Computer Games Technology - BSc (Hons) / MSci

96 points required

Work out your points with our UCAS points calculator

Clearing 2019

Places on this course are available through Clearing.

  • UCAS Code: G450 - BSc / I621 - MSci
  • Level: Undergraduate
  • Starting: September 2019
  • Course cost: From £9,250 per year
  • Location: City Centre

Two ways to apply now:

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Our hotline opens at 6am on Thursday 15 August.

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Clearing 2019

BSc96 points

MSci112 points

(or equivalent) is the minimum you will need to be considered for this course in Clearing.

Use the UCAS Tariff Calculator to work out your points.

Already got your results?

If you've already received your results and have enough points for this course you can apply online now.

Apply now

Do you want to have a successful career in the computer games industry? Our BSc (Hons) / MSci Computer Games Technology course has been developed with input and feedback from leading professionals as well as our own students.

While studying your computer games degree, you will use our state-of-the-art computer games technology lab, which is kitted with high-performance PCs, Sony PlayStation development kits, as well as a variety of industry standard software.

Our collaborations with Microsoft and Sony, and state-of-the-art technology will help you develop the skills you need to be successful in the games industry and beyond.

What is an MSci?
Want to know more?
Find out about our Integrated Master’s

What's covered in the course?

On the course, you will learn a range of technical and professional skills, including understanding fundamentals and advanced coding practices, graphics programming, network communications and artificial intelligence. You will work independently and in teams, as well as develop strong written and oral communication skills.

The course philosophy highlights the importance of going beyond your studies – therefore, we encourage you to participate in many extracurricular activities. As we are located in the heart of Birmingham city centre, we are close to many independent game studios, who host events throughout the year. We also regularly participate in international game development competitions such as Global Game Jam and Microsoft’s Imagine Cup, all of which give you the opportunity to showcase your talent on a wider stage, and network with others in the industry.

You will not only learn about mainstream and traditional video game development, but also explore allied and emerging disciplines such as serious and educational game development, augmented and virtual reality, as well as simulations.

Studying computing with us puts you at the heart of an exciting, innovative community. Part of your first-year assessment will involve taking part in our annual Innovation Fest, where students get together to solve society’s problems with creative technology. Previous projects have included medical assistance drones, accessible gaming controllers, and smart housing solutions. The event brings together students, academics and industry guests, so it’s a great way to have fun, build experience and network, and win prizes!

Upon graduation, you could progress into a range of careers in the game industry, for example game or graphics programmer, tools programmer or QA tester in either larger companies or independent studios. You will also have the skills to enable you to work in allied disciplines such as a serious or educational game developer. Alternatively, you could work in more traditional computing or software engineering roles, start your own company or progress into further education.

I enjoy spending time with my new found colleagues during and after class. I find working as a team to be a great and enjoyable experience thanks to them. Radu Dumitriu

Why Choose Us?

  • The School of Computing and Digital Technology has a range of state-of-the-art computing facilities, including a dedicated computer games development lab. This houses high specification game development PCs, Sony PlayStation Dev Kits and a range of industry standard software.
  • We have strong ties with the games industry including Microsoft, Sony and many local independent studios. 
  • We have an established research reputation in the application of computer games technology to healthcare and medicine. We actively encourage our students to collaborate and explore how computer games can be used to solve problems in other fields and disciplines. 
  • By exposing you to current industry standard technologies and encouraging the development of your practical computer programming skills, we make you more employable across a range of computing disciplines. 
  • The course encourages you to engage with industry, allowing a number of flexible paths to gaining work experience, including work-based learning modules, taking a placement year and working on your own commercial products within the University.

Open Days

Our next Open Day for this course will take place on Saturday 28 September 2019. Register your interest and we'll send an email update nearer the time. Visit us to see our facilities and speak to our staff and students.

Book your place

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£150 free credit for undergraduate students

We're offering new Home and EU undergraduate degree students enrolling in the 2019/20 academic year £150 credit to spend, giving you the best possible start to life at BCU. It can can be spent on a wide range of items from an online shop stocking books, clothes, art supplies, medical/nursing equipment and more.

*Term and Conditions apply - some undergraduate courses are not eligible for this scheme.

Find out more 

This course is open to International students

School of Computing and Digital Technology

Discover the School of Computing and Digital Technology

Visit our School site for more student work and extra information.

