Course Overview
Chances are, if you love games you'd also love to make them for a living.
There are lots of schemes and courses around promising just that these days, but only one; Gamer Camp, has the industry backing to arm you with the tools you actually need.
You'll get specialist skills training, mentoring and support from leading game developers, the chance to design and build a working game that can be published and experience every stage of the games development cycle. All this and more will help stand you head and shoulders above other graduates in your readiness for a career in the games industry.
Aspiring games artists and programmers can apply for a place on one of the three camps; Nano, Mini and Pro, where you'll make games for iPhone, PSPGo, XBLA, Xbox 360 and PS3 respectively.
On Gamer Camp Nano, attendees work in teams over the course of 1 month to develop and publish a game for a smartphone.
Nano is the entry level game development course of the Gamer Camp series, allowing students to use the latest technology to build a working game in a studio environment.
Gamer Camp: Nano takes places over 1 month. The course features 1 week of intensive tuition, followed by 3 weeks of actual game development in teams.
There are 14 places available on the course. Students will be split into two groups: programmers and artists.
Within the training section of the course, students will learn the fundamental skills used every day in the games industry.
Programmers will be trained in:
- iOS games development, including Objective C and Cocos 2D
- Debugging
- Coding Standards
- Source Control
Games artists will be trained in:
- Photoshop
- 3D Studio Max/Maya
- Video games art asset production pipeline
- Source Control
Entry Requirements
Gamer Camp Nano is open to applicants who fit either of the following programmer or artist criteria:
Programming applicants should have, and be able to demonstrate:
- C / C++ programming skills
- Experience working with Windows, Mac OS or Linux API's
- Degree in Computer Science, Mathematics, Physics or related discipline is desired but not essential.
- we'd like to see a real time demo and the its source code
If you don't have a demo don't worry have a look at this: Don't have a Demo?
Games Artist applicants should have, and be able to demonstrate:
- Ability to draw (e.g. character design, environment design, concept boards)
- 2D & ideally 3D design skills
- Animation skills
- Must be able to present at interview a game demo, portfolio, design document or application
- Degree in art, design, graphic, visual communications, animation or related discipline is desired but not essential