Life in the Development Studio

Life in the Development Studio for Video Game Digital Artists

Our in-house development studio placement project can help prepare you for a number of video game artist roles.

NTI wacom- concept artist
1

Concept Artist

From project inception to finish, you would work closely with the art director and project leads. As a concept artist you would rapidly generate and adapt ideas to a specific brief within tight deadlines and play a major role in establishing and maintaining the look of the project.

2

Environment Artist

Do you have a strong eye for detail? If so, an environment artist may be the role for you. You would build and texturize game environments in 3D, whilst working within a given resource budget and effectively troubleshoot scenes when performance issues arise.

NTI Maya- Environment Artist
NTI Z brush 2- character artist
3

Character Artist

Character artists model in-game and high poly characters with effective use of polygon budgets. As an artist in this discipline you will need to have a knowledge of human and animal anatomy, plus cloth and drapery. You will also need a good understanding of underlying mesh construction techniques for joint deformation and facial animation.

4

Texture/ Shader Artist

If the idea of developing the artistic look of the materials and textures used by other disciplines such as the Environments interests you, a texture/shader artist could be the perfect role. Using your expertise in photography, Photoshop and node-based shader creation tools, you would create photorealistic organic and inorganic materials.

NTI Substance Painter 1- texture-shader artist
NTI VFX
5

VFX Artist

VFX artists produce the special effects graphics for in-use game. Having thorough knowledge of 3D tools such as Photoshop, Maya/3D Max, along with an advanced level of knowledge particle effects and industry quality video editing programmes such as Adobe After Effects would make you perfect for this position.

6

GUI Artist

You would be directly responsible for design and creation of the front end game menu, in-game head-up display and console specific front end systems. As a GUI artist you would create high quality 2D game art assets, which focus on visual communication and presentation.

GUI artist
NTI- tools/technical artist
7

Tools/ Technical Artist

As a tools/technical artist you would bridge the gap between the art and programming disciplines and be responsible for improving the production pipeline. You would normally work across projects in a multi-team role and be responsible for varied technical work including: plug-in creation, scripting, technical documentation, shader creation, visual effects implementation, general art asset creation and trouble shooting.