Visit the School website

I AM BCU

Student Story by Lewis Farrell

As a professional eSports player, Lewis has been able to combine his passion for video games in the technical context of programming, and is now looking to launch his career by creating his very own indie game.

Read in full

Staff Focus

Carlo Harvey

Carlo Harvey Carlo Harvey is a Senior Lecturer in Computer Games Technology at Birmingham City University, in the School of Computing and Digital Technology. He teaches C++ for Games and Artificial Intelligence / Machine Learning.

He was previously the programme leader for the Games Programming course in the Creative Technologies department of the Faculty of Science and Technology at Bournemouth University.

Read in full

Where our students go

Our students have gone on to work with companies such as:

  • Capgemini
  • Dotted Eyes Ltd

And in jobs such as:

  • IMCC Operations Analyst
  • Computing Technician

Entry Requirements

Clearing 2019

BSc96 points

MSci112 points

(or equivalent) is the minimum you will need to be considered for this course in Clearing.

Use the UCAS Tariff Calculator to work out your points.

Got your results?

If you've already received your results and have enough points for this course you can apply online now.

Apply now

Waiting for results?

Get advice from our course experts or download our guide to Clearing to prepare ahead of results day.

Get advice

We accept a range of qualifications, the most popular of which are detailed below.

UK students
Essential

At the point of application, you must have achieved or be working towards GCSE at Grade 4 (C) or above in English Language and Mathematics. Equivalent qualifications will be considered.

BBC at A Level or 112 UCAS tariff points from A/AS Level with a minimum of 2 A Levels

Typical Offers
UK Qualification Requirements 2019/20
GCE A Level/ AS Level BBC at A Level or 112 UCAS tariff points from A/AS Level with a minimum of 2 A Levels, at least one from a Science, Technology, Mathematics or Computing subject.
Access to Higher Education Diploma

Pass with 60 credits, 45 of which should be at Level 3. including 12 Technical credits merit or distinction.

Must be from Technology, Science, Mathematics or Computing related subjects.

Must have knowledge of Computer Programming for BSc(Hons) Computer Games Technology.

BTEC National Diploma (12-units not including early years)/ Pearson BTEC Level 3 National Diploma D*D* or combined with other level 3 qualifications to achieve a minimum total of 112 UCAS points
BTEC Extended Diploma (18-units not including early years)/ Pearson BTEC Level 3 National Extended Diploma DMM - 112 UCAS points
BTEC Subsidiary Diploma/ Pearson BTEC Level 3 National Extended Certificate Combined with other level 3 qualifications to achieve a minimum total of 112 UCAS points
BTEC Diploma in Foundation Studies in Art and Design Distinction
International Baccalaureate Diploma

Obtain a minimum of 28 points overall with a minimum of Grade 5 in Mathematics (Higher Level) and pass one of the following subjects from Group 4 at Higher Level (Computer Science, Chemistry, Design Technology, Physics). Students who do not complete the IB Diploma will be considered on the basis of their IB Certificates and alongside other acceptable level 3 qualifications to meet 112 UCAS Tariff Points. Obtain a total of 14 points or above from three Higher Level Subjects.

For students who do not already hold a GCSE in Mathematics at Grade C/4 or above Grade 5 or above in Mathematics at Standard Level will be accepted in lieu of this from the IB Diploma. For students who do not already hold a GCSE in English Language at Grade C/4 or above Standard Level English Language (not literature) Group A English Group A - Grade 4 or above, OR English Group B Grade 5 from the IB will be accepted.

Students who do not complete the IB Diploma will be considered on the basis of their IB Certificates. A combination of GCSEs, A-levels and IB certificates will be considered on a case by case basis.

Irish Leaving Certificate

Pass the Irish Leaving Certificate with a minimum of 112 tariff points, achieved in four Higher level subjects. Maths must be at Higher Level. Must include English Language taken at either Ordinary level (minimum grade O1-O4 (or A-C/A1-C3)) or Higher level (minimum grade H5/D1).

Must include one from Technology, Science, Mathematics or Computing.

Scottish Higher/ Advanced Higher

Achieve a minimum of 112 tariff points achieved in either three Advanced Highers or from a combination of two Advanced Highers plus two Highers.Where three Advanced Highers have been taken achieve a minimum of grades CCD.

Where a combination of Highers and Advanced Highers have been taken you must achieve (grades of CD in two Advanced Highers plus grades of CC in two Highers).

Must include one from Technology, Science, Mathematics or Computing.

