Today’s world revolves around the use of digital media technologies and demands graduates with a mix of computing, technical and content creation skills who are able to develop the next generation of digital media products.
Our Digital Media Computing course is an intellectually challenging and highly rewarding programme that covers everything from coding to animation. It will prepare you to meet the professional and technical demands of industry.
In the first year you will learn underlying principles of computer science, as well as visual design and human computer interaction, bringing these together through a collaborative innovation project.
During the second and third year of study you will explore more in-depth the areas of web application development, digital media processing, media production and 3D modelling and animation. You will have opportunities to work on real world projects through a major group project in year two, as well as undertaking an individual project in the final year.
You will develop key transferrable skills, such as teamwork, reflection and self-awareness. You’ll also gain analytical skills through coursework tasks, as well as enhancing your problem solving using a range of systems and technologies.
You will have the option to undertake an industrial placement after your second year, gaining valuable work experience, and on the course you'll acquire skills in web technology, programming, animation, 3D modelling, video production, human-computer interaction and interface design to develop web and interactive digital media applications.
The main thing that attracted me to the course was that it covered a wide range of disciplines which allowed me to expand my skillset. The course also had a business module which gave a good overview of the media industry. Irfan Vasin
In 2017, we are spending £6.5 million on improvements to our Millennium Point facilities so you’ll have even more access to dedicated, industry-standard equipment.
To welcome all new home and EU undergraduate degree students starting in 2017 or 2018, we're giving at least £150 worth of credit to spend in a host of ways, on books and a range of learning materials. Even better, it doesn’t have to be repaid.
Visit our School site for more student work and extra information.
Our students have gone on to work with companies such as:
We accept a range of qualifications, the most popular of which are detailed below.
At the point of application, you must have GCSE at Grade 4 (C) or above in English Language and Mathematics. Equivalent qualifications will be accepted.
112 UCAS tariff points from A/AS Level
|UK Qualification||Requirements 2018/19|
|GCE A Level/ AS Level||BBC at A Level or 112 UCAS tariff points from A/AS Level with a minimum of 2 A Levels. At least one from Technology, Mathematics, Science or a Computing related subject|
|Access to Higher Education Diploma||Pass overall with 60 credits, 45 at Level 3 and 15 at Level 2, including with a minimum of 12 credits achieved from any Technology units awarded at Merit or Distinction|
|BTEC National Diploma||D*D* or combined with other level 3 qualifications to achieve a minimum total of 112 UCAS points. Must be from Technology, Science or Computing related subject|
|BTEC Extended Diploma||DMM - 112 UCAS points. Must be from Technology, Science or Computing related subject|
|BTEC Subsidiary Diploma/ National Award (6-units not including early years)||Combined with other level 3 qualifications to achieve a minimum total of 112 UCAS points|
|International Baccalaureate Diploma||
1. For students who complete the full IB Diploma: a total of 14 points or above from three Higher Level Subjects.
2. Students who do not complete the IB Diploma will be considered on the basis of their IB Certificates.
Students must have grade 5 in Maths (Standard Level)
|Irish Leaving Certificate||112 UCAS points. Must be from Technology, Science or Computing related subject|
|Scottish Higher/ Advanced Higher||12 UCAS points. Must be from Technology, Science or Computing related subject|
|Welsh Baccalaureate (core plus options)||112 UCAS points. Must be from Technology, Science or Computing related subject|
|If you have a qualification that is not listed in the table please refer to our full entry requirements on UCAS.
Further guidance on tariff points can be found on the UCAS website.
|EU/Non-EU (International) Qualifications||Requirements 2018/19|
|IELTS||6.0 overall with 5.5 minimum in all bands|
|International Baccalaureate Diploma (or equivalent, including internationally accredited Foundation courses).||
1. For students who complete the full IB Diploma: a total of 14 points or above from three Higher Level Subjects.
2. Students who do not complete the IB Diploma will be considered on the basis of their IB Certificates.
Students must have grade 5 in Maths (Standard Level)
International students who cannot meet the direct entry requirements can begin their degree studies at Birmingham City University International College (BCUIC).
As part of the application process you will be invited to attend an applicant visit day where you will undertake a short one-to-one interview with an academic member of staff. This is your chance to show us how passionate you are about the subject and it will help us make a decision on your application.
This will provide you with more information about the School and your course. In addition, it will give you a chance to meet and our staff and students to gain a better understanding of what it is like to be a student here.
