Asset Capture and 3D Scanning
3D scanning technologies help us to more efficiently create 3D assets. The scanners we use are the Kinect 2 and the Artec EVA light scanner.
The Kinect is used to scan full room environments such as a school gym, or a paediatric intensive care unit to ensure that we can accurately record the layout of a room and the relative position and scale of the assets it contains.
These rough scans are then traced and replaced with more detailed modelled assets within the scene.
Artec Eva Scanner
The Artec hand held scanner captures more detailed data than the Kinect. The Artec can capture accurate colour and shape details to within 0.5mm. The scanner has helped us to scan objects within bed spaces in health care environments as well as people, leading to life like avatar creation.
Both scanners were recently used to support the upgrade of our existing PICU simulation. The upgrade involves a shift away from the illustrated media used within previous versions to the photo-real media used in 2.6 and 3.0.
The scanning was conducted within the Paediatric Intensive Care Unit at Birmingham Children's Hospital. The Kinect was used to scan the entire unit and the Artec to scan individual assets such as beds and syringe drivers where previously our 3D team would have relied solely on photographs, tape measures and notepads for reference!
Another recent example of scanning relates to the teacher training simulations we are developing. Here our scanners were taken out to a sixth form college and used to scan room layouts, and gym equipment.