Welsh Baccalaureate (core plus options)

Must be offered along with either A-levels, BTEC Subsidiary Diplomas/ OCR Cambridge Technical Introductory Diplomas or a BTEC 12-unit National Diploma/ OCR Cambridge Technical Diploma combination with a total of 112 UCAS tariff points.

Must be offered in conjunction with the A level in either Technology, Science, Mathematics or Computing or equivalent.

Other qualifications
If you have a qualification that is not listed in the table please refer to our full entry requirements on UCAS.

Further guidance on tariff points can be found on the UCAS website.
EU/International students
Essential
EU/Non-EU (International) Qualifications Requirements 2019/20
IELTS 6.0 overall with 5.5 minimum in all bands
International Baccalaureate Diploma (or equivalent, including internationally accredited Foundation courses).

Obtain a minimum of 28 points overall with a minimum of Grade 5 in Mathematics (Higher Level) and pass one of the following subjects from Group 4 at Higher Level (Computer Science, Chemistry, Design Technology, Physics). Students who do not complete the IB Diploma will be considered on the basis of their IB Certificates and alongside other acceptable level 3 qualifications to meet 112 UCAS Tariff Points. Obtain a total of 14 points or above from three Higher Level Subjects.

For students who do not already hold a GCSE in Mathematics at Grade C/4 or above Grade 5 or above in Mathematics at Standard Level will be accepted in lieu of this from the IB Diploma. For students who do not already hold a GCSE in English Language at Grade C/4 or above Standard Level English Language (not literature) Group A English Group A - Grade 4 or above, OR English Group B Grade 5 from the IB will be accepted.

Students who do not complete the IB Diploma will be considered on the basis of their IB Certificates. A combination of GCSEs, A-levels and IB certificates will be considered on a case by case basis.

Country-specific entry requirements and qualifications.

 

International students who cannot meet the direct entry requirements can begin their degree studies at Birmingham City University International College (BCUIC).

International Students

Entry requirements here

Don’t meet our entry requirements?

You could apply for a foundation course or a course at our International College. These routes have lower entry requirements and act as the bridge to a full degree. To find out more, please select your status:

Home student International student

UK or EU students

Award Start Mode Duration Fees
BSc (Hons) Sep 2019 FT 3 years £9,250 per year Apply via Clearing
SW 4 years
TBC
Apply via Clearing
MSci Sep 2019 FT 4 years £9,250 per year Apply via Clearing

International Students

Award Start Mode Duration Fees
BSc (Hons) Sep 2019 FT 3 years £12,300 per year
MSci Sep 2019 FT 4 years £12,300 per year

If you're unable to use the online form for any reason, you can complete our PDF application form and equal opportunities PDF form instead. The University reserves the right to increase fees in line with inflation based on the Retail Prices Index or to reflect changes in Government funding policies or changes agreed by Parliament up to a maximum of five per cent.

Places available to start in September 2019

If you'd like to start this course full-time this September, you can apply through Clearing.


Got your results?

If you've already received your results and have enough points for this course you can apply online now.

Apply now

Waiting for results?

Get advice from our course experts or download our guide to Clearing to prepare ahead of results day.

Get advice

International and part-time students can apply online as normal using the links above.

Want to start in September 2020?

You can apply via UCAS from September 2019.

Personal statement

UK / EU students are required to submit a personal statement as part of their application for this course.*

The personal statement gives you a crucial opportunity to say why you’re applying and why the institution should accept you.

Here are the key areas you’ll need to address:

Course choice

Why does this course appeal? What areas are of particular interest?

Career plans

If you have a specific career in mind, say how your chosen course will help you pursue this goal.

Work experience

Mention any work that is relevant to your subject, highlighting the skills and experience gained.

School or college experience

Highlight skills gained at school/college, eg summer schools or mentoring activities.

Non-accredited skills or achievement

eg Duke of Edinburgh Award, Young Enterprise scheme.

You should also mention your future plans – if you’re planning to take a year out, don't forget to give your reasons. Talk about any subjects you’re studying that don’t have a formal assessment and any sponsorships or placements you’ve applied for. And don't be scared to add in details about your social, sports or leisure interests.

Get more information on writing personal statements.

*Non-EU students are not required to submit a personal statement when applying for this course.

Additional costs

There are no compulsory additional costs or charges associated with studying on this course. While you may choose to purchase personal copies of text books, all our key text books are available from our library or online (subject to normal library loan and online access arrangements). If your course includes a residential study session, the accommodation costs for this are already included in your course fee.