From A/AS Level with a minimum of 2 A Levels
We've put together a whole host of resources including student tips and expert advice to help you nail your exams. You can even get a free revision guide.
|BSc (Hons)||Sep 2018||FT||3 years||£9,250 per year||Apply via UCAS|
|BSc (Hons)||Sep 2018||SW||4 years||£9,250 per year (excluding sandwich year)||Apply via UCAS|
|BSc (Hons)||Sep 2018||FT||3 years||£12,000 per year|
The University reserves the right to increase fees in line with inflation based on the Retail Prices Index or to reflect changes in Government funding policies or changes agreed by Parliament up to a maximum of five per cent.
UK and EU students applying for most undergraduate degree courses in the UK will need to apply through UCAS.
The Universities and Colleges Admissions Service (UCAS) is a UK organisation responsible for managing applications to university and college. You can apply until 30 June.
There are three ways to apply:
Our in-country representatives can help you make your application and apply for a visa. They can also offer advice on travel, living in the UK and studying abroad.
If you are applying for an undergraduate degree or a Higher National Diploma (HND), you can apply through the UK’s Universities and Colleges Admissions Service (UCAS).
You can request a printed form from your school or nearest British Council office. You will be charged for applying through UCAS. Birmingham City University’s UCAS code is B25 BCITY.
UK / EU students are required to submit a personal statement as part of their application for this course.*
The personal statement gives you a crucial opportunity to say why you’re applying and why the institution should accept you.
Here are the key areas you’ll need to address:
Why does this course appeal? What areas are of particular interest?
If you have a specific career in mind, say how your chosen course will help you pursue this goal.
Mention any work that is relevant to your subject, highlighting the skills and experience gained.
Highlight skills gained at school/college, eg summer schools or mentoring activities.
eg Duke of Edinburgh Award, Young Enterprise scheme.
You should also mention your future plans – if you’re planning to take a year out, don't forget to give your reasons. Talk about any subjects you’re studying that don’t have a formal assessment and any sponsorships or placements you’ve applied for. And don't be scared to add in details about your social, sports or leisure interests.
Get more information on writing personal statements.
*Non-EU students are not required to submit a personal statement when applying for this course.
There are no compulsory additional costs or charges associated with studying on this course. While you may choose to purchase personal copies of text books, all our key text books are available from our library or online (subject to normal library loan and online access arrangements). If your course includes a residential study session, the accommodation costs for this are already included in your course fee.
Based on the past experience of our students, you might find it helpful to set aside about £50 for each year of your studies for stationery and study materials. All our students are provided with 100 free pages of printing each year to a maximum total value of £15.
The cost of accommodation and other living costs are not included within your course fees. More information on the cost of accommodation can be found in our accommodation pages.
If you've got no idea where to start or just want to check you're on the right track, we’ve got expert advice and real examples from our students to help you nail your personal statement. You can even download our ultimate personal statement guide for free.
We offer further information on possible undergraduate financial support. This includes the type of loans, grants and scholarships available both from the government and from Birmingham City University.
In the Computer Programming module, you will learn the key skills of Programming and how this relates to technology and communications. Programming is an engineering tool that plays a vital role in driving most of the modern technologies surrounding us, including the technological devices for communication, transportation and entertainment. It can be said that our modern lifestyles are heavily dependent on programming. Programming skills and a broader and deeper understanding of programming are therefore becoming increasingly important in the jobs market.
This introductory computer programming module will provide you with the knowledge and practical skills to design, build and test software components. The module will make use of practical sessions to allow you to apply programming principles to creatively solve problems by developing small programs.
Topics you’ll cover will include Input/Output, Built-in Data Structures, Iterations, Functions and Parameters, Objects and Classes, Documentation, Unit Testing, Graphical User Interfaces, Events and event handling.
In the Computer Systems Module, you will gain knowledge and experience of computers and computer hardware.
This module presents a holistic view of how computer systems work. It also provides you with the knowledge required:
The module’s content and assessment encourage realisation of multi-disciplinary computing. It challenges you to interface with the environment by configuring Internet of Things devices and systems to collect data for the proposed solution.
This fundamental computer systems module puts into practice the learning done through reading, video lectures, skills-building labs and problem-based learning so that you acquire new knowledge and core practical competencies.
Website Design and Development
This module will give you the skills you’ll need to develop an effective web-based information system, based around a clear understanding of the visual requirements of an interface, a structured design approach and the technical skills necessary to build and implement a website.
Data Structures and Algorithms
Data structures and algorithms are essential in computer science, software engineering, computer games and graphics programming. Data structures are structured representations of data; the design of a data structure determines how operations such as reading to, writing from, modifying, or computing with the data can be achieved. An algorithm is a procedure or set of instructions which can be followed by a computer in order to solve a computational problem.
