project Management software.
  • Software including, Adobe Creative Suite, Maya, Z-Brush (character art only), Phyre Engine, MS Office at other dedicated development tools.
NTI Maya 2
NTI Unity Engine
NTI Z Brush 1
NTI Z Brush 2
NTI Substance Painter 1
NTI Substance Painter 2
NTI Wacom Photoshop 1
NTI Wacom 2
NTI Wacom Photoshop 2
NTI concept art
NTI Wacom
NTI Research and Development
NTI PS4 Dev

Learning from industry experts

Discover more about the industry experts you can meet on our two-year fast track degree course.

Zuby Ahmed is one of our lecturers, watch this video to find out more.

Zuby Ahmed

Senior Lecturer & Programme Director MSc Video Game Enterprise & Production

Zuby is a seasoned game developer and manager, with a career spanning over 20 years, 15 years of which have been focused within the Games Industry.

Starting as a freelance writer for Edge, Zuby went onto work for Digital Image Design, Warthog Games, and EA Games.

In 2006 Zuby founded SmashMouth Games (SMG), with a focus on making innovative 'pick up & play' games whilst also starting his career in Higher Education as a lecturer. Zuby has taught graduates who have gone on to have successful careers, working for companies which include Sony, Ubisoft, TT Games and Rockstar North.

Iain Harrison

Course Director for Gamer Camp: Pro

Iain Harrison is a Senior Lecturer and Studio Manager at Birmingham City University’s NTI Birmingham, working as part of the Gamer Camp team teaching the MA/MSc in Video Games Development.

Graduating from Coventry University in 1997, Iain joined the team at the end of August 2011 and oversees the development of game artists on Gamer Camp. Currently, he is working on providing a more structured development process for trainees; by helping them focus on the skills needed to become a first-class artist.

Read Iain's full profile

Zafar Qamar

Zafar Qamar

Senior Lecturer/Technical Director for Gamer Camp and Interactive Entertainment

Zafar Qamar is a Senior Lecturer and the Technical Director at Birmingham City University’s NTI Birmingham, working as part of the Gamer Camp team teaching the MA/MSc in Video Games Development and BSc in Interactive Entertainment (Games Development).

Graduating from University of Birmingham in the 90’s, Zafar went on to have a successful career in video games for more than 20 years working for companies including; Psygnosis, Codemasters, FreeStyleGames. Zafar has worked on several titles; Hostile Waters, Cold Winter, F1 2010, 50 Cent Blood on the Sand, Blur Overdrive. He recently joined the NTI team in December 2014 and oversees the development of game programmers on Gamer Camp and Interactive Entertainment. Currently, he is lecturing on two levels, for Postgraduates and Undergraduates and helps students focus on the skills needed to become first-class programmers.

"Anyone can play games, or download Apps on their smartphones and tablets and play on them or use them. This is analogous to reading. But how do you write? As technology exponentially develops, the gap between people being able to read and those being able to write is widening.
I’ve always loved computers since the age of 12 when my brother bought a “cutting-edge” 48K Sinclair Spectrum! I want to share my knowledge going all the way back to old-skool retro-games like Pong and Asteroids and vector-based displays all the way up to cutting-edge full HD games of nowadays."

"I love programming, I love mathematics and I love creating games and apps software. I now love sharing those skills with others and injecting my enthusiasm into them and preparing them to jump straight into the games-industry, or even becoming proficient enough to develop their own games studios."

Zafar’s role as Senior Lecturer on Gamer Camp consists of managing the numerous trainees on the course, making sure they are working at an appropriate level that is coherent across all bases. Each trainee on the course is required to meet real briefs in order to enhance their skills as a game developer. Zafar expects a high level of professionalism from all the trainees having previously worked through many games studios from Codemasters, FreeStyleGames and AppCrowd going all the way back to old veteran studios such as Sony/Psygnosis in Liverpool, and Rage Software/Swordfish Studios in Birmingham.

"I’ve had some great times in the games industry and it’s been a real pleasure working with some extremely talented and lovely people."

"In the olden days we had computers that were ‘all-in-one’ units like the BBC Micro, or Commodore64. You just plugged them into a TV. When you switched them on then after a few seconds they prompted you to start typing something in to them. This seemed quite encouraging to make the users type on their keyboards. Nowadays people switch on their PCs or MACs and start clicking things with a mouse.

If you want to learn how to program then there are literally hundreds of ways to do it, all of them requiring you to install some large application or having to go to particular websites. There are many questions from the outset:

  • Which language? C/C++/C#/Java/JavaScript/other?
  • Which application?
  • Which version of Visual Studio?
  • Which development platform? PC/Mac/other?
  • Which Target platform? PC/Mac/Xbox/Playstation/Android phone/Apple iPhone/Microsoft Windows Phone/other?
  • Should I create native programs or can I create something cross-platform (so that it works on multiple platforms without having to re-write it)?
  • Is there a good game-engine/framework/library that I can use/purchase? Unreal Engine/Unity/Marmalade/Xamarin/other?

So you can see there are many questions to answer before you’ve even started. This presents a bit of a hurdle for anyone wanting to have a ‘quick go’ at programming!"

"Here at Gamer Camp we teach great programming development methodologies based on decades of professional experience, and keep it up to date with the latest technologies, all whilst steering clear of the many bottlenecks and pitfalls that seem to present themselves around us. Work smart and hard."

Read Zafar's full profile

Venita Staff Profile

Venita Pereira

Lecturer

Venita has previously worked on a number of titles on a variety of platforms including the mobile hit Sonic Dash and at many games studios from nDreams, SEGA and Jagex going all the way back to old veteran studios such as Team17 in Wakefield.

Read Venita's full profile

UK prospective students:

UK enquiry form

+44 (0)121 331 5595

EU / International prospective students:

International enquiry form

+44 (0)121 331 5389

Already applied?

Email the applications team

+44 (0)121 331 6295