Based on the past experience of our students, you might find it helpful to set aside about £50 for each year of your studies for stationery and study materials. All our students are provided with 100 free pages of printing each year to a maximum total value of £15.

Accommodation and living costs

The cost of accommodation and other living costs are not included within your course fees. More information on the cost of accommodation can be found in our accommodation pages.

Worried about personal statements?

Worried about personal statements?

If you've got no idea where to start or just want to check you're on the right track, we’ve got expert advice and real examples from our students to help you nail your personal statement. You can even download our ultimate personal statement guide for free.

Get personal statement advice

Loans and Grants

Financial Support

We offer further information on possible undergraduate financial support. This includes the type of loans, grants and scholarships available both from the government and from Birmingham City University.

Year One

In order to complete this course a student must successfully complete all the following CORE modules (totalling 120 credits):

2D Game Programming
20 credits

This module will introduce you to the basic principles behind programming for example language syntax, structure of a computer program, development of algorithms and use of object oriented programming. You will use an appropriate professional game engine in order to develop your skills in 2D game development.

Download the full module specification

3D Game Programming
20 credits

This module will complement and build upon the programming skills that you learnt in CMP4264 2D Game Programming. This time you will focus on learning the principles behind programming and developing a simple 3D computer game using a professional game engine. You will explore working with 3D scenes and cameras; implementing a range of media assets for example 3D models, meshes, 3D animations as well as sound and audio.

Download the full module specification

Data Structures and Algorithms
20 credits

This module will equip you with the necessary background knowledge about common data structures and algorithms. It will develop your skills for writing them, and analysing their efficiency and correctness. You will cover topics such as how computers represent and operate on arrays, lists, sets, queues, stacks, graphs and networks, as well as how to write and analyse algorithms.

Download the full module specification

CGI Modelling
20 credits

The module aims to develop your modelling skills to a highly competent standard, developing your knowledge of the fundamentals of 3D modelling and rendering as well as providing you with experience of using industry-standard modelling tools. By the end of the module you will be able to approach modelling productions by drawing on a suite of 3D modelling methods and tools. The module will also provide an overview of how 3D assets are used in a variety of industries.

Download the full module specification

CGI Animation
20 credits

This module aims to develop your 3D animation and production skills, introducing you to core computer animation techniques, such as keyframing, dynamics and animation rigs. You will be expected to plan and produce high quality, 3D computer animations suitable for use in visual effects and games production pipelines.

Download the full module specification

Professional Practice for Game Development
20 credits

This module will help you to develop important academic and professional skills. Team work, project and time management, as well as research, verbal and written communication skills are core skills that a graduate will need to demonstrate. In order to help you develop these types of skills the module will be delivered using a problem based learning approach.

Download the full module specification

Year Two

In order to complete this course a student must successfully complete all the following CORE modules (totalling 120 credits):

Collaborative Practice
20 credits

The module is an opportunity to learn and critically reflect on the skills of collaboration by enabling you to create an interdisciplinary project with students from complementary disciplines, or with academic staff. Collaboration is a vital employability skill within the Creative Industries and this module allows you to develop these skills, making use of University facilities and with the support of academic staff.

Download the full module specification

3D Game Development
20 credits

This module adopts a problem-based learning strategy. You will be assigned to project teams where you will work on developing a game together. Previous examples of this type of work have been submission of games to Microsoft’s international student competition, the Imagine Cup as well as working on ideas provided by industry. In your teams you will work with the tutors to guide the development of your ideas.

Download the full module specification

Enterprise Practice Project
20 credits

This module forms part of the Research and Enterprise strand that runs through each programme curriculum from level 4 to 7. It builds on the core concepts, which were introduced to you at level 4 in the practice based computing related modules and the underpinning role innovation plays in this.

Download the full module specification

Quality of Service in Network Environments
20 credits

The module introduces key knowledge for games programmes in understanding the issues of developing network games, the impact different types of traffic will have on a network and on the performance of the network game. 

Download the full module specification

C++ Programming for Games
20 credits

This module focuses on C++ programming, helping you to develop your skills in the use of an object-oriented programming language and to learn how to debug, optimise and test C++ programs. The learning and teaching strategy is centred on lab sessions where tutors provide advice, guidance and formative evaluation.