This module will equip you with essential background knowledge about common data structures and algorithms. It will develop your skills in writing them and understanding their efficiency and correctness. You will cover topics such as arrays, lists, sets, queues, stacks, graphs and networks, as well as how to write and analyse algorithms.
This module will also prepare you for future programming projects, and develops knowledge and skills necessary for employment in software development, game development, computer graphics, and related fields.
This module will give you the opportunity to learn the skills required in building and designing a basic network, and the requirements of a network infrastructure. This module builds on the knowledge and underpinning theory of networking systems.
The module consists of:
This first year project allows you to develop and cultivate a creative mind set through collaborative innovative practice, allowing you to bring together knowledge and imagination to construct a viable product. It is an opportunity to express your ideas, skills and talent to the wider community of innovative practice.
The project provides you with an opportunity to be part of a thriving community of innovators that practices connected learning. We facilitate this by putting you into an inter-disciplinary project team supported by innovation mentors, advisors and academics, culminating in you exhibiting your work to an international panel of experts.
This semester-long project will challenge you and your team through an iterative process of requirements capture, ideation, concept design, development and rapid prototyping to deliver a functional proof-of-concept.
Database and Web Application Development
The vast majority of web applications are connected to databases for the purpose of storing and retrieving information. In this module you will be introduced to relevant concepts and technologies, applying them to the development of such applications. You will gain knowledge and skills in data modelling (entity-relationship models) and relational database implementation and administration (using SQL). You will also acquire new programming skills (e.g. writing server-side scripts in PHP) in order to produce applications that provide useful functionality.
Digital Media Processing
Developing a mastery of the fundamental concepts for processing digital media into novel applications is essential within the field of digital media computing.
The digital media processing module will focus on the methods, techniques and theory for acquiring, processing and transferring digital audio, digital image and digital video data. All of these underpin many digital media applications ranging from mobile applications through to interactive games, healthcare applications and also mixed augmented and virtual reality. Throughout the module you will develop the skills to process, analyse and critique digital media information alongside the use of suitable sensor technology to create innovative digital media products.
Video Production Technology
The skills you’ll learn here will allow you to work with audio and video content throughout the course.
You will develop expertise in the capture and manipulation of audio/video data through practical experimentation. You’ll need a sound understanding of technical concepts in order to deliver realistic solutions to a broad range of real-world problems that you will encounter.
Multimedia Group Project
In this module you will participate in a small structured team to design, produce and test a multimedia product. The module allows you to build upon the experiences gained during the innovation project undertaken in your first year and to consolidate the additional knowledge you have gained in Year 2. This project provides the opportunity for a substantial piece of work, researched and executed in depth and with professional quality.
You will be involved in group tutorials and skills workshops, as well as workshops to support project management and effective teamwork.
3D Modelling and Animation
This module will develop your skills in the production of 3D models, renders and animations for use in a variety of different media and platforms.
The philosophy of the module isn’t to make you an expert in one particular area of modelling, rendering or animation, or expert in a single tool, but to develop a range of skills and a wider understanding of how to use 3D models within digital media.
You will learn to produce 3D models and geometry which are textured, animated and rigged, then export them for use in other platforms, such as video, web and games.
You will be able to utilise the skills that you have developed in this module to produce and work with 3D content in a variety of different scenarios.
Cloud Based Web Services
In this module you will cover topics and technologies related to Cloud Computing.
You will explore solutions and learn design principles for building large network-based systems to support both computation- and data-intensive computing across geographically distributed infrastructure and develop an application using cloud services.
Topics include resource management, programming models, application models, system characterisations, and implementations. You will also get an insight into deployed Cloud Computing systems, such as Amazon EC2 and S3, Microsoft Azure, Google AppEngine, Google’s MapReduce, Yahoo’s Hadoop, and many other systems.
CEBE Undergraduate Project
This module will enable you to undertake a sustained, in-depth and research-informed project exploring an area that is of personal interest to you and aligned with the programme you are studying. You will research a topic, then design and produce an artefact which will then be critically evaluated. You will work independently with the assistance of an academic supervisor.
This module is an opportunity for you not only to develop academically, but also to acquire life-long skills and key attributes that are expected by industry.
Creative Visualisation and Animation
This module will provide you with the technical comprehension necessary to organise, manipulate, and enhance video data at both the point of capture and in post-production ready for delivery.
You should be able to precisely specify settings and develop workflows based on knowledge of video compression and software requirements, as well as enhance the visual image through grading and compositing.