Download the full module specification

Programming for Game Engines
20 credits

This module will build on the principles taught in the level 4 module 3D Game Programming. It will focus on 3D game engine functionality and how they manage and working with 3D objects, worlds and spaces. The programme aims to emphasise the important technical skills associated with making computer games where this module enhances knowledge of game engine concepts and programming skills with a game engine in a number of different contexts such as high-specification and lowspecification PCs and converting (porting) source code to other operating systems

Download the full module specification

Year Three

In order to complete this course a student must successfully complete all the following CORE modules (totalling 120 credits):

Individual Project
40 credits

The purpose of the module is to enable you to undertake a sustained, in-depth and research-informed project exploring an area that is of personal interest to you. In agreement with your supervisor, you will decide upon your topic which will take the form of a practical outcome (artefact) with accompanying contextual material. The main consideration when choosing your topic is that it must be aligned to the programme you are studying, and you should consider the relevance of this topic to your future academic or professional development.

At this level, you will be expected to work independently but you will receive additional one-to-one support from your supervisor, who will be familiar with your chosen topic area. As you progress on the module, extra support will be available and this may take the form of group seminars, workshops and online materials that will help to develop your project. 

Download the full module specification

Artificial Intelligence for Games
20 credits

Artificial intelligence is concerned with the goal of building intelligent computing machines. It is multidisciplinary and as such spans several other subjects, such as computer science (of which it is often viewed to be part), robotics, economic behaviour, psychology. AI techniques are also employed in the rapidly expanding field of predictive analytics in data mining. A good grasp of mathematical reasoning and logic is important therefore, and the study of the topics presented here will help further develop these skills.

Download the full module specification

Mobile Game Development
20 credits

The module will provide students with a theoretical foundation underpinning the design and development of mobile games in combination with practical elements for the implementation of mobile games on mobile platforms (such as iOS). Furthermore, this module will provide students with an insight into the practices of the mobile gaming sector, in particular issues relating to their publishing, marketing and commercialisation.

Download the full module specification

Game Development using Console
20 credits

The games console industry is a very lucrative market appealing to consumers of all ages and backgrounds. Game consoles are still one of most important ways of publishing AAA game titles. In recent years, AAA game studios no longer exclusively use commercial game engines with many vendors keen that students get the opportunity to work with them too. This module will provide you with the opportunity to explore how to develop games for consoles working with industry standard technology.

Download the full module specification

Consultancy and IT Management
20 credits

This module enables you to gain an understanding of the processes, scope and role when providing guidance or advice in a professional consulting capacity. It will also assist you if you join a larger organisation with the aspiration to become a leader and manager. The module provides awareness on the wider consulting profession and practice, the consulting role in computing and the management of client relationships. The focus will be to analyse and evaluate the frameworks, processes and techniques applied by computing consultants, managers and leaders.

Download the full module specification

Year Four

In order to complete this course a student must successfully complete all the following CORE modules (totalling 120 credits):

Real Time Graphics Programming
20 credits

This module will build on the knowledge and skills taught in Programming for Game Engines and Game Development using Console. It will focus on learning how to programme 3D graphics using an industry standard API such as DirectX, OpenGL or Vulkan in order to implement a 3D graphics/game scene. This module aligns with the programme’s philosophy of developing a wider appreciation of how game technologies can be applied in many different disciplines by covering the fundamental principles behind 3D graphics programming.

Download the full module specification

Emerging Technologies
20 credits

Technology evolves at a rapid pace and as a result its scope for application to applied games research and commercial practice expands too. Examples include the emergence of virtual and augmented reality, neuro-gaming, embodied conversational agents as well as affective computing & gaming. It is difficult to predict future trends therefore this module will be based upon investigative practice. You will work with tutors and peers to identify an emerging research area in games technology. You will investigate how this technology can be used and subsequently implement a minimum viable product to dem onstrate your ‘proof-of-concept’.

Download the full module specification

Network Game Programming
20 credits

This module builds on the concepts taught in Quality of Service in Network Environments. It addresses the use of network technology and models in games design to enhance game play in the form of a networked game. This is a practical-based module where you will get ‘hands-on’ experience of network game programming, including low-level network programming and networking middleware, such as RakNet, to implement multi-player game features such as managing teams, message passing, lobbies, synchronising game data, voice data, peer-to-peer vs. client/server, managing connections and dealing with NAT, network games in IPv4 and IPv6 environments, etc. It also considers the impact of network games on the network and covers analysing network game load and issues of scalability. Being programming based this module also enhances your transferable skills to other computing and software engineering disciplines: you develop confidence in gaining important technical skills and become an independent problem solver willing to take on new challenges and experiences.

Download the full module specification

Group Masters Project
60 credits

The purpose of the module is to enable you to undertake a sustained, in-depth and research-informed group project exploring an area that is of personal interest to you. In agreement with your supervisor, your group will decide upon your topic which will take the form of a practical outcome (artefact) with accompanying contextual material. The main consideration when choosing your group’s topic is that it must be aligned to the programme you are studying, and you should consider the relevance of this topic to your future academic or professional development.

You will be expected to work as part of a group but you will receive additional support from your supervisor, who will be familiar with your groups chosen topic area. As you progress on the module, extra support will be available and this may take the form of group seminars, workshops and online materials that will help to develop your project. 

Download the full module specification

This is a practical ‘hands-on’ course, which will encourage you to develop a wide range of technical skills needed to develop computer games for mainstream game studios, small ‘indie’ companies or develop your skills as a researcher or entrepreneur in emerging applied game technology fields. The technical and professional skills are also transferable to other computing disciplines.

As the course progresses, you will learn the fundamental principles through to advanced concepts behind computer game and graphics programming. You will learn to use a range of commercial game engines and how to manipulate different game assets. You will also learn about computer communication networks and game distribution, as well as how to implement artificial intelligence.

As you progress through the years you will become more independent in your approaches to learning. You will work both individually and within teams, with the tutors providing expert guidance and mentoring, all of which is designed to develop your confidence so you can undertake progressively more complex and challenging technical tasks.

Our assessment strategy is very reflective of industry needs and therefore will predominantly be coursework based - approximately 70 per cent. You will learn to present your ideas confidently and showcase your work to a variety of audiences, both as members of a team or as an individual. You will also learn to communicate your ideas and findings through written pieces of work, for example by formulating proposals and technical reports.

Guidance in your academic studies will be provided in the form of a range of support mechanisms. This will include formative feedback from tutors, as well as having access to a wide range of excellent support services that exist within the University.

The first year of the course focuses on developing your fundamental skills in designing, developing and programming simple 2D and 3D games. As you progress through to the second year the emphasis moves to developing more sophisticated 3D games and learning to develop more complex solutions to technical problems. The third and fourth year focus more on the fundamental technologies behind how games and game engines are made.

You will also be expected to become more independent in your problem solving, undertaking larger individual and team projects, where you will be required to develop novel and innovative ‘game-based’ solutions to a range of different and diverse scenarios.

Attendance requirements

There are 30 attendance weeks in each academic year.

A typical week on this course will include 12 hours of contact time over three or four days, plus self study time.

Further Study

At course completion, there is a high level of interest for further study. This relates to the need to continue to research and practice, as a core activity, but also recognises statistical evidence in 2014 from the Department of Business, Innovation and Skills which noted that someone with a Master’s degree earns  on average £9,000 more per year than someone with a degree qualification, which, when coupled with the UK Commission for Employment and Skills (2014) observation that one in seven jobs will require a postgraduate qualification by 2022, shows the contribution of postgraduate study to employability is increasingly significant.

We also encourage our students to consider a research career with us and undertake a PhD in applied computer games technologies. 

Study and work abroad

If you are interested in undertaking part of your studies abroad, the Erasmus scheme may be of interest to you. It allows higher education students to study for part of their degree in another European country.

It is open to undergraduates in their second year (or above) and offers a unique opportunity to enhance your CV and experience new cultures. If you study with us you will have access to an Erasmus co-ordinator, who can provide information about which institutions we have links with.

Find out more

Additional costs

Construct 2 Personal License (£60)

Enhancing your employability

Engaging with industry and gaining work experience during your studies is essential if you are going to be taken seriously in the job market. Getting work experience in the games industry can be challenging, so we encourage you to take advantage of as many of the extra-curricular activities available. These may include industry sponsored talks and events, game jams, voluntary work, internships and placements.

The University is eager to recognise you have made the effort to gain industry experience and stand out from the typical graduate, so we offer a range of options for you to get extra awards and recognition for your work in industry and attain employability skills. All of this has been incorporated into an additional University programme called Graduate+.

You have the option to undertake an assessed sandwich year between your second and third year, which will provide you with valuable work experience and give you the real-life skills you need. It may not always be possible to get a placement in the game industry, so we actively encourage you to broaden your interests to allied sectors, for example software development companies. We also encourage you to gain relevant work experience by taking on short-term internships with local companies.