The module will be practice-led, utilising industry tools and technologies in order to design and deliver productions at a professional quality. The module allows you to further develop skills gained in the Video Production Technology and the 3D Modelling and Animation modules while applying technical knowledge to produce media artefacts.
Cross Platform Media
In this module, you will develop productions that span a number of platforms such as film, games, social media, web and VR. It provides you with an opportunity to work with students from a number of disciplines and develop an understanding of how your knowledge and skills can fit into the production workflow of different media industries.
You will identify the future of digital (non-theatrical) distribution via the use of cross platform narrative development (Transmedia) within, for example, the film, gaming and visual effects industries. There will be opportunities to contextualize the current state of the industry by explaining current distribution models and trends and underpinning this with the technology needed to deliver this content.
Within this framework, the concept of user-generated content will be explored using various digital delivery channels; the assessment will be your production and delivery of a transmedia campaign.
Consultancy and IT Management
This module will enable you to gain an understanding of the processes, scope and role when providing guidance or advice in a professional consulting capacity. It will also assist you if you join a larger organisation with the aspiration to become a leader and manager. The module provides an awareness of the wider consulting profession and practice, the consulting role in computing, and the management of client relationships. The focus will be to analyse and evaluate the frameworks, processes and techniques applied by computing consultants, managers and leaders.
The module will instill in you the mind-set of a practitioner. Starting with the founding phases of contractual projects, you will work with life-like ambiguous scenarios, progressing form here to help resolve client problems and address business objectives.
Lectures are used to introduce themes, theories and concepts, which are further explored in tutorials. Technology-enhanced learning is used, where appropriate, through the provision of online resources, discussion forums and other activities. Textbooks are used, together with professional material and journal articles, in order to ensure that students develop a critical understanding of work in their discipline. The module guides direct students to a full range of resources, including books and journals, as well as specialised course-based material.
Analytical and problem solving skills are further developed using a range of appropriate 'real' and 'theoretical' case studies, plus a range of problem-based learning scenarios. Practical, including lab-based, sessions are used throughout the programme to develop practical skills and to place theory in a work-related context. Where appropriate, you will also use commercial development environments.
You will develop the key skills of research, academic writing and time management required for study at degree level throughout your first two years of study, which will enable you develop them further on the final-year individual project.
Transferable/key skills are pervasive and incorporated into modules and assessments as appropriate. For example, team-working skills are fostered via group activities. You are encouraged to plan your own work schedules and are required to meet deadlines. Reflection and self-awareness are fostered throughout.
A range of assessment methods are employed, assessment criteria being published in each assignment brief. Knowledge and skills are assessed, formatively and summatively by a number of methods, including coursework, examinations (seen and unseen, open and closed-book), presentations, practical assignments, vivas, online forums and project work.
There are 30 attendance weeks in each academic year.
A typical week on this course will include 12 hours of contact time over three or four days, plus self study time.
Leon must have enjoyed University life – his first job on graduating was right here at the University. And his long-term goal? To get as much industry experience as possible before moving into lecturing in web technology….
Leon put his skills straight into action – using web technologies from his course as a Technology Transfer Consultant here at Birmingham City University, developing Flash applications and creating websites; and using his Action script skills to create interactive eLearning content for distance learning courses.
If you are interested in undertaking part of your studies abroad, the Erasmus scheme may be of interest to you. It allows higher education students to study for part of their degree in another European country.
It is open to undergraduates in their second year (or above) and offers a unique opportunity to enhance your CV and experience new cultures. If you study with us you will have access to an Erasmus co-ordinator, who can provide information about which institutions we have links with.
The University has a range of either taught (MSc) or research (MPhil and PhD) postgraduate programmes. Details can be found on the postgraduate section of the website.
Overseas Teaching Programme
Mandeep Chana spent her industrial placement year working with our faculty. Supporting more than 180 local creative businesses, Mandeep helped to create 129 new jobs and nearly £3/4 million extra sales!
It was no surprise that Mandy graduated with a first class degree and a prestigious prize for the best student contribution to the faculty. In fact, Mandy impressed her employers so much that they contracted her to the faculty to work one day a week during her next year’s studies.
The University is committed to preparing you for your future career and giving you a competitive edge in the graduate job market. The University’s Graduate+ programme, an extracurricular awards framework, is designed to augment the subject-based skills that you will have developed throughout the programme with broader transferable skills which will enhance your employability options upon
You'll be encouraged to further enhance your career prospects by including an industrial placement in your course. This takes place after the second year of study and extends the course duration to four years.