The second-year Interdisciplinary Project and Industry Project and Practice modules, as well as the third-year Consultancy and IT module, are all devised to promote employability. These modules give you the opportunity to work on live projects, working across disciplines where you use games to help solve problems in other fields which are not normally associated with games. These modules also encourage you to develop your skills and learn how to commercialise your own game ideas.

Placements

There are a range of opportunities for you to gain industry experience during your studies examples of activities our students have done include: 

  •        Game developer for local indie studios
  •        Web programmer
  •        QA in game development
  •        Software engineer
  •        IT support and administration
  •        Internal placements within the University

OpportUNIty

OpportUNIty Student Ambassador

OpportUNIty: Student Jobs on Campus ensures that our students are given a first opportunity to fill many part-time temporary positions within the University. This allows you to work while you study with us, fitting the job around your course commitments. By taking part in the scheme, you will gain valuable experiences and employability skills, enhancing your prospects in the job market.

It will also allow you to become more involved in University life by delivering, leading and supporting many aspects of the learning experience, from administration to research and mentoring roles.

Firewalking

BCU Graduate+

Through our courses we give you the skills and experience needed to get a head start when applying for jobs. But we offer something extra too – Graduate+.

Our unique programme gives you the chance to develop valuable skills outside of the more formal classroom learning. We award points for Graduate+ activities (including firewalking!) and these can be put towards a final Graduate+ award.

More about Graduate+

Careers

Our students have gone on to work at companies such as Codemasters, Rockstar Games, Inspired Gaming Group, Entnet Limited, Sync Interactive, Intouch Games, HELM, Capgemini, HSBC, DepoNet and Signet. Several have also gone on to train as computer science teachers.

The broad scope of the topics covered throughout the programme will also leave you well-equipped to take on a range of technical roles allied to computing, computer science and software engineering.

Liam Sorta

A Summer in Seoul

Ist year student Liam Sorta won a scholarship to spend the summer studying at the prestigious Hanyang University in Seoul.

Read Liam’s blog

Trips and visits

We encourage active participation in game industry sponsored events:

  • LAUNCH conference and Innovation Birmingham Campus events
  • Global Game Jam
  • Imagine Cup
  • Brains Eden
  • Dare to be Digital

Birmingham City University is a vibrant and multicultural university in the heart of a modern and diverse city. We welcome many international students every year – there are currently students from more than 80 countries among our student community.

The University is conveniently placed, with Birmingham International Airport nearby and first-rate transport connections to London and the rest of the UK.

Our international pages contain a wealth of information for international students who are considering applying to study here, including:

The UK remains one of the world's leading study destinations

The UK remains one of the world's leading study destinations for international students.

The first-class experience offered by universities are reflected in the world’s largest survey of international students. International students are more likely to recommend the UK than any other leading English-language study destination.

Birmingham City University International College (BCUIC)

International students who have a serious interest in studying with us but who perhaps cannot meet the direct entry requirements, academic or English, or who have been out of education for some time, can enter Birmingham City University International College (BCUIC) and begin their degree studies.

BCUIC

BCUIC is part of the global Navitas Group, an internationally recognised education provider, and the partnership allows students to access the University’s facilities and services and move seamlessly through to achieving a Bachelor’s degree from Birmingham City University.

Learn more about BCUIC

Our Facilities

We are constantly investing in our estate and are currently in the process of spending £260 million on new learning facilities. This course will be taught at Millennium Point at the City Centre Campus.

The course is supported with a wide range of cutting-edge facilities in the City Centre Campus. We have a state-of-the-art computer games technology lab which contains high-performance PCs, Sony PlayStation development kits and a range of industry standard software including Unity, Unreal and a suite of professional Microsoft development tools.

We also have many open access areas where students can study together and even hire out laptops for use in these spaces and others within the university.

Within the University there are many internationally recognised research teams giving you the opportunity to collaborate with them on exciting interdisciplinary projects.

Computer networking

The laboratories are well-equipped for all our computer networking courses, as well as specialist areas for practical work such as voice-over internet protocol (VoIP), forensic and ethical hacking technologies, wireless and mobile technologies and radio frequency identification technologies to name but a few.

Software development and computer programming

There are a number of open access, software development and computer programming
laboratories that can be used to develop systems and programmes, including database management systems such as MySQL, to name but a few.