As well as providing the workplace experience sought by many employers, a placement provides an invaluable opportunity for you to further develop your practical expertise, earn money and try out a potential career path. Our placements team support you throughout the placement process.
Alex undertook a placement year with Xerox as Web Developer and Business Analyst. He was involved in maintaining and developing new and existing and maintaining and updating scripts for the company’s various websites.
Full details can be found on the School placements page.
OpportUNIty: Student Jobs on Campus ensures that our students are given a first opportunity to fill many part-time temporary positions within the University. This allows you to work while you study with us, fitting the job around your course commitments. By taking part in the scheme, you will gain valuable experiences and employability skills, enhancing your prospects in the job market.
It will also allow you to become more involved in University life by delivering, leading and supporting many aspects of the learning experience, from administration to research and mentoring roles.
Through our courses we give you the skills and experience needed to get a head start when applying for jobs. But we offer something extra too – Graduate+.
Our unique programme gives you the chance to develop valuable skills outside of the more formal classroom learning. We award points for Graduate+ activities (including firewalking!) and these can be put towards a final Graduate+ award.
Graduates in the area of digital media have enjoyed excellent employment prospects, with many successfully entering the media industry sector. Graduates work both as freelancers and employees within digital media agencies, as well as tech companies. Graduates also find employment in wide-ranging companies and organisations increasingly dependent on the expertise our graduates have to offer.
Graduates have pursued careers in web development, interactive content development, media technology consultancy, IT, corporate training and publishing, e-commerce and multimedia marketing.
Birmingham City University is a vibrant and multicultural university in the heart of a modern and diverse city. We welcome many international students every year – there are currently students from more than 80 countries among our student community.
The University is conveniently placed, with Birmingham International Airport nearby and first-rate transport connections to London and the rest of the UK.
Our international pages contain a wealth of information for international students who are considering applying to study here, including:
The UK remains one of the world's leading study destinations for international students.
The first-class experience offered by universities are reflected in the world’s largest survey of international students. International students are more likely to recommend the UK than any other leading English-language study destination.
International students who have a serious interest in studying with us but who perhaps cannot meet the direct entry requirements, academic or English, or who have been out of education for some time, can enter Birmingham City University International College (BCUIC) and begin their degree studies.
BCUIC is part of the global Navitas Group, an internationally recognised education provider, and the partnership allows students to access the University’s facilities and services and move seamlessly through to achieving a Bachelor’s degree from Birmingham City University.
We are constantly investing in our estate and are currently in the process of spending £260 million on new learning facilities.
Here at Birmingham City University, the School of Computing and Digital Technology is equipped with a multitude of professional, dedicated equipment. With world-class facilities including: two film and television studios, four multi-track recording studios, post-production facilities, and several hundred multimedia stations.
We have cutting edge facilities available to support the course and research that goes on in the School, including the purpose-built Media Centre at The Parkside Building, DMT Lab and Cisco Academy at Millennium Point and Recording studios and concert halls at Birmingham Conservatoire. We also have several PC and Apple Mac computing suites with the latest industry standard applications and tools for audio, video and multimedia application development and content creation.
As a student of the School of Computing and Digital Technology you will be able to take advantage of a comprehensive range of state-of-the-art technology and equipment to prepare you for working within industry. Our four fully digital, interconnected TV studios can be used within a variety of contexts, including audio-recording. Alongside this with have several broadcast-standard edit and dubbing suites.
As the programme is taught in partnership with the Birmingham Conservatoire you will have access to a wide-range of musical facilities including six studios, a Recital Hall and the 520-seat auditorium Adrian Boult Hall. We have a range of studios, mix rooms, recording spaces and a vast range of recording equipment ready for you to use.
You will have access to four fully digital, interconnected TV studios, along with broadcast-standard edit and dubbing suites.
An Apple Mac sound lab, electronics and fully equipped multimedia labs are all part of the technology and multimedia experience on offer.
Facilities and partner venues at the Conservatoire including six studios, a Recital Hall and the 520-seat auditorium Adrian Boult Hall.
Discover the full range of studios, mix rooms, recording spaces and a vast range of recording equipment.
Kira is the Programme Leader for BSc Digital Media Computing and BSc Digital Media Technology, and she is Module Coordinator for a variety of modules delivered across Digital Media courses in the School of Computing and Digital Technology.
Prior to working in higher education, Kira worked in various roles, designing, developing and integrating sound, still images and video into mixed media solutions. She has worked in fields such as gaming, web development and education, performed at several venues including the Royal Albert Hall, and hosted regular local radio broadcasts.