Systems laboratories

Our embedded systems laboratories are used to develop real-time systems, such as specialist hardware training and development resources, and industrial-standard software development and simulation tools. These include microcontroller software and robotics design and development, to name but a few.

Electronic systems

To underpin the basic principles of electronic systems, we have a well-equipped laboratory of general and specialist test and measurement kits, including powered prototyping development boards, dual power supplies, frequency generators and counters and digital multi-meters to name but a few.

Forensic computing

Our successful development of forensic computing has led to a specialist forensics laboratory that is fully equipped with essential hardware and software for this sensitive area of study. The laboratory includes high-spec PC’s with built-in multi interface Tableau write blockers, EnCase and FTK computer forensic software and steganography detection and analysis software, to name but a few.

More on our facilities
Carlo Harvey

Dr Carlo Harvey

Senior Lecturer

Carlo Harvey is a Senior Lecturer in Computer Games Technology at Birmingham City University, in the School of Computing and Digital Technology. He teaches C++ for Games and Artificial Intelligence / Machine Learning.

He was previously the programme leader for the Games Programming course in the Creative Technologies department of the Faculty of Science and Technology at Bournemouth University. He oversaw the development of the BSc Games Programming course into the redesigned BSc Games Software Engineering. This process was approved by both an internal and external panel, by the Academic Quality team and by the Faculty Academic Standard Committee. He also undertook the role of Unit of Assessment 11 Impact Champion, overseeing the development of case studies being prepared for the Research Excellence Framework 2021 submission process.

Prior to this, Carlo worked with Jaguar Land Rover on an EPSRC funded research proposal, Program for Simulation Innovation (Psi: Theme 7). This project aimed to drive digital prototyping forward for the next generation. His work on this project included visualisation and sound-field manipulation for virtual vehicles. This utilised and integrated a wide variety of technology into one holistic demonstrator.

He completed a PhD in Computer Science at the University of Warwick in 2012. This was entitled Modality Based Perception for Selective Rendering and considered user study evaluated techniques to speed up image synthesis, taking advantage of perceptual artifacts of cross-modal attention under different sensory systems. He has a BSc (Hons) Computer Science from Bristol University (2007) and a Postgraduate Certificate in Academic and Professional Practice from the University of Warwick (2016).

Carlo has published in the fields of perception-aware rendering, simulation, auditory perception, multi-sensory perceptual impact on vision and cultural heritage. He has a number of Q1 journal publications and has won numerous best technical/application and student paper awards at international conferences. 

Read Carlo's full profile

Kira Summers

Kira Summers

Programme Leader, Lecturer

Kira is the Programme Leader for BSc Digital Media Computing and BSc Digital Media Technology, and she is Module Coordinator for a variety of modules delivered across Digital Media courses in the School of Computing and Digital Technology.

Prior to working in higher education, Kira worked in various roles, designing, developing and integrating sound, still images and video into mixed media solutions. She has worked in fields such as gaming, web development and education, performed at several venues including the Royal Albert Hall, and hosted regular local radio broadcasts. 

Read Kira's full profile

Andew Wilson

Dr Andrew Wilson

Associate Professor

Andrew is an Associate Professor at the School of Computing and Digital Technology and has been the programme leader for the BSc (Hons) Computer Games Technology course for the last five years.

As well as teaching he works with local games companies to provide work opportunities for his students and supports international teaching collaborations in games. His research interests revolve around the use of technology to support issues relating to healthcare. This includes how computer games may be used in this field i.e. serious games and games for health.

He is also interested in the human and psychological factors associated with the adoption and use of technology in healthcare settings; publishing numerous journal articles, book chapters and conference presentation in this area.

Harjinder Singh

Senior Lecturer

Harjinder is a Senior Lecturer in the School of Computing and Digital Technology.

He joined Birmingham City University (BCU) in 2000 and has 10 years experience in teaching and consultancy, proir to joining BCU Harjinder worked in Industry as a software developer mainly in C++.

Previously employed as Software Development Engineer (FKI Engineering), Systems Analyst/Programmer (Alcan Plate Ltd.) and IT Consultant (POCL).

Mathew Randall

Programme Leader, Film and Image

Mathew has been working with computer graphics since the mid-1990s and has been involved in moving image production for over 10 years. Coming from an academic background in multimedia, he has extensive experience in real-time computer graphics and rendering, designing and developing user interfaces, games, systems for visualising data and signals, video systems for concerts and festivals, interactive sonic and video installations and real-time